Usability and accessibility guidelines are helpful in designing online courses that allow learners to focus on the content and tasks rather than on navigation and reading issues.
The document discusses using information and communication technologies (ICT) to enhance teaching and learning. It covers defining Web 2.0 and how it has changed knowledge sharing. Various e-learning tools are presented, including options for collaboration, productivity, multimedia creation, organization, and social interaction. Challenges of implementing these tools in pedagogical practices are also addressed.
This document summarizes a presentation on innovative technology in teaching. It discusses the evolution of the web from Web 1.0 to 2.0 to 3.0. It also discusses challenges in teaching today's students, known as the Net Generation, who have grown up with technology. A variety of low-tech and Web 2.0 resources are presented, along with Bloom's revised taxonomy. The document concludes with a discussion of Curt Bonk's book "The World is Open" and how it presents ways that open resources can support learning.
Enriching Scholarship 2009 - Creating Open Educational ResourcesGarin Fons
This presentation was given for an audience of educators and staff at the University of Michigan 2009 Enriching Scholarship Event. It discusses the changing nature of the classroom and argues that creating and using open content in teaching and learning is a key component of learning 2.0. (I've left my notes in for reference).
This document discusses the importance of sharing and accountability in professional learning communities. It argues that sharing allows educators to connect with each other and learn from one another. When educators share their work openly online, it fosters collaboration, reflection on teaching practices, and continuous learning and improvement. However, oversharing can also bring risks, so educators must find the right balance of autonomy, connections, and transparency that works for their situation. Overall, creating a culture of trust and open sharing holds educators mutually accountable in a natural way.
The document discusses the integration of Web 2.0 tools into teaching and learning. It describes how digital natives have different needs and preferences than digital immigrants. Web 2.0 allows for participatory and social learning through tools like wikis, blogs, podcasts, document sharing, web conferencing, and open educational resources. Examples are provided of various collaborative tools that support communication, content creation and sharing, project development, and online learning environments. The document advocates adopting these tools to make learning more engaging, interactive, and relevant for today's students.
This document provides a comprehensive list of online tools and applications that can be used for various educational purposes, organized into categories. It describes tools for creating online presentations, word clouds, timelines, and other media. It also includes tools for sharing and collaborating on documents, conducting surveys, creating animations and ebooks. Further tools are outlined for classroom innovation through flipped learning, organizing materials, and teacher professional development. Overall, the document serves as a useful reference guide to the many free and browser-based digital tools available for enhancing teaching and learning.
Garin Fons of COERLL discusses recent experiences designing, implementing, and assessing digital badging initiatives within a professional community of foreign language educators. Presentation entitled: Show What You Know: Open Digital Badges for Professional Development and Lifelong Learning
This document provides an agenda and overview for a workshop on making best use of cutting-edge technology tools in the social studies classroom. The agenda covers topics such as backchanneling, learning management systems, organization and collaboration tools, presentation tools, website building, video creation, timelines, and meeting Common Core standards. Specific tools that are discussed include Edmodo, Google Drive, Prezi, Animoto, Glogster, and iPad apps. The goal is to explore how these various digital tools can be used to engage students and enhance learning in social studies classes.
The document discusses using information and communication technologies (ICT) to enhance teaching and learning. It covers defining Web 2.0 and how it has changed knowledge sharing. Various e-learning tools are presented, including options for collaboration, productivity, multimedia creation, organization, and social interaction. Challenges of implementing these tools in pedagogical practices are also addressed.
This document summarizes a presentation on innovative technology in teaching. It discusses the evolution of the web from Web 1.0 to 2.0 to 3.0. It also discusses challenges in teaching today's students, known as the Net Generation, who have grown up with technology. A variety of low-tech and Web 2.0 resources are presented, along with Bloom's revised taxonomy. The document concludes with a discussion of Curt Bonk's book "The World is Open" and how it presents ways that open resources can support learning.
Enriching Scholarship 2009 - Creating Open Educational ResourcesGarin Fons
This presentation was given for an audience of educators and staff at the University of Michigan 2009 Enriching Scholarship Event. It discusses the changing nature of the classroom and argues that creating and using open content in teaching and learning is a key component of learning 2.0. (I've left my notes in for reference).
This document discusses the importance of sharing and accountability in professional learning communities. It argues that sharing allows educators to connect with each other and learn from one another. When educators share their work openly online, it fosters collaboration, reflection on teaching practices, and continuous learning and improvement. However, oversharing can also bring risks, so educators must find the right balance of autonomy, connections, and transparency that works for their situation. Overall, creating a culture of trust and open sharing holds educators mutually accountable in a natural way.
The document discusses the integration of Web 2.0 tools into teaching and learning. It describes how digital natives have different needs and preferences than digital immigrants. Web 2.0 allows for participatory and social learning through tools like wikis, blogs, podcasts, document sharing, web conferencing, and open educational resources. Examples are provided of various collaborative tools that support communication, content creation and sharing, project development, and online learning environments. The document advocates adopting these tools to make learning more engaging, interactive, and relevant for today's students.
This document provides a comprehensive list of online tools and applications that can be used for various educational purposes, organized into categories. It describes tools for creating online presentations, word clouds, timelines, and other media. It also includes tools for sharing and collaborating on documents, conducting surveys, creating animations and ebooks. Further tools are outlined for classroom innovation through flipped learning, organizing materials, and teacher professional development. Overall, the document serves as a useful reference guide to the many free and browser-based digital tools available for enhancing teaching and learning.
Garin Fons of COERLL discusses recent experiences designing, implementing, and assessing digital badging initiatives within a professional community of foreign language educators. Presentation entitled: Show What You Know: Open Digital Badges for Professional Development and Lifelong Learning
This document provides an agenda and overview for a workshop on making best use of cutting-edge technology tools in the social studies classroom. The agenda covers topics such as backchanneling, learning management systems, organization and collaboration tools, presentation tools, website building, video creation, timelines, and meeting Common Core standards. Specific tools that are discussed include Edmodo, Google Drive, Prezi, Animoto, Glogster, and iPad apps. The goal is to explore how these various digital tools can be used to engage students and enhance learning in social studies classes.
This document discusses the concept of "Domain of One's Own" which proposes giving students, faculty, and staff their own domain name and online identity to publish content. It describes several university implementations of this idea including providing students domains for a year to build their digital presence and online portfolio. The document outlines elements of a domain project including intentional publishing, digital literacy curriculum, and faculty/student/infrastructure support. It also discusses platform choices and how curriculum can drive best use of student digital portfolios and publishing.
This document provides an overview of Web 2.0 tools and their use in education. It discusses how Web 2.0 enables socialization, collaboration, creativity, authenticity, and sharing among students. Popular Web 2.0 tools mentioned include blogs, wikis, podcasting, social bookmarking, social networks, and video sharing sites. The document also outlines how Web 2.0 tools can be used for personal reflection, seeking feedback, and limited only by one's imagination in education.
This document discusses integrating citizen science and authentic research experiences into classroom learning. It argues that traditional pedagogies focused on content delivery are at odds with participatory, inquiry-based learning. The document proposes having students frame their own research questions and contribute to scholarly conversations by publishing original research findings online in digital formats. Examples are provided of students publishing hypertext literature reviews, data analyses, and other work. The document advocates training students in digital literacy and having them build personal websites to publish and archive their work.
This document provides an overview and agenda for a "Publishing 102" training session. It includes dates and objectives for upcoming online publishing trainings. The Publishing 102 agenda covers industry trends in 4D publishing, peer review using tools like Crocodoc and BackBoard, publishing and critiquing student work, and types of online publishing for personal and professional audiences. Guidelines are provided on making peer review effective and dos and don'ts for online publishing. Participants are encouraged to bring materials to an upcoming hands-on session on Web 2.0 tools and coaching days are scheduled for individual meetings. Contact information is provided for the presenter, Karen Brooks.
Presentation for DASL (Division of Academic & Special Libraries of Suffolk County Library Association) on using new technologies to market library services and resources to freshman students.
Central Bucks School District Engaging Digital Natives in the Study of Social...Jennifer Dorman
The document discusses various digital literacy skills and Web 2.0 tools that can be used in 21st century education, including blogs for student expression, podcasts for communication, and wikis for collaboration. It provides examples of how these tools can enhance learning and civic participation when used in the classroom or other educational contexts.
Notes for Free Culture Presentation - dScribe: working together to create Ope...Garin Fons
The dScribe model is a collaborative and participatory approach to creating open educational resources (OER) by distributing tasks across interested students, faculty, staff and others. It aims to lower the costs and efforts of OER production. Participants connect, learn basics, gather resources, assess and recommend actions, clear copyright and edit, review, then publish resources. Benefits include giving faculty help with OER creation, providing meaningful experiences for students and staff, and encouraging new teaching methods that view knowledge as socially constructed rather than transferred from faculty to students. The model has been implemented successfully in courses at the University of Michigan and with international partners.
This document summarizes Cynthia Sistek-Chandler's presentation on Web 2.0 tools for education. It discusses how collaboration is increasingly important for student projects and workplace skills. Web 2.0 tools like wikis, Google Docs, and file sharing sites facilitate collaboration. Students are now evaluated not just on outcomes but on group dynamics and use of collaboration tools. The presentation then outlines key concepts of Web 2.0 and education and profiles various Web 2.0 sites for educational use, including Google, wikis, voice and screen capture tools, avatars, Edmodo, and interactive sites from Thinkfinity.org.
The document discusses using new technologies like websites, blogs, podcasts, and wikis to enhance geography teaching and learning. It provides examples of how schools have created geography department websites and used tools like blogs to support students, share resources, and promote the subject. The document also explores setting up and using virtual learning environments, online learning communities, wikis, and podcasts to collaborate and interact online in geography education.
1) Social media is becoming increasingly prevalent in students' personal lives and they want to see it integrated into their educational experiences for collaboration, communication, and a more social learning environment.
2) There are opportunities but also challenges for educators in utilizing social media, such as negotiating shifts in perceptions of authority and ensuring appropriate relationships between students and staff.
3) Social media can supplement formal learning by creating new channels for communication, learning from various sources, and exposing students to networking opportunities.
Edited Version Of Web 2.0 Applications From Fetc 08Kati W
This document discusses the use of Web 2.0 applications in education. It defines Web 2.0 as relying on user participation where information is created, shared, and passed along. Web 2.0 in education increases user creativity and collaboration. Examples of Web 2.0 applications that can be used for education include sharing photos, videos, PowerPoints, and documents online as well as using social networks, blogs, podcasts, and wikis to collaborate. While Web 2.0 faces some issues like filtering and support, it has the potential to create a rich, engaging learning environment where students become producers rather than just consumers of information.
This document outlines a presentation about using technology in 21st century teaching. It discusses how students' behaviors, needs, and learning styles have changed with increased technology use. Examples are provided of various technologies and online tools that can be used in the classroom, such as Facebook, Dropbox, Google Sites, Google Docs, and Prezi. Ethical considerations around topics like maintaining client confidentiality in the digital age are also addressed. Attendees are encouraged to share their own experiences using technology in the classroom and discuss potential applications.
Lisa Rapple presented on embracing technology to enhance student collaboration. She discussed how tools like learning management systems, blogs, media, wikis, Google Docs, and LinkedIn can be used to address multiple learning styles, increase interaction, and create communities of learning. Some key benefits highlighted were allowing collaboration, feedback, and tracking performance while engaging global resources. The presentation provided examples and tips for using tools like Diigo for social bookmarking, Google Docs for collaborative writing, and Wikispaces for collaborative projects.
This document discusses the use of social media in medical education. It begins by defining social media and explaining why students and educators should utilize these tools. Students today are "digital natives" who have grown up with technology and prefer collaborative, participatory learning over passive consumption. The document then provides examples of various social media platforms like Facebook, Twitter, blogs, and YouTube and how they can be used for educational purposes. It emphasizes experimenting with different tools, developing an online learning network, and focusing on pedagogy rather than any single technology. Best practices for social media use in education are also outlined.
This document discusses the use of interactive podcasting and VOIP projects in global education. It provides examples of podcasting platforms that can be used for student collaboration such as Yack Pack, Gabcast, and SpringDoo. Resources are also listed for connecting schools globally through organizations like ePals and iEARN to work on shared projects using digital tools. The document advocates for collaboration in education as a way to engage students and help them explain their thinking verbally.
The document provides information about a workshop on using social software like blogs and podcasts in the classroom. It includes an agenda for the workshop that covers an overview of social software, creating and using blogs and podcasts, and reflection. It also discusses establishing a learning culture and the changing digital landscape and needs of digital native students. Instructions are provided on setting up blogs using Blogger.com.
Sunraysia Mallee Schools Network - Presentation to teachers on the need for educational change and the need to engage students using new media for their learning.
This document introduces Web 2.0 and various Web 2.0 tools. It defines Web 2.0 as facilitating interactive information sharing and collaboration on the World Wide Web through communities, services, applications, social networking, videos, wikis and blogs. It then discusses key features of Web 2.0 like search, links, authoring, tags and extensions. Various Web 2.0 tools are introduced, including social bookmarking tool del.icio.us, presentation sharing tool SlideShare, wiki tool Wikispaces, photo sharing tool Picasa, document collaboration tool Google Docs, feed reader Google Reader, video platform YouTube, and presentation tool Prezi.
This document discusses Web 2.0 and how it differs from Web 1.0. Web 2.0 allows users to be creators of content rather than just viewers. It emphasizes openness, social networking, and microcontent. Some examples of Web 2.0 technologies include blogs, wikis, podcasts, social media sites. Web 2.0 can be used with learner-centered approaches like problem-based and project-based learning to engage students. It allows for collaboration, authentic learning experiences, and assessment of student work. The advantages of Web 2.0 in teaching include improved discussions, engaged students, and developing students as producers through activities like creating videos or podcasts.
Stephen DeMuth has over 15 years of experience in graphic and web design. He currently works as a Communications Designer at Simon Fraser University, where he has collaborated on many projects including educational websites, brochures, and presentations. Some of his most notable projects include designing interactive websites for the SFU Museum of Anthropology showcasing forensic science and a First Nations village. DeMuth has extensive skills in applications such as Adobe's Creative Suite and knows both Mac and Windows platforms. He has received several awards for his work, including Webby Honorees and Applied Arts Magazine awards.
The document provides a history of responsive web design, beginning with the creation of the world wide web in 1989. It discusses the early text-based web pages and browsers and the evolution of web design with the addition of images and tables. The "browser wars" of the late 1990s drove innovation, and the introduction of CSS helped separate design from HTML. Responsive design emerged as a solution to designing for various screen sizes and mobile devices. The history outlines key events, technologies, and changes in web design from the 1990s to the present.
This document discusses the concept of "Domain of One's Own" which proposes giving students, faculty, and staff their own domain name and online identity to publish content. It describes several university implementations of this idea including providing students domains for a year to build their digital presence and online portfolio. The document outlines elements of a domain project including intentional publishing, digital literacy curriculum, and faculty/student/infrastructure support. It also discusses platform choices and how curriculum can drive best use of student digital portfolios and publishing.
This document provides an overview of Web 2.0 tools and their use in education. It discusses how Web 2.0 enables socialization, collaboration, creativity, authenticity, and sharing among students. Popular Web 2.0 tools mentioned include blogs, wikis, podcasting, social bookmarking, social networks, and video sharing sites. The document also outlines how Web 2.0 tools can be used for personal reflection, seeking feedback, and limited only by one's imagination in education.
This document discusses integrating citizen science and authentic research experiences into classroom learning. It argues that traditional pedagogies focused on content delivery are at odds with participatory, inquiry-based learning. The document proposes having students frame their own research questions and contribute to scholarly conversations by publishing original research findings online in digital formats. Examples are provided of students publishing hypertext literature reviews, data analyses, and other work. The document advocates training students in digital literacy and having them build personal websites to publish and archive their work.
This document provides an overview and agenda for a "Publishing 102" training session. It includes dates and objectives for upcoming online publishing trainings. The Publishing 102 agenda covers industry trends in 4D publishing, peer review using tools like Crocodoc and BackBoard, publishing and critiquing student work, and types of online publishing for personal and professional audiences. Guidelines are provided on making peer review effective and dos and don'ts for online publishing. Participants are encouraged to bring materials to an upcoming hands-on session on Web 2.0 tools and coaching days are scheduled for individual meetings. Contact information is provided for the presenter, Karen Brooks.
Presentation for DASL (Division of Academic & Special Libraries of Suffolk County Library Association) on using new technologies to market library services and resources to freshman students.
Central Bucks School District Engaging Digital Natives in the Study of Social...Jennifer Dorman
The document discusses various digital literacy skills and Web 2.0 tools that can be used in 21st century education, including blogs for student expression, podcasts for communication, and wikis for collaboration. It provides examples of how these tools can enhance learning and civic participation when used in the classroom or other educational contexts.
Notes for Free Culture Presentation - dScribe: working together to create Ope...Garin Fons
The dScribe model is a collaborative and participatory approach to creating open educational resources (OER) by distributing tasks across interested students, faculty, staff and others. It aims to lower the costs and efforts of OER production. Participants connect, learn basics, gather resources, assess and recommend actions, clear copyright and edit, review, then publish resources. Benefits include giving faculty help with OER creation, providing meaningful experiences for students and staff, and encouraging new teaching methods that view knowledge as socially constructed rather than transferred from faculty to students. The model has been implemented successfully in courses at the University of Michigan and with international partners.
This document summarizes Cynthia Sistek-Chandler's presentation on Web 2.0 tools for education. It discusses how collaboration is increasingly important for student projects and workplace skills. Web 2.0 tools like wikis, Google Docs, and file sharing sites facilitate collaboration. Students are now evaluated not just on outcomes but on group dynamics and use of collaboration tools. The presentation then outlines key concepts of Web 2.0 and education and profiles various Web 2.0 sites for educational use, including Google, wikis, voice and screen capture tools, avatars, Edmodo, and interactive sites from Thinkfinity.org.
The document discusses using new technologies like websites, blogs, podcasts, and wikis to enhance geography teaching and learning. It provides examples of how schools have created geography department websites and used tools like blogs to support students, share resources, and promote the subject. The document also explores setting up and using virtual learning environments, online learning communities, wikis, and podcasts to collaborate and interact online in geography education.
1) Social media is becoming increasingly prevalent in students' personal lives and they want to see it integrated into their educational experiences for collaboration, communication, and a more social learning environment.
2) There are opportunities but also challenges for educators in utilizing social media, such as negotiating shifts in perceptions of authority and ensuring appropriate relationships between students and staff.
3) Social media can supplement formal learning by creating new channels for communication, learning from various sources, and exposing students to networking opportunities.
Edited Version Of Web 2.0 Applications From Fetc 08Kati W
This document discusses the use of Web 2.0 applications in education. It defines Web 2.0 as relying on user participation where information is created, shared, and passed along. Web 2.0 in education increases user creativity and collaboration. Examples of Web 2.0 applications that can be used for education include sharing photos, videos, PowerPoints, and documents online as well as using social networks, blogs, podcasts, and wikis to collaborate. While Web 2.0 faces some issues like filtering and support, it has the potential to create a rich, engaging learning environment where students become producers rather than just consumers of information.
This document outlines a presentation about using technology in 21st century teaching. It discusses how students' behaviors, needs, and learning styles have changed with increased technology use. Examples are provided of various technologies and online tools that can be used in the classroom, such as Facebook, Dropbox, Google Sites, Google Docs, and Prezi. Ethical considerations around topics like maintaining client confidentiality in the digital age are also addressed. Attendees are encouraged to share their own experiences using technology in the classroom and discuss potential applications.
Lisa Rapple presented on embracing technology to enhance student collaboration. She discussed how tools like learning management systems, blogs, media, wikis, Google Docs, and LinkedIn can be used to address multiple learning styles, increase interaction, and create communities of learning. Some key benefits highlighted were allowing collaboration, feedback, and tracking performance while engaging global resources. The presentation provided examples and tips for using tools like Diigo for social bookmarking, Google Docs for collaborative writing, and Wikispaces for collaborative projects.
This document discusses the use of social media in medical education. It begins by defining social media and explaining why students and educators should utilize these tools. Students today are "digital natives" who have grown up with technology and prefer collaborative, participatory learning over passive consumption. The document then provides examples of various social media platforms like Facebook, Twitter, blogs, and YouTube and how they can be used for educational purposes. It emphasizes experimenting with different tools, developing an online learning network, and focusing on pedagogy rather than any single technology. Best practices for social media use in education are also outlined.
This document discusses the use of interactive podcasting and VOIP projects in global education. It provides examples of podcasting platforms that can be used for student collaboration such as Yack Pack, Gabcast, and SpringDoo. Resources are also listed for connecting schools globally through organizations like ePals and iEARN to work on shared projects using digital tools. The document advocates for collaboration in education as a way to engage students and help them explain their thinking verbally.
The document provides information about a workshop on using social software like blogs and podcasts in the classroom. It includes an agenda for the workshop that covers an overview of social software, creating and using blogs and podcasts, and reflection. It also discusses establishing a learning culture and the changing digital landscape and needs of digital native students. Instructions are provided on setting up blogs using Blogger.com.
Sunraysia Mallee Schools Network - Presentation to teachers on the need for educational change and the need to engage students using new media for their learning.
This document introduces Web 2.0 and various Web 2.0 tools. It defines Web 2.0 as facilitating interactive information sharing and collaboration on the World Wide Web through communities, services, applications, social networking, videos, wikis and blogs. It then discusses key features of Web 2.0 like search, links, authoring, tags and extensions. Various Web 2.0 tools are introduced, including social bookmarking tool del.icio.us, presentation sharing tool SlideShare, wiki tool Wikispaces, photo sharing tool Picasa, document collaboration tool Google Docs, feed reader Google Reader, video platform YouTube, and presentation tool Prezi.
This document discusses Web 2.0 and how it differs from Web 1.0. Web 2.0 allows users to be creators of content rather than just viewers. It emphasizes openness, social networking, and microcontent. Some examples of Web 2.0 technologies include blogs, wikis, podcasts, social media sites. Web 2.0 can be used with learner-centered approaches like problem-based and project-based learning to engage students. It allows for collaboration, authentic learning experiences, and assessment of student work. The advantages of Web 2.0 in teaching include improved discussions, engaged students, and developing students as producers through activities like creating videos or podcasts.
Stephen DeMuth has over 15 years of experience in graphic and web design. He currently works as a Communications Designer at Simon Fraser University, where he has collaborated on many projects including educational websites, brochures, and presentations. Some of his most notable projects include designing interactive websites for the SFU Museum of Anthropology showcasing forensic science and a First Nations village. DeMuth has extensive skills in applications such as Adobe's Creative Suite and knows both Mac and Windows platforms. He has received several awards for his work, including Webby Honorees and Applied Arts Magazine awards.
The document provides a history of responsive web design, beginning with the creation of the world wide web in 1989. It discusses the early text-based web pages and browsers and the evolution of web design with the addition of images and tables. The "browser wars" of the late 1990s drove innovation, and the introduction of CSS helped separate design from HTML. Responsive design emerged as a solution to designing for various screen sizes and mobile devices. The history outlines key events, technologies, and changes in web design from the 1990s to the present.
The document summarizes key points from a workshop on web accessibility:
1. The workshop covered principles of accessible design including people first, clear purpose, solid structure, and universal usability.
2. Attendees participated in exercises on responsive design and discussed their experience testing websites' responsiveness.
3. Guidelines for accessible web development were reviewed, such as using proper headings, lists and form labels, providing alt text for images, and ensuring adequate color contrast.
Introduction to WEBQUEST & Language Learning: Proposal of a WEB2QUEST modelMaria Perifanou
The document discusses the use of WebQuests for language learning. It defines a WebQuest as an inquiry-oriented activity where learners interact with online resources. WebQuests incorporate critical thinking, collaboration, authentic assessment, and scaffolding. They provide structure by outlining an introduction, task, process, resources, evaluation, and conclusion. WebQuests support language learning by providing meaningful, authentic contexts for interaction and negotiation of meaning in the target language.
The document discusses trends in learning technology from the past to the present and future. It outlines how technology has evolved from having few computers and digital devices 20 years ago to today's prevalence of mobile devices, smartphones, tablets, and cloud computing. Current trends mentioned include the rise of social media, user-generated content, and Web 2.0 applications. The document also examines reported qualities and affordances of using iPads in education contexts based on various studies.
This document summarizes a workshop on web accessibility. It includes:
- An agenda for the workshop that covers presenting homework, frameworks for accessible web design, responsiveness exercises, discussions on designing accessible web applications, and demonstrations of tools.
- Principles for accessible user experience design that include putting people first, having a clear purpose, solid structure, easy interaction, helpful wayfinding, clean presentation, plain language, accessible media, and universal usability.
- Guidelines for accessible web design such as using proper headings, lists and reading order, providing sufficient color contrast, including alternative text for images, and ensuring usability of links, forms and navigation.
This document discusses the creation of school library websites and web pages. It recommends choosing web creation software that allows fully integrated websites. The design should be professional, attractive, informative, and easy to use. Key elements to include are an online catalog, reference resources, literacy materials, and up-to-date information. Proper design avoids issues like frames, scrolling text, orphan pages, and nonstandard colors. Websites must also comply with copyright law. Regular revision ensures the site meets user needs and contains fresh, dynamic content. Intranets can streamline workflows while internal websites share best practices.
Basics of Interaction Design & Strategy - 6/12/15Robert Stribley
The document provides an overview of an upcoming workshop on basics of interaction design and strategy. It includes an agenda for the workshop that covers topics like UX principles, grids, user journeys, responsive design, and team exercises to design a responsive homepage and mobile app. It also lists client examples for the speaker and provides learning goals and guidelines for a project to design experiences for the Museum of Modern Art that utilize both a responsive website and mobile app.
Educational App Development
course proposal (its offering in 2016/2017 might be discussed in spring/summer 2016)
Department of Information Technology and Technical Education
Faculty of Education, Charles University in Prague
The course gives a professional and academic introduction to cross-platform (web) educational application development founded on the understanding of the role of ICT in contemporary education.
Universal Design principles aim to make digital media, learning, and course content usable by people of all abilities. This involves techniques like using semantic HTML and CSS for flexible content display, providing alternative formats for information representation, and allowing for customization of display features. Web standards like valid markup and accessible design lay the foundation for Universal Design. Evaluation tools help ensure sites meet accessibility guidelines.
Universal Design principles can be applied to digital media, learning, and curriculum design to make them usable by all people without special adaptation. This involves multiple means of representation, engagement, and action/expression. Web standards like semantic HTML, CSS layout, and accessibility techniques ensure content is accessible on diverse devices and browsers. Evaluation tools help check and improve accessibility and universal design.
empowerment-4_compress.pdf in senior high school students PSUaliyahdalogdogan
This document provides an overview of online platforms and applications for developing ICT content. It discusses the nature and purposes of various online platforms, including presentation, cloud computing, social media, web page creation, and file management platforms. Basic principles of web design are also covered, such as using visual language, balance, focus on content and simplification. Common web design elements like illustrations, links, buttons and images are explained. The document concludes by giving instructions on getting started with specific platforms like SlideShare, Google Drive and Tumblr.
The technology workshop provided teachers with tools and resources to enhance learning through technology integration. Attendees learned about Webb's Depth of Knowledge and Bloom's Taxonomy models. They were introduced to 26 websites covering topics like interactive whiteboards, online collaboration tools, video annotation, and open educational resources. The websites provide ways for teachers to personalize learning, encourage collaboration, and help students develop 21st century skills.
Teaching Accessibility and Universal Design in Higher Education - COLTT 2017Howard Kramer
This document discusses teaching accessibility and universal design concepts in higher education. It provides examples of courses that incorporate universal design content, such as a "Universal Design for Digital Media" course. It emphasizes the importance of teaching universal design from both a social and business perspective. Resources for teaching universal design are presented, including textbooks, curriculum materials, and projects like Teach Access that aim to increase accessibility knowledge among students. The document also describes the "Promoting the Integration of UD Content into University Curriculum" project and its goals of expanding universal design teaching in post-secondary education.
The document discusses integrating universal design into university curriculum. It provides examples of how universal design content has been included in courses at the University of Colorado-Boulder, such as a digital media course that teaches web accessibility and a student wayfinding project. The presenter advocates promoting universal design in curriculum to make campuses more accessible and shares resources for teaching these concepts.
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
Creating engaging and accessible online courses with wordpress.com
1. Crea%ng
Engaging
and
Accessible
Online
Courses
using
Wordpress.com
Presenta%on
delivered
at
the
Connect
2014
Conference
on
Technology
and
Learning,
Niagara
Falls
ON.
Robin
L
Po)er
School
of
English
and
Liberal
Studies
Seneca
College
2. INTRODUCTION
2
TRS-‐80
-‐
Wikipedia,
the
free
encyclopedia,
en.wikipedia.org
(Accessed
May
2,
2014)
The
first
computer
I
ever
used.
3. 3
MicrosoP
Sweden,
Apple
Computer
with
Excel
1.0
for
Macintosh
Screenshot
1985,
h)ps://www.flickr.com/
photos/microsoPsweden/5395285812/,
(Accessed
May
2,
2014).
The
first
computer
I
ever
owned.
4. THEN
AND
NOW
4
Steve
Jobs
image
from:
h)p://cyberculturenewbie.wordpress.com/
used
from
www.soul-‐sides.com
(Accessed
May
2,
2014).
Text-‐based
compu%ng
Visual
informa%on
experience
5. THE
DIGITAL
DIVIDE
FOR
MANY
OF
US
5
Jukes,
I,
&
Dosaj,
A.
(2003,
February).
The
differences
between
digital
na]ve
learners
and
digital
immigrant
teachers.
The
InfoSavvy
Group.
(Accessed
February
20,
2014)
from
h)p://edorigami.wikispaces.com/Understanding+Digital+Children+-‐+Ian+Jukes
6. CONSIDERATIONS
FOR
BRIDGING
THE
DIGITAL
DIVIDE
In
“Rewri]ng
the
Syllabus:
Examining
New
Hybrid
and
Online
Pedagogies,”
Jesse
Stommel
suggests:
“With
digital
pedagogy
and
online
educa]on,
our
challenge
is
not
to
merely
replace
(or
offer
subs]tutes
for)
face-‐to-‐face
instruc]on,
but
to
find
new
and
innova]ve
ways
to
engage
students
in
the
prac]ce
of
learning.
.
.
So,
hybrid
pedagogy
does
not
just
describe
an
easy
mixing
of
on-‐ground
and
online
learning,
but
is
about
bringing
the
sorts
of
learning
that
happen
in
a
physical
place
and
the
sorts
of
learning
that
happen
in
a
virtual
place
into
a
more
engaged
and
dynamic
conversa]on.”
6
7. DESIGN
YOUR
SITE
SO
YOUR
STUDENTS
WANT
TO
STAY
AND
COME
BACK
Consider
the
experience
of
these
kids:
Goats
balancing
on
flexible
steel
ribbon
What
is
their
experience
of
“the
thing”?
Max
Mur,
Chèvres
en
équilibre
-‐
goats
balancing
on
a
flexible
steel
ribbon,
h)p://youtu.be/58-‐
atNakMWw
(Accessed
February
20,
2014).
7
8.
WHAT
MAKES
FOR
A
GOOD
WEBSITE?
“The
most
important
part
of
a
perfectly
designed
website
is
connec]ng
the
user
with
the
informa]on
they
came
to
find.
If
your
design
is
easy
to
navigate
and
captures
the
interest
of
the
user,
you
have
likely
made
good
design
decisions.”
Douglas
Hughmanick
of
ANML,
a
web
and
content
design
firm
in
San
Jose,
California
8
Peter
Vukovic,
Experts
answer
what
makes
Websites
great?,
h)p://99designs.com/designer-‐blog/
2013/05/01/experts-‐answer-‐what-‐makes-‐websites-‐great/
May
1,
2013.
(Accessed
November
25,
2013);
Photo
from
About
Roads
&
Kingdoms,
2014,
h)p://roadsandkingdoms.com/about/,
(Accessed
February
21,
2014)
9. “A
website
design
needs
to
be
clean
and
simple
so
it’s
easy
for
the
user
to
quickly
find
what
they
want.
.
.
It
just
needs
to
be
done
in
a
tasteful,
unclu)ered
manner
—
use
whitespace,
good
typography
and
be
subtle
with
rounded
corners
and
drop-‐
shadows.
.
.—
long,
responsive
websites
are
the
new
trend.”
Pat
Johnson,
award
winning
(10
AAF
awards)
web
designer
9
Peter
Vukovic,
Experts
answer
what
makes
Websites
great?,
h)p://99designs.com/designer-‐blog/2013/05/01/
experts-‐answer-‐what-‐makes-‐websites-‐great/
May
1,
2013.
(Accessed
November
25,
2013);
Photo
from
Thumbtack.com,
h)p://www.thumbtack.com/in/indianapolis/graphic-‐designers/award-‐winning-‐web-‐graphic-‐design
(Accessed
February
21,
2014).
10.
“Carefully
review
the
words
on
the
websites
you
design.
Are
they
helping
or
hur]ng
your
clients?
Like
good
design,
good
content
can
clearly
tell
visitors
how
they’ll
benefit
from
a
product
or
service,
provide
guidance,
and
make
it
easy
for
them
to
take
ac]on.
Quality
content
keeps
website
visitors
–
and
your
clients
–
happy,
and
coming
back
for
more.”
Rick
Sloboda,
Web
copywriter
10
Rick
Sloboda,
Good
Web
content
examples
and
what
makes
them
work."
Web
Design
Depot
June
7,
2011.
h)p://www.webdesignerdepot.com/2011/06/good-‐web-‐content-‐examples-‐and-‐what-‐makes-‐them-‐work/
(Accessed
November
25,
2013);
Photo
from
Canada
1,
h)p://www.canadaone.com/bio/rick_sloboda.html
(Accessed
February
21,
2014)
11. DESIGNING
FOR
ONLINE
WITH
YOUR
AUDIENCE
IN
MIND
1. A
look
at
a
Wordpress.com
Course
(as
an
example)
2. User
Experience
3. Usability
101-‐-‐for
Online
Course
Design
a) Course
mapping
b) Portal
Guide
to
Off-‐Site
Course
c) Unit
overview
4. Accessibility
and
Readability
a) Managing
Cogni]ve
Load
b) AODA—Communica]on
and
Informa]on
c) Page
Design
5.
Wordpress
Course
Recap
11
12. WORDPRESS.COM:
AN
OVERVIEW
Wordpress
is
a
blogging
plauorm
that
started
in
2003
with
“a
single
bit
of
code,”
which
evolved
into
the
open
source
blogging/website
development
site
we
know
today.
Dis]nguish
between:
-‐
wordpress.com:
work
with
templates
-‐
wordpress.org:
download
the
soPware
script
12
wordpress-‐logo1.bmp,
www.evenfromhere.org.
Crea]ve
Commons
A)ribu]on-‐ShareAlike
3.0
Unported
License.
13. FEATURES
OF
A
WORDPRESS.COM
COURSE
Go
to
Wordpress.com
• Theme
• Naviga]on
• Site
map
• Scaffolding
content
• Blogging
• Easy
upda]ng
• Mul]media
• Polling
• Privacy
13
14. ELEMENTS
OF
USER
EXPERIENCE:
NEILSON
&
NORMAN
14
Neospot,
Usability
vs
User
Experience,
n.d.
h)p://www.neospot.se/usability-‐vs-‐user-‐
experience/
(Accessed
November
27,
2013).
15. WHAT
IS
USABILITY?
Jakob
Neilson
and
Don
Norman
(nnGroup)
define
Usability
as
follows:
1.
Learnability:
how
easily
a
user
“can
accomplish
a
task
the
first
]me
they
encounter
the
design.”
2.
Efficiency:
how
well
they
can
perform
a
task
with
informa]on
provided
within
the
design
3.
Memorability:
how
well
they
can
become
adept
at
using
the
design
aPer
not
using
is
for
a
while
15
16. 4.
Errors:
the
number
and
severity
of
errors
in
the
design,
along
with
ease
of
recovery
5.
Sa]sfac]on:
the
degree
of
pleasure
or
sa]sfac]on
in
using
the
design
16
17. HANDY
PEDAGOGICAL
TOOLS
FOR
OPTIMIZING
USABILITY
1. Course
Mapping
-‐ A
tool
for
planning
your
course,
media,
materials
-‐ A
learning
guide
for
students
-‐ Template
17
18. 2.
Learning
Portal
(LMS)
Guide
to
Off-‐Site
Online
Course
a) General
course
intro
b) Addendum
c) Learning
guide
(course
map)
d) Student
guide
e) Link
to
etext
site
f) Link
to
Wordpress.com
g) Learn.Wordpress.com
(tutorials)
18
19. 3.
Unit
Overview
-‐
Orients
students
to
unit
-‐ Topics
-‐ Outcomes
-‐ Readings
and
ac]vi]es
-‐ Focus
19
20. BASIC
PRINCIPLES
OF
ACCESSIBILITY
1. Keep
your
reader’s
needs,
abili]es,
and
experience
in
mind
2. Familiarize
yourself
with
the
Accessibility
Ontario
Disability
Act
(AODA)
3. Use
mul]media
4. Think
about
devices
5. Be
consistent
and
predictable
6. Write
concisely
and
clearly
20
21. MANAGE
THE
COGNITIVE
LOAD
Avoid
overloading
the
learning
units
with
too
many
shiPs
between:
• content
• visuals
• styles
• dynamics
Plan
the
combina]on
of
media
elements
with
care
21
22. AODA
REQUIREMENTS
22
Image
from
Panorama,
Abili]y
in
Disability,
h)p://www.]gweb.org/youth-‐media/panorama/ar]cle.html?ContentID=6688
(Accessed
February
23,
2014)
The
Accessibility
for
Ontarians
with
Disabili]es
Act
(AODA)
provides
guidelines
for
informa]on
and
communica]on
that
are
based
on
the
World
Wide
Web
Consor]um
Accessibility
Guidelines–
highlights
are
linked
here.
23. BASIC
ACCESSIBILITY
PRINCIPLES
FOR
ONLINE
COURSES
A.
Create
Unclucered
Pages
1. Use
sans
serif
fonts
e.g.,
Calibri,
Verdana,
Arial
2. Place
important
informa]on,
headings,
visual
aids
at
the
leP
margin
for
leP-‐to-‐right
reading
languages
(Neilson,
2011)
-‐same
rule
applies
to
right-‐to-‐leP
reading
languages
F-‐Shaped
Design
Rule
(Neilson,
2006)
• F-‐shaped
reading
pa)ern
23
24.
3.
Use
short
paragraphs
and
lis]ng
(chunk
informa]on)
-‐
paragraphs—10
lines
max
4.
Allow
for
white
space
-‐
rests
the
eye
-‐
makes
informa]on
easy
to
find
-‐
improves
reten]on
24
25. 25
Jon
Phillips,
“5
Things
for
Improving
Readability
on
Your
Website,”
2011,
h)p://spyrestudios.com/5-‐]ps-‐for-‐improving-‐readability-‐on-‐your-‐website/,
(Accessed
February
24,
2014).
26.
B.
Organize
Informa%on
Consistently
and
Predictably
1. Use
descrip]ve
headings
and
sub-‐headings
consistently
-‐ Verb
tenses
-‐ Placement
-‐ Font
style
2.
Organize
informa]on
in
predictable
ways
and
place
it
in
similar
loca]ons
on
each
page
-‐
reveal
informa]on
progressively
-‐
use
parent,
child,
grandchild
pages
logically
26
27. 27
Divyat
Rawat,
“How
to
Improve
Website
Usability
by
Improving
Content,”
2014,
h)p://www.paulolyslager.com/how-‐to-‐improve-‐website-‐usability-‐by-‐improving-‐content/,
(Accessed
February
24,
2014).
28.
C.
Write
Clearly
Using
Straight-‐forward
Language
1. Write
concisely;
brevity
is
key
in
all
web
wri]ng
-‐
Applies
to
all
languages
despite
differences
in
nuances/length
(Neilson,
2011)
2.
Use
the
ac]ve
voice
in
20-‐25-‐word
length
sentences.
-‐subject
+
ac]ve
verb
+
object
3.
Use
the
“you
a{tude”:
-‐
necessary
informa]on
first;
you-‐oriented
28
29. D.
Support
Complex
Informa%on
with
Visual
Aids
1. An]cipate
when
the
learner
would
benefit
from
mul]media
support
and
provide
it
as
needed
a) Logical
placement
b) Compa]ble
with
content:
clarifica]on,
illustra]on,
explana]on,
etc.
c) Easy
to
find
2.
Accompany
audio
and
video
informa]on
with
a
transcript
or
sub]tles
(AODA
requirement)
-‐
Many
Youtube
videos
have
closed
cap]ons
29
30. REMEMBER
“Quality
Design
is
an
Indicator
of
Credibility”
30
Dimitri
Fedeyev,
10
Useful
Usability
Findings
and
Guidelines,
2009,
h)p://uxdesign.smashingmagazine.com/2009/09/24/10-‐useful-‐usability-‐findings-‐and-‐guidelines/
(Accessed
February
23,
2014);
Alicia
David,
Payton
Glore,
The
Impact
of
Design
and
Aesthe]cs
on
Usability,
Credibility,
and
Learning
in
an
Online
Environment,
in
Online
Journal
of
Distance
Learning
Administra]on,
Winter
2010,
h)p://www.westga.edu/~distance/ojdla/winter134/david_glore134.html
(Accessed
February
23,
2014).
Image
from
locosol,
2013,
h)p://locsolu]ons.biz/about/
(Accessed
February
23,
2014).
31. ENGAGEMENT
31
Karen
Robert,
Yukon
Public
Schools,
from
North
Ins]tute
of
Teaching
and
Learning,
March
4,
2011,
h)p://ni.oc.edu/2011/03/what-‐does-‐student-‐engagement-‐mean-‐to-‐you/
(Accessed
February
20,
2014).
32. WHAT
IS
A
RESPONSIVE
SITE?
Responsive
web
design
is
usually
understood
in
terms
of
• page
structure,
• typography,
and
• coding.
We
are
concerned
about
web
page
elements
that
connect
faculty
with
students—and
students
with
faculty
and
peers.
32
Kyla
Wright,
Responsive
Website
Design:
What
It
Is
and
How
to
Use
It.
January
12,
2011.
h)p://coding.smashingmagazine.com/
2011/01/12/guidelines-‐for-‐responsive-‐web-‐design/
(Accessed
November
26,
2013).
33. ELEMENTS
FOR
CREATING
A
RESPONSIVE
WEBSITE
1. Easy
to
update/modify
2. Blogging-‐-‐Comments
3. Polls
4. Contact
form
5. Email
feed
6. Media-‐enriched
elements
(for
different
learning
styles)
7.
Seamless
design
33
White
African,
Blogging
Tools:
IZEAFest
Talk.
September
13,
2008.
h)p://whiteafrican.com/
2008/09/13/blogging-‐tools-‐izeafest-‐talk/
(Accessed
December
1,
2013).November
26,
2013)
34. Works Cited and Consulted
Alicia
David,
Payton
Glore,
The
Impact
of
Design
and
Aesthe]cs
on
Usability,
Credibility,
and
Learning
in
an
Online
Environment,
in
Online
Journal
of
Distance
Learning
Administra]on,
Winter
2010,
h)p://www.westga.edu/~distance/ojdla/winter134/david_glore134.html
(Accessed
February
23,
2014).
Dimitri
Fedeyev,
10
Useful
Usability
Findings
and
Guidelines,
2009,
h)p://uxdesign.smashingmagazine.com/2009/09/24/10-‐useful-‐usability-‐findings-‐and-‐guidelines/
(Accessed
February
23,
2014).
Douglas
Hughmanick
Photo,
About
Roads
&
Kingdoms,
2014,
h)p://roadsandkingdoms.com/about/,
Accessed
February
21,
2014).
Steve
Jobs
image
from:
h)p://cyberculturenewbie.wordpress.com/
used
from
www.soul-‐sides.com
(Accessed
May
2,
2014).
Hanna
Lee,
Culture
Interfaces:
The
Blackberry
Project.
n.d.
The
Royal
College
of
Art.
h)p://ied.rca.ac.uk/uncategorized/culture-‐interfaces-‐the-‐blackberry-‐project
(Accessed
November
26,
2013).
Pat
Johnson
Photo,
Thumbtack.com,
h)p://www.thumbtack.com/in/indianapolis/graphic-‐designers/award-‐winning-‐web-‐graphic-‐design
(Accessed
February
21,
2014).
Jukes,
I,
&
Dosaj,
A.
(2003,
February).
The
differences
between
digital
na]ve
learners
and
digital
immigrant
teachers.
The
InfoSavvy
Group.
Retrieved
February
23,
2009
from
h)p://edorigami.wikispaces.com/
Understanding+Digital+Children+-‐+Ian+Jukes
34
35. Max
Mur,
Chèvres
en
équilibre
-‐
goats
balancing
on
a
flexible
steel
ribbon,
h)p://youtu.be/58-‐atNakMWw
(Accessed
February
20,
2014).
MicrosoP
Sweden,
Apple
Computer
with
Excel
1.0
for
Macintosh
Screenshot
1985,
h)ps://www.flickr.com/photos/
microsoPsweden/5395285812/,
(Accessed
May
2,
2014)
Neilson,
Jakob.
F-‐shaped
PaEern
for
Reading
Web
Content.
April
17,
2006.
h)p://www.nngroup.com/ar]cles/f-‐
shaped-‐pa)ern-‐reading-‐web-‐content/
(Accessed
November
14,
2013).
Neilson,
Jakob.
Interna]onal
Usability:
Big
Stuff
the
Same,
Details
Differ.
June
6,
2011.
h)p://www.nngroup.com/
ar]cles/interna]onal-‐usability-‐details-‐differ/
(Accessed
November
26,
2013).
Neospot,
Usability
vs
User
Experience,
n.d.
h)p://www.neospot.se/usability-‐vs-‐user-‐experience/
(Accessed
November
27,
2013).
Jon
Phillips,
“5
Things
for
Improving
Readability
on
Your
Website,”
2011,
h)p://spyrestudios.com/5-‐]ps-‐for-‐improving-‐readability-‐on-‐your-‐website/,
(Accessed
February
24,
2014).
D i v y a t
R a w a t ,
“ H o w
t o
I m p r o v e
W e b s i t e
U s a b i l i t y
b y
I m p r o v i n g
C o n t e n t , ”
2 0 1 4 ,
h)p://www.paulolyslager.com/how-‐to-‐improve-‐website-‐usability-‐by-‐improving-‐content/,
(Accessed
February
24,
2014).
35
36. Karen
Robert,
Yukon
Public
Schools,
“Engagement
Word
Cloud,”
from
North
Ins]tute
of
Teaching
and
Learning,
“What
does
student
engagement
mean
to
you?”
by
Berlin
Fang
March
4,
2011,
h)p://ni.oc.edu/2011/03/what-‐does-‐student-‐engagement-‐mean-‐to-‐you/
(Accessed
February
20,
2014).
Rick
Sloboda,
Good
Web
content
examples
and
what
makes
them
work."
Web
Design
Depot
June
7,
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Robin.Pocer@senecacollege.ca
Tw:
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Registered
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a
Crea%ve
Commons
license:
38