This document discusses ways to document educational experiences in virtual worlds through machinima and object displays. It notes that vast amounts of data are generated during educational activities in virtual worlds, including student builds and revisions, project data, educational events, and avatar interactions. While it may not be feasible to preserve all this data, it is possible to document essential elements through machinima, photography, and displays of virtual objects to allow for recreation of experiences or development of similar courses. The document outlines challenges to documentation and provides examples of how builds, events, and displays can be captured and presented.