Create Your Own World
                                           ^
                  Richard Hackathorn
                     richardh@bolder.com




R.D. Hackathorn
Outline

   •     Wandering around Second Life
   •     Features of a Virtual World
   •     Various Virtual World Platforms
   •     OpenSim – Open Source
   •     Avaya Web.Alive – Browser-Based
   •     Unity3D – Flexible Gaming IDE
   •     CryEngine – High End
   •     Immersive Intelligence
   •     Fun Things to Do



R.D. Hackathorn                            Slide 2
Wandering around Second Life

   •     http://secondlife.com/
   •     First light circa 2004, 20M + currently

   •     Chakryn Forest
   •     NOAA Virtual Islands: Real-Time Weather
   •     Galactic Plane Mural
   •     Asteroid Strike on Mars
   •     Info Vis of ‘Death & Taxes’

   •     SL Showcase
   •     SL Marketplace
R.D. Hackathorn                                Slide 3
Features of a Virtual World

   •     Immersive 3D space
   •     Avatars: edit appearance, clothing…
   •     Communication: IM, voice, documents
   •     Social: groups, friends…
   •     Open viewer architecture, many alt viewers
   •     Multi-language
   •     Currency, marketplace, economy
   •     Land ownership
   •     Performance, stability, growth



R.D. Hackathorn                             Slide 4
Various Virtual World Platforms

   •     Gaming MMO
           WOW, etc, etc
   •     Social MMO
           Second Life – the 800 lb gorilla!
           Others… Active Worlds, Blue Mars, IMVU,
                  Onverse, Kaneva, Utherverse
           OpenSim and its variations
   •     Gaming IDE
           Unity3D, CryTek CryEngine
   •     Collaborative Conferencing
           Teleplace, Web.Alive,


R.D. Hackathorn                                       Slide 5
OpenSim – Open Source

   •     http://opensimulator.org/
   •     Open-source multi-platform, multi-user
         3D application server
   •     Has a varied community behind it
           Intel Research is parallelizing the architecture
           IBM has contributed code




R.D. Hackathorn                                         Slide 6
Avaya Web.Alive – Browser-Based

   •     http://avayalive.com/




R.D. Hackathorn                  Slide 7
Unity3D – Flexible Gaming IDE

   •     http://unity3d.com/




R.D. Hackathorn                    Slide 8
CryEngine – High End

   •     http://www.crytek.com/
   •     http://www.youtube.com/watch?v=YHNWj8HmWwQ




R.D. Hackathorn                            Slide 9
Immersive Intelligence

   •     Create your own Data World
           Visualize the patterns and trends in the data
           Collaborate based on shared experiences
   •     Holistic
                 Explore the details in the context of the whole
                 Micro to macro…and macro to micro
                 Zooming through levels of detail
                 Render the entire database…all terabytes of it!
   •     Creative information metaphors
           Visual objects shaped by data attributes
           Rendering the natural/familiar to abstract/unusual
   •     Persistent world, always on
R.D. Hackathorn                                             Slide 10
Fun Things to Do

   •     Play with Second Life
                 Free registration!
                 Browse/explore with the SL Showcase
                 Find a community with similar interests
                 Build an interesting thing; buy a similar item
   •     Play with OpenSim
           Execute the binary on your laptop
   •     Play with Web.Alive …for 5 minutes only!
   •     Play with Unity3D
           Download IDE, load/play samples, watch tutorials



R.D. Hackathorn                                               Slide 11

CreateYourOwnWorld 20110307

  • 1.
    Create Your OwnWorld ^ Richard Hackathorn richardh@bolder.com R.D. Hackathorn
  • 2.
    Outline • Wandering around Second Life • Features of a Virtual World • Various Virtual World Platforms • OpenSim – Open Source • Avaya Web.Alive – Browser-Based • Unity3D – Flexible Gaming IDE • CryEngine – High End • Immersive Intelligence • Fun Things to Do R.D. Hackathorn Slide 2
  • 3.
    Wandering around SecondLife • http://secondlife.com/ • First light circa 2004, 20M + currently • Chakryn Forest • NOAA Virtual Islands: Real-Time Weather • Galactic Plane Mural • Asteroid Strike on Mars • Info Vis of ‘Death & Taxes’ • SL Showcase • SL Marketplace R.D. Hackathorn Slide 3
  • 4.
    Features of aVirtual World • Immersive 3D space • Avatars: edit appearance, clothing… • Communication: IM, voice, documents • Social: groups, friends… • Open viewer architecture, many alt viewers • Multi-language • Currency, marketplace, economy • Land ownership • Performance, stability, growth R.D. Hackathorn Slide 4
  • 5.
    Various Virtual WorldPlatforms • Gaming MMO  WOW, etc, etc • Social MMO  Second Life – the 800 lb gorilla!  Others… Active Worlds, Blue Mars, IMVU, Onverse, Kaneva, Utherverse  OpenSim and its variations • Gaming IDE  Unity3D, CryTek CryEngine • Collaborative Conferencing  Teleplace, Web.Alive, R.D. Hackathorn Slide 5
  • 6.
    OpenSim – OpenSource • http://opensimulator.org/ • Open-source multi-platform, multi-user 3D application server • Has a varied community behind it  Intel Research is parallelizing the architecture  IBM has contributed code R.D. Hackathorn Slide 6
  • 7.
    Avaya Web.Alive –Browser-Based • http://avayalive.com/ R.D. Hackathorn Slide 7
  • 8.
    Unity3D – FlexibleGaming IDE • http://unity3d.com/ R.D. Hackathorn Slide 8
  • 9.
    CryEngine – HighEnd • http://www.crytek.com/ • http://www.youtube.com/watch?v=YHNWj8HmWwQ R.D. Hackathorn Slide 9
  • 10.
    Immersive Intelligence • Create your own Data World  Visualize the patterns and trends in the data  Collaborate based on shared experiences • Holistic  Explore the details in the context of the whole  Micro to macro…and macro to micro  Zooming through levels of detail  Render the entire database…all terabytes of it! • Creative information metaphors  Visual objects shaped by data attributes  Rendering the natural/familiar to abstract/unusual • Persistent world, always on R.D. Hackathorn Slide 10
  • 11.
    Fun Things toDo • Play with Second Life  Free registration!  Browse/explore with the SL Showcase  Find a community with similar interests  Build an interesting thing; buy a similar item • Play with OpenSim  Execute the binary on your laptop • Play with Web.Alive …for 5 minutes only! • Play with Unity3D  Download IDE, load/play samples, watch tutorials R.D. Hackathorn Slide 11