The document summarizes the development process of a game app called "Crab Catcher" set in Trinidad and Tobago. It describes initial thoughts on the business model canvas including value proposition, customer segments, channels, and revenue model. It then outlines what was found from further research and testing, such as relying on app marketplaces instead of a separate website. Major findings and lessons learned are discussed, such as the importance of customer research and that not all customers react positively to things being labeled "free".