SlideShare a Scribd company logo
Dhillon   Davone   Keanne    Ramon       Shazz
 Khan     Joseph    Leith   Granderson   Duntin




             Team Catcher
Crab Catcher
• A Game App in Development with rich content
  pertaining to the local Culture and lifestyles of Trinidad
  and Tobago. The game will be the First stop motion
  Game to be developed here in the Caribbean.
• As it name states you would be going on a journey
  harvesting crabs wherever you can, but also selling them
  to raise as much money possible.
What we Thought , Original
Business Model Canvas
What we Thought – Value
Proposition Week 2
What we Found – Value Proposition
Week 2
What we Thought – Customer
Segments Week 3
What we Found – Customer
Segments Week 3
What we Thought – Channels
Week 4
What we Found – Channels Week 4
Gains 70% of
   Start-      Profits
                           App Market
    Up




            Customer

Channel Diagram
What we Thought – Customer
Relationships Week 5
What we Found – Customer
Relationships Week 5
What we Thought – Revenue Model
Week 6
What we Found – Revenue Model
Week 6
What we Thought – Partners
Week 7
What we Found – Partners
Week 7
What we Thought – Resources , Activites ,
Cost Week 8
What we Found– Resources , Activites ,
Cost Week 8
Final Revised Business Model Canvas
What we Thought            Results   Findings
The game would be free     Fail      While some Customers
and Customers can                    prefer the Premium
choose to buy the Entire             package quite a lot
premium Package.                     preferred the option of
                                     purchasing solely what
                                     they found interesting.
Website for App            Fail      Initially having a website
                                     for the app was planned
                                     but after investigating
                                     the cost of maintaining
                                     one we decided to rely
                                     on the Services of The
                                     App Markets instead.




MAJOR FINDINGS
NEXT STEPS?!!

       • Educational Apps For Kids (Ages 5- 10)
       • Website Development
       • Customer Feedback Blog
• It’s good to think what your customers
  might want. But it’s Greater to know
  What they need.
• Not everyone positively reacts to word
  “free”
• The more Customer research that is
  done.. The easier and more rewarding
  the Findings.


Lessons Learnt!
• INTERVIEWS
• RESEARCH



What Would we do better
Next time?
Crab Catcher

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Crab Catcher

  • 1. Dhillon Davone Keanne Ramon Shazz Khan Joseph Leith Granderson Duntin Team Catcher
  • 2. Crab Catcher • A Game App in Development with rich content pertaining to the local Culture and lifestyles of Trinidad and Tobago. The game will be the First stop motion Game to be developed here in the Caribbean. • As it name states you would be going on a journey harvesting crabs wherever you can, but also selling them to raise as much money possible.
  • 3. What we Thought , Original Business Model Canvas
  • 4. What we Thought – Value Proposition Week 2
  • 5. What we Found – Value Proposition Week 2
  • 6. What we Thought – Customer Segments Week 3
  • 7. What we Found – Customer Segments Week 3
  • 8. What we Thought – Channels Week 4
  • 9. What we Found – Channels Week 4
  • 10. Gains 70% of Start- Profits App Market Up Customer Channel Diagram
  • 11. What we Thought – Customer Relationships Week 5
  • 12. What we Found – Customer Relationships Week 5
  • 13. What we Thought – Revenue Model Week 6
  • 14. What we Found – Revenue Model Week 6
  • 15. What we Thought – Partners Week 7
  • 16. What we Found – Partners Week 7
  • 17. What we Thought – Resources , Activites , Cost Week 8
  • 18. What we Found– Resources , Activites , Cost Week 8
  • 19. Final Revised Business Model Canvas
  • 20. What we Thought Results Findings The game would be free Fail While some Customers and Customers can prefer the Premium choose to buy the Entire package quite a lot premium Package. preferred the option of purchasing solely what they found interesting. Website for App Fail Initially having a website for the app was planned but after investigating the cost of maintaining one we decided to rely on the Services of The App Markets instead. MAJOR FINDINGS
  • 21. NEXT STEPS?!! • Educational Apps For Kids (Ages 5- 10) • Website Development • Customer Feedback Blog
  • 22. • It’s good to think what your customers might want. But it’s Greater to know What they need. • Not everyone positively reacts to word “free” • The more Customer research that is done.. The easier and more rewarding the Findings. Lessons Learnt!
  • 23. • INTERVIEWS • RESEARCH What Would we do better Next time?