This document defines multimedia and multimedia courseware. It discusses the types of multimedia courseware including drill and practice, tutorial, simulation, instructional game, and problem solving. It also analyzes the rapid application development model for multimedia courseware development which consists of requirements gathering, analysis, design, development, and deployment phases.
Cues, questions, and advance organizers are instructional techniques that activate students' prior knowledge to help them learn new information. Cues and questions elicit what students already know about a topic, while advance organizers provide context before new learning. Effective cues and questions focus on important rather than unusual information. Asking higher-level analytic questions leads to deeper learning than lower-level questions. Advance organizers help bridge gaps in knowledge by presenting new topics in expository, narrative, graphic or other formats before instruction.
This document discusses goal setting and providing feedback in classroom instruction. It provides definitions of goal setting as establishing a direction for learning. Goals should narrow student focus but not be too specific, and students should personalize teacher goals. The document lists activities for learning about Europe and expected learning outcomes. It discusses strategies for teachers to provide feedback, including criterion-referenced feedback, rubrics, and student-led feedback. Teachers are encouraged to set general learning targets and involve students in the learning process.
Presentazione mostrata a Trento il 21 novembre 2014 al corso "Progettare la scuola nell'era digitale"
Nel centro di Bassano si apre l'opportunità di ridisegnare lo spazio pubblico dell'ex ospedale come attrattore di flussi creativi attraverso la proposta di un articolato programma centrato sulla crescita della biodiversità.
The document summarizes key aspects of needs analysis, task analysis, and learner analysis that are important for instructional design. It discusses how needs analysis identifies what change is needed and who it impacts. Task analysis determines the skills and knowledge needed to complete a task. Learner analysis understands the target learners' abilities and needs. Different models and approaches to each analysis are described to guide identifying performance gaps and designing effective instruction.
Designing an exciting self-regulated, indigenized and rhizomatic courseware ...Mavic Pineda
This document summarizes the key aspects of developing an interactive social studies courseware for students in the Philippines. It was designed to make the typically facts-heavy subject more engaging by using a rhizomatic structure, storytelling with an alien guide, and allowing free navigation between topics. Initial testing showed students exploring topics not yet covered in class. However, the next step is to embed more opportunities for peer learning, critical reflection on topic choices, and evidence of self-organized learning. The goal is to transform a passive subject into an exciting, practical learning experience through a self-regulating online environment.
This document defines multimedia and multimedia courseware. It discusses the types of multimedia courseware including drill and practice, tutorial, simulation, instructional game, and problem solving. It also analyzes the rapid application development model for multimedia courseware development which consists of requirements gathering, analysis, design, development, and deployment phases.
Cues, questions, and advance organizers are instructional techniques that activate students' prior knowledge to help them learn new information. Cues and questions elicit what students already know about a topic, while advance organizers provide context before new learning. Effective cues and questions focus on important rather than unusual information. Asking higher-level analytic questions leads to deeper learning than lower-level questions. Advance organizers help bridge gaps in knowledge by presenting new topics in expository, narrative, graphic or other formats before instruction.
This document discusses goal setting and providing feedback in classroom instruction. It provides definitions of goal setting as establishing a direction for learning. Goals should narrow student focus but not be too specific, and students should personalize teacher goals. The document lists activities for learning about Europe and expected learning outcomes. It discusses strategies for teachers to provide feedback, including criterion-referenced feedback, rubrics, and student-led feedback. Teachers are encouraged to set general learning targets and involve students in the learning process.
Presentazione mostrata a Trento il 21 novembre 2014 al corso "Progettare la scuola nell'era digitale"
Nel centro di Bassano si apre l'opportunità di ridisegnare lo spazio pubblico dell'ex ospedale come attrattore di flussi creativi attraverso la proposta di un articolato programma centrato sulla crescita della biodiversità.
The document summarizes key aspects of needs analysis, task analysis, and learner analysis that are important for instructional design. It discusses how needs analysis identifies what change is needed and who it impacts. Task analysis determines the skills and knowledge needed to complete a task. Learner analysis understands the target learners' abilities and needs. Different models and approaches to each analysis are described to guide identifying performance gaps and designing effective instruction.
Designing an exciting self-regulated, indigenized and rhizomatic courseware ...Mavic Pineda
This document summarizes the key aspects of developing an interactive social studies courseware for students in the Philippines. It was designed to make the typically facts-heavy subject more engaging by using a rhizomatic structure, storytelling with an alien guide, and allowing free navigation between topics. Initial testing showed students exploring topics not yet covered in class. However, the next step is to embed more opportunities for peer learning, critical reflection on topic choices, and evidence of self-organized learning. The goal is to transform a passive subject into an exciting, practical learning experience through a self-regulating online environment.
The document discusses needs analysis, task analysis, and learner analysis in instructional design. It defines needs analysis as identifying internal or external motivations for change through questions like where change is needed and if instruction can enable it. Formal needs analysis uses evidence from interviews and surveys while informal relies on experience. Task analysis breaks down skills and knowledge needed to complete tasks. Learner analysis understands target learners' abilities and differences to ensure instruction effectiveness.
HTML is a markup language used to structure and present content on the web. It uses elements like <p> and <div> to define paragraphs, headings, and other parts of a web page. HTML documents have a specific structure with a <head> for metadata and a <body> for visible content. The <DOCTYPE> declaration at the top defines which version of HTML the page conforms to.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos clave como el acero y la madera, así como medidas contra bancos y funcionarios rusos. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
Setting objectives and providing feedbackHolly Grubbs
This document discusses goal setting and providing feedback to students. It provides generalizations from research on both topics. For goal setting, it states that instructional goals should narrow student focus but not be too specific, and that students should personalize teacher goals. For feedback, it emphasizes that feedback should be corrective, timely, and specific to criteria. Both goal setting and feedback are important for enhancing student achievement when implemented effectively based on research.
This document discusses how to identify instructional strategies for learners. It covers selecting delivery systems like instructor-led or online learning. Content should be logically sequenced and clustered in manageable portions based on learner age, complexity, time, etc. Instructional strategies have five learning components: preinstruction, content presentation, participation, assessment, follow-up. These components should be tailored to learner maturity, abilities, and different learning outcomes like skills or attitudes. Constructivist strategies use collaboration. Media and delivery systems must support the learning components and be available, flexible, durable and cost-effective. As technologies change, instructional designers must adapt strategies accordingly.
This document discusses developing an instructional strategy. It covers selecting a delivery system, sequencing content, determining learning components for different learners and outcomes, using constructivist strategies, grouping students, and choosing media. The delivery system describes how instruction is provided, such as online, in-person, or blended. Content is sequenced logically and clustered into manageable chunks. Learning components include getting attention, stating objectives, and providing feedback. Strategies should consider learner maturity and abilities as well as the type of learning outcome.
Instructional design is the systematic planning of instruction to help transfer knowledge between teachers and learners. It includes needs assessment, development, evaluation, implementation, and evaluation of materials and practices. Instructional design is informed by educational theories and performed by teachers, librarians, instructional designers, and others. The goal is to meet learning objectives, anticipate needs, and improve the learning experience.
Selected instructional design models are considered, including ASSURE, Morrison Ross & Kemp, Dick, Carey, and Carey, Delphi, DACUM, and rapid prototyping. Drs. Sharon Smaldino, Gary Morrison, Rob Branch, Walt Dick, and Steve Ross offered quotes to include in this presentation about their models and instructional design.
Basic Instructional Design Principles - A PrimerMike Kunkle
Training involves planned instructional techniques to achieve learning objectives and transfer knowledge, skills, and attitudes. It is developed through a systematic instructional design process that analyzes learning needs and develops instruction to meet those needs. Models typically specify a method that, if followed, will facilitate knowledge, skill, and attitude transfer. Key figures in the field include Robert Mager, Robert Gagne, and Benjamin Bloom.
The document discusses various theories of instructional design including cognitive, constructivist, and connectivist perspectives. It outlines key principles such as learning occurring within communities of practice and personal learning environments. Different learning environments are also examined, like cognitive apprenticeship and technology-enabled active learning. Motivation theories including ARCS, self-efficacy, attribution, and goal-setting are summarized.
The document discusses eLearning in higher education and training. It provides examples of different forms of eLearning like learning management systems, Moodle, browser-based training, Open University, and distance learning. It also discusses the positives of eLearning in increasing access and student engagement, and the challenges of eLearning like student and instructor skills, technical issues, and managing student motivation in distance learning.
The document discusses needs analysis, task analysis, and learner analysis in instructional design. It defines needs analysis as identifying internal or external motivations for change through questions like where change is needed and if instruction can enable it. Formal needs analysis uses evidence from interviews and surveys while informal relies on experience. Task analysis breaks down skills and knowledge needed to complete tasks. Learner analysis understands target learners' abilities and differences to ensure instruction effectiveness.
HTML is a markup language used to structure and present content on the web. It uses elements like <p> and <div> to define paragraphs, headings, and other parts of a web page. HTML documents have a specific structure with a <head> for metadata and a <body> for visible content. The <DOCTYPE> declaration at the top defines which version of HTML the page conforms to.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos clave como el acero y la madera, así como medidas contra bancos y funcionarios rusos. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
Setting objectives and providing feedbackHolly Grubbs
This document discusses goal setting and providing feedback to students. It provides generalizations from research on both topics. For goal setting, it states that instructional goals should narrow student focus but not be too specific, and that students should personalize teacher goals. For feedback, it emphasizes that feedback should be corrective, timely, and specific to criteria. Both goal setting and feedback are important for enhancing student achievement when implemented effectively based on research.
This document discusses how to identify instructional strategies for learners. It covers selecting delivery systems like instructor-led or online learning. Content should be logically sequenced and clustered in manageable portions based on learner age, complexity, time, etc. Instructional strategies have five learning components: preinstruction, content presentation, participation, assessment, follow-up. These components should be tailored to learner maturity, abilities, and different learning outcomes like skills or attitudes. Constructivist strategies use collaboration. Media and delivery systems must support the learning components and be available, flexible, durable and cost-effective. As technologies change, instructional designers must adapt strategies accordingly.
This document discusses developing an instructional strategy. It covers selecting a delivery system, sequencing content, determining learning components for different learners and outcomes, using constructivist strategies, grouping students, and choosing media. The delivery system describes how instruction is provided, such as online, in-person, or blended. Content is sequenced logically and clustered into manageable chunks. Learning components include getting attention, stating objectives, and providing feedback. Strategies should consider learner maturity and abilities as well as the type of learning outcome.
Instructional design is the systematic planning of instruction to help transfer knowledge between teachers and learners. It includes needs assessment, development, evaluation, implementation, and evaluation of materials and practices. Instructional design is informed by educational theories and performed by teachers, librarians, instructional designers, and others. The goal is to meet learning objectives, anticipate needs, and improve the learning experience.
Selected instructional design models are considered, including ASSURE, Morrison Ross & Kemp, Dick, Carey, and Carey, Delphi, DACUM, and rapid prototyping. Drs. Sharon Smaldino, Gary Morrison, Rob Branch, Walt Dick, and Steve Ross offered quotes to include in this presentation about their models and instructional design.
Basic Instructional Design Principles - A PrimerMike Kunkle
Training involves planned instructional techniques to achieve learning objectives and transfer knowledge, skills, and attitudes. It is developed through a systematic instructional design process that analyzes learning needs and develops instruction to meet those needs. Models typically specify a method that, if followed, will facilitate knowledge, skill, and attitude transfer. Key figures in the field include Robert Mager, Robert Gagne, and Benjamin Bloom.
The document discusses various theories of instructional design including cognitive, constructivist, and connectivist perspectives. It outlines key principles such as learning occurring within communities of practice and personal learning environments. Different learning environments are also examined, like cognitive apprenticeship and technology-enabled active learning. Motivation theories including ARCS, self-efficacy, attribution, and goal-setting are summarized.
The document discusses eLearning in higher education and training. It provides examples of different forms of eLearning like learning management systems, Moodle, browser-based training, Open University, and distance learning. It also discusses the positives of eLearning in increasing access and student engagement, and the challenges of eLearning like student and instructor skills, technical issues, and managing student motivation in distance learning.