This document summarizes key concepts in web marketing and online business interactions. It discusses tapping into human motivation, using tools like blogs, videos and social media to engage audiences and build communities. Specific strategies covered include using hashtags, contests and embedding rich media. The importance of listening to audiences and tying online engagement to business goals is emphasized throughout.
This document contains a list of popular social media, networking, bookmarking, blogging, microblogging, photo and video sharing, search and wiki websites organized into categories. It also includes the author's contact information.
PF Anderson, an emerging technologies librarian at the University of Michigan, shares a list of 20 cool new web tools and sites in her "Cool Toys Conversations" document from March 2009. The tools cover a wide range of categories like social media, education, finance, virtual worlds, and more. Contact information is provided for PF Anderson and a note that accompanying slides will be posted online.
This document provides numerous links related to game-based learning and educational gaming. It discusses entry-level gaming tools, virtual worlds that can be used for education, and massively multiplayer online games. Examples of virtual worlds mentioned include Second Life and MUVEs, which allow for dynamic avatar editing and role playing. Several popular MMORPGs are also listed that students may already be playing.
Learning Links- Great Fun and Educational Websites!Gemey McNabb
This document provides a list of 14 educational websites for children, including sites from Albright-Knox Art Gallery, National Gallery of Art, National Geographic, Oxford University Press, PBS Kids, and USA.gov that offer games, activities, and resources for learning about art, science, reading, and more. It also mentions the Word Mover app for creating comic books on iTunes.
This document provides a long list of online resources and search tools for educational purposes. It includes general search engines like Google, Bing, and specialized academic databases. It also lists visual search engines, educational videos, images, podcasts and audio search tools. Web resources like WebQuests, slideshare and educational websites are mentioned. The document aims to be a comprehensive guide to online tools for teachers, students and researchers.
Facebook was founded by Mark Zuckerberg and his Harvard classmates to originally connect Harvard students but has since expanded to anyone over age 13. Facebook's mission is to connect people and make the world more open. Several educational apps exist on Facebook, including apps for reading, research, flashcards, typing games, vocabulary, organizing files, study groups, class notes, IQ tests, and reviewing mathematical formulas.
This document summarizes key concepts in web marketing and online business interactions. It discusses tapping into human motivation, using tools like blogs, videos and social media to engage audiences and build communities. Specific strategies covered include using hashtags, contests and embedding rich media. The importance of listening to audiences and tying online engagement to business goals is emphasized throughout.
This document contains a list of popular social media, networking, bookmarking, blogging, microblogging, photo and video sharing, search and wiki websites organized into categories. It also includes the author's contact information.
PF Anderson, an emerging technologies librarian at the University of Michigan, shares a list of 20 cool new web tools and sites in her "Cool Toys Conversations" document from March 2009. The tools cover a wide range of categories like social media, education, finance, virtual worlds, and more. Contact information is provided for PF Anderson and a note that accompanying slides will be posted online.
This document provides numerous links related to game-based learning and educational gaming. It discusses entry-level gaming tools, virtual worlds that can be used for education, and massively multiplayer online games. Examples of virtual worlds mentioned include Second Life and MUVEs, which allow for dynamic avatar editing and role playing. Several popular MMORPGs are also listed that students may already be playing.
Learning Links- Great Fun and Educational Websites!Gemey McNabb
This document provides a list of 14 educational websites for children, including sites from Albright-Knox Art Gallery, National Gallery of Art, National Geographic, Oxford University Press, PBS Kids, and USA.gov that offer games, activities, and resources for learning about art, science, reading, and more. It also mentions the Word Mover app for creating comic books on iTunes.
This document provides a long list of online resources and search tools for educational purposes. It includes general search engines like Google, Bing, and specialized academic databases. It also lists visual search engines, educational videos, images, podcasts and audio search tools. Web resources like WebQuests, slideshare and educational websites are mentioned. The document aims to be a comprehensive guide to online tools for teachers, students and researchers.
Facebook was founded by Mark Zuckerberg and his Harvard classmates to originally connect Harvard students but has since expanded to anyone over age 13. Facebook's mission is to connect people and make the world more open. Several educational apps exist on Facebook, including apps for reading, research, flashcards, typing games, vocabulary, organizing files, study groups, class notes, IQ tests, and reviewing mathematical formulas.
The document discusses strategies for mobile game developers on the BlackBerry 10 platform. It recommends focusing on user discovery through the BlackBerry World storefront and Games app, retention through BBM and cross-platform leaderboards and achievements, and monetization through the BlackBerry payment ecosystem and marketing opportunities. Developers are encouraged to create exciting games rather than relying solely on tools and features to succeed on BlackBerry 10.
The document is a list of URLs linking to various websites about different topics including music albums, sports, holidays, cartoons, technology and more. There is no clear overall theme connecting all the links beyond their diverse range of subjects.
Improving Reading, Writing and Critical Thinking Skills with MediaWesley Fryer
Interested in helping students become better readers, writers, and critical thinkers? We need to “play with media” to become more effective communicators and improve our media literacy skills as both learners and citizens. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Author and educator Wesley Fryer will inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator! (This presentation was shared for teachers in Yukon Public Schools, Oklahoma, on January 16, 2012, for a district professional development conference.)
The slides to a quick presentation I gave as part of a panel on "Entertainment Gamification" at the Connected Creativity conference @ MIP TV in Cannes on 2011-04-05
This document provides resources for teaching social studies with a global perspective. It begins with an introduction from the presenter, Ashley Ponscheck, a 6th grade social studies teacher. It then discusses the importance of globalization education and connecting current world issues to historical events and curriculum topics. Several recommended videos, websites, books and digital tools for teaching about global topics are listed. The document emphasizes helping students develop an understanding of human rights and what it would be like to live on less than $2 per day in different parts of the world.
Improving Reading, Writing and Critical Thinking Skills with Media (August 2012)Wesley Fryer
Shared August 7, 2012, in Missoula, Montana: Interested in helping students become better readers, writers, and critical thinkers? We need to “play with media” to become more effective communicators and improve our media literacy skills as both learners and citizens. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Author and educator Wesley Fryer will inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator! Learn more, order Wesley’s eBook, and access session resources on www.playingwithmedia.com.
http://wfryer.me/improve
5 social media tools and trends to better serve your clientsText100
Training done for the US offices of Text 100 in 2011 - topics : Find online stats about everything / from social media to storytelling / Create video without video / Decypher Facebook black box / Fight against social media infobesity
This document contains a list of over 30 hyperlinks to various educational websites related to topics like computers, typing, coding, spelling, and digital safety for kids. Some of the sites listed provide games for learning computer skills and the alphabet, stories about responsible computer use, typing tutorials and practice activities, and video tutorials about online safety.
The document contains a list of 20 web links related to educational resources for kids involving computers, typing, vocabulary, games and stories. The links cover topics such as typing tutorials, computer vocabulary, educational games, keyboarding practice, word clouds, coding tutorials and digital safety tips.
This document contains 10 URLs related to animal abuse. The URLs reference articles, papers, and videos in Spanish that discuss issues like lack of legislation around animal welfare, definitions of animal abuse, cases of abuse, and psychological factors contributing to cruelty against animals. Many of the sources come from Latin American websites and organizations focusing on animal rights.
Kathryn argues that cell phones should not be allowed in schools for several reasons. First, not all students may have access to a cell phone. Second, excessive texting in class could be distracting. Third, students may use cell phones to cheat on tests or assignments. Fourth, continual cell phone use could become expensive for families. Fifth, some content on phones could potentially offend other students or staff. In conclusion, cell phones present several issues and challenges for schools.
This document discusses various topics related to technology including the costs of mobile networks, critiques of social networks, and examples of using WordPress, blogs in the Air Force, and various photos. It also provides contact information for Jon Worth including links to his Facebook, website, and travel profile as well as his email address.
From the MarTech Conference in San Francisco, California, March 31-April 1, 2015. SESSION: Storytelling & The Internet Of Things - Given by John du Pre Gauntt, @Media_Dojo - University of Washington Media Dojo, Adjunct Professor Principal
Transliteracy involves communicating information through various formats and mediums, including texting, phone calls, email, social media, images and more. It requires being able to identify the appropriate format and medium for sharing information with different audiences. Transliteracy is a fluid and flexible skill that involves communicating effectively in any form.
This document lists various free online resources that can be used in a library setting. It provides over 20 links to websites for activities like finding movies, books in a series, photos, writing help, business information, home improvement tutorials, recipes, and people searches. The resources cover topics such as entertainment, education, business, cooking, and more and are available for public use.
21st Century Catechists: Sharing the Faith in a Digital World - With the ever evolving technology world, how do I integrate technology into Catechetics or Parish Ministry with a limited budget?
The document contains a list of over 200 URLs of social bookmarking websites and services. Some of the more popular ones listed include delicious.com, digg.com, reddit.com, and blinklist.com. The list also includes many lesser known bookmarking sites across 12 pages.
The document appears to be journal entries from a linguistics class that includes assignments, discussion questions, and music recommendations. It covers topics like parts of speech, verb conjugation, tense and aspect, use of apostrophes, and analyzing quotes related to themes like conflict and the Holocaust.
As a sequel to the presentation on image editors, we offer this collection of resources for creating new images for specialized purposes, including (but not limited to) flowcharts, diagramming, mindmapping, web banners, and more.
A Lightning Round presentation for the University of Michigan's Emergent Research Series, July 23, 2016, presenting recent work from the MLA Systematic Review Team 6 on Emerging Technologies.
The document discusses strategies for mobile game developers on the BlackBerry 10 platform. It recommends focusing on user discovery through the BlackBerry World storefront and Games app, retention through BBM and cross-platform leaderboards and achievements, and monetization through the BlackBerry payment ecosystem and marketing opportunities. Developers are encouraged to create exciting games rather than relying solely on tools and features to succeed on BlackBerry 10.
The document is a list of URLs linking to various websites about different topics including music albums, sports, holidays, cartoons, technology and more. There is no clear overall theme connecting all the links beyond their diverse range of subjects.
Improving Reading, Writing and Critical Thinking Skills with MediaWesley Fryer
Interested in helping students become better readers, writers, and critical thinkers? We need to “play with media” to become more effective communicators and improve our media literacy skills as both learners and citizens. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Author and educator Wesley Fryer will inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator! (This presentation was shared for teachers in Yukon Public Schools, Oklahoma, on January 16, 2012, for a district professional development conference.)
The slides to a quick presentation I gave as part of a panel on "Entertainment Gamification" at the Connected Creativity conference @ MIP TV in Cannes on 2011-04-05
This document provides resources for teaching social studies with a global perspective. It begins with an introduction from the presenter, Ashley Ponscheck, a 6th grade social studies teacher. It then discusses the importance of globalization education and connecting current world issues to historical events and curriculum topics. Several recommended videos, websites, books and digital tools for teaching about global topics are listed. The document emphasizes helping students develop an understanding of human rights and what it would be like to live on less than $2 per day in different parts of the world.
Improving Reading, Writing and Critical Thinking Skills with Media (August 2012)Wesley Fryer
Shared August 7, 2012, in Missoula, Montana: Interested in helping students become better readers, writers, and critical thinkers? We need to “play with media” to become more effective communicators and improve our media literacy skills as both learners and citizens. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Author and educator Wesley Fryer will inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator! Learn more, order Wesley’s eBook, and access session resources on www.playingwithmedia.com.
http://wfryer.me/improve
5 social media tools and trends to better serve your clientsText100
Training done for the US offices of Text 100 in 2011 - topics : Find online stats about everything / from social media to storytelling / Create video without video / Decypher Facebook black box / Fight against social media infobesity
This document contains a list of over 30 hyperlinks to various educational websites related to topics like computers, typing, coding, spelling, and digital safety for kids. Some of the sites listed provide games for learning computer skills and the alphabet, stories about responsible computer use, typing tutorials and practice activities, and video tutorials about online safety.
The document contains a list of 20 web links related to educational resources for kids involving computers, typing, vocabulary, games and stories. The links cover topics such as typing tutorials, computer vocabulary, educational games, keyboarding practice, word clouds, coding tutorials and digital safety tips.
This document contains 10 URLs related to animal abuse. The URLs reference articles, papers, and videos in Spanish that discuss issues like lack of legislation around animal welfare, definitions of animal abuse, cases of abuse, and psychological factors contributing to cruelty against animals. Many of the sources come from Latin American websites and organizations focusing on animal rights.
Kathryn argues that cell phones should not be allowed in schools for several reasons. First, not all students may have access to a cell phone. Second, excessive texting in class could be distracting. Third, students may use cell phones to cheat on tests or assignments. Fourth, continual cell phone use could become expensive for families. Fifth, some content on phones could potentially offend other students or staff. In conclusion, cell phones present several issues and challenges for schools.
This document discusses various topics related to technology including the costs of mobile networks, critiques of social networks, and examples of using WordPress, blogs in the Air Force, and various photos. It also provides contact information for Jon Worth including links to his Facebook, website, and travel profile as well as his email address.
From the MarTech Conference in San Francisco, California, March 31-April 1, 2015. SESSION: Storytelling & The Internet Of Things - Given by John du Pre Gauntt, @Media_Dojo - University of Washington Media Dojo, Adjunct Professor Principal
Transliteracy involves communicating information through various formats and mediums, including texting, phone calls, email, social media, images and more. It requires being able to identify the appropriate format and medium for sharing information with different audiences. Transliteracy is a fluid and flexible skill that involves communicating effectively in any form.
This document lists various free online resources that can be used in a library setting. It provides over 20 links to websites for activities like finding movies, books in a series, photos, writing help, business information, home improvement tutorials, recipes, and people searches. The resources cover topics such as entertainment, education, business, cooking, and more and are available for public use.
21st Century Catechists: Sharing the Faith in a Digital World - With the ever evolving technology world, how do I integrate technology into Catechetics or Parish Ministry with a limited budget?
The document contains a list of over 200 URLs of social bookmarking websites and services. Some of the more popular ones listed include delicious.com, digg.com, reddit.com, and blinklist.com. The list also includes many lesser known bookmarking sites across 12 pages.
The document appears to be journal entries from a linguistics class that includes assignments, discussion questions, and music recommendations. It covers topics like parts of speech, verb conjugation, tense and aspect, use of apostrophes, and analyzing quotes related to themes like conflict and the Holocaust.
As a sequel to the presentation on image editors, we offer this collection of resources for creating new images for specialized purposes, including (but not limited to) flowcharts, diagramming, mindmapping, web banners, and more.
A Lightning Round presentation for the University of Michigan's Emergent Research Series, July 23, 2016, presenting recent work from the MLA Systematic Review Team 6 on Emerging Technologies.
A presentation by bioinformationist Marci Brandenburg for the Medical Library Association Webinar: Applying Data Management Strategies: A Showcase of Data Management Projects on November 11, 2016.
This document discusses how retail service provision has changed over time. It explores the rise of large superstores and retail parks located outside of city centers, which has impacted traffic congestion and led to the growth of "clone towns" with mostly the same chain stores. It also examines the rise of e-tailing/online shopping and how this will continue to change retail experiences and provision. Finally, it addresses the growth of ethical shopping considerations.
Us health care system final presentation.Wendi Lee
Wendi Evans is pursuing a degree in health care administration. This presentation will provide an overview of the history and current state of the US healthcare system, including defining key terms, outlining milestones from 1900 to present, comparing the US system to Canada's, and discussing reforms and stakeholders. The summary will discuss the establishment of organized medicine in the US in the 1900s, the passage of Medicare and Medicaid in the 1960s, the implementation of the Affordable Care Act in 2010, and reforms aimed at improving quality and lowering costs.
Presentation for a FAIMER colloquium on January 6, 2009, about the reasons why networking is (potentially) important, with links to specific online tools.
This document lists various web tools and technologies across different categories such as productivity, gadgets, academics, health, graphics, and writing. Each listing includes a brief 1-2 sentence description and a link to the website. There are over 30 different tools and websites mentioned in total covering a wide range of topics and uses.
This document lists over 20 online games and simulations that can be used to teach higher order thinking skills. It also provides several books and websites for more information on using video games for learning. Some of the games listed include Food Force, Stop Disasters, Peacemaker, and Dimension Math. The document recommends resources like books by Marc Prensky, James Paul Gee, and John Palfrey to learn more about how video games can help children learn. Websites from organizations like the Federation of American Scientists and articles from sources like Wired magazine are also provided as additional resources.
Presentation for a professional development workshop for teachers. The goal is to get the teachers excited about integrating technology into their curriculum and classroom operations.
This document provides a long list of websites and resources for global education projects and ideas. Some of the resources listed include websites for global networking like TakingItGlobal.org and IEARN.org, as well as resources on specific project ideas like Flat Stanley, Jason Science, and global issues documentary projects. The document encourages using these resources to identify issues, tell stories, determine ways to help, and create business plans to present solutions. It concludes by thanking the reader and providing contact information.
This document provides a list of resources for global education projects and lesson planning ideas. It includes over 20 links to websites that offer opportunities for global collaboration, international issues education, virtual field trips, project based learning, and more. Suggested project ideas involve using documentaries to tell stories about global issues and populations, determining ways to help address identified issues, creating social entrepreneurship business plans, and presenting to potential funders.
30 in 50 - 30 Great Websites for Teachers in 60 MinutesEric Langhorst
The document provides a list of 30 resourceful websites for teachers in 50 minutes. It includes the speaker's contact information and a list of 40 amazing sites for social studies teachers with brief descriptions of each site. The document aims to introduce teachers to useful educational resources and tools available online.
Everyone is talking about the need to motivate and engage learners. This is true in face-to-face
classrooms and even more true in online environments. Many students are unhappy due to bland online
content and unimaginative activities. Many others are bored since the course does not utilize current
technologies. They love their iPads, iPhones, and other mobile technologies and want their instructors
to utilize them. Some feel that their instructors have not addressed their preferred learning approaches.
They want hands-on activities as well as time to explore the resources they find the Web. All they simply
want is more variety, or more specifically, they want ‘TEC-VARIETY.’ Bonk’s new instructional design
model for online learning — TEC-VARIETY — will break online instructors and students out of boring
online learning. This session will outline dozens of active learning ideas and solutions that motivate and
engage online learners in deeper learning experiences.
A presentation I gave as a Teaching Assistant for Network Technologies and Society in Fall 2012. I instructed them in the history and background of science fiction. This was especially in the context of applying the concepts of technology development they had learned all semester to the story worlds they were creating.
The document lists various technology tools and resources for educators, including websites for learning tools, direct instruction, student products, presentations, mind mapping, educational portals, podcasts, wikis, blogs, digital storytelling, and video platforms. It emphasizes that effective teaching is not just about the tools used, but how they are applied to engage students. A disclaimer is included to remind readers that the most important aspect is not which tools are used, but how they enhance student learning.
This document discusses using technology to support differentiated instruction in the classroom. It provides examples of how teachers can differentiate content, process, and product for students using tools like PowerPoint, webquests, online learning centers, and Web 2.0 technologies. Specific strategies mentioned include using technology to provide multiple levels of instruction, track student performance, and allow for student choice and collaborative projects.
The document lists various online tools and websites that can be used for education including Evernote for note taking, Wallwisher for collaborative brainstorming, an online stopwatch, an online fruit machine game, Zooburst educational games, Google Forms, Sweetsearch for image searching, Goofram for creating goofy photos, Sortfix for sorting and organizing, Learn It In 5 for quick tutorials, QR code generator, online image converter, Flickr for photo sharing, Quietube for watching videos without sound, free books website, library ebooks, Wordia word clouds, Tagxedo visually-interesting word clouds, Gapminder for data visualization, Headmagnet mind mapping, Historypin for sharing geoloc
The document discusses emerging technologies for person-to-person communication including geotagging, augmented reality, and games. It outlines how these technologies can provide better connections through location-based applications, better information through augmented content overlays, and better exploration through immersive gaming experiences. When combined, these technologies may lead to more effective person-to-person communication by maximizing opportunities to access relevant people, content, and solutions. The document questions what applications have yet to be developed to their full potential with these technologies.
The document discusses how emerging technologies like geotagging, augmented reality, and games can enable better person-to-person connections, sharing of information, and collaborative exploration. These technologies make it easier to access relevant people, content, and solutions based on personal location. When fully realized, they may lead to more effective person-to-person communication by combining better connections, information, and exploration. However, issues around privacy, relevance and engagement need to be addressed for these technologies to reach their full potential.
Digital Media and Learning as an Emerging FieldDarcy Schneider
This document provides an overview of digital media and learning as an emerging field, discussing how new literacies studies and media literacy have contributed to our understanding of individual literacies and education in the digital age. It explores the evolution of the concept of literacy and how views of education have changed with the rise of new digital technologies and online media.
This document discusses how technology can be used to foster critical and creative thinking in elementary classrooms. It provides examples of different technologies such as Voicethread, smartboards, digital cameras, and web tools that can be used for collaboration, communication, content creation and field trips without leaving the classroom. The document advocates that these technologies can help prepare students for innovation and creativity in the future by supporting skills like research, critical review, problem solving and making connections between ideas.
Let’s Talk About Tech, Baby! How to Talk About Technology Horizontally and V...Miminten
This document provides an agenda for a session titled "Let's Talk About Tech, Baby!" that includes introductions, a poll, and discussions on various tech-related topics such as climate, communication, benefits of tech, failures and risks, and learning from experiences. Attendees are encouraged to provide feedback through text or an online form for a chance to win prizes. Images and quotes are included to help illustrate several discussion points.
This document lists websites for students and teachers across various subjects including language arts, social studies, science, math, and more. Some of the highlighted websites include Google Docs for story building, Meograph for creating interactive multimedia stories, and Playfic for making interactive text-based games. Additional websites are suggested for photo editing, creating disposable pages, learning languages through tools like Duolingo, and finding educational resources on sites like Twitter, Pinterest, and blogs for teachers.
Are you ready to consider gaming in your curriculum? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.
Similar to Cool Toys Conversations, January 2009 (20)
Presentation on knowledge synthesis methodologies with a focus on engineering, for University of Michigan, October 25, 2023. Overview of the broader context, then focuses in on systematic reviews and tech mining.
PF Anderson presents for OLLI-UM on February 25, 2021. Graphic Medicine describes the genre of comics and graphic novels around healthcare, as told from personal and professional perspectives. Many think of comics as for children, but that could be risky with some of these! The personal experiences described can be tender or gritty, and touch on topics such as specific conditions, social justice, dying, lived experiences, resilience. Visual aspects of storytelling take advantage of new literacies, offering insights not possible through other mediums.
Brief lightning talk for UofM THL, repeated for MLA Research Caucus on January 27, 2021. On the subject of using systematic review search skills in combination with non-systematic review research methodologies.
As part of the #GraphicMedLibs panel for the August 5, 2020 NNLM NER webinar on Graphic Medicine, PF Anderson discussed awareness of #OwnVoices issues in both comics creation and collections, along with strategies and tools to utilize the #OwnVoices movement in the creation of community and awareness of social justice themes in #GraphicMedicine. This presentation represents the work of PF Anderson (UM-THL) with collaborators Claire Myers (UMSI), Gina Genova (UMSI), Susan Brown (Ypsilanti District Library), and David Carter (UM-AAEL).
The document introduces the concept of a "Libriome Research Core", which is a proposed library research core at the University of Michigan. It summarizes that a library research core would provide centralized shared resources like other research cores, with a focus on information resources and expertise in areas like discovery, access, assessment, organization, synthesis, and dissemination of information. It then provides examples of specific services a library research core could offer, such as support for grant compliance, intellectual property, data services, data visualization, new publication types, research impact and promotion, and collaborations. The document advocates that a library could function as a valuable research core similar to other institutional cores.
A storytelling workshop collaboration with Melissa Cunningham (Office of Patient Experience), Alex Fox (School of Public Health), and Patricia F. Anderson (Taubman Health Sciences Library). The focus of the workshop was on tools and strategies for telling patient and healthcare stories.
Slide deck for the Dent 610 graduate level course on research methods, 2018 version; collaboratively developed by Mark MacEachern, Patricia F. Anderson, and Tyler Nix.
Presented at Meaningful Play 2018, East Lansing, Michigan. Please note, the website for the game (http://aberrantry.com/) is in development at this time. The game code is in GitHub, & a download link is available at the website.
This document outlines a process for using design thinking and comics to tell social justice stories. It suggests forming groups to discuss key elements of a comic like the victim, hero, protagonist, and villain. Templates and examples of storyboards are provided to map out the plot. The document discusses alternatives for those without artistic skills, such as using photo novels or apps to digitally tell stories. Overall it aims to simplify the process of creating comics to promote social justice issues.
Using design thinking strategies to help bootstrap developing a comic concept. A workshop presentation by PF Anderson for Enriching Scholarship, 2018, at the University of Michigan.
Tips and tricks for writing abstracts for science research articles to maximise citations and impact. Presented at the University of Michigan in May 2018.
A basic introduction to rapid reviews, created for a graduate student workshop, March 2018, presented by PF Anderson from the University of Michigan. Includes links to more resources, standards and guidelines, tools, software, and more.
A strategic approach to crafting abstracts for life sciences research publications to maximize their discovery in search engines as well as utility and citability for audiences beyond other researchers. This workshop was designed for the University of Michigan North Campus Research Center community.
A session for the Dent 610 course at the University of Michigan, on research methods and processes. Specific focus of this session on systematic review methods and processes, especially through database searching.
A presentation by Dr. David Cheney for the Investing in Abilities 2017 lecture series, on emerging technologies and tech strategies for empowerment, especially focused on using education to crowdsource solutions to interesting problems and develop compassion and a sense of humanity.
A presentation by Dr. Michelle A. Meade for the Investing in Abilities 2017 lecture series, on emerging technologies and tech strategies for empowerment.
This document outlines the 14-step process that a group of librarians and medical professionals used to create an educational comic book about difficult medical conversations for a special issue of a journal. It describes each step from getting the initial invitation to illustrate the text, assembling the necessary tools and team, collaborating to develop the content and visual style through multiple revisions, and finally publishing and promoting the finished comic online and within the journal issue. The goal was to explore comic creation as an innovative role for librarians to engage patients through an accessible format.
A poster by Kai Donovan, Elise Wescom, Mark Chaffee, Jean Song, Breanna Hamm, and Chase Masters for the 2017 Annual Meeting of the Medical Library Association.
More from University of Michigan Taubman Health Sciences Library (20)
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.