Contradiction-driven design
Frederick van Amstel
http://fredvanamstel.com
Architecture and Design School
Digital Design
PUCPR
Multiple definitions of design
Design is making sense of things.
Klaus Krippendorff
The dirty mind game
•Work in pairs: draftsman versus reader
•Goal: to draw something without meaning
•Draftsman draw and the reader tries to find
meanings (draftsman loses 1 point per meaning)
•Draftsman remembers all the meanings and adds
his/her secret ones (+1 point per meaning)
•Draftsman wins if he has a positive balance
•Meanings should explain the whole drawing
Meaning comes from
contradictions
•I don’t know but I want to know
•I suppose someone knows, but I don’t
•I make sense of this thing based on other things
•I make my own sense, but I’m influenced by how
others make sense
•Conclusion: meaning comes from contradictions,
hence it is possible to make a game out of it
Contradiction in design
and in architecture
Contradiction between representation and represented
Contradiction as a formal feature
The Pompidou Centre is an inverted building, with service
infrastructure at the facade (Piano, Rogers e Franchini)
What is a contradiction
•An accumulated tension in society
•A struggle of two forces
•No force can be eliminated from the struggle
•Cannot be solved but can be overcome
•Contradiction is overcome by the creation of a
third force which contains the two existing forces
in a new configuration
The Treachery of Images (Rene Magritte)
What is not a contradiction
•Technical problems which can be solved
•Paradoxes which can’t be overcome
•Dilemmas in choosing between options
•Controversial opinions
Discussion
•Is it a contradiction or not?
•An umbrella that breaks with strong wind
•Drivers who do not obey the Law
•Children who asks for money at the traffic light
•Lack of options in the supermaket
PSP Game
•Identify problems and
solutions in an activity
using PSP
•Use different post-it colors
for problems and solutions
•Patterns of unsolvable
problems may reveal
contradictions
Contradiction is not something
abstract. It is very concrete.
This is not concrete.
Social inequality is concrete (Paraisópolis - São Paulo)
Consumption is concrete (Waste Land, Vik Muniz)
Prejudice is concrete (Viviany Beleboni)
Oppresion is when you feel a
contradiction
•... even if you don’t know
it is there (that is why it is
concrete not abstract)
•It is possible to
conceptualize
contradiction, but, the
concept is insuficient to
understand
•The only way to
understand is to go
through the contradiction
The Skin I Live In (2011)
Image theater
•Make an image using your
colleagues’ bodies as
statues
•Show the oppresion
through posture and
artifacts
•The oppresion must be
visible without explanation
Contradiction is the root of
the problem but also its
solution.
How to overcome
contradictions
•Society is the one who overcomes contradiction
•Contradiction is what allows society to change
•What the designer can do is to make it visible,
gather people and provide instruments to
generate the third force
•The third force is not a great idea (abstract). It
means going beyond idea and taking action
(concrete)
Dialectics can help designers
working with contradictions... or
confuse them even more!
Everything is under constant change...
... and contradiction is the drive behind change.
Contradiction changes when the object expands.
Example: smartphones
The smartphone expanded its objects by incorporating
functionality from specialized instruments.
Steve Jobs in MacWorld 2007 criticized the lack of adaptation to
different objects in smartphone keyboards
System crisis (Clay Spinuzzi)
people
App
Blackberry’s physical keyboard
community
rules division of labor
object result
Smartphones could run apps, however, buttons could
not adapt to the new objects brought by the apps.
On-screen keyboard from iPhone
System crisis (Clay Spinuzzi)
people
App
iPhone’s on-screen keyboard
community
rules division of labor
object result
On-screen keyboard can adapt to objects, but it is
imprecise and difficult to memorize, hence, less
efficient.
Tactus keyboard with microbubbles
Voice recognition (iOS Siri)
Electrolux touchscreen refridgerator tried to steal some
objects from the smartphone (alarms, calendars, photos).
The Internet of Things may overcome this contradiction
between generic instruments and multiple objects
Object expansion
•Communication object — cellphone
•Consumption/production object — smartphone
•Relationship object — Internet of Things
Object analysis
•Make a play-doh model of an object which orients
an activity you want to change
•Draw a mind map around the object with its
characteristics
•Connect the
contradictory
characteristics
•If you don’t find
any contradiction,
map the bad
characteristics
Change through contradiction
•Contradictions are neither good or bad; they are
changing forces
•Change happens in cycles while the contradiction
is not overcome (incremental changes)
•Overcoming contradiction (radical changes)
happens when a third new force reconfigures the
relationship between the two opposing forces
•The third force expands the object of the activity
Third force
Hybrids: hybrid motor reduces carbon emissions
Electric motor Diesel motor
Hybrid motor
Hacking: some Internet content is distributed through USB
sticks in Cuba
Centralized Internet P2P Networks
Digital pirate
Ambiguous models: androgynous people question the split
of gender identities
Male Female
Transgender
Historical dialectics
Remembered past
Lived present
Imagined future
Male Female
Transgender Cisgender
Pansexual
Intersexual cyborg
Asexual
Design in the third force
•Create hybrids, hacks, and ambiguous models
•Analize contradictions, conflits, and problems
•Synthesize a new configuration for a
contradiction (equal but different)
Design dialectics
Creation
Creation
Creation
Analysis/Synthesis
Analysis/Synthesis
Analysis/Synthesis
Creating observations in a park, analyzing visitors’ behavior
and synthesizing a diagnostics of the park’s usage
Creating a map of issues, analyzing the pros and cons and
synthesizing a controversy around the park
Creating a template, analyzing the usage possibilities and
synthesizing a proposal for a workshop about the park
Creating a visualization of activities, analyzing the place
and synthesizing an occupation strategy
Historical-design dialectics
“Not in my backyard” neighborhood reaction towards the
park rennovation
This rendering made by a University of Twente student
raised too much expectation from the park center
Park rennovation proposal presented at Almelo’s City
Council
A project unfolds not only in
history, but also in space.
Spatial-design dialectics
Alternatives sketches for an interactive installation about
city development
Space of possibilities for CICI 2011 (Faber-Ludens)
Possibilities of space in CICI 2011
Interactive installation built at CICI 2011 by FIEP
Bodystorming exercise
•Redo the image theater
•Explore the possibilities of
action to overcome
contradiction
•Map actions in a flowchart
•Check with an outsider if
the action looks realistic
•Try a new action if it does
not work
Mapping the possibilities for action which reassure the
contradiction (no third force yet)
Mapping an action that steps out of the cycle and
reconfigures the contradiction (third force)
Design does not generate certitude.
Design creates possibilities.
Creation of possibilities
•Every idea is just a possibility and one among the
many
•The first idea is never the best
•A bad idea can work as a bridge to a new idea
•New ideas rise when testing the old ideas
•The impossible may become possible by the
creation of new possibilities
Using one contradiction to hide another.
Only one possibility is presented: drink Zero Sugar Coke.
Exposing the contradiction between taste and health. Two
possibilities are presented: taste or health.
Overcoming the contradiction: taste with health. However,
aluminium package is less healthy than plastic.
Contradiction-driven design
•Reproducing a contradiction in a new
configuration does not means eliminating it
•Leaving the project open is interesting to
stimulate adaptation and interpretation,
multiplying the possibilities for action and sense-
making
•Contradiction-driven design keeps hopes for
change alive
Thank you!
Frederick van Amstel
http://fredvanamstel.com
Architecture and Design School
Digital Design
PUCPR

Contradiction-driven design

  • 1.
    Contradiction-driven design Frederick vanAmstel http://fredvanamstel.com Architecture and Design School Digital Design PUCPR
  • 2.
  • 3.
    Design is makingsense of things. Klaus Krippendorff
  • 4.
    The dirty mindgame •Work in pairs: draftsman versus reader •Goal: to draw something without meaning •Draftsman draw and the reader tries to find meanings (draftsman loses 1 point per meaning) •Draftsman remembers all the meanings and adds his/her secret ones (+1 point per meaning) •Draftsman wins if he has a positive balance •Meanings should explain the whole drawing
  • 5.
    Meaning comes from contradictions •Idon’t know but I want to know •I suppose someone knows, but I don’t •I make sense of this thing based on other things •I make my own sense, but I’m influenced by how others make sense •Conclusion: meaning comes from contradictions, hence it is possible to make a game out of it
  • 6.
  • 7.
  • 8.
    Contradiction as aformal feature
  • 9.
    The Pompidou Centreis an inverted building, with service infrastructure at the facade (Piano, Rogers e Franchini)
  • 10.
    What is acontradiction •An accumulated tension in society •A struggle of two forces •No force can be eliminated from the struggle •Cannot be solved but can be overcome •Contradiction is overcome by the creation of a third force which contains the two existing forces in a new configuration
  • 11.
    The Treachery ofImages (Rene Magritte)
  • 12.
    What is nota contradiction •Technical problems which can be solved •Paradoxes which can’t be overcome •Dilemmas in choosing between options •Controversial opinions
  • 13.
    Discussion •Is it acontradiction or not? •An umbrella that breaks with strong wind •Drivers who do not obey the Law •Children who asks for money at the traffic light •Lack of options in the supermaket
  • 14.
    PSP Game •Identify problemsand solutions in an activity using PSP •Use different post-it colors for problems and solutions •Patterns of unsolvable problems may reveal contradictions
  • 15.
    Contradiction is notsomething abstract. It is very concrete.
  • 17.
    This is notconcrete.
  • 18.
    Social inequality isconcrete (Paraisópolis - São Paulo)
  • 19.
    Consumption is concrete(Waste Land, Vik Muniz)
  • 20.
    Prejudice is concrete(Viviany Beleboni)
  • 21.
    Oppresion is whenyou feel a contradiction •... even if you don’t know it is there (that is why it is concrete not abstract) •It is possible to conceptualize contradiction, but, the concept is insuficient to understand •The only way to understand is to go through the contradiction The Skin I Live In (2011)
  • 22.
    Image theater •Make animage using your colleagues’ bodies as statues •Show the oppresion through posture and artifacts •The oppresion must be visible without explanation
  • 23.
    Contradiction is theroot of the problem but also its solution.
  • 24.
    How to overcome contradictions •Societyis the one who overcomes contradiction •Contradiction is what allows society to change •What the designer can do is to make it visible, gather people and provide instruments to generate the third force •The third force is not a great idea (abstract). It means going beyond idea and taking action (concrete)
  • 25.
    Dialectics can helpdesigners working with contradictions... or confuse them even more!
  • 26.
    Everything is underconstant change...
  • 27.
    ... and contradictionis the drive behind change.
  • 28.
    Contradiction changes whenthe object expands.
  • 29.
  • 30.
    The smartphone expandedits objects by incorporating functionality from specialized instruments.
  • 31.
    Steve Jobs inMacWorld 2007 criticized the lack of adaptation to different objects in smartphone keyboards
  • 32.
    System crisis (ClaySpinuzzi) people App Blackberry’s physical keyboard community rules division of labor object result Smartphones could run apps, however, buttons could not adapt to the new objects brought by the apps.
  • 33.
  • 34.
    System crisis (ClaySpinuzzi) people App iPhone’s on-screen keyboard community rules division of labor object result On-screen keyboard can adapt to objects, but it is imprecise and difficult to memorize, hence, less efficient.
  • 35.
  • 36.
  • 37.
    Electrolux touchscreen refridgeratortried to steal some objects from the smartphone (alarms, calendars, photos).
  • 38.
    The Internet ofThings may overcome this contradiction between generic instruments and multiple objects
  • 39.
    Object expansion •Communication object— cellphone •Consumption/production object — smartphone •Relationship object — Internet of Things
  • 40.
    Object analysis •Make aplay-doh model of an object which orients an activity you want to change •Draw a mind map around the object with its characteristics •Connect the contradictory characteristics •If you don’t find any contradiction, map the bad characteristics
  • 41.
    Change through contradiction •Contradictionsare neither good or bad; they are changing forces •Change happens in cycles while the contradiction is not overcome (incremental changes) •Overcoming contradiction (radical changes) happens when a third new force reconfigures the relationship between the two opposing forces •The third force expands the object of the activity
  • 42.
  • 43.
    Hybrids: hybrid motorreduces carbon emissions Electric motor Diesel motor Hybrid motor
  • 44.
    Hacking: some Internetcontent is distributed through USB sticks in Cuba Centralized Internet P2P Networks Digital pirate
  • 45.
    Ambiguous models: androgynouspeople question the split of gender identities Male Female Transgender
  • 46.
    Historical dialectics Remembered past Livedpresent Imagined future Male Female Transgender Cisgender Pansexual Intersexual cyborg Asexual
  • 47.
    Design in thethird force •Create hybrids, hacks, and ambiguous models •Analize contradictions, conflits, and problems •Synthesize a new configuration for a contradiction (equal but different)
  • 48.
  • 49.
    Creating observations ina park, analyzing visitors’ behavior and synthesizing a diagnostics of the park’s usage
  • 50.
    Creating a mapof issues, analyzing the pros and cons and synthesizing a controversy around the park
  • 51.
    Creating a template,analyzing the usage possibilities and synthesizing a proposal for a workshop about the park
  • 52.
    Creating a visualizationof activities, analyzing the place and synthesizing an occupation strategy
  • 53.
  • 54.
    “Not in mybackyard” neighborhood reaction towards the park rennovation
  • 55.
    This rendering madeby a University of Twente student raised too much expectation from the park center
  • 56.
    Park rennovation proposalpresented at Almelo’s City Council
  • 57.
    A project unfoldsnot only in history, but also in space.
  • 58.
  • 59.
    Alternatives sketches foran interactive installation about city development
  • 60.
    Space of possibilitiesfor CICI 2011 (Faber-Ludens)
  • 61.
  • 62.
    Interactive installation builtat CICI 2011 by FIEP
  • 63.
    Bodystorming exercise •Redo theimage theater •Explore the possibilities of action to overcome contradiction •Map actions in a flowchart •Check with an outsider if the action looks realistic •Try a new action if it does not work
  • 64.
    Mapping the possibilitiesfor action which reassure the contradiction (no third force yet)
  • 65.
    Mapping an actionthat steps out of the cycle and reconfigures the contradiction (third force)
  • 66.
    Design does notgenerate certitude. Design creates possibilities.
  • 67.
    Creation of possibilities •Everyidea is just a possibility and one among the many •The first idea is never the best •A bad idea can work as a bridge to a new idea •New ideas rise when testing the old ideas •The impossible may become possible by the creation of new possibilities
  • 68.
    Using one contradictionto hide another. Only one possibility is presented: drink Zero Sugar Coke.
  • 69.
    Exposing the contradictionbetween taste and health. Two possibilities are presented: taste or health.
  • 70.
    Overcoming the contradiction:taste with health. However, aluminium package is less healthy than plastic.
  • 71.
    Contradiction-driven design •Reproducing acontradiction in a new configuration does not means eliminating it •Leaving the project open is interesting to stimulate adaptation and interpretation, multiplying the possibilities for action and sense- making •Contradiction-driven design keeps hopes for change alive
  • 72.
    Thank you! Frederick vanAmstel http://fredvanamstel.com Architecture and Design School Digital Design PUCPR