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Martin is getting the
projector
to work
with his
laptop.
Beyond
Concurrency,
E,
and Smalltalk
Martin McClure
Threads
A unicorn
at a
birthday party
A unicorn
at a
birthday party
(Thanks, Nancy!)
Beyond
Threads
Threads
Sequential
Model
Sequential
Model
•One
•Thing
•After
•Another
Sequential
Model
•One
•Thing
•After
•Another
•(branching, call/return)
Sequential
Model
•One
•Thing
•At
•A
•Time
Shared-State
Thread Model
•Many threads
•Each is sequential
•State is shared
Thread
Advantages
•>1 thing “at once”
•Program sequentially
Thread
Drawbacks
•Program sequentially
•Execute randomly
Thread
Drawbacks
•Race conditions
Thread
Drawbacks
•Race conditions
•Deadlock
Thread
Drawbacks
•Must understand entire
system. Impossible.
Threads
are
Bad
Why Threads Are A Bad Idea September 28, 1995, slide <number>
What's Wrong With Threads?
Too hard for most programmers to use.
Even for experts, development is painful.
casual wizardsall programmers
Visual Basic programmers
C programmers
C++ programmers
Threads programmers
“The Problem
with Threads”
Edward A. Lee
Beyond
Threads
Beyond
Threads
E
These ideas are
not new.
What's
E
all about?
When separately written
programs are composed so that
they may cooperate, they may
instead destructively interfere in
unanticipated ways. These
hazards limit the scale and
functionality of the software
systems we can successfully
compose.
Great progress on the
composition problem has been
made within the object
paradigm, chiefly in the context
of sequential, single-machine
programming among
benign components.
We … extend this success to
support robust composition of
concurrent and potentially
malicious components
distributed over potentially
malicious machines.
E
•Objects
•Composition
•Concurrency
•Distribution
•Security
Vat
Two kinds of send
•immediate
•eventual
Vat
Two kinds of
object reference
Object Reference
•Assign to a variable
•Send a message
An Object
Reference is a
channel through
which you can send
a message.
Two kinds of
object reference
•near
•eventual
Two kinds of
object reference
•near
• immediate send
• eventual send
•eventual
• eventual send only
Message
•receiver
•selector
•arguments
Arguments
•Near references in the
sending vat become
eventual references when
the message is received in
another vat.
Data Objects
•Transitively immutable
•Passed by copying
•Receiver sees a near
reference in its vat
(breathe)
Immediate send
waits for a response
before returning
Eventual send
returns immediately
Eventual send
returns immediately
But what does it
return?
Promise
•Eventual reference to
the result
Promise
•Resolver
• One for each promise
• Sent with message
• Tells promise what
object it represents
Promise
•Messages sent to promise
• Before resolved
• Queued
• When resolved
• Queued messages sent
• Once resolved
• Equivalent to resolution
Latency
workQueue removeFirst 
  process = 'done'.
Pipelining
workQueue removeFirst 
  process = 'done'.
When Things
go
Wrong
Exceptions
•Promise resolves to
broken reference
•Any message sent to the
promise signals the
exception in the sending
vat
Odds & Ends
•When-Catch expression
• Multi-way join
•Guaranteed order of
delivery
Is all this a
good idea?
Advantages
•No race conditions
•No deadlock
•Fairly straightforward
model
•Enables distribution
•More easily enables
multi-core use
Drawbacks
•Datalock
•Multi-vat recursive
algorithms require
special handling
Is all this a
good idea?
What would
it take?
Changes
•Syntax for eventual
send
•Better support for data
objects
#= == #==
E
erights.org
Beyond
Concurrency,
E,
and Smalltalk
Martin McClure
Threads

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