This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
Following presentation answers:
- Why do we need evolution?
- What happens if we do not evolve the software?
- What are the types of software evolution?
- What are Lehman's laws
- What are the strategies for evolution?
Requirements analysis, also called requirements engineering, is the process of determining user expectations for a new or modified product. These features, called requirements, must be quantifiable, relevant and detailed. In software engineering, such requirements are often called functional specifications. Requirements analysis is an important aspect of project management.
This lecture is about the detail definition of software quality and quality assurance. Provide details about software tesing and its types. Clear the basic concepts of software quality and software testing.
Presentation covers all aspects about Software Designing that are followed by Software Engineering Industries. Readers can do detailed study about the Software Design Concepts like (Abstraction, Architecture, Patterns, Modularity, Information Hiding, Refinement, Functional Dependence, Cohesion, Coupling & Refactoring) plus Design Process.
Later then Design Principles are there to understand with Architectural Design, Architectural Styles, Data Centered Architecture, Data Flow Architecture, Call & Return Architecture, Object Oriented Architecture, Layered Architecture with other architectures are named at end of it.
Later then, Component Level Design is discussed. Then after UI Design & Rules of it, UI Design Models, Web Application Design, WebApp Interface Design are discussed at the end.
Comment back if you have any query about it.
Software architecture and software design are two aspects of the same topic. Both are about how software is structured in order to perform its tasks. The term "software architecture" typically refers to the bigger structures of a software system, whereas "software design" typically refers to the smaller structures.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
Following presentation answers:
- Why do we need evolution?
- What happens if we do not evolve the software?
- What are the types of software evolution?
- What are Lehman's laws
- What are the strategies for evolution?
Requirements analysis, also called requirements engineering, is the process of determining user expectations for a new or modified product. These features, called requirements, must be quantifiable, relevant and detailed. In software engineering, such requirements are often called functional specifications. Requirements analysis is an important aspect of project management.
This lecture is about the detail definition of software quality and quality assurance. Provide details about software tesing and its types. Clear the basic concepts of software quality and software testing.
Presentation covers all aspects about Software Designing that are followed by Software Engineering Industries. Readers can do detailed study about the Software Design Concepts like (Abstraction, Architecture, Patterns, Modularity, Information Hiding, Refinement, Functional Dependence, Cohesion, Coupling & Refactoring) plus Design Process.
Later then Design Principles are there to understand with Architectural Design, Architectural Styles, Data Centered Architecture, Data Flow Architecture, Call & Return Architecture, Object Oriented Architecture, Layered Architecture with other architectures are named at end of it.
Later then, Component Level Design is discussed. Then after UI Design & Rules of it, UI Design Models, Web Application Design, WebApp Interface Design are discussed at the end.
Comment back if you have any query about it.
Software architecture and software design are two aspects of the same topic. Both are about how software is structured in order to perform its tasks. The term "software architecture" typically refers to the bigger structures of a software system, whereas "software design" typically refers to the smaller structures.
Software architecture is a art of defining the high level structure which will help to achieve the business and technical requirement in more appropriate way to avoid the long run or common problems.
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2. What we are looking?
• Standarised
• Independent
• Compassable
• Deployable
• Documented
Components needed in – qualified -> Adapted ->Assembled -> Updated
3. What is Component Based Development (CBD)?
• A component is a modular, portable, replaceable, and reusable set of well-defined
functionality that encapsulates its implementation and exporting it as a higher-level
interface
• Component-based architecture focuses on the decomposition of the design into
individual, functional or logical components
• With well-defined communication interfaces containing methods, events, and properties.
• It provides a higher level of abstraction and divides the problem into sub-problems
• Primary objective of component-based architecture is to ensure component reusability
4. What is a Component?
• It is a modular, portable, replaceable, and reusable set of well-defined functionality that
encapsulates its implementation
Characteristics :
• Reusability −
• Components are usually designed to be reused in different situations in different applications
• some components may be designed for a specific task.
• Replaceable −
• Components may be freely substituted with other similar components.
• Not context specific −
• Components are designed to operate in different environments and contexts.
• Extensible −
• A component can be extended from existing components to provide new behavior.
• Encapsulated −
• A component depicts the interfaces, which allow the caller to use its functionality, and do not expose details of
the internal processes or any internal variables or state.
• Independent −
• Components are designed to have minimal dependencies on other components.
5. Principles of Component−Based Design
• The software system is decomposed into reusable, cohesive, and encapsulated component units.
• Each component has its own interface that specifies required ports and provided ports; each component
hides its detailed implementation.
• A component should be extended without the need to make internal code or design modifications to the
existing parts of the component.
• Depend on abstractions component do not depend on other concrete components, which increase difficulty
in expendability.
• Connectors connected components, specifying and ruling the interaction among components. The interaction
type is specified by the interfaces of the components.
• Components interaction can take the form of method invocations, asynchronous invocations, broadcasting,
message driven interactions, data stream communications, and other protocol specific interactions.
• For a server class, specialized interfaces should be created to serve major categories of clients. Only those
operations that are relevant to a particular category of clients should be specified in the interface.
• A component can extend to other components and still offer its own extension points. It is the concept of
plug-in based architecture. This allows a plugin to offer another plugin API.
6. Component-Level Design Guidelines
• Attains architectural component names from the problem domain and ensures that they
have meaning to all stakeholders who view the architectural model.
• Extracts the business process entities that can exist independently without any associated
dependency on other entities.
• Recognizes and discover these independent entities as new components.
• Uses infrastructure component names that reflect their implementation-specific meaning.
• Models any dependencies from left to right and inheritance from top (base class) to bottom
(derived classes).
• Model any component dependencies as interfaces rather than representing them as a
direct component-to-component dependency.
7. Advantages
• Ease of deployment − As new compatible versions become available, it is easier to replace
existing versions with no impact on the other components or the system as a whole.
• Reduced cost − The use of third-party components allows you to spread the cost of development
and maintenance.
• Ease of development − Components implement well-known interfaces to provide defined
functionality, allowing development without impacting other parts of the system.
• Reusable − The use of reusable components means that they can be used to spread the
development and maintenance cost across several applications or systems.
• Modification of technical complexity − A component modifies the complexity through the use of
a component container and its services.
8. Advantages
• Reliability − The overall system reliability increases since the reliability of each individual
component enhances the reliability of the whole system via reuse.
• System maintenance and evolution − Easy to change and update the implementation
without affecting the rest of the system.
• Independent − Independency and flexible connectivity of components. Independent
development of components by different group in parallel. Productivity for the software
development and future software development.
9. What to think before code - Coding Standards in CBD
• Step 1: Is The Requirement Clear to You?
• Understanding of the Requirement clearly.
• First step to start with the coding is understanding the requirement clearly.
• If Yes, proceed with the second step.
• If No, discuss with the Business Head or the Project Manager and after the clear
understanding about the requirement proceed with the step 2.
• Step 2: All Possible Scenarios.
• We must cover all possible scenarios.
• First, we should get a clear picture about the customer requirement scenarios and for
which purpose the code will be working.
• If Yes, means if we have got to know about the scenarios that should be handled in the
code then we can proceed to the Step 3.
• If No, get the clear understanding about the scenarios by asking with your project
manager and then proceed to the step 3.
10. Coding Standards in CBD
• Step 3: Business Domain.
• We should get to know about the business domain on which we are working. Example:
Retail, telecom, Hospitals…etc.
• Step 4: Possible Negative Scenarios.
• We should get rid of the Negative Scenarios by handling it properly. Example: when
the user enters the wrong username or password or if the network connection is slow
then we should handle that situation. We should discuss with the project manager
about what scenarios should be handled.
• Step 5: Create Application Flow.
• We should plan the flow of the application according to the code. we should also
perform the operations accordingly.
11. Coding Standards in CBD
• Step 6: Doable??
• After the Understanding of the scenarios and the requirements. We should
think whether it’s possible to complete the work with our knowledge or not. If yes, you
can go to the next Step. if No, request for the training from the Project manager.
• Step 7: Development.
• After the clear understanding about the project and the scenarios that should be taken
care of, you can start with the coding but while coding you should follow some rules
and regulations.
• Nomenclature: The naming standards for the class, methods, variables they should
contain proper name according to the project.
• We need to give proper comments for each code in the method.
12.
13. Phase in CBD
Three phases
1. Discovery
2. Design and
3. Development
4. Governance
15. What to do with CBD
• Deals with SoC ( Separation of concern)
• reuse-based
• loosely coupled independent components
• Remove UI inconsistency
• Remove duplication of effort
• Cost reduction
• Faster time to market – GTM
• Modular & scalable web site
• Ready with COTS
16. What to do with CBD?
• Common code base
• Common vocabulary
• "Buy" the component, "don't build" the component