TSM unit 5 Toxicokinetics seminar by Ansari Aashif Raza.pptx
Comparing tablet and virtual reality glasses for watching nature tourism videos
1. Comparing tablet and virtual
reality glasses for watching
nature tourism videos
Katja Pasanena,
Juho Pesonena
, Jamie Murphya
, Johanna Heinonen , and Jenniᵇ
Mikkonena
a
University of Eastern Finland, Finland
South-Eastern Finland University of Applied Sciences,ᵇ Finland
Juho.Pesonen@uef.fi
Twitter: @eppuJ
https://www.linkedin.com/in/juhopesonen/
3. Why videos should be used in marketing
• Informative and help customer to understand the product
better.
• Versatile, easy to consume and share.
• Search engine optimization.
• Number of marketing videos is increasing. It is estimated that by the
year 2020 their share of the online communication is 82 %
• Keeping up with the competition.
• Possibility for the personalized marketing.
• Effective conversion – makes the decision making easier.
3
4. Meaning of videos in destination marketing
• Travellers are looking for information
channels the improve the holistic experience
and reduce the risk for disappointments.
• Videos and films increase the awareness of
the destinations, can improve and change the
destination image and increase the desire to
travel to the destination.
• Videos appeal directly to the emotions and
this effects to the willingness to travel and
willingness to recommend the destination.
• Important in the videos is the
trustworthiness.
• UCG vs. destination marketing 4
https://www.youtube.com/watch?v=f88UJyCA__M
5. The advantages of virtual reality as a marketing tool
• Offers an opportunity to experience the destination before final
decision - ”try before you buy” .
• Decreases the experiences risks for buying an intangible
service.
• Can even remove the hinders for buying, when the buyer is
able to experience the service better in advance.
5
Kuva: https://www.virtuaalimaailma.fi/samsung-gear-vr-hinta/
6. The advantages of virtual reality as a marketing tool
• It creates a stronger emotional reaction,
affects more to the image of a
destination, eagerness to find more
information, desire to travel and
recommend than 2D videos.
• It can even change the attitude towards a
destination more positive.
• VR videos work the better from marketing
perspective, the stronger positive emotion
they awake and the better visual
attraction they possess. 6
8. Collection of
data• Collected in December 2017 and January 2018 at
the Helsinki-Vantaa airport.
• 221 international travellers watched the video
and answered the questionnaire .
• Half of the respondents watched the video with
Samsung Gear (n=114) and half with iPad
(n=108).
• Video had 4 different scenes.
8
9. Collection of data
• The questionnaire wanted to find answers
to following topics:
• If watching the video increased desire to
travel to the destination in the video and
participate nature activities there?
• How deep was the watching experience?
• Whether the respondents would share the
video to their own network?
• If the respondents had used VR technology
previously in the tourism related situations
and if this would interest them in the
future?
• Background information.
9
Kuvat: Katja Pasanen
13. 13
How you felt during the film. (1=at no time … 6= almost all the time) Device N Median
Independent
Samples Mann-
Whitney U test sig.
I had the feeling that I was in the middle of the action rather than merely observing VR glasses 114 4 0.072
Tablet (iPad) 107 4
I felt like I was actually there in the environment of the presentation VR glasses 114 4 0.242
Tablet (iPad) 107 4
I was fully focused to this film VR glasses 114 5 0.013
Tablet (iPad) 107 4
I was distracted by other things during watching the film. VR glasses 114 2 0.025
Tablet (iPad) 107 2
The computer generated world became the "reality" for me, and I forgot about the "real world"
outside?
VR glasses 114 3.5 0.021
Tablet (iPad) 107 3
I felt emotionally attached to the video VR glasses 114 3 0.700
Tablet (iPad) 107 3
I enjoyed watching the video VR glasses 114 5 0.022
Tablet (iPad) 107 5
I felt as if I was in the real world whilst watching the video VR glasses 114 4 0.238
Tablet (iPad) 107 4
I was aware of surroundings VR glasses 114 4 0.059
Tablet (iPad) 107 4
I felt detached from the outside world VR glasses 114 3 0.009
Tablet (iPad) 107 3
I noticed events taking place around me in the real world VR glasses 114 3 0.001
14. Preferred
video
scene by
device
14
Which part you liked the most? VR
glasses
Tablet Χ2
=7.964,
p=0.047
Lakeside, me watching the nature 24.6 % 31.1 %
Walking in the forest, me watching other
people
15.8 % 15.1 %
Boating, me on the boat with other people 44.7 % 28.3 %
Sitting by the campfire, me together with
others
14.9 % 25.5 %
15. Effect on consumer behavior
• No differences in intention to travel for
nature tourism purposes to Finland.
• No differences in word-of-mouth
generation.
• No differences in intention to
participate in the activities in the
video.
03.05.19Esityksen nimi / Tekijä 15
16. Managerial conclusions
• Despite the device, 360° videos are considered positively. The
experience is a bit different with VR goggles compared to
tablet.
• VR is much more immersive.
• But the effect on consumer behaviour is similar.
• 360 degree content works well with tablets.
• No need to be worried about producing 360 content.
• Does media richness depend on the device or the media?
• What are media richness effects with this new media?
16
Search engines love videos because they see them as high-quality content, so to this end, using videos in various types of content as well as on your main web pages can work wonders for your SEO -- as long as the videos themselves are optimized properly as well.
81 % of businesses are now using video for marketing
Live video will account for 13 % of traffic by 2021
90% of consumers claim a video will help them make a purchasing decision
https://digitalmarketinginstitute.com/blog/2018-04-25-the-importance-of-video-marketing
Helpommin lähellä todellisuutta oleva kuva kohteesta tai tuotteesta, pienempi pettymysten riski
Matkustushalukkuutta lisäävät niin lyhyet markkinointivideot kuin elokuvatkin
Inspired by Iceland markkinointivideot + henkilökohtaiset tarinat, icelandic pledge
Neljäsosa vastaajista oli erittäin kiinnostunut matkustamaan Suomeen luontomatkalle, kaiken kaikkiaan jopa 90 % oli edes jossain määrin kiinnostuneita. Keskiarvoja tarkastellessa VR-laseilla katsoneilla kiinnostus oli suurempaa (VR-laseilla keskiarvo oli 4,85, tabletilla 4,55).
Ainoa tilastollinen ero tunteissa eri laitteilla katsottuna oli tylsyydessä, VR-laseilla katsottuna vähemmän tylsä.
Molemmilla laitteilla mitä enemmän onnellisuutta koki, sitä enemmän oli kiinnostunut luontolomasta. Tablet-videolla vaikutus oli suurempi. Tabletilla mitä enemmän surullisuutta koki, sitä vähemmän oli kiinnostusta.
Liikkuvampi ja aktiivisempi sisältö sopisi paremmin VR-sisällöksi, kun taas staattisempi ja rauhallisempi sisältö tabletilla katsottavaksi.
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Veneilyssä katsojia kiehtoi mm. liike, että näki vaihtuvia maisemia samalla kun istui veneen kyydissä. Ympäristö koettiin myös rentouttavana ja veden äänet olivat miellyttäviä. Myös järvenranta –kohtauksessa viehätti erityisesti luonnon hiljaisuus, veden ääni ja kauniit maisemat.
Reaktiot positiivisia vaikka kuvattu synkimpään syysaikaan