"Behavioral analysis - how to use data gathered in gamification and enhance the results it provides?" - my speech from Comarch User Group 2017 (https://usergroup.comarch.com/en/)
1. BEHAVIORAL ANALYSIS - HOW TO USE DATA GATHERED IN
GAMIFICATION AND ENHANCE THE RESULTS IT PROVIDES?
MAŁGORZATA KENDZIOREK
GAMIFICATION PRODUCT MANAGER
4. REPORTS
room summary
Activated on: 30/08/2017 at 03:00
Deactivated on: 30/08/2017 at 03:59
Members: 13
Room member 1
Nickname: djdjrjjdjff
Registered on: 30/08/2017 at 03:22
Device: SM-G900F, samsung, system: Android
Session duration: 00:00
Collected badges: 1
WELCOME TO GAME INN
Room member 2
Nickname: asdf
Registered on: 30/08/2017 at 03:22
Device: Browser: Edge 15.15063, OS: Windows 10
Session duration: 00:00
Collected badges: 1
WELCOME TO GAME INN
Room member 3
Nickname: 6u767
Registered on: 30/08/2017 at 03:02
Device: Simulator
Session duration: 00:08
Collected badges: 1
WELCOME TO GAME INN
CAMPAIGN 1
Started games: 2
GAME 1
Game ID: game1
Collected points: 141 pts
Number of attempts: 1
Time spent: 1 sec
GAME 2
Game ID: game2
Collected points: 130 pts
Number of attempts: 1
Time spent: 7 sec
5. ▪ What else can we introduce into our gamification?
▪ How to improve it?
▪ How can we exceed our current results?
▪ How can we join gamification with other tools?
QUESTIONS
7. BEHAVIORAL ANALYSIS - OUTLINE
Data
gathering
Analysis
& Concept
Scope
& Mechanics
Development
Go-live &
Maintenance
new features, new
groups of users, etc.
Information about
users:
habits, motivators,
frequency of usage,
devices, favourite app
features, results, etc.
8. BEHAVIORAL ANALYSIS - DESCRIPTION
Gather Analyse Adjust
Information about users,
especially:
• Their habits
• What motivates them in the
short and long term
• Frequency of usage
• Devices they use
• Their favorite app features
• Their results
We use data from:
• Google Analytics adjusted to
a particular project
• System/app statistics
• Google play & AppStore
statistics
Our team includes:
• Business Analysts
• Creative Gamification
Designers
• IT Consultants and more
That combination results in
small changes in the
mechanics that may:
• Improve gamification
experience
• Strengthen interaction
between the solution and
its users
• Create more ways of play
(adjusted to particular
users)
Behavioral analysis
10. B2E SOLUTION FOR SPORTSWEAR
GLOBAL LEADER, WESTERN EUROPE
Adjusted mechanics – a 198% increase in
the monthly number of openings of educational
tasks/content
Change in the timing of notifications and
newsletters – a 264% increase in the
weekly visit frequency
B2E/B2B SOLUTION
FOR FMCG LEADER,
POLAND
Encouraging tasks -
134 – the number
of attempts made by
one user to complete a
specific task
B2C SOLUTION FOR
JETBLUE AIRWAYS,
USA
Partner Badges
- a 200% increase
in purchases of JB’s
partners’ services during
the first year
11. COMARCH
al. Jana Pawła II 39 a
31-864 Kraków
E-Mail: telco-enquiries@comarch.com
www.comarch.com