A short presentation describing the different roles of graphic designers, interaction designers, how they work together, and the importance of usability testing in order to create engaging user centered solutions.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
Visual design principles & practices for web and mobile appsTania Schlatter
These slides are from a one-day class designed to help product teams bridge the gap between applications that look great or are highly functional.
This class, given with the Boston UXPA, provides guidelines and examples about how to make visual design decisions that reinforce usability best practices and create interfaces that people value. Participants learn the characteristics of “visually usable” apps to know what to shoot for, and get an introduction to the visual design “tools” for digital apps – layout, type, color, imagery, and controls and affordances – and how to use them to create appealing applications people can easily understand and use.
Tips for talking about visual design for UX - ConveyUXTania Schlatter
ConveyUX 2014 - Everyone wants to provide a great UX. Visual UI is part of that, but it is hard for teams to talk about. This presentation outlines familiar terms and simple approaches to talk about visual UI characteristics in a way that connects the visual to overall UX.
A short presentation describing the different roles of graphic designers, interaction designers, how they work together, and the importance of usability testing in order to create engaging user centered solutions.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
Visual design principles & practices for web and mobile appsTania Schlatter
These slides are from a one-day class designed to help product teams bridge the gap between applications that look great or are highly functional.
This class, given with the Boston UXPA, provides guidelines and examples about how to make visual design decisions that reinforce usability best practices and create interfaces that people value. Participants learn the characteristics of “visually usable” apps to know what to shoot for, and get an introduction to the visual design “tools” for digital apps – layout, type, color, imagery, and controls and affordances – and how to use them to create appealing applications people can easily understand and use.
Tips for talking about visual design for UX - ConveyUXTania Schlatter
ConveyUX 2014 - Everyone wants to provide a great UX. Visual UI is part of that, but it is hard for teams to talk about. This presentation outlines familiar terms and simple approaches to talk about visual UI characteristics in a way that connects the visual to overall UX.
Web Application Visual Design for Non-DesignersTania Schlatter
This presentation was part of a seminar for Boston CHI Professional Development Day, March, 2011
The goal of the course was to provide an overview of the "tools" for achieving consistency, hierarchy and personality in web application visual design – placement, color, typography and imagery.
This is an ongoing work in progress, which I\'ve presented in various venues, about how planning needs to evolve into something new to help companies talk to customers in the post-commercial, interwebbed era.
Agile design thinking and you... ux australia2011Jason Furnell
Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up!
Daniel Oertli (CIO, REA Group) and Jason Furnell (Experience Design consultant, ThoughtWorks) will discuss the changing role of UX in fast moving, Agile development environments, presenting case studies demonstrating the impact that a design-led approach has had at Australia’s No.1 real estate site (www.realestate.com.au).
This talk will present concepts that will challenge your thinking and introduce you to new methods that will increase your impact as a designer working on software and business strategy projects.
The Agile development methodology dramatically changes the role of designers: the build is the design. Agile concepts like ‘working software over comprehensive documentation’ and the disciplines of ‘just enough’ and ‘just in time’, mean that traditional, heavy weight specification documentation is no longer effective – or even possible.
Practitioners need to find ways to ‘power up’ their design impact. Jason and Daniel will discuss how to use collaborative design as a ‘force multiplier’, share the experience of designing in real-time, and show you how to let go, be fearless and take your team with you on a journey that builds trust, buy-in and design momentum.
They will challenge you to shift your focus; to make the transition to design thinking, and focus on design facilitation in order to increase the scale and complexity of the things you design.
Developers, you're designing experiences (and you didn't even know it)P.J. Onori
Designers are from Venus, developers are from Mars. For far too long, the two groups have had difficulties working together. At best, it is dysfunctional, at worst, impossible. In return, we have been drowned in a sea of horrible products.
Great experiences come from design and technology working together to complement each other. In this presentation, the focus in on how developers can be integrated into the design process earlier and more effectively.
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...Rosenfeld Media
Elizabeth Churchill: "Exploring Cadence: You, Your Team, and Your Enterprise"
Enterprise UX 2017 • June 9, 2017 • San Francisco, CA, USA
http://2017.enterpriseux.net
Hi,
User Experience and Design Thinking for Startup is a talk about understanding people and designing business for them.
I explained the principles that I created to sell the benefits to invest in UX when you need to develop a service or a product. I also gave some examples using this principles.
My 7 UX Principles:
Essential, People Focus, Smart, Attractive, Practical, Innovator and Flexible.
So, after explain an approach I talked about Design Thinking, using that approach to develop service design focused in Startups.
I hope that you enjoy the slides and please, give me your feedback.
Best Regards,
Rafel Daron
Twitter: rafaeldaron
Email: rafaeldaron@gmail.com
Art harder! Of the importance of visual design in digital. Zélia Sakhi
With the rise of lean and agile design processes, visual design in digital products is suffering a slow and painful death. Fortunately, there’s an afterlife after pixel-pushing. Trashing the clichés of the industry around the designer/developer duo, let’s understand why visual design really still matters. And more importantly, how to make it work in a modern team setting, from a UX, development and art direction perspective.
Adopting a Design Thinking methodology is critical to modern product design. Or so you’ve been told. Yet, a Design Thinking process doesn’t guarantee a transformation of your design culture, nor does it mean you’ll end up with a better product. Why is this? People. After interviewing local start-up designers and developers, Chris will delve into the common missteps that plague your fellow designers and team leaders. He’ll also share his philosophy on how designers can better position Design Thinking in their organizations to ensure it takes root and blossoms.
Implementing Google's Material Design GuidelinesBen Hall
Implementing Google's Material Design Guidelines. Presented on 6th November 2015 at Oredev.
Dropbox link with working Gifs - https://www.dropbox.com/s/m7ug6m6139hpsd9/Material%20Design%20-%20Oredev.pptx?dl=0
Web Application Visual Design for Non-DesignersTania Schlatter
This presentation was part of a seminar for Boston CHI Professional Development Day, March, 2011
The goal of the course was to provide an overview of the "tools" for achieving consistency, hierarchy and personality in web application visual design – placement, color, typography and imagery.
This is an ongoing work in progress, which I\'ve presented in various venues, about how planning needs to evolve into something new to help companies talk to customers in the post-commercial, interwebbed era.
Agile design thinking and you... ux australia2011Jason Furnell
Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up!
Daniel Oertli (CIO, REA Group) and Jason Furnell (Experience Design consultant, ThoughtWorks) will discuss the changing role of UX in fast moving, Agile development environments, presenting case studies demonstrating the impact that a design-led approach has had at Australia’s No.1 real estate site (www.realestate.com.au).
This talk will present concepts that will challenge your thinking and introduce you to new methods that will increase your impact as a designer working on software and business strategy projects.
The Agile development methodology dramatically changes the role of designers: the build is the design. Agile concepts like ‘working software over comprehensive documentation’ and the disciplines of ‘just enough’ and ‘just in time’, mean that traditional, heavy weight specification documentation is no longer effective – or even possible.
Practitioners need to find ways to ‘power up’ their design impact. Jason and Daniel will discuss how to use collaborative design as a ‘force multiplier’, share the experience of designing in real-time, and show you how to let go, be fearless and take your team with you on a journey that builds trust, buy-in and design momentum.
They will challenge you to shift your focus; to make the transition to design thinking, and focus on design facilitation in order to increase the scale and complexity of the things you design.
Developers, you're designing experiences (and you didn't even know it)P.J. Onori
Designers are from Venus, developers are from Mars. For far too long, the two groups have had difficulties working together. At best, it is dysfunctional, at worst, impossible. In return, we have been drowned in a sea of horrible products.
Great experiences come from design and technology working together to complement each other. In this presentation, the focus in on how developers can be integrated into the design process earlier and more effectively.
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...Rosenfeld Media
Elizabeth Churchill: "Exploring Cadence: You, Your Team, and Your Enterprise"
Enterprise UX 2017 • June 9, 2017 • San Francisco, CA, USA
http://2017.enterpriseux.net
Hi,
User Experience and Design Thinking for Startup is a talk about understanding people and designing business for them.
I explained the principles that I created to sell the benefits to invest in UX when you need to develop a service or a product. I also gave some examples using this principles.
My 7 UX Principles:
Essential, People Focus, Smart, Attractive, Practical, Innovator and Flexible.
So, after explain an approach I talked about Design Thinking, using that approach to develop service design focused in Startups.
I hope that you enjoy the slides and please, give me your feedback.
Best Regards,
Rafel Daron
Twitter: rafaeldaron
Email: rafaeldaron@gmail.com
Art harder! Of the importance of visual design in digital. Zélia Sakhi
With the rise of lean and agile design processes, visual design in digital products is suffering a slow and painful death. Fortunately, there’s an afterlife after pixel-pushing. Trashing the clichés of the industry around the designer/developer duo, let’s understand why visual design really still matters. And more importantly, how to make it work in a modern team setting, from a UX, development and art direction perspective.
Adopting a Design Thinking methodology is critical to modern product design. Or so you’ve been told. Yet, a Design Thinking process doesn’t guarantee a transformation of your design culture, nor does it mean you’ll end up with a better product. Why is this? People. After interviewing local start-up designers and developers, Chris will delve into the common missteps that plague your fellow designers and team leaders. He’ll also share his philosophy on how designers can better position Design Thinking in their organizations to ensure it takes root and blossoms.
Implementing Google's Material Design GuidelinesBen Hall
Implementing Google's Material Design Guidelines. Presented on 6th November 2015 at Oredev.
Dropbox link with working Gifs - https://www.dropbox.com/s/m7ug6m6139hpsd9/Material%20Design%20-%20Oredev.pptx?dl=0
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Associationlifestooshorter
Justin Spooner & Matthew Shorter from Unthinkable were invited to give the keynote speech to the Arts Marketing Association's Digital Day on 22 November 2012. They invited us to speak about content strategy, and we took the opportunity to outline our thoughts about the balance between planning, adaptation and allowing room for emergence in the creation of digital strategies. These slides will make sense as an aide-memoire to those who were present, and we hope to supplement them in the near future with notes that will make sense of them to everyone else.
Introductory lecture on Design Thinking given by Mark Billinghurst as part of the HITD 201 course taught at the University of Canterbury. Taught on December 9th 2013
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
Satyam Kantamneni, former Managing Director of UX at Citrix, explains how to grow and nurture your UX team to meet business objectives. Based on 15 years experience across Citrix, Paypal, and other companies.
You'll learn:
- When to hire generalists vs. specialists.
- How to drive business outcomes from day 1.
- How to evaluate design culture as you build it.
- How to build a long-term governance framework.
This presentation shows so set was made during our first research visit to Bangladesh as part of the plans for a nationwide mobile awareness and learning project
in Bangladesh. The program will benefit girls and women and aims to become a replicable model for girl’s programs elsewhere. It also wishes to be a collaboration between the private sector, civil society and government in order to build a sustainable initiative, all for the benefit and well being of girls.
Partners:
Oxfam Novib, BRAC, HASAB, CAMPE, BNPS and FPA Bangladesh, Butterfly Works.
Time Period:
2012 : 2016
Current phase: Research and Concepting.
Target group:
Girls and boys and their parents in the age bracket 15-22 years. Starting in urban areas and then scaling up to rural areas.
These are the slides Emer used at the Games for Change conference in NY, in the panel called International Aid Programs, Social Media, Gaming and Mobile…The New Frontier
you can see a video of the whole panel here
http://gamesforchange.org/festival2011/video/
Games for Change 8th Annual Festival, New York City, June 20-22, 2011
#G4C2011 @G4C
The objective of the GREAT IDEA project is to develop a distance and mobile learning model which will ensure better access to and increase quality secondary education in 4 districts in Afghanistan for boys and girls within the framework of the vision of the Ministry of Education of Afghanistan. Read more here http://bit.ly/lN00dn and see flickr set here http://bit.ly/iBpJNw
Design solution Networks at Better World by DesignButterfly Works
Emer Beamer presented Butterfly Works take on designing social solutions to complex world problems: by designing not so much the product or service which is also important but through bringing the right group of actors together to solve as a network the problem at hand.
3. HOME Desk research Issues, statistics Tech research What is the technological landscape People research Find bloggers, illustrators, web/mobile programmers, change makers - Draw your actor network Context research Research the target group ’ s media, information and life style preferences. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
4. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Develop ‘ Proof of Principle ’ and Visual Prototypes SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
6. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Develop ‘ Proof of Principle ’ and Visual Prototypes SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
9. Co-Creation Workshop Share prototypes Discuss & choose, Mix & Match Develop characters Develop Use cases, User profiles, Issue maps Work out logistics, launch plans Visiting locations Partner agreement HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
14. Making product Agile Collaboration (online) with Local Creatives Texts Cultural sensitivity check Visual development Technical development Sign Partnership Agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
15.
16. Pilot Testing Workshop Testing product with groups Iterate, Fine tune, Launch details Distribution plans HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
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18.
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20. Solution Launch & Implementation Iterate (fine tune, repeatedly) Upscale Actor Network Evaluate HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
21. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING