This presentation explains why we need high streets that connect with, serve and benefit local people. It shows why we need to connect viscerally with people's emotions and motivations, and strategically with the wider economy.
This presentation explains why we need high streets that connect with, serve and benefit local people. It shows why we need to connect viscerally with people's emotions and motivations, and strategically with the wider economy.
How to apply DEI lens to community engagementMuryani Kasdani
Why does Diversity, Equity, and Inclusion (DEI) matter to build a robust community engagement strategy? Having diverse voices help inform inclusive and more equitable programs and services that are more effective to deliver the intended outcomes, especially in solving complex social and environmental challenges. And the process of engagement itself usually creates a sense of ownership from community members. When people are meaningfully engaged, it increases the likelihood for the initiatives to be adopted by the community, and empower community members to be the drivers of change.
Whether we call it user research, co-design, or community engagement, the purpose of the activities is similar, which is to create spaces where people, especially those who will be most impacted, can meaningfully inform, shape, design, envision, and evaluate the interventions. Behind all of these activities is the belief that participatory approach to solving problems leads to better outcomes.
There are many resources available that talk about best practices in engaging community members for program design. I would like to add to this conversation by using the Diversity, Equity, and Inclusion lens to approach community engagement, user research, or co-design based on my experience working with community members who are historically under invested and marginalized.
Enterprise Search Research Article: A Case Study of How User Interface Sketch...Findwise
In stakeholder meetings during an interaction design project, prototypes are commonly used for creating shared representations of design ideas. It can, however, be difficult for designers and meeting facilitators to know which prototyping technique to use. In this case study we compare user interface sketches, scenarios, and computer prototypes, and analyse video material from six stakeholder meetings. The scenario did not facilitate a focus on aesthetic or ethical perspectives, nor did it facilitate operational or perceptual issues. The prototype did not facilitate discussions on the overarching concept of the design, to the same extent as the sketches did, but it did facilitate operational issues. The sketches gave the broadest discussion. The groups also approached the design differently; for example, the system developers constantly returned to a constructional perspective. This means that the choice of prototyping technique should be made based on the composition of the group and the desired focus of the meeting.
A user persona is a semi-fictional character based on your current (or ideal) customer.
User personas are extremely useful to grow and improve a business: they help uncover the different ways people search for, buy, and use products, so you can focus your efforts on improving the experience for real people and use cases
It shows the individual in a space that gives insight into where your product fits into his/her life.
Selection of projects that I worked with stakeholders to develop product or service design. Projects developed in internships with companies as Play DXTR, Fydico and Mini Booster.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Visual thinking for service design — CanUX November 2016Boon Yew Chew
The success of service design involves an organisation's ability to restructure itself towards the design and delivery of services in a meaningful, impactful way. Visual thinking provide a powerful means for diverse teams to work through complexity. This workshop introduces visual thinking as an approach to solve service design problems, involving methods like rapid visualisation, visual sensemaking, touchpoint sketching, rich pictures, and service posters.
Live, Actionable & Tangible: Plot at the DMI Research Conference 2014wildwoman
The talk I did at the DMI Academic Conference on how Plot taught designers about design strategy and most importantly, how to create a design strategy that is compelling and grounded. It talks about a pilot taught at CMU School of Design
As globalisation breaks down geographic, cultural & economic borders, it impacts our lives, creating new opportunities...and new insecurities.
Not knowing how to navigate a world constantly redefined, many people become tempted by physical, economic & cultural borders to protect themselves from what they can’t control nor understand.
Despite the opportunities globalisation creates, only some have the capabilities to re-shape borders and therefore redraw the political, economic & cultural maps about how we should live.
Corporate powers are blurring the borders between private & common goods, asset stripping our natural, digital & economic resources.
Even we, as citizens, can take our social codes for granted & find it difficult to perceive how they exclude others, in particular marginalised groups from public and political spaces.
There lies the biggest frontier, between those who reshape borders and those reshaped by them. If we don’t find ways for everyone to feel like they belong, people will no longer believe in the social contract and may look for other ways to reclaim control over the world they live in.
But there are methods we want to learn from that people use to cross boundaries between places, practices & cultures – from “reverse development” to “culture jamming”.
We propose a cooperative enquiry that helps people in four European neighbourhoods become co-researchers of their own communities.
Through cross-disciplinary activities, they would identify what borders are central where they live. They would work together across the cities to make visible porous cultural, social and historical borders between different local settings, in particular between East & Western Europe. We're looking for partners who use methods that help people open up about their insecurities (i.e. pyschodrama / scenario co-design) and explore the spaces around them (i.e. pyschogeography).
We then want to work with organisations from a variety of disciplines that can help the co-researchers co-design interventions or artefacts that help "deal" (break down, smuggle through make porous) with the borders they've identified.
Taking place in 12 cities across the continent from Amsterdam to Warsaw, from a storytelling bus to a caravan of the commons, from rediscovering the city through the eyes of refugees by bike to repurposing economic alternatives through a treasure hunt, the Transeuropa Festival helps people imagine, demand and enact new ways for citizens to connect across border on transnational issues.
With over 25,000 people taking part in our Festival across Europe last year, we’re really looking forward to this year’s Festival will be in many cities across Europe. It will take place in London from 16-20 October 2013.
To make this happen, we’re looking for the following voluntary positions to join our Festival Team!
http://www.euroalter.com/making-a-living
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Can AI do good? at 'offtheCanvas' India HCI prelude
Making a Living Project Plan
1. How to cope with trying to make a living
Objective Output Activity Preparation (see page 2-4 for
(CTRL+click on image to see example) details on these activities)
Develop scenario Stories describing four alternative Work with a storyteller and/or
stories of different scenarios of the future on how young video animator to produce four
types of futures for people can make a living in 2020 different scenarios of the future
young people based on the research outputs &
Examples of Scenario Stories and written/visual content from the
Scenarios activities below (see Project
Activities)
Design a guide of A guide of methods where people can Work with a visual illustrator
methods on how to use the different “cards” developed in and/or artist to produce the
develop creative the activities below (emotion, action, “cards” based on the research
ways to make a support, methods) to encourage young outputs from the relevant
living people in precarious work situations to activities which have “issue
develop creative ways to make a living cards” as their outputs
Share guide with other cities so they
can use the guide with local members
to develop ideas on creative ways to
make a living
2. Project Activities
Objective Output Activity
(CTRL+ click on image to see example)
Understand the Description of different types of Personas of young people trying to Interview young people in your city on how they
different types of make a living cope making a living and their expectations
work situation
Project Team will use the answers to define
different types of precarious work situation and
create “personas” for each different type
The main editorial idea is to show, starting from those individual In order to get to the printed publication, in
stories, what are the links between the different journeys of the particular, each local group who wants to
precarious workers into the unfriendly & hostile labour market contribute is asked to provide a maximum of
three stories of precarious workers. They have
The idea is to develop an intelligent database of experiences, helping time to identify the personal experiences that
Transeuropa Network to have a common understanding of the are more interesting to tell.
difficult & transnational issues around precarity
Understand the Description of different types of support through creating Support Interview young people in your city on what
different types of Cards and how the organisations providing the support interact support they use and value to make a living
support for through creating an Actors Map
young people in Research types of support that your city
making a living provides to young people in precarious work
situations
3. Project Team will use the answers & research to
define different types of support and use as
content to produce Support Cards and an Actors
Map
Understand how Description of different types of ways people cope through creating Interview young people in your city on how they
young people Emotion Cards & Action Cards cope emotionally and practically
cope
psychologically &
practically with
making a living
Describe the journey they go through in coping with these situations Project Team will use the answers to define
through creating a Citizen Journey Map types of ways people cope psychologically &
practically and use as content to produce
Emotion and Action Cards
4. Understand how Description of different types of effects on people’s attitudes through Interview young people in your city on how their
the effects of the creating a System Map work situation affects their attitudes on society
different work Project Team will use the answers to define
situations affect different types of attitudes and use content to
young people’s produce the System Map
attitudes on
other issues
Understand how Description of different types of creative ways to make a living Identify and interview groups/people in your
people develop through creating Method Cards city who have developed creative ways to make
creative ways of a living
making a living Project Team will use the answers to define
types of creative ways to make a living and use
as content to produce Method Cards