Urban games are a series of mini-games played at the Transeuropa Festival across 12 European cities to discover different cultures through the senses. Examples include smelling, tasting, hearing or feeling objects associated with cities and guessing their origin, composing sentences based on prompts to imagine living in other cities, and photo scavenger hunts involving landmarks. The goal is for participants to learn about other cultures and cities in a fun, interactive way while playing with people across Europe for prizes.
Harbledown Hope: a journey through homelessness Book LaunchAndrew Buller
Slides from the book launch for Harbledown Hope: a journey through homelessness. Presented by author Andrew Buller who has co-ordinated this creative arts project with the talented homeless clients at Catching Lives.
in Harbledown Hope you will read about a young orphaned fox’s traumatic journey, drawing on the challenges and experiences faced by the homeless who have written and illustrated this book. It is a story of hardship, pain, loss and discrimination, but through friendship, courage and sacrifice, comes hope. All profits from the sale of the book go to Catching Lives homeless charity in Canterbury to support their work with the most vulnerable in society.
Find out much more at www.andrewbuller.com/catching-lives and invite Andrew to share this fantastic project with your school or organisation
Curious about the entrepreneurial adventure behind inspiring brands, Brand and Strategic Professional Martijn Arets decided to quit his job, hand in his lease car, ignore all uncertainties and follow his dream. For five months, he travelled more than 15,000 kilometres across Europe in a one-of-a-kind 1971 Volkswagen T2 camper van, meeting with the founders, CEOs and brand managers of 20 authentic European brands in what was to prove a unique trip: Brand Expedition. On popular demand, he has bundled the lessons and stories behind 20 appealing European brands such as Lego, Mini, Skype, The Body Shop and Adidas to create Brand Expedition, the book.
More information? Check www.brand-expedition.com or send Martijn a Tweet: @martijnarets.
As globalisation breaks down geographic, cultural & economic borders, it impacts our lives, creating new opportunities...and new insecurities.
Not knowing how to navigate a world constantly redefined, many people become tempted by physical, economic & cultural borders to protect themselves from what they can’t control nor understand.
Despite the opportunities globalisation creates, only some have the capabilities to re-shape borders and therefore redraw the political, economic & cultural maps about how we should live.
Corporate powers are blurring the borders between private & common goods, asset stripping our natural, digital & economic resources.
Even we, as citizens, can take our social codes for granted & find it difficult to perceive how they exclude others, in particular marginalised groups from public and political spaces.
There lies the biggest frontier, between those who reshape borders and those reshaped by them. If we don’t find ways for everyone to feel like they belong, people will no longer believe in the social contract and may look for other ways to reclaim control over the world they live in.
But there are methods we want to learn from that people use to cross boundaries between places, practices & cultures – from “reverse development” to “culture jamming”.
We propose a cooperative enquiry that helps people in four European neighbourhoods become co-researchers of their own communities.
Through cross-disciplinary activities, they would identify what borders are central where they live. They would work together across the cities to make visible porous cultural, social and historical borders between different local settings, in particular between East & Western Europe. We're looking for partners who use methods that help people open up about their insecurities (i.e. pyschodrama / scenario co-design) and explore the spaces around them (i.e. pyschogeography).
We then want to work with organisations from a variety of disciplines that can help the co-researchers co-design interventions or artefacts that help "deal" (break down, smuggle through make porous) with the borders they've identified.
Harbledown Hope: a journey through homelessness Book LaunchAndrew Buller
Slides from the book launch for Harbledown Hope: a journey through homelessness. Presented by author Andrew Buller who has co-ordinated this creative arts project with the talented homeless clients at Catching Lives.
in Harbledown Hope you will read about a young orphaned fox’s traumatic journey, drawing on the challenges and experiences faced by the homeless who have written and illustrated this book. It is a story of hardship, pain, loss and discrimination, but through friendship, courage and sacrifice, comes hope. All profits from the sale of the book go to Catching Lives homeless charity in Canterbury to support their work with the most vulnerable in society.
Find out much more at www.andrewbuller.com/catching-lives and invite Andrew to share this fantastic project with your school or organisation
Curious about the entrepreneurial adventure behind inspiring brands, Brand and Strategic Professional Martijn Arets decided to quit his job, hand in his lease car, ignore all uncertainties and follow his dream. For five months, he travelled more than 15,000 kilometres across Europe in a one-of-a-kind 1971 Volkswagen T2 camper van, meeting with the founders, CEOs and brand managers of 20 authentic European brands in what was to prove a unique trip: Brand Expedition. On popular demand, he has bundled the lessons and stories behind 20 appealing European brands such as Lego, Mini, Skype, The Body Shop and Adidas to create Brand Expedition, the book.
More information? Check www.brand-expedition.com or send Martijn a Tweet: @martijnarets.
As globalisation breaks down geographic, cultural & economic borders, it impacts our lives, creating new opportunities...and new insecurities.
Not knowing how to navigate a world constantly redefined, many people become tempted by physical, economic & cultural borders to protect themselves from what they can’t control nor understand.
Despite the opportunities globalisation creates, only some have the capabilities to re-shape borders and therefore redraw the political, economic & cultural maps about how we should live.
Corporate powers are blurring the borders between private & common goods, asset stripping our natural, digital & economic resources.
Even we, as citizens, can take our social codes for granted & find it difficult to perceive how they exclude others, in particular marginalised groups from public and political spaces.
There lies the biggest frontier, between those who reshape borders and those reshaped by them. If we don’t find ways for everyone to feel like they belong, people will no longer believe in the social contract and may look for other ways to reclaim control over the world they live in.
But there are methods we want to learn from that people use to cross boundaries between places, practices & cultures – from “reverse development” to “culture jamming”.
We propose a cooperative enquiry that helps people in four European neighbourhoods become co-researchers of their own communities.
Through cross-disciplinary activities, they would identify what borders are central where they live. They would work together across the cities to make visible porous cultural, social and historical borders between different local settings, in particular between East & Western Europe. We're looking for partners who use methods that help people open up about their insecurities (i.e. pyschodrama / scenario co-design) and explore the spaces around them (i.e. pyschogeography).
We then want to work with organisations from a variety of disciplines that can help the co-researchers co-design interventions or artefacts that help "deal" (break down, smuggle through make porous) with the borders they've identified.
Reconciliation as a Moral Vision Slideshowsbwebpro
The integrating vision of Christ the King for our life together, our ministry and our mission is Christ’s ministry of reconciliation. Faith-based reconciliation as a concept and methodology is based on the teachings and work of Canon Brian Cox. Publications are available on www.faith-basedreconciliation.com
Through Art of the Map, we will connect relevant experiences, current events, identity, and popular culture to design a diverse learning experience in visual art linked to Provincial Learning Standards.
Reconciliation as a Moral Vision Slideshowsbwebpro
The integrating vision of Christ the King for our life together, our ministry and our mission is Christ’s ministry of reconciliation. Faith-based reconciliation as a concept and methodology is based on the teachings and work of Canon Brian Cox. Publications are available on www.faith-basedreconciliation.com
Through Art of the Map, we will connect relevant experiences, current events, identity, and popular culture to design a diverse learning experience in visual art linked to Provincial Learning Standards.
In Feb 2015 I visited an exhibition in London's Somerset House entitled 'Mapping the city'. I found it inspiring, so prepared a short presentation for my colleagues at HERE.com, however this is relevant for anyone interested in design, maps and street art.
Approved by Pablo invited 50 international street artists to present a series of ‘cartographic’ representations of their chosen cities. Ranging from literal to highly abstract, each map was a response to the way these artists experienced and interpreted the places that they know so well.
The call for submissions consisted of three words ‘Map your space’, and this presentation shows how some of the artists responded.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
Apresentação para compra de títulos de Gayle Forman - Editora Novo ConceitoDébora Salviato
Trabalho realizado para a Editora Novo Conceito, em parceria com a 6P Marketing e Propaganda.
Apresentação que expõe, resumidamente, estratégias e plano de marketing visando a compra de títulos da autora Gayle Forman.
Todas as imagens e textos contidos nesta apresentação possuem direitos reservados ao Grupo Editorial Novo Conceito e a 6P Marketing e Propaganda.
A reflection on The Playable City Sprint by Jo Verrent.
In February 2012, the British Council and Watershed brought together twelve artists and designers from across East Asia and the UK, for a five-day sprint at Watershed’s Pervasive Media Studio around the theme of The Playable City.
Jo Verrent was there as the collector of ideas debris...
This was a rough version of a talk I gave at the Create Skills event. I need to do a list of credits for all the pictures and bits of art work I have cut and pasted and used to illustrate the points. http://eyeseyeseyes.wordpress.com/
Taking place in 12 cities across the continent from Amsterdam to Warsaw, from a storytelling bus to a caravan of the commons, from rediscovering the city through the eyes of refugees by bike to repurposing economic alternatives through a treasure hunt, the Transeuropa Festival helps people imagine, demand and enact new ways for citizens to connect across border on transnational issues.
With over 25,000 people taking part in our Festival across Europe last year, we’re really looking forward to this year’s Festival will be in many cities across Europe. It will take place in London from 16-20 October 2013.
To make this happen, we’re looking for the following voluntary positions to join our Festival Team!
http://www.euroalter.com/making-a-living
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
1. Urban Games
What if you could discover different cultures and cities through feeling them, seeing them, hearing them and
even touching them? What if you could take part in activities where you could discover these cultures in the
nooks and crannies of your city, play with people from cities across Europe and win funky prizes? We’ve
created mini games where you can do just that!
Taking place in 12 cities across the continent from Amsterdam to Warsaw, from a storytelling bus to a
caravan of the commons, from rediscovering the city through the eyes of refugees by bike to repurposing
economic alternatives through a treasure hunt, the Transeuropa Festival helps people imagine, demand
and enact new ways for citizens to connect across border on transnational issues.
Urban games will take place during the festival where people will discover different
cultures and cities through the different senses and through the eyes of our imaginary
characters and go on missions competing with others in games taking place in other
European cities, using a mixture of geolocation and photo sharing. In collaboration with
Bologna Games Analysis & Design Lab, EA Bologna, EA Amsterdam and EA Barcelona,
and it could be with your city too!
Urban games are a fun and exciting way to discover your neighbourhood in new ways, but
also find out about how people live in other cities through the different missions! You’ll get to
play not just with people in your city but with participants from cities across the four corners
of Europe! You’ll get to imagine new ways of living using all of your senses!
2. A sense of
Europe
What if you could discover different cultures and cities
through feeling them, seeing them, hearing them and even
touching them? We’ve created mini games where you can
do just that!
Participants can either play these mini-games individually
or together. Examples of mini games below!
Feel the city Blindfold the participants. Ask them to stick out their
hand and spray some water on it with a water pistol.
Let them guess which city feels like that…It’s rainy
London!
Other examples: a piece of cheese or tulip (Amsterdam),
raw spaghetti (Bologna), a Spanish fan (Barcelona).
3. Hear the city Blindfold the participants. Let them hear a sound and
let them guess which city the sound comes from.
Examples: flamenco music (Barcelona), sound of the tube
(London), milk frothing (cappuccino; Bologna), wooden
shoes/’klompen’ (Amsterdam)
Taste the city Blindfold the participants. Ask them to put something
in their mouth and let them guess which city they taste.
Examples: cheese or beer (Amsterdam), spaghetti
(Bologna), sangria (Barcelona), scone (London)
4. Smell the city Blindfold the participants. Ask them to smell on
something and let them guess which city the smell.
Examples: pizza/pasta/espresso/etc (Bologna),
beer/cheese/tulip (Amsterdam), tea (London), sangria
(Barcelona)
See the city Let them see an object, place or person (pictures) and
let them guess which city they see.
Examples: Royal guards in London, Rijksmuseum in
Amsterdam, Two towers in Bologna
Read your
city
Compose a sentence about making a living by taking
pictures of graffiti etc.
Example: Revolutionary party student office doing nothing
for a better education is good for my brain!
5. Pic your story Use Lego or Playmobil figures and short text captions;
create a story starting with a sentence provided by the
festival organisers.
Example: Nicky is unemployed, she starts the day
preparing for an interview as a dancer. What does she do
during the day to make a living?
6. Map your city Get a map of the neighbourhood, image you’re one of the
imaginary characters and you have to try and make a living
throughout an imaginary day
Find food to eat
Find a place to stay
Find something to use your skills
Find someone to collaborate with
Game to be defined!
Make your
city
Using a mixture of materials from crayons, chalk, paint,
magazine photos, card, clay and any other materials you
can find in public spaces, design or make something in
response to challenges provided by festival organisers
such as:
Tell a day in the life of your day
Create a campaign to get people to come to your city
Create a new service to help people find work
More examples at http://bit.ly/13NtnE0
7. Travelling to
your city
Select a picture provided on the festival Flickr site on a
landmark from another city.
Take a picture of a landmark in your city and add it to the
picture from the other city so it looks like your city’s
landmark is in the other city.
Example: London bus stop in Cluj museum square
Reading
people’s
minds
Participants create mind maps in advance that describe
themselves and their interests. They can draw the mind
maps, colour them in, stick photos or whatever materials
they want to use.
When participants arrive at the festival venue, they stick the
mind maps up on the wall and at a specific time, the
facilitator asks everyone participating in this activity to go to
the wall and stand next to the mind map they would like to
discover more about. This cannot be their own mind map!
8. Trading
Europe
Every participant gets an item which he or she has to trade
three times at least for some other item that will connect to
the theme (like: what is Europe for them or something that
symbolizes a different city, how they see transnationality)
and hand it in at a certain spot, where a collage of all items
will be build. A story teller will make a story out of it (the
story of Europe or something; publish on the website).
T-shirt
‘contest’
Every participant gets a t-shirt (with EA logo), which they
can personalize with t-shirt paint on
“I wish we could…” followed by what they’d like to
Citizens Pact to propose
(Europe) makes me feel so
“How might we” followed by what issue they think
Europe should tackle
Idea to be defined!
Scavenger
hunt
City Scavengers is an interactive game that introduces the
participants to some of the social problems of our city
related to ethnic tension and immigration by challenging
9. them to discover key places related to these problems.
Basically, the idea of the game is something like a treasure
hunt around the city and the participants have to find some
points in Sofia that we have selected from before. The
clues to the places are coded in short poems written by
contemporary young Bulgarian poets specifically for the
games and for the places.
In 2011 the game was centered around the most
multicultural neighborhood in Sofia - Women's market,
which was already then planned for demolishing. It is an old
market place where many gypsies and immigrants have
shops or stands, but also many of them live in the vicinity of
the market. The municipality, following the strong pressure
from some nationalistic political formations, had decided to
demolish the market and the surrounding houses and build
a new shopping mall there, leaving hundreds of people
without shelter in the meanwhile. The neighborhood has
also significant historical and cultural value because many
famous intellectuals and politicians had lived there. So, we
asked the poets to take a walk in the neighborhood and
write short poems for places they find particularly
interesting and showing the conflict between past and
present, but also the multicultural environment there. Then,
our participants, divided in teams, had to find the places by
guessing them from the poems.
In 2012, our focus was on immigration. During the
preparation phase for the game, we interviewed many
immigrants and refugees living in Sofia. All of them were
from different social statuses - from directors to applicants
for refugee status who were not yet allowed to work. There
were people from Western Europe, Eastern Europe, from
the Middle East, from Africa, and India. We asked them to
tell us about the places they go in Sofia and made a map
10. with some of the places (a map of Sofia though the eyes of
the immigrants) and then the poets who participated in the
game this year wrote poems about selected places. This
year we made a guided version of the game so one of us
was with each team, while they were looking for the places
and we had a kind of walking discussion about immigration
and how it is perceived in Bulgaria and in other countries
and also about who is an immigrant and how are some
immigrants treated differently than others, for example,
immigrants from the East compared to immigrants from the
West. We shared with them what the refugees had told us
about their life in Sofia, which was a news for most
participants.
In 2013 - a year heated by protests in Bulgaria - we will
have a game which is centered on the key spots of social
protests in the memory of the city. Not focusing explicitly on
the recent wave, we would interview people from different
generations on the demonstrations and protests they
participated in. We would do the game before the festival,
and at the festival itself we would like to have an exhibition
with pictures from the games together with the poems
written by the poets. We would also have a debate on the
game's purpose and findings and thing of how to have a
follow-up booklet which will present the different faces of
Sofia.
Get in touch with
mariya.ivancheva@gmail.com or tsvetelina.hr@gmail.com