1) The document provides an agenda for an ICT briefing at A Rulang Primary School covering topics like E-Learning, Cyber Wellness, and IT matters.
2) Under E-Learning, it discusses directions like self-directed and collaborative learning and introduces the LEAD E-Learning portal. Notifications will be sent to parents about E-Learning.
3) Cyber Wellness topics include the cyberwellness framework and a student ambassador program to promote cyber wellness.
4) IT matters discusses equipment updates and repairs, wireless network access, and VPN token issues and solutions.
Cyberwellness Refers To The Positive Well Being Of Internetbeh yong hua
Cyberwellness refers to the positive well-being of Internet users and involves understanding online risks and how to protect oneself. Upholding one's own dignity online, respecting others, understanding risks, and making responsible choices promotes cyberwellness. Educating youth on safe internet use is important to guide them in the digital age and build a generation that is empowered, not enslaved, by technology.
The document discusses both the positive and negative impacts of computer media. It identifies issues like anti-social behavior, violent video games, cyber bullying, computer addiction and digital divide as negative impacts. However, it also notes benefits such as staying connected with others, virtual education, and infotainment. The document provides details on these topics and gives examples to illustrate concepts like prosocial behavior, sexting and the digital divide. It concludes by asking questions to test the reader's understanding of key ideas covered.
Paul Hulsbos; Maverick's The Recruit 2014 proposalPASHulsbos
This document proposes a campaign called "Disconnect Bullying" to raise awareness of cyberbullying. It has two main components: 1) A smartphone app and QR codes that provide personal stories of local bullying victims to illustrate the experience and encourage help-seeking. 2) Viral videos and online forums to illustrate the harms of bullying to a global audience and provide worldwide support networks. The goal is to make anti-bullying messages more personal and interactive to inspire greater community engagement through technology.
These are the slides we used to pitch our bold CSR idea to increase positive brand perception and brand equity for Verizon. We pitched our campaign to upper level executives at mcgarrybowen and were chosen out of the three intern groups as the winners of the summer-long competition.
This document analyzes the techniques used in a documentary about cyberbullying and the internet. It discusses the use of a voiceover narration, interviews with victims, close-ups of devices to show their power, montage footage to convey loneliness and isolation, dark lighting and titles to set a serious tone, examples to make the topic more relevant, statistics on social media use, landscape shots representing online freedom but also lack of control, and archive footage showing the impact of the internet. The analysis considers how these techniques convey meaning and could be applied to a documentary on web 2.0 and cyberbullying.
Digital Communication within Crossmedia (2006)marxerevolution
This document discusses the impact of digital technology on media and society. It outlines several key consumer trends that have emerged like life caching, generation C, online oxygen, yindies, masters of the youniverse, and virtual friendship. These trends are driven by new technologies that allow people to collect and share experiences online, generate their own content, crave constant online access, seek independence through consumption, control virtual worlds/identities, and cultivate online relationships. The opportunities discussed include virtual reality, engagement, and cross-media experiences.
1) The document provides an agenda for an ICT briefing at A Rulang Primary School covering topics like E-Learning, Cyber Wellness, and IT matters.
2) Under E-Learning, it discusses directions like self-directed and collaborative learning and introduces the LEAD E-Learning portal. Notifications will be sent to parents about E-Learning.
3) Cyber Wellness topics include the cyberwellness framework and a student ambassador program to promote cyber wellness.
4) IT matters discusses equipment updates and repairs, wireless network access, and VPN token issues and solutions.
Cyberwellness Refers To The Positive Well Being Of Internetbeh yong hua
Cyberwellness refers to the positive well-being of Internet users and involves understanding online risks and how to protect oneself. Upholding one's own dignity online, respecting others, understanding risks, and making responsible choices promotes cyberwellness. Educating youth on safe internet use is important to guide them in the digital age and build a generation that is empowered, not enslaved, by technology.
The document discusses both the positive and negative impacts of computer media. It identifies issues like anti-social behavior, violent video games, cyber bullying, computer addiction and digital divide as negative impacts. However, it also notes benefits such as staying connected with others, virtual education, and infotainment. The document provides details on these topics and gives examples to illustrate concepts like prosocial behavior, sexting and the digital divide. It concludes by asking questions to test the reader's understanding of key ideas covered.
Paul Hulsbos; Maverick's The Recruit 2014 proposalPASHulsbos
This document proposes a campaign called "Disconnect Bullying" to raise awareness of cyberbullying. It has two main components: 1) A smartphone app and QR codes that provide personal stories of local bullying victims to illustrate the experience and encourage help-seeking. 2) Viral videos and online forums to illustrate the harms of bullying to a global audience and provide worldwide support networks. The goal is to make anti-bullying messages more personal and interactive to inspire greater community engagement through technology.
These are the slides we used to pitch our bold CSR idea to increase positive brand perception and brand equity for Verizon. We pitched our campaign to upper level executives at mcgarrybowen and were chosen out of the three intern groups as the winners of the summer-long competition.
This document analyzes the techniques used in a documentary about cyberbullying and the internet. It discusses the use of a voiceover narration, interviews with victims, close-ups of devices to show their power, montage footage to convey loneliness and isolation, dark lighting and titles to set a serious tone, examples to make the topic more relevant, statistics on social media use, landscape shots representing online freedom but also lack of control, and archive footage showing the impact of the internet. The analysis considers how these techniques convey meaning and could be applied to a documentary on web 2.0 and cyberbullying.
Digital Communication within Crossmedia (2006)marxerevolution
This document discusses the impact of digital technology on media and society. It outlines several key consumer trends that have emerged like life caching, generation C, online oxygen, yindies, masters of the youniverse, and virtual friendship. These trends are driven by new technologies that allow people to collect and share experiences online, generate their own content, crave constant online access, seek independence through consumption, control virtual worlds/identities, and cultivate online relationships. The opportunities discussed include virtual reality, engagement, and cross-media experiences.
Describe How to stop cyber bullying including what is cyber bullying, ways of cyber bullying, recognize cyber bullies and understand your role in prevention of cyber bullying. Also how you can raise you voice with Viraj Puri.
We will interview an app company to understand how they use social media to their advantage. We will also try to interview an Apple store employee. We plan to conduct vox pops on the street to ask people about their social media use and opinions. We will interview some college staff and students to discuss why certain sites are banned and why some students do not use social media. Our documentary will discuss app companies and cyberbullying based on our research findings.
The document discusses plans for a documentary on the effects of social media on teenagers. It would investigate both the pros and cons of social media, examining issues like cyberbullying, catfishing, and media pressures faced by women. The target audience would be 15-17 year olds who are active social media users. Filming could take place at a college learning resource center and an Apple store to interview experts like police officers, teachers, and store managers. Additional footage would include interviews with teenagers discussing their experiences with social media.
The document discusses the negative effects of social media on individuals and society. It notes that social media companies sell user data to advertisers, and that children are increasingly being raised on cell phones and social media. This overuse of social media has been linked to rising rates of depression, anxiety, and suicide among youth. The document argues that social media platforms prioritize profits over user privacy and well-being, and calls for increased regulation of the industry to protect users and make social media companies accountable for their impact on society.
This document discusses research on cyberbullying and provides information to help plan a video on the topic. It defines seven forms of cyberbullying, notes that only 56% of victims seek help and 75% suggest blocking messages as the best solution. Cyberbullying is related to issues like low self-esteem and substance abuse. The intended audience is teens and parents to raise awareness. The video will be published on websites for organizations addressing bullying. It aims to educate parents on preventive measures and the importance of communication to minimize cyberbullying's effects. Existing similar productions include the TV film "Cyber bully" and the movie "Cyber bully" from 2011.
New and digital media encompasses technologies that utilize the internet like social networks, mobile devices, virtual reality, and streaming services. This document discusses key terms related to new media like software, hardware, media technology, and how developments have impacted industries like film, music, television, and radio. It also explores concepts such as technological determinism, convergence, and how new media shapes identity and influences behaviors.
Cyberbullying involves the use of digital devices and social media to harass, threaten, embarrass or intimidate others. It has become a growing problem as technology has advanced. There are many factors that can influence cyberbullying, including gender, personality traits, internet use habits, life satisfaction and digital citizenship skills. Both the bullies and victims can experience negative emotional effects. Prevention efforts include education, legislation, social media guidelines, reporting incidents and seeking help from others.
This document discusses various online safety issues for children and young people such as cyberbullying, sexting, inappropriate content, and privacy concerns. It emphasizes the need for education, rules, and empowerment to help children safely explore technology. While social networking, gaming, and sharing music are popular online activities, they can pose risks like damage to reputation, contact with unsuitable individuals, and exposure to inappropriate content if precautions are not taken. The document provides information and resources on these topics to improve online safety.
Assignment 10 group coursework presentation of research part 2.5rfasil22
Here are a few key points about your target audience:
- Mass audience - As you noted, social media impacts nearly everyone in modern society. Most people are active users of at least one major platform.
- Broad age range - While younger generations may be more "native" users, social media is now integrated across demographics from teens to 40s+.
- Cross-cutting interests - The topic covers communication, technology, sociology, and more. It should appeal to people with a variety of interests.
- Relevance - Understanding social media is important given its pervasive influence on our lives and culture. People will want to learn more about how it shapes our world.
Focusing on such a mass audience
Assignment 10 group coursework presentation of research part 2.5ksumbland
Here are a few key points about your target audience:
- Mass audience - As you noted, social media impacts nearly everyone in modern society. Most people are active users of at least one major platform.
- Broad age range - While younger generations may be more "native" users, social media is now integrated across all adult age groups as the technologies have evolved.
- Interest in current issues - Your documentary covers topics like privacy, addiction, influence on relationships and society - all timely issues people are discussing and want to understand better.
- Personal relevance - Whether as users themselves or observing impacts on friends/family, the topic hits close to home for many. People are invested in learning both pros and cons.
The researcher conducted product research, questionnaires, and interviews to evaluate their internet horror film idea. Product research provided ideas and existing examples to draw from, while questionnaires gathered audience preferences on film genres and technology usage. Interviews determined if the target demographic would be interested and understand the concept. Surveys were distributed digitally via social media, allowing for a large response but lacking diversity. While digital methods have organization benefits, paper surveys prevent data loss issues. Overall, the mixed research methods provided useful audience insights to refine the film project.
Cyberbullying and internet addiction are growing issues, especially among teenagers. Cyberbullying involves sending harmful or embarrassing messages about someone online, while internet addiction involves excessive time spent online that causes problems in a person's life. Both can negatively impact people's mental health and relationships. Parents and schools can help by monitoring children's online activity, building a supportive community, and encouraging healthy internet use and offline activities.
This document outlines a student's proposed documentary about cyberbullying. The 5-minute documentary will interview victims of cyberbullying, a reformed cyberbully, and a head teacher and police officer. It will examine what constitutes cyberbullying, its effects on victims, and how authorities address the issue. The target audience is 11-35 year olds who use social media. Potential challenges include limited access to equipment from the school's media department, strict time management for scheduling interviews, and difficulties finding interview subjects willing to discuss their experiences.
Unversità Studi di Padova, a.a. 2008/2009, corso Marketing Avanzato, Prof. Bettiol.
Marketing Project in colaboration with De Rigo S.p.A (eyewear).
Collaborated with a six-member team to rebrand Italian fashion firm Police by DeRigo. Carried out brand analysis. Created: a 3D model for the retail and flagship stores, a guerrilla marketing action plan, an interactive contest, a Facebook page, and an intervention of corporate social responsibility. Produced a video showing interviews of consumers and a news report about the product. Awarded best creative proposal by Police by DeRigo brand management team.
This document discusses the misuse of the internet, specifically morphing and pornography. It begins by outlining some of the advantages of the internet, but notes there are also disadvantages like cyberbullying, cybercrime, viruses, hacking, and misuses of messaging, morphing, and pornography. Morphing involves distorting images to transition one into another, but its misuse is a serious cyber crime. Pornography portrays sexual subjects for arousal, but problematic internet pornography viewing can lead to issues like depression, social isolation, and financial problems. Both morphing and pornography misuses are growing concerns that require education to address.
The document discusses research conducted on audiences for social realist films. It finds that likely audiences for a social realist introductory film include: younger adults and teenagers who can relate to the themes of teenage life and drug abuse portrayed; British viewers who will understand the dialects; and those from poorer backgrounds who may empathize with the storylines. However, the film may not appeal to those uncomfortable with drug themes or only older generations who prefer traditional viewing methods. The all-male cast may also create a gender bias among viewers.
This document discusses cyber bullying and provides definitions, prevalence rates, risk factors, impacts, and potential interventions. Some key points:
- Cyber bullying is defined as bullying using technology such as social media, texts, and online chats. It affects 30-55% of students and prevalence is increasing with more internet and phone use.
- Risk factors for perpetration include beliefs about aggression, poor parenting, and amount of time spent online. Being obese, having low self-esteem, or not identifying as heterosexual increase risk of victimization.
- Cyber bullying has negative mental health impacts like depression and suicide. It can also affect school performance and social status. Impacts are generally worse for "bully
A presentation made during the international Youth Exchange called Digital Danger and financed Erasmus+ Programme through Dům zahraniční spolupráce and the European Union
The document provides an evaluation of a media product about the negative impacts of social media obsession on a girl's life. It represents current social issues faced by teenagers and aims to bring awareness to all generations. The piece would appeal to Netflix due to its focus on teenage drama and social commentary. Through portraying the dangers of prioritizing online activities over real-world connections, the creator hopes to address those affected by these issues and help others recognize signs of problematic internet use. In developing the project, they have improved their filmmaking skills in areas like camerawork, editing, and directing actors.
Describe How to stop cyber bullying including what is cyber bullying, ways of cyber bullying, recognize cyber bullies and understand your role in prevention of cyber bullying. Also how you can raise you voice with Viraj Puri.
We will interview an app company to understand how they use social media to their advantage. We will also try to interview an Apple store employee. We plan to conduct vox pops on the street to ask people about their social media use and opinions. We will interview some college staff and students to discuss why certain sites are banned and why some students do not use social media. Our documentary will discuss app companies and cyberbullying based on our research findings.
The document discusses plans for a documentary on the effects of social media on teenagers. It would investigate both the pros and cons of social media, examining issues like cyberbullying, catfishing, and media pressures faced by women. The target audience would be 15-17 year olds who are active social media users. Filming could take place at a college learning resource center and an Apple store to interview experts like police officers, teachers, and store managers. Additional footage would include interviews with teenagers discussing their experiences with social media.
The document discusses the negative effects of social media on individuals and society. It notes that social media companies sell user data to advertisers, and that children are increasingly being raised on cell phones and social media. This overuse of social media has been linked to rising rates of depression, anxiety, and suicide among youth. The document argues that social media platforms prioritize profits over user privacy and well-being, and calls for increased regulation of the industry to protect users and make social media companies accountable for their impact on society.
This document discusses research on cyberbullying and provides information to help plan a video on the topic. It defines seven forms of cyberbullying, notes that only 56% of victims seek help and 75% suggest blocking messages as the best solution. Cyberbullying is related to issues like low self-esteem and substance abuse. The intended audience is teens and parents to raise awareness. The video will be published on websites for organizations addressing bullying. It aims to educate parents on preventive measures and the importance of communication to minimize cyberbullying's effects. Existing similar productions include the TV film "Cyber bully" and the movie "Cyber bully" from 2011.
New and digital media encompasses technologies that utilize the internet like social networks, mobile devices, virtual reality, and streaming services. This document discusses key terms related to new media like software, hardware, media technology, and how developments have impacted industries like film, music, television, and radio. It also explores concepts such as technological determinism, convergence, and how new media shapes identity and influences behaviors.
Cyberbullying involves the use of digital devices and social media to harass, threaten, embarrass or intimidate others. It has become a growing problem as technology has advanced. There are many factors that can influence cyberbullying, including gender, personality traits, internet use habits, life satisfaction and digital citizenship skills. Both the bullies and victims can experience negative emotional effects. Prevention efforts include education, legislation, social media guidelines, reporting incidents and seeking help from others.
This document discusses various online safety issues for children and young people such as cyberbullying, sexting, inappropriate content, and privacy concerns. It emphasizes the need for education, rules, and empowerment to help children safely explore technology. While social networking, gaming, and sharing music are popular online activities, they can pose risks like damage to reputation, contact with unsuitable individuals, and exposure to inappropriate content if precautions are not taken. The document provides information and resources on these topics to improve online safety.
Assignment 10 group coursework presentation of research part 2.5rfasil22
Here are a few key points about your target audience:
- Mass audience - As you noted, social media impacts nearly everyone in modern society. Most people are active users of at least one major platform.
- Broad age range - While younger generations may be more "native" users, social media is now integrated across demographics from teens to 40s+.
- Cross-cutting interests - The topic covers communication, technology, sociology, and more. It should appeal to people with a variety of interests.
- Relevance - Understanding social media is important given its pervasive influence on our lives and culture. People will want to learn more about how it shapes our world.
Focusing on such a mass audience
Assignment 10 group coursework presentation of research part 2.5ksumbland
Here are a few key points about your target audience:
- Mass audience - As you noted, social media impacts nearly everyone in modern society. Most people are active users of at least one major platform.
- Broad age range - While younger generations may be more "native" users, social media is now integrated across all adult age groups as the technologies have evolved.
- Interest in current issues - Your documentary covers topics like privacy, addiction, influence on relationships and society - all timely issues people are discussing and want to understand better.
- Personal relevance - Whether as users themselves or observing impacts on friends/family, the topic hits close to home for many. People are invested in learning both pros and cons.
The researcher conducted product research, questionnaires, and interviews to evaluate their internet horror film idea. Product research provided ideas and existing examples to draw from, while questionnaires gathered audience preferences on film genres and technology usage. Interviews determined if the target demographic would be interested and understand the concept. Surveys were distributed digitally via social media, allowing for a large response but lacking diversity. While digital methods have organization benefits, paper surveys prevent data loss issues. Overall, the mixed research methods provided useful audience insights to refine the film project.
Cyberbullying and internet addiction are growing issues, especially among teenagers. Cyberbullying involves sending harmful or embarrassing messages about someone online, while internet addiction involves excessive time spent online that causes problems in a person's life. Both can negatively impact people's mental health and relationships. Parents and schools can help by monitoring children's online activity, building a supportive community, and encouraging healthy internet use and offline activities.
This document outlines a student's proposed documentary about cyberbullying. The 5-minute documentary will interview victims of cyberbullying, a reformed cyberbully, and a head teacher and police officer. It will examine what constitutes cyberbullying, its effects on victims, and how authorities address the issue. The target audience is 11-35 year olds who use social media. Potential challenges include limited access to equipment from the school's media department, strict time management for scheduling interviews, and difficulties finding interview subjects willing to discuss their experiences.
Unversità Studi di Padova, a.a. 2008/2009, corso Marketing Avanzato, Prof. Bettiol.
Marketing Project in colaboration with De Rigo S.p.A (eyewear).
Collaborated with a six-member team to rebrand Italian fashion firm Police by DeRigo. Carried out brand analysis. Created: a 3D model for the retail and flagship stores, a guerrilla marketing action plan, an interactive contest, a Facebook page, and an intervention of corporate social responsibility. Produced a video showing interviews of consumers and a news report about the product. Awarded best creative proposal by Police by DeRigo brand management team.
This document discusses the misuse of the internet, specifically morphing and pornography. It begins by outlining some of the advantages of the internet, but notes there are also disadvantages like cyberbullying, cybercrime, viruses, hacking, and misuses of messaging, morphing, and pornography. Morphing involves distorting images to transition one into another, but its misuse is a serious cyber crime. Pornography portrays sexual subjects for arousal, but problematic internet pornography viewing can lead to issues like depression, social isolation, and financial problems. Both morphing and pornography misuses are growing concerns that require education to address.
The document discusses research conducted on audiences for social realist films. It finds that likely audiences for a social realist introductory film include: younger adults and teenagers who can relate to the themes of teenage life and drug abuse portrayed; British viewers who will understand the dialects; and those from poorer backgrounds who may empathize with the storylines. However, the film may not appeal to those uncomfortable with drug themes or only older generations who prefer traditional viewing methods. The all-male cast may also create a gender bias among viewers.
This document discusses cyber bullying and provides definitions, prevalence rates, risk factors, impacts, and potential interventions. Some key points:
- Cyber bullying is defined as bullying using technology such as social media, texts, and online chats. It affects 30-55% of students and prevalence is increasing with more internet and phone use.
- Risk factors for perpetration include beliefs about aggression, poor parenting, and amount of time spent online. Being obese, having low self-esteem, or not identifying as heterosexual increase risk of victimization.
- Cyber bullying has negative mental health impacts like depression and suicide. It can also affect school performance and social status. Impacts are generally worse for "bully
A presentation made during the international Youth Exchange called Digital Danger and financed Erasmus+ Programme through Dům zahraniční spolupráce and the European Union
The document provides an evaluation of a media product about the negative impacts of social media obsession on a girl's life. It represents current social issues faced by teenagers and aims to bring awareness to all generations. The piece would appeal to Netflix due to its focus on teenage drama and social commentary. Through portraying the dangers of prioritizing online activities over real-world connections, the creator hopes to address those affected by these issues and help others recognize signs of problematic internet use. In developing the project, they have improved their filmmaking skills in areas like camerawork, editing, and directing actors.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
2. OUR PROBLEM
CYBERBULLYING-
a phenomenon where harm is
intentionally inflicted upon one or
more victims repeatedly through
the use of computers, mobile
phones and other electronic
devices.
3. TARGET AUDIENCE
15- 19 YEAR OLD SINAGPOREANS
WHY?
15-24 YEAR OLDS ARE THE MOST
PRONE TO CYBERBULLY.
SO WHY 15-19?
WE AIM TO STOP CYBERBULLYING IN
THE YOUNGER HALF OF THE AGE
GROUP, SO THAT IN THE LONG RUN
CYBERBULLYING WILL BE PREVENTED
AMONG ENTIRE AGE GROUP.
4. PREVELANCE
• SINAGPORE HAS THE 2ND HIGHEST
NUMBER OF CYBERBULLING CASES IN
SINAGPORE.
• 68.4% OF 15-25 YEAR OLDS HAVE
TAKEN PART IN CYBERBULLYING.
5. IMPACTS
BULLY
+VE ENDORPHINS RELEASED.
-VE RESULTS IN CRIMINAL RECORDS IF
CAUGHT CYBERBULLYING.
VICTIM
-VE SUICIDAL TENDENCIES
WIDER COMMUNITY
-VE cause them to form prejudices against
certain groups that victims belong to due to what
the cyberbullies’ say about them
6. ROOT CAUSES
• ENDORPHINS RELEASED
• POWER AND CONTROL
• THINK THAT THEY WONT GET CAUGHT
DUE TO ANONYMITY OF THE
INTERNET
• UNINTENTIONAL CYBERBULLYING
7. FAILURE OF EXISITING
SOLUTIONS
MOE CYBERWELLNESS COMIC BOOKS
UNINTERESTING AND CHILDISH
MOE CYBERWELLNESS TALKS
BORING AND UNAPPEALING
10. • Lift stickers pasted on lift doors that depict
a computer screen with a hateful blog post
and vandalized picture of victim.
• This is done to put the audience into the
shoes of the victim so that they know what
the impact on them is.
AMBIENTisingALLEVIATE-
TOR
11.
12. • Back wall of the lift will have a sticker the
that depicts the same computer and blog
design.
• The picture of the victim is now replaced
by a vandalized mirror.
• Title of the blog post will now read: How
would YOU feel?
• Audience will see their reflection in the
mirror, hence able to have an idea of what
emotions a victim would feel, thus able to
see the wider impact of the choice to
cyberbully on the victim.
13.
14. • Facebook page sticker
• area where the photo should have been is
replaced by the mirror instead with the
caption ‘ What if this was you? Mocked?
Ridiculed? ’
• When target audience uses the mirror,
he/she will empathize with victim from
experiencing how it feels to be
cyberbullied.
AMBIENTisingMIRROR-
ON-THE-WALL
15.
16. CLICK!- VIDEOS
• 2 minute videos done by local celebrity
vloggers.
• E.g. Xiaxue, Tosh Rock, Deekosh etc.
• Videos are done to educate target
audience about root causes and wider
impacts of cyberbullying.
• Screened on Youtube.