The document discusses object oriented programming concepts like objects, classes, and the relationship between them. It provides examples of how real world entities can be modeled as objects in different domains. It also explains how classes are used to define objects, and how member functions allow interacting with objects. The key aspects of defining a simple class with data members and member functions are demonstrated. Finally, it introduces the Unified Modeling Language (UML) as a way to visualize and model object oriented programs at a higher level.