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About the Presentations
• The presentations cover the objectives found
in the opening of each chapter
• All chapter objectives are listed in the
beginning of each presentation
• You may customize the presentations to fit
your class needs
• Some figures from the chapters are included;
a complete set of images from the book can
be found on the Instructor Resources disc
Java Programming: From Problem
Analysis to Program Design, 5e

Chapter 1
An Overview of Computers and
Programming Languages
Chapter Objectives
• Learn about different types of computers
• Explore the hardware and software
components of a computer system
• Learn about the language of a computer
• Learn about the evolution of programming
languages
• Examine high-level programming
languages

Java Programming: From Problem Analysis to Program Design, 5e

3
Chapter Objectives (continued)
• Discover what a compiler is and what it
does
• Examine how a Java program is processed
• Learn what an algorithm is and explore
problem-solving techniques
• Become aware of structured and objectoriented programming design
methodologies
Java Programming: From Problem Analysis to Program Design, 5e

4
Introduction
• Computers have greatly affected our daily
lives – helping us complete many tasks
• Computer programs (software) are designed
specifically for each task
• Software is created with programming
languages
• Java is an example of a programming
language
Java Programming: From Problem Analysis to Program Design, 5e

5
An Overview of the History of
Computers
• The first device known to carry out
calculations was the abacus
• The abacus uses a system of sliding beads
on a rack for addition and subtraction
• Blaise Pascal invented the calculating
device called the Pascaline

Java Programming: From Problem Analysis to Program Design, 5e

6
An Overview of the History of
Computers (continued)
• In 1819, Joseph Jacquard, a French weaver,
discovered that the weaving instructions for
his looms could be stored on cards with
holes punched in them
• In the early and mid-1800s, Charles
Babbage, an English mathematician and
physical scientist, designed two calculating
machines: the difference engine and the
analytical engine
Java Programming: From Problem Analysis to Program Design, 5e

7
An Overview of the History of
Computers (continued)
• The first computer-like machine was the
Mark I
– Built in 1944
– Used punched cards to feed data into the
machine
– 52 feet long, weighed 50 tons, and had 750,000
parts

• In 1946, ENIAC (Electronic Numerical
Integrator and Calculator) was built at the
University of Pennsylvania
– Contained 18,000 vacuum tubes and weighed
some 30 tons
Java Programming: From Problem Analysis to Program Design, 5e

8
An Overview of the History of
Computers (continued)
• In 1956, the invention of the transistors
resulted in smaller, faster, more reliable,
and more energy-efficient computers
• This era also saw the emergence of the
software development industry with the
introduction of FORTRAN and COBOL,
two early programming languages
• In 1970, the microprocessor, an entire CPU
on a single chip, was invented
Java Programming: From Problem Analysis to Program Design, 5e

9
An Overview of the History of
Computers (continued)
• In 1977, Stephen Wozniak and Steven Jobs
designed and built the first Apple computer in
their garage
• In 1981, IBM introduced its personal computer
(PC)
• Modern-day computers are very powerful,
reliable, and easy to use
– Can accept spoken-word instructions and imitate
human reasoning through artificial intelligence
Java Programming: From Problem Analysis to Program Design, 5e

10
An Overview of the History of
Computers (continued)
• A computer is an electronic device capable
of performing commands
• The basic commands that a computer
performs are input (get data), output (display
results), storage, and performance of
arithmetic and logical operations

Java Programming: From Problem Analysis to Program Design, 5e

11
Elements of a Computer System
• A computer has two components
– Hardware
– Software

Java Programming: From Problem Analysis to Program Design, 5e

12
Hardware Components of a
Computer
• Central processing unit (CPU)
• Main memory

Java Programming: From Problem Analysis to Program Design, 5e

13
Central Processing Unit
• Arithmetic and logical operations are
carried out inside the CPU

Java Programming: From Problem Analysis to Program Design, 5e

14
Central Processing Unit and Main Memory

Figure 1-1
Java Programming: From Problem Analysis to Program Design, 5e

15
Main Memory
• Ordered sequence of cells (memory cells)
• Directly connected to CPU
• All programs must be brought into main
memory before execution
• When power is turned off, everything in
main memory is lost

Java Programming: From Problem Analysis to Program Design, 5e

16
Secondary Storage
• Provides permanent storage for information
• Examples of secondary storage:
–
–
–
–
–
–

Hard disks
Floppy disks
Flash memory
ZIP disks
CD-ROMs
Tapes

Java Programming: From Problem Analysis to Program Design, 5e

17
Input Devices
• Definition: devices that feed data and
computer programs into computers
• Examples
– Keyboard
– Mouse
– Secondary storage

Java Programming: From Problem Analysis to Program Design, 5e

18
Output Devices
• Definition: devices that the computer uses
to display results
• Examples
– Printer
– Monitor
– Secondary storage

Java Programming: From Problem Analysis to Program Design, 5e

19
Input/Output Devices

Figure 1-2
Java Programming: From Problem Analysis to Program Design, 5e

20
Software
• Software consists of programs written to
perform specific tasks
• Two types of programs
– System programs
– Application programs

Java Programming: From Problem Analysis to Program Design, 5e

21
System Programs
• System programs control the computer
• The operating system is first to load when
you turn on a computer

Java Programming: From Problem Analysis to Program Design, 5e

22
Operating System (OS)
• OS monitors overall activity of the
computer and provides services
• Example services
–
–
–
–

Memory management
Input/output
Activities
Storage management

Java Programming: From Problem Analysis to Program Design, 5e

23
Application Programs
•
•
•
•

Written using programming languages
Perform a specific task
Run by the OS
Example programs
– Word processors
– Spreadsheets
– Games

Java Programming: From Problem Analysis to Program Design, 5e

24
Language of a Computer
• Machine language: the most basic language
of a computer
• A sequence of 0s and 1s
• Every computer directly understands its
own machine language
• A bit is a binary digit, 0 or 1
• A byte is a sequence of eight bits
Java Programming: From Problem Analysis to Program Design, 5e

25
Language of a Computer (continued)

Java Programming: From Problem Analysis to Program Design, 5e

26
Evolution of Programming
Languages
• Early computers programmed in machine
language
• Assembly languages were developed to
make programmer’s job easier
• In assembly language, an instruction is an
easy-to-remember form called a mnemonic
• Assembler: translates assembly language
instructions into machine language
Java Programming: From Problem Analysis to Program Design, 5e

27
Instructions in Assembly and
Machine Language

Java Programming: From Problem Analysis to Program Design, 5e

28
Evolution of Programming
Languages
• High-level languages make programming
easier
• Closer to spoken languages
• Examples
–
–
–
–
–

Basic
FORTRAN
COBOL
C/C++
Java

Java Programming: From Problem Analysis to Program Design, 5e

29
Evolution of Programming
Languages (continued)
• To run a Java program:
1. Java instructions need to be translated into an
intermediate language called bytecode
2. Then the bytecode is interpreted into a
particular machine language

Java Programming: From Problem Analysis to Program Design, 5e

30
Evolution of Programming
Languages (continued)
•

Compiler: a program that translates a program
written in a high-level language into the
equivalent machine language
– In the case of Java, this machine language is
the bytecode
• Java Virtual Machine (JVM): hypothetical
computer developed to make Java programs
machine independent
Java Programming: From Problem Analysis to Program Design, 5e

31
A Java Program

Output:

Java Programming: From Problem Analysis to Program Design, 5e

32
Processing a Java Program
• Two types of Java programs: applications and
applets
• Source program: written in a high-level language
• Loader: transfers the compiled code (bytecode)
into main memory
• Interpreter: reads and translates each bytecode
instruction into machine language and then
executes it

Java Programming: From Problem Analysis to Program Design, 5e

33
Processing a Java Program (continued)
Figure 1-3

Java Programming: From Problem Analysis to Program Design, 5e

34
Internet, World Wide Web,
Browser, and Java
• The Internet is an interconnection of networks that allows
computers around the world to communicate with each
other
• In 1969, the U.S. Department of Defense’s Advanced
Research Project Agency (ARPA) funded research projects
to investigate and develop techniques and technologies to
interlink networks
• This was called the internetting project, and the funding
resulted in ARPANET, which eventually became known
as the “Internet”
• The Internet allows computers to be connected and
communicate with each other
Java Programming: From Problem Analysis to Program Design, 5e

35
Internet, World Wide Web,
Browser, and Java (continued)
• World Wide Web (WWW), or Web, uses software
programs that enable computer users to access
documents and files (including images, audio, and
video) on almost any subject over the Internet
with the click of a mouse
• Computers around the world communicate via the
Internet; the World Wide Web makes that
communication a fun activity
Java Programming: From Problem Analysis to Program Design, 5e

36
Internet, World Wide Web,
Browser, and Java (continued)
• The primary language for the Web is known as
Hypertext Markup Language (HTML)
• Java applets are programs that run from a Web
browser and make the Web responsive and
interactive
• Two well-known browsers are Mozilla Firefox
and Internet Explorer
• Java applets can run in either browser
• Through the use of applets, the Web becomes
responsive, interactive, and fun to use
Java Programming: From Problem Analysis to Program Design, 5e

37
Problem-Analysis-CodingExecution Cycle
• Algorithm: a step-by-step problem-solving
process in which a solution is arrived at in a
finite amount of time

Java Programming: From Problem Analysis to Program Design, 5e

38
Problem-Solving Process
1. Analyze the problem and outline the problem
and its solution requirements
2. Design an algorithm to solve the problem
3. Implement the algorithm in a programming
language, such as Java
4. Verify that the algorithm works
5. Maintain the program by using and
improving it and modifying it if the problem
domain changes
Java Programming: From Problem Analysis to Program Design, 5e

39
Problem-Analysis-CodingExecution Cycle (continued)

Figure 1-4

Java Programming: From Problem Analysis to Program Design, 5e

40
Programming Methodologies
• Two basic approaches to programming
design
– Structured design
– Object-oriented design

Java Programming: From Problem Analysis to Program Design, 5e

41
Structured Design
1. A problem is divided into smaller
subproblems
2. Each subproblem is solved
3. The solutions of all subproblems are then
combined to solve the problem

Java Programming: From Problem Analysis to Program Design, 5e

42
Object-Oriented Design (OOD)
•
•
•

In OOD, a program is a collection of
interacting objects
An object consists of data and operations
Steps in OOD
1. Identify objects
2. Form the basis of the solution
3. Determine how these objects interact

Java Programming: From Problem Analysis to Program Design, 5e

43
Chapter Summary
• A computer system is made up of hardware and
software components
• Computers understand machine language; it is
easiest for programmers to write in high-level
languages
• A compiler translates high-level language into
machine language
• Java steps to execute a program: edit, compile,
load, and execute
Java Programming: From Problem Analysis to Program Design, 5e

44
Chapter Summary (continued)
• Algorithm: step-by-step problem-solving process
in which a solution is arrived at in a finite amount
of time
• Three steps to problem solving: analyze the
problem and design an algorithm, implement the
algorithm in a programming language, and
maintain the program
• Two basic approaches to programming design:
structured and object-oriented
Java Programming: From Problem Analysis to Program Design, 5e

45

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Chapter 1 - An Overview of Computers and Programming Languages

  • 1. About the Presentations • The presentations cover the objectives found in the opening of each chapter • All chapter objectives are listed in the beginning of each presentation • You may customize the presentations to fit your class needs • Some figures from the chapters are included; a complete set of images from the book can be found on the Instructor Resources disc
  • 2. Java Programming: From Problem Analysis to Program Design, 5e Chapter 1 An Overview of Computers and Programming Languages
  • 3. Chapter Objectives • Learn about different types of computers • Explore the hardware and software components of a computer system • Learn about the language of a computer • Learn about the evolution of programming languages • Examine high-level programming languages Java Programming: From Problem Analysis to Program Design, 5e 3
  • 4. Chapter Objectives (continued) • Discover what a compiler is and what it does • Examine how a Java program is processed • Learn what an algorithm is and explore problem-solving techniques • Become aware of structured and objectoriented programming design methodologies Java Programming: From Problem Analysis to Program Design, 5e 4
  • 5. Introduction • Computers have greatly affected our daily lives – helping us complete many tasks • Computer programs (software) are designed specifically for each task • Software is created with programming languages • Java is an example of a programming language Java Programming: From Problem Analysis to Program Design, 5e 5
  • 6. An Overview of the History of Computers • The first device known to carry out calculations was the abacus • The abacus uses a system of sliding beads on a rack for addition and subtraction • Blaise Pascal invented the calculating device called the Pascaline Java Programming: From Problem Analysis to Program Design, 5e 6
  • 7. An Overview of the History of Computers (continued) • In 1819, Joseph Jacquard, a French weaver, discovered that the weaving instructions for his looms could be stored on cards with holes punched in them • In the early and mid-1800s, Charles Babbage, an English mathematician and physical scientist, designed two calculating machines: the difference engine and the analytical engine Java Programming: From Problem Analysis to Program Design, 5e 7
  • 8. An Overview of the History of Computers (continued) • The first computer-like machine was the Mark I – Built in 1944 – Used punched cards to feed data into the machine – 52 feet long, weighed 50 tons, and had 750,000 parts • In 1946, ENIAC (Electronic Numerical Integrator and Calculator) was built at the University of Pennsylvania – Contained 18,000 vacuum tubes and weighed some 30 tons Java Programming: From Problem Analysis to Program Design, 5e 8
  • 9. An Overview of the History of Computers (continued) • In 1956, the invention of the transistors resulted in smaller, faster, more reliable, and more energy-efficient computers • This era also saw the emergence of the software development industry with the introduction of FORTRAN and COBOL, two early programming languages • In 1970, the microprocessor, an entire CPU on a single chip, was invented Java Programming: From Problem Analysis to Program Design, 5e 9
  • 10. An Overview of the History of Computers (continued) • In 1977, Stephen Wozniak and Steven Jobs designed and built the first Apple computer in their garage • In 1981, IBM introduced its personal computer (PC) • Modern-day computers are very powerful, reliable, and easy to use – Can accept spoken-word instructions and imitate human reasoning through artificial intelligence Java Programming: From Problem Analysis to Program Design, 5e 10
  • 11. An Overview of the History of Computers (continued) • A computer is an electronic device capable of performing commands • The basic commands that a computer performs are input (get data), output (display results), storage, and performance of arithmetic and logical operations Java Programming: From Problem Analysis to Program Design, 5e 11
  • 12. Elements of a Computer System • A computer has two components – Hardware – Software Java Programming: From Problem Analysis to Program Design, 5e 12
  • 13. Hardware Components of a Computer • Central processing unit (CPU) • Main memory Java Programming: From Problem Analysis to Program Design, 5e 13
  • 14. Central Processing Unit • Arithmetic and logical operations are carried out inside the CPU Java Programming: From Problem Analysis to Program Design, 5e 14
  • 15. Central Processing Unit and Main Memory Figure 1-1 Java Programming: From Problem Analysis to Program Design, 5e 15
  • 16. Main Memory • Ordered sequence of cells (memory cells) • Directly connected to CPU • All programs must be brought into main memory before execution • When power is turned off, everything in main memory is lost Java Programming: From Problem Analysis to Program Design, 5e 16
  • 17. Secondary Storage • Provides permanent storage for information • Examples of secondary storage: – – – – – – Hard disks Floppy disks Flash memory ZIP disks CD-ROMs Tapes Java Programming: From Problem Analysis to Program Design, 5e 17
  • 18. Input Devices • Definition: devices that feed data and computer programs into computers • Examples – Keyboard – Mouse – Secondary storage Java Programming: From Problem Analysis to Program Design, 5e 18
  • 19. Output Devices • Definition: devices that the computer uses to display results • Examples – Printer – Monitor – Secondary storage Java Programming: From Problem Analysis to Program Design, 5e 19
  • 20. Input/Output Devices Figure 1-2 Java Programming: From Problem Analysis to Program Design, 5e 20
  • 21. Software • Software consists of programs written to perform specific tasks • Two types of programs – System programs – Application programs Java Programming: From Problem Analysis to Program Design, 5e 21
  • 22. System Programs • System programs control the computer • The operating system is first to load when you turn on a computer Java Programming: From Problem Analysis to Program Design, 5e 22
  • 23. Operating System (OS) • OS monitors overall activity of the computer and provides services • Example services – – – – Memory management Input/output Activities Storage management Java Programming: From Problem Analysis to Program Design, 5e 23
  • 24. Application Programs • • • • Written using programming languages Perform a specific task Run by the OS Example programs – Word processors – Spreadsheets – Games Java Programming: From Problem Analysis to Program Design, 5e 24
  • 25. Language of a Computer • Machine language: the most basic language of a computer • A sequence of 0s and 1s • Every computer directly understands its own machine language • A bit is a binary digit, 0 or 1 • A byte is a sequence of eight bits Java Programming: From Problem Analysis to Program Design, 5e 25
  • 26. Language of a Computer (continued) Java Programming: From Problem Analysis to Program Design, 5e 26
  • 27. Evolution of Programming Languages • Early computers programmed in machine language • Assembly languages were developed to make programmer’s job easier • In assembly language, an instruction is an easy-to-remember form called a mnemonic • Assembler: translates assembly language instructions into machine language Java Programming: From Problem Analysis to Program Design, 5e 27
  • 28. Instructions in Assembly and Machine Language Java Programming: From Problem Analysis to Program Design, 5e 28
  • 29. Evolution of Programming Languages • High-level languages make programming easier • Closer to spoken languages • Examples – – – – – Basic FORTRAN COBOL C/C++ Java Java Programming: From Problem Analysis to Program Design, 5e 29
  • 30. Evolution of Programming Languages (continued) • To run a Java program: 1. Java instructions need to be translated into an intermediate language called bytecode 2. Then the bytecode is interpreted into a particular machine language Java Programming: From Problem Analysis to Program Design, 5e 30
  • 31. Evolution of Programming Languages (continued) • Compiler: a program that translates a program written in a high-level language into the equivalent machine language – In the case of Java, this machine language is the bytecode • Java Virtual Machine (JVM): hypothetical computer developed to make Java programs machine independent Java Programming: From Problem Analysis to Program Design, 5e 31
  • 32. A Java Program Output: Java Programming: From Problem Analysis to Program Design, 5e 32
  • 33. Processing a Java Program • Two types of Java programs: applications and applets • Source program: written in a high-level language • Loader: transfers the compiled code (bytecode) into main memory • Interpreter: reads and translates each bytecode instruction into machine language and then executes it Java Programming: From Problem Analysis to Program Design, 5e 33
  • 34. Processing a Java Program (continued) Figure 1-3 Java Programming: From Problem Analysis to Program Design, 5e 34
  • 35. Internet, World Wide Web, Browser, and Java • The Internet is an interconnection of networks that allows computers around the world to communicate with each other • In 1969, the U.S. Department of Defense’s Advanced Research Project Agency (ARPA) funded research projects to investigate and develop techniques and technologies to interlink networks • This was called the internetting project, and the funding resulted in ARPANET, which eventually became known as the “Internet” • The Internet allows computers to be connected and communicate with each other Java Programming: From Problem Analysis to Program Design, 5e 35
  • 36. Internet, World Wide Web, Browser, and Java (continued) • World Wide Web (WWW), or Web, uses software programs that enable computer users to access documents and files (including images, audio, and video) on almost any subject over the Internet with the click of a mouse • Computers around the world communicate via the Internet; the World Wide Web makes that communication a fun activity Java Programming: From Problem Analysis to Program Design, 5e 36
  • 37. Internet, World Wide Web, Browser, and Java (continued) • The primary language for the Web is known as Hypertext Markup Language (HTML) • Java applets are programs that run from a Web browser and make the Web responsive and interactive • Two well-known browsers are Mozilla Firefox and Internet Explorer • Java applets can run in either browser • Through the use of applets, the Web becomes responsive, interactive, and fun to use Java Programming: From Problem Analysis to Program Design, 5e 37
  • 38. Problem-Analysis-CodingExecution Cycle • Algorithm: a step-by-step problem-solving process in which a solution is arrived at in a finite amount of time Java Programming: From Problem Analysis to Program Design, 5e 38
  • 39. Problem-Solving Process 1. Analyze the problem and outline the problem and its solution requirements 2. Design an algorithm to solve the problem 3. Implement the algorithm in a programming language, such as Java 4. Verify that the algorithm works 5. Maintain the program by using and improving it and modifying it if the problem domain changes Java Programming: From Problem Analysis to Program Design, 5e 39
  • 40. Problem-Analysis-CodingExecution Cycle (continued) Figure 1-4 Java Programming: From Problem Analysis to Program Design, 5e 40
  • 41. Programming Methodologies • Two basic approaches to programming design – Structured design – Object-oriented design Java Programming: From Problem Analysis to Program Design, 5e 41
  • 42. Structured Design 1. A problem is divided into smaller subproblems 2. Each subproblem is solved 3. The solutions of all subproblems are then combined to solve the problem Java Programming: From Problem Analysis to Program Design, 5e 42
  • 43. Object-Oriented Design (OOD) • • • In OOD, a program is a collection of interacting objects An object consists of data and operations Steps in OOD 1. Identify objects 2. Form the basis of the solution 3. Determine how these objects interact Java Programming: From Problem Analysis to Program Design, 5e 43
  • 44. Chapter Summary • A computer system is made up of hardware and software components • Computers understand machine language; it is easiest for programmers to write in high-level languages • A compiler translates high-level language into machine language • Java steps to execute a program: edit, compile, load, and execute Java Programming: From Problem Analysis to Program Design, 5e 44
  • 45. Chapter Summary (continued) • Algorithm: step-by-step problem-solving process in which a solution is arrived at in a finite amount of time • Three steps to problem solving: analyze the problem and design an algorithm, implement the algorithm in a programming language, and maintain the program • Two basic approaches to programming design: structured and object-oriented Java Programming: From Problem Analysis to Program Design, 5e 45