Android is an open-source software platform developed by Google and the Open Handset Alliance to address the growing needs of the mobile marketplace. It provides an innovative and open platform for mobile application development, customization of mobile phones, and delivery of value-added content to subscribers. Android allows developers unprecedented access to handset features and the ability to develop powerful mobile applications without licensing fees. It also gives users more choice and functionality in customizing their phones.
This document provides an overview of the history of mobile applications. It discusses how mobile applications evolved from simple games and utilities on early mobile phones to more complex applications enabled by new mobile operating systems. The development of proprietary platforms like Palm OS, Blackberry OS, and Symbian OS allowed for more advanced applications but also fragmented the market. No single platform has emerged as dominant, creating challenges for developers who must choose which to support.
Secured Mobile Application Development (Android, BlackBerry, iOS)
Mobile App Development is becoming more and more prevalent these days. Mobile phones have considerably designed over the last few years due to large upgrades in connections alternatives. Everyone is so depended on the mobile phone that they have actually converted mobile phones into little, stream-lined pcs. The highly hostile atmosphere has made applications a new way to market products and alternatives. Thus, companies can take their business ahead of the competitors.
Now-a-days, we know that the demand of mobile application development is increasing day by day to satisfy the need of users. Application can be different for different user, but everyone is using it in some manner. Some age group user may need new games, some may need to know the details about atmosphere, travel, tourism and fresh hot news in their mobile by smart application, etc.
Secured Mobile Application Development (Android, BlackBerry, iOS)
Mobile App Development is becoming more and more prevalent these days. Mobile phones have considerably designed over the last few years due to large upgrades in connections alternatives. Everyone is so depended on the mobile phone that they have actually converted mobile phones into little, stream-lined pcs. The highly hostile atmosphere has made applications a new way to market products and alternatives. Thus, companies can take their business ahead of the competitors.
Now-a-days, we know that the demand of mobile application development is increasing day by day to satisfy the need of users. Application can be different for different user, but everyone is using it in some manner. Some age group user may need new games, some may need to know the details about atmosphere, travel, tourism and fresh hot news in their mobile by smart application, etc.
Secured Mobile Application Development in Android, Blackberry & iOSAppin Delhi
This document provides an overview of mobile application development platforms including Android, BlackBerry, and iOS. It discusses the history and architecture of Android, including its origins at Android Inc. and acquisition by Google. The document outlines Android's open source philosophy and increasing demand. It also briefly mentions BlackBerry and iOS, and discusses the benefits of learning multiple mobile platforms. The document is an introductory guide to mobile application development platforms.
Secured Mobile Application Development (Android, BlackBerry, iOS)
Mobile App Development is becoming more and more prevalent these days. Mobile phones have considerably designed over the last few years due to large upgrades in connections alternatives. Everyone is so depended on the mobile phone that they have actually converted mobile phones into little, stream-lined pcs. The highly hostile atmosphere has made applications a new way to market products and alternatives. Thus, companies can take their business ahead of the competitors.
Now-a-days, we know that the demand of mobile application development is increasing day by day to satisfy the need of users. Application can be different for different user, but everyone is using it in some manner. Some age group user may need new games, some may need to know the details about atmosphere, travel, tourism and fresh hot news in their mobile by smart application, etc.
This document provides an overview of mobile operating systems including Android, BlackBerry, and iOS. It discusses the history and architecture of each system. Some key points include:
- Android was developed by Android Inc. which was later acquired by Google. It is an open source operating system built on top of the Linux kernel.
- BlackBerry OS is proprietary software that powered BlackBerry devices, known for their physical keyboards and integration with enterprise email systems.
- iOS powers Apple's iPhone, iPad, and iPod Touch. It is based on direct manipulation using touch gestures. Major versions are released annually.
The document provides an overview of the smartphone industry. It discusses the history and evolution of smartphones from basic phones to advanced devices. Some key points:
- Smartphones now have more computing power, connectivity, and ability to install apps compared to basic phones. Major platforms include Android, iOS, Windows, Blackberry and others.
- The global smartphone market reached $150 billion in 2014, doubling from 2009. Android and iOS dominate global sales. Asia Pacific is a major market, led by China and India.
- The industry faces competition between OS platforms, hardware manufacturers, and content providers. Barriers to entry are high due to technology and manufacturing requirements.
This document provides an overview of the history of mobile applications. It discusses how mobile applications evolved from simple games and utilities on early mobile phones to more complex applications enabled by new mobile operating systems. The development of proprietary platforms like Palm OS, Blackberry OS, and Symbian OS allowed for more advanced applications but also fragmented the market. No single platform has emerged as dominant, creating challenges for developers who must choose which to support.
Secured Mobile Application Development (Android, BlackBerry, iOS)
Mobile App Development is becoming more and more prevalent these days. Mobile phones have considerably designed over the last few years due to large upgrades in connections alternatives. Everyone is so depended on the mobile phone that they have actually converted mobile phones into little, stream-lined pcs. The highly hostile atmosphere has made applications a new way to market products and alternatives. Thus, companies can take their business ahead of the competitors.
Now-a-days, we know that the demand of mobile application development is increasing day by day to satisfy the need of users. Application can be different for different user, but everyone is using it in some manner. Some age group user may need new games, some may need to know the details about atmosphere, travel, tourism and fresh hot news in their mobile by smart application, etc.
Secured Mobile Application Development (Android, BlackBerry, iOS)
Mobile App Development is becoming more and more prevalent these days. Mobile phones have considerably designed over the last few years due to large upgrades in connections alternatives. Everyone is so depended on the mobile phone that they have actually converted mobile phones into little, stream-lined pcs. The highly hostile atmosphere has made applications a new way to market products and alternatives. Thus, companies can take their business ahead of the competitors.
Now-a-days, we know that the demand of mobile application development is increasing day by day to satisfy the need of users. Application can be different for different user, but everyone is using it in some manner. Some age group user may need new games, some may need to know the details about atmosphere, travel, tourism and fresh hot news in their mobile by smart application, etc.
Secured Mobile Application Development in Android, Blackberry & iOSAppin Delhi
This document provides an overview of mobile application development platforms including Android, BlackBerry, and iOS. It discusses the history and architecture of Android, including its origins at Android Inc. and acquisition by Google. The document outlines Android's open source philosophy and increasing demand. It also briefly mentions BlackBerry and iOS, and discusses the benefits of learning multiple mobile platforms. The document is an introductory guide to mobile application development platforms.
Secured Mobile Application Development (Android, BlackBerry, iOS)
Mobile App Development is becoming more and more prevalent these days. Mobile phones have considerably designed over the last few years due to large upgrades in connections alternatives. Everyone is so depended on the mobile phone that they have actually converted mobile phones into little, stream-lined pcs. The highly hostile atmosphere has made applications a new way to market products and alternatives. Thus, companies can take their business ahead of the competitors.
Now-a-days, we know that the demand of mobile application development is increasing day by day to satisfy the need of users. Application can be different for different user, but everyone is using it in some manner. Some age group user may need new games, some may need to know the details about atmosphere, travel, tourism and fresh hot news in their mobile by smart application, etc.
This document provides an overview of mobile operating systems including Android, BlackBerry, and iOS. It discusses the history and architecture of each system. Some key points include:
- Android was developed by Android Inc. which was later acquired by Google. It is an open source operating system built on top of the Linux kernel.
- BlackBerry OS is proprietary software that powered BlackBerry devices, known for their physical keyboards and integration with enterprise email systems.
- iOS powers Apple's iPhone, iPad, and iPod Touch. It is based on direct manipulation using touch gestures. Major versions are released annually.
The document provides an overview of the smartphone industry. It discusses the history and evolution of smartphones from basic phones to advanced devices. Some key points:
- Smartphones now have more computing power, connectivity, and ability to install apps compared to basic phones. Major platforms include Android, iOS, Windows, Blackberry and others.
- The global smartphone market reached $150 billion in 2014, doubling from 2009. Android and iOS dominate global sales. Asia Pacific is a major market, led by China and India.
- The industry faces competition between OS platforms, hardware manufacturers, and content providers. Barriers to entry are high due to technology and manufacturing requirements.
The Importance of Cross Platform TechnologyOlivia2590
Cross Platform app development is very much in demand because the benefits that it offers. Entrepreneurs want to hire those services that benefit them at the lowest possible cost. the expert team of testers at MobilePundits are there at your service whenever you need it.
The document discusses considerations for developing a mobile application versus a mobile web site. It notes that mobile apps can access native device features but have a higher development and maintenance cost. Mobile websites have a lower cost but cannot access certain device capabilities and may have a less rich user experience. The document also examines different types of mobile apps and strategies for marketing an app within app marketplaces.
Android is an open source operating system developed by Google and the Open Handset Alliance for use in mobile devices like smartphones and tablets. It includes key components like an operating system, middleware, and mobile apps. The Open Handset Alliance, formed in 2007, oversees development of the Android operating system and includes companies involved in hardware, software, and mobile operations.
Android is an open-source mobile operating system that powers a wide variety of smartphones. It allows for extensive customization at a low cost. Android phones can download apps, access the internet, manage contacts and calendars, and more. While Android offers developers flexibility, individual phone manufacturers may restrict some phone functions. Choosing an Android phone requires considering factors like carrier, screen size, memory, processor, and more to find the best match for individual needs and usage.
This document is a project report on a study of consumer buying behavior towards smartphones. It includes an introduction describing smartphones and their features. It then covers the history of smartphones from early prototypes in the 1970s-1990s to mass adoption of iOS and Android smartphones in the late 2000s. It also discusses the major mobile operating systems including Android, iOS, Windows Phone, BlackBerry and Symbian. The report outlines some issues with smartphones such as battery life, social impacts, legal disputes, medical concerns and security risks.
Android is an open source operating system developed by Google and the Open Handset Alliance. It is based on the Linux kernel and allows developers to write programs using the Java programming language. The Android software stack consists of applications, application framework, libraries/runtime, and the Linux kernel layers. Major versions of Android include 1.0, 1.5, 2.0-2.3, 3.0-3.2, 4.0-4.4 and 5.0. Android's market share for smartphones continues to grow each year and it is now the world's most popular operating system for mobile devices.
The document provides guidelines and best practices for developing mobile web content, including:
- Start with a lowest common denominator approach using simple XHTML and stylesheets to ensure broad compatibility. Then build apps optimized for specific devices.
- Keep pages small by minimizing images, stylesheets, and file sizes. Guide user input and provide defaults to reduce keystrokes.
- Consider content adaptation strategies like redirection to mobile-optimized sites, or serving the same content with reformatting. Unification allowing shared bookmarks is the ideal approach.
- Resources and tools are recommended to test mobile web pages and emulate different devices.
Android is an open-source operating system developed by Google that powers many mobile devices. It was founded in 2003 and was later acquired by Google in 2005. Key versions include Gingerbread, Honeycomb, Ice Cream Sandwich, and newer releases that improved the user interface, gaming performance, and added new features like facial recognition. Android uses an app sandbox for security and allows users to review permissions during installation. It has over 300,000 apps available and is installed on over 130 million devices globally.
This document provides an overview of a course on mobile computing and Android application development. The course will cover developing apps using Java over two semesters. Students will learn to create user interfaces, work with intents, adapters, files and databases. The evolution of mobile phones and technologies like smartphones, GPS and WiFi are discussed. Popular mobile operating systems like Android, iOS, Windows and Blackberry are compared. Reasons for Android's popularity include its open source nature and large number of free applications. The next lecture will cover mobile hardware.
Android is the most popular mobile operating system worldwide due to its large installed base of over 1.5 billion users, open ecosystem with over 300 partners, and customizable nature. It offers developers an open marketplace in Google Play to distribute apps to its huge user base and gives users a variety of affordable devices to choose from across all price points.
Dr. AlaaEddin Almabhouh's lecture provides an introduction to the Android operating system. It discusses Android's design goals of running on mobile devices like smartphones and tablets. Android is built on the Linux foundation and allows customization of apps and interfaces. The lecture briefly outlines Android's history, including its development by Andrew Rubin and purchase by Google. It also summarizes key aspects of Android like its open source code, major manufacturers, versions, features, and hardware platforms like smartphones, tablets, TVs and cars.
Consumer perception towards smartphones.Mayanksng07
This document provides an introduction and overview of smartphones. It discusses the history and evolution of smartphones from early devices that combined mobile phones and PDAs in the 1990s to modern operating systems like Android and iOS. It profiles key features of smartphones like touchscreens, mobile broadband, apps, and advanced computing capabilities. The document also outlines objectives and methodology for a research project on consumer perceptions and preferences for smartphone brands.
- The document provides an introduction to mobile application development and the Android platform. It discusses mobility trends, mobile platforms, and different approaches to developing mobile apps including native, web, and hybrid. It also describes the layered architecture of the Android platform which is based on a Linux kernel and includes native libraries, runtime, framework, and applications. Developing for Android involves using the application framework APIs to build apps that reside in the applications layer.
The document discusses mobile app testing. It provides an agenda for a mobile app testing training day that covers topics like mobile evolution, different mobile platforms, types of mobile devices, mobile app types, architectures, development platforms, and testing techniques. It discusses challenges of mobile app testing like the diversity of devices, networks, and using emulators versus actual devices for testing.
This white paper discusses mobile operating systems and efforts toward open standards. It provides an overview of different types of mobile OS models and the battle for market share between platforms. The paper also covers how smartphones OSs are working to support open standards and third-party development to attract more developers and applications.
This document discusses different addressing modes used in microprocessor instructions. It begins by explaining the importance of understanding addressing modes for efficient software development. It then provides objectives for the chapter, which are to explain each data and program memory addressing mode, how to use them to form assembly statements, and how to select the appropriate mode for a given task. The document goes on to describe various data addressing modes like register, immediate, direct, displacement, indirect, base-plus-index, relative, and scaled-index. It also covers program memory addressing modes like direct, relative, and indirect. Examples are provided to illustrate how each mode works.
The Importance of Cross Platform TechnologyOlivia2590
Cross Platform app development is very much in demand because the benefits that it offers. Entrepreneurs want to hire those services that benefit them at the lowest possible cost. the expert team of testers at MobilePundits are there at your service whenever you need it.
The document discusses considerations for developing a mobile application versus a mobile web site. It notes that mobile apps can access native device features but have a higher development and maintenance cost. Mobile websites have a lower cost but cannot access certain device capabilities and may have a less rich user experience. The document also examines different types of mobile apps and strategies for marketing an app within app marketplaces.
Android is an open source operating system developed by Google and the Open Handset Alliance for use in mobile devices like smartphones and tablets. It includes key components like an operating system, middleware, and mobile apps. The Open Handset Alliance, formed in 2007, oversees development of the Android operating system and includes companies involved in hardware, software, and mobile operations.
Android is an open-source mobile operating system that powers a wide variety of smartphones. It allows for extensive customization at a low cost. Android phones can download apps, access the internet, manage contacts and calendars, and more. While Android offers developers flexibility, individual phone manufacturers may restrict some phone functions. Choosing an Android phone requires considering factors like carrier, screen size, memory, processor, and more to find the best match for individual needs and usage.
This document is a project report on a study of consumer buying behavior towards smartphones. It includes an introduction describing smartphones and their features. It then covers the history of smartphones from early prototypes in the 1970s-1990s to mass adoption of iOS and Android smartphones in the late 2000s. It also discusses the major mobile operating systems including Android, iOS, Windows Phone, BlackBerry and Symbian. The report outlines some issues with smartphones such as battery life, social impacts, legal disputes, medical concerns and security risks.
Android is an open source operating system developed by Google and the Open Handset Alliance. It is based on the Linux kernel and allows developers to write programs using the Java programming language. The Android software stack consists of applications, application framework, libraries/runtime, and the Linux kernel layers. Major versions of Android include 1.0, 1.5, 2.0-2.3, 3.0-3.2, 4.0-4.4 and 5.0. Android's market share for smartphones continues to grow each year and it is now the world's most popular operating system for mobile devices.
The document provides guidelines and best practices for developing mobile web content, including:
- Start with a lowest common denominator approach using simple XHTML and stylesheets to ensure broad compatibility. Then build apps optimized for specific devices.
- Keep pages small by minimizing images, stylesheets, and file sizes. Guide user input and provide defaults to reduce keystrokes.
- Consider content adaptation strategies like redirection to mobile-optimized sites, or serving the same content with reformatting. Unification allowing shared bookmarks is the ideal approach.
- Resources and tools are recommended to test mobile web pages and emulate different devices.
Android is an open-source operating system developed by Google that powers many mobile devices. It was founded in 2003 and was later acquired by Google in 2005. Key versions include Gingerbread, Honeycomb, Ice Cream Sandwich, and newer releases that improved the user interface, gaming performance, and added new features like facial recognition. Android uses an app sandbox for security and allows users to review permissions during installation. It has over 300,000 apps available and is installed on over 130 million devices globally.
This document provides an overview of a course on mobile computing and Android application development. The course will cover developing apps using Java over two semesters. Students will learn to create user interfaces, work with intents, adapters, files and databases. The evolution of mobile phones and technologies like smartphones, GPS and WiFi are discussed. Popular mobile operating systems like Android, iOS, Windows and Blackberry are compared. Reasons for Android's popularity include its open source nature and large number of free applications. The next lecture will cover mobile hardware.
Android is the most popular mobile operating system worldwide due to its large installed base of over 1.5 billion users, open ecosystem with over 300 partners, and customizable nature. It offers developers an open marketplace in Google Play to distribute apps to its huge user base and gives users a variety of affordable devices to choose from across all price points.
Dr. AlaaEddin Almabhouh's lecture provides an introduction to the Android operating system. It discusses Android's design goals of running on mobile devices like smartphones and tablets. Android is built on the Linux foundation and allows customization of apps and interfaces. The lecture briefly outlines Android's history, including its development by Andrew Rubin and purchase by Google. It also summarizes key aspects of Android like its open source code, major manufacturers, versions, features, and hardware platforms like smartphones, tablets, TVs and cars.
Consumer perception towards smartphones.Mayanksng07
This document provides an introduction and overview of smartphones. It discusses the history and evolution of smartphones from early devices that combined mobile phones and PDAs in the 1990s to modern operating systems like Android and iOS. It profiles key features of smartphones like touchscreens, mobile broadband, apps, and advanced computing capabilities. The document also outlines objectives and methodology for a research project on consumer perceptions and preferences for smartphone brands.
- The document provides an introduction to mobile application development and the Android platform. It discusses mobility trends, mobile platforms, and different approaches to developing mobile apps including native, web, and hybrid. It also describes the layered architecture of the Android platform which is based on a Linux kernel and includes native libraries, runtime, framework, and applications. Developing for Android involves using the application framework APIs to build apps that reside in the applications layer.
The document discusses mobile app testing. It provides an agenda for a mobile app testing training day that covers topics like mobile evolution, different mobile platforms, types of mobile devices, mobile app types, architectures, development platforms, and testing techniques. It discusses challenges of mobile app testing like the diversity of devices, networks, and using emulators versus actual devices for testing.
This white paper discusses mobile operating systems and efforts toward open standards. It provides an overview of different types of mobile OS models and the battle for market share between platforms. The paper also covers how smartphones OSs are working to support open standards and third-party development to attract more developers and applications.
This document discusses different addressing modes used in microprocessor instructions. It begins by explaining the importance of understanding addressing modes for efficient software development. It then provides objectives for the chapter, which are to explain each data and program memory addressing mode, how to use them to form assembly statements, and how to select the appropriate mode for a given task. The document goes on to describe various data addressing modes like register, immediate, direct, displacement, indirect, base-plus-index, relative, and scaled-index. It also covers program memory addressing modes like direct, relative, and indirect. Examples are provided to illustrate how each mode works.
This document provides an overview of fundamental concepts in video, including analog video, digital video, color video signals, and video broadcasting standards. It discusses the following key points in 3 sentences:
Analog video uses continuous electrical signals to represent images and sounds, but is prone to distortion and noise. Digital video represents images using binary digits, allowing for exact copies without quality degradation. Major video standards include NTSC, PAL, and SECAM which specify resolutions and frame rates for analog broadcast television.
The document describes the OSI reference model, which defines seven layers of network communication from the physical layer to the application layer. Each layer provides services to the layer above it and receives services from the layer below. The physical layer transmits raw bits of data and the application layer supports user applications. Between these layers are the data link layer, network layer, transport layer, session layer, and presentation layer, each of which performs specific functions to prepare data for transmission across a network. Protocols like TCP and IP operate at different layers to ensure reliable and ordered delivery of data packets from one device to another.
This document discusses fundamental concepts in analog and digital video, including:
- Analog video uses continuous electrical signals to represent images, while digital video uses discrete 1s and 0s. Analog video is susceptible to quality loss but digital video maintains perfect quality.
- There are different types of color video signals like composite, S-video, and component, with component providing the best quality but requiring more bandwidth.
- Common video broadcasting standards are NTSC, PAL, and SECAM, which specify resolutions and frame rates and differ in color encoding schemes.
install and manage network protocol .pptxTadeseBeyene
Network protocols allow devices to communicate over a network by establishing rules for data transmission. Protocols define syntax, semantics and timing for exchanging information between devices in an easy, reliable and secure manner. Common network protocols include TCP/IP, HTTP, HTTPS, FTP and more which perform functions like routing, file transfers, instant messaging and more. Protocols must be implemented in software, operating systems or hardware for devices to communicate using the standardized rules.
Moniter & Administrator Network & System Security.pptxTadeseBeyene
This document outlines the learning objectives for a networking servicing course, including controlling user accounts, securing file and resource access, determining authentication requirements, and assessing network security. The course is part of the Department of Hardware at Dadimos Business & Technology college.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already have a condition.
The document discusses providing first level remote help desk support. It involves analyzing client support issues, providing advice on software, hardware or network issues, and obtaining client feedback. An effective help desk is a single point of contact for users to receive assistance with computer issues. It manages requests through help desk software and can provide valuable information from technical problems and user satisfaction surveys. Key components of help desk support include processes, technology, information, and people. Efficient support requires availability, a phone system, professional staff, and access to ticket information.
The document provides information about configuring and administering a server. It discusses server specifications, compatibility, and testing. It defines what a server and network operating system are. The document outlines types of servers including file, print, application, mail, terminal, remote access, domain controller, and DHCP servers. It also discusses client support, communication, users and groups, Windows Server 2003 and 2008 editions, UNIX/Linux, network computer groups, and configuring server software and items.
The document provides guidance on assisting with policy development for client support by outlining the steps for modifying a system according to requested changes. It describes leading practices for change management processes including defining change models, roles and responsibilities, the standard change process flow with activities like planning, testing, approval and documentation, as well as approaches for expedited and emergency changes. It stresses the importance of change management tools and implementing a process improvement program to continuously assess and enhance the change processes.
Mobile/smart phones and tablets have evolved from basic call-making devices to fully-fledged computers that can run apps, access the internet, take photos and more. They typically use touchscreen controls instead of buttons. Smartphones can make calls, access the internet, use GPS, play media, manage contacts and more. Data plans are often included with mobile plans and allow for a set amount of monthly downloads. There are differences between phone models like weight, screen size, processor speed and memory. Mobile devices can also be used to provide health services through apps and by connecting external devices.
The document discusses various existing new technologies in Ethiopia's healthcare system including eHealth, mHealth, and electronic health record systems. It describes several technologies such as interactive voice response systems, the electronic health management information system (eHMIS), and the District Health Information System (DHIS2) that help collect, analyze, and report health data. The benefits of electronic health records including improved efficiency and reduced errors are also summarized. Online training and referral systems that link different levels of care are presented as important technologies for health education and continuity of patient care.
This document provides information about configuring and administering a server. It begins by outlining the steps for configuring and testing a server, including confirming server specifications, verifying compatibility and interoperability, and configuring and testing the server. It then defines what a server and network operating system are. The document discusses different types of servers like file servers, print servers, application servers, and more. It also covers topics like client support, client/server communication, users and groups, Windows Server 2003 and 2008 editions. Finally, it discusses servers in UNIX/Linux environments and network computer groups.
Graphical user interfaces (GUIs) present information to users visually using components like buttons, text fields, labels etc. Java provides the Abstract Window Toolkit (AWT) and Swing toolkit for building GUIs. Some key GUI components in Java include JButton for buttons, JTextField for text fields, JLabel for labels, JRadioButton for radio buttons, JCheckBox for checkboxes, JComboBox for drop-down lists, JTextArea for multi-line text, and JFrame for windows. JFrame methods like add(), setVisible(), setLocation(), setSize() are used to control frames. Dialog boxes are also used for input/output using the JOptionPane class.
The document discusses the concept of Kaizen and the 5S methodology. It defines Kaizen as continuous improvement and lists some tools to achieve it, including the 5S strategy. 5S stands for Sort, Set in Order, Shine, Standardize, and Sustain. It involves organizing the workplace to improve efficiency by removing unnecessary items, properly storing and labeling necessary items, cleaning the workplace, establishing standards, and sustaining the systems implemented. Implementing 5S brings benefits like increased productivity, improved quality and safety, and enhanced employee morale.
This document discusses event handling in Java. It defines events as changes in the state of an object and categorizes them as foreground or background events. It explains that event handling uses a delegation model with sources that generate events and listeners that handle them. It provides an example of handling action events from buttons by implementing an ActionListener interface and attaching it to the buttons. The example displays text indicating which button was clicked.
The document provides information about computer hardware and software components. It discusses the internal components of a computer including the central processing unit (CPU), motherboard, computer fan, and external components such as the keyboard, mouse, and monitor. It also describes the different types of computers including microcomputers, minicomputers, mainframes, and supercomputers. The document summarizes the history of computers and how Charles Babbage developed early computer designs in the 1820s and 1830s.
Network protocols allow devices to communicate by establishing standardized rules for data transmission. The document discusses several key points about network protocols:
- Protocols dictate how data is formatted and processed between devices to enable communication. Common protocols include TCP/IP, HTTP, and Bluetooth.
- Protocols are implemented through software in operating systems and applications or in hardware to perform functions like routing, file transfer, encryption and more.
- Protocols have levels (hardware, software, application), types (standard vs proprietary), and key elements (syntax, semantics, timing) that define how communication occurs.
- The document provides examples of network protocols and how they are used to transmit data between devices according to established rules.
Network monitoring tools are used to monitor network performance and identify problems. Regular monitoring detects failures, measures utilization, and verifies network components are responsive. When issues arise, troubleshooting is done using tools to identify the problem, such as checking cables, device configurations, and network diagrams. Multiple techniques can be used including top-down, trial-and-error, and divide-and-conquer. Support services then help users and clients resolve problems.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Literature Review Basics and Understanding Reference Management.pptxDr Ramhari Poudyal
Three-day training on academic research focuses on analytical tools at United Technical College, supported by the University Grant Commission, Nepal. 24-26 May 2024
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELgerogepatton
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
2. Introducing Android
• The mobile development community is at a tipping point.
• Mobile users demand more choice, more opportunities to
customize their phones, and more functionality.
• Mobile operators want to provide value-added content to
their subscribers in a manageable and lucrative way.
• Mobile developers want the freedom to develop the
powerful mobile applications to users demand with
minimal roadblocks to success.
• Finally, handset manufacturers want a stable, secure, and
affordable platform to power their devices.
3. ..cont
• Enter Android, which is a potential game-changer for
the mobile development community.
• An innovative and open platform, Android is well
positioned to address the growing needs of the mobile
marketplace.
• This chapter explains:
What is Android?
How and why it was developed? and
Where the platform fits in to the established
mobile marketplace.
4. A Brief History of Mobile Software Development
Way Back When
• Remember way back when a phone was just a phone?
• When we relied on fixed landlines?
• When we ran for the phone instead of pulling it out of
our pocket?
• When we lost our friends at a crowded ballgame and
waited around for hours hoping to reunite?
• When we forgot the shop list and had to find a
payphone or drive back home again?
5. ..cont
• Those days are long gone.
• Today, commonplace problems such as these are easily
solved with a one-button speed dial or a simple text
message like “WRU?” or “20?” or “Milk and?”
• Our mobile phones keep us safe and connected.
• Now we roam around freely, relying on our phones not
only to keep in touch with friends, family, and
coworkers.
• but also tell us where to go, what to do, and how to do
it.
6.
7. Remember the Brick?
• The Motorola DynaTAC 8000X was the first
commercially available cell phone.
• First marketed in 1983, it was 13 x 1.75 x 3.5
inches in dimension, weighed about 2.5
pounds (1.135kg), and allowed you to talk for
a little more than half an hour.
• It retailed for $3,995, plus hefty monthly
service fees and per-minute charges.
• It made calls, and there was a simple contacts
application included in the operating system.
9. History: the first apps
• First-generation mobile phones were designed and
developed by the handset manufacturers.
• Competition was fierce and trade secrets were closely
guarded.
• They didn’t want to expose the secrets of their
handsets, so they developed the phone software in-
house.
• Developers that weren’t part of this inner circle had no
opportunity to write applications for the phones.
10. History: the first apps
• It was during this period the first “time-waster” games begin
to appear.
• Nokia was famous for putting the 1970s video game Snake
on some of its earliest phones. Other followed, adding games
like Pong, Tetris, and Tic-Tac-Toe.
• These early phones changed the way people thought about
communication.
• As mobile phone prices dropped, batteries improved,
reception areas grew, and more and more people began
carrying these handy devices. Soon mobile phones were
more than just a novelty.
11. History: the first apps
• Customers began pushing for more features and more
games.
• But handset manufacturers didn’t have the motivation
or the resources to build every application users wanted.
• They needed some way to provide a portal for
entertainment and information services without
allowing direct access to the handset.
What better way to provide these services than the
Internet?
12.
13. History: WAP is the answer!
• The Wireless Application Protocol (WAP) standard was
developed to address these concerns.
• WAP was a stripped-down version of HTTP, which is the
basic protocol of the World Wide Web.
• WAP browsers were designed to run within the memory
and bandwidth constraints of the phone.
• Third-party WAP sites served up pages written in a markup
language called Wireless Markup Language (WML).
• The pages were much simpler in design than the WWW
pages.
14. ..cont
• The WAP solution was great for handset manufacturers.
They could write one WAP browser to ship with the handset
and rely on developers to come up with the content users
wanted.
• The WAP solution was great for mobile operators.
They could provide a custom WAP portal directing their
subscribers to the content they wanted to provide, and
wallow in the high data charges associated with browsing.
But there was one problem –
15. ..cont
Problem?
• WAP browsers were slow and frustrating.
• Typing in long URLs with the numeric keypad was a tremendous pain.
• Most WAP sites were one version and did not account for individual
phone specifications.
• It didn’t matter if the end-user’s phone had a big color screen or a
postage stamp-sized monochrome one.
• Small handset screens were too small for surfing.
Reading a sentence fragment at a time and then waiting seconds for
the next segment to download ruined the user experience, especially
because every second of downloading was charged to the user.
• Critics began to call WAP “Wait and Pay.”
17. Proprietary Mobile Platforms
• Writing graphic-intensive video game applications with
WAP was nearly impossible
• The kids most likely to personalize their phones with
wallpapers and ring tones looked at their portable
gaming systems and asked for a device that was both a
phone and a gaming device or a phone and a music
player.
• Others looked to their digital cameras, Palms,iPods,
and even their laptops and asked the same question.
The market seemed to be teetering on the edge of
device convergence.
18. ..cont
• During that period Memory was getting cheaper; batteries
were getting better; and PDAs and other embedded
devices were beginning to run compact versions of
common operating systems like Linux and Windows.
• The traditional desktop application developer was suddenly
involved in the embedded device market, especially with
Smartphone technologies like Windows Mobile, which they
found familiar.
• Handset manufacturers realized that if they wanted to
continue to sell their products, they needed to change their
protectionist policies regarding handset design and expose
their internal workings to some extent.
19. ..cont
• A variety of different proprietary platforms emerged— and
developers are still actively creating applications for them.
One of the first was the Palm OS (now Garnet OS) and RIM
Blackberry OS.
Sun Microsystems popular Java platform became Java Micro
Edition (Java ME).
Qualcomm developed its Binary Runtime Environment for
Wireless (BREW).
Symbian OS was developed by Nokia, Sony Ericsson, Motorola,
and Samsung.
The Apple iPhone iOS joined the ranks in 2007.
Google’s, Android came along a year later.
20. ..cont
• Each platform has benefits and drawbacks.
• Of course, developers love to debate about which platform is
“the best.” (Hint: It’s usually the platform we’re currently
developing for.)
• The truth is that no one platform has emerged victorious.
• Some platforms are best suited for commercializing games and
making millions—if your company has brand backing.
• Other platforms are more open and suitable for the hobbyist or
vertical market applications.
• No mobile platform is best suited for all possible applications.
• As a result, the mobile phone has become increasingly
fragmented, with all platforms sharing part of the pie.
21.
22. ..cont
• For manufacturers and mobile operators, handset product lines
quickly became complicated.
• Platform market penetration varies greatly by region and user
demographic.
• The mobile developer community has become as fragmented as
the market. It’s nearly impossible to keep track of all the
changes in the market.
• Mobile software developers work with distinctly different
programming environments, different tools, and different
programming languages.
23. Open Handset Alliance
• The Open Handset Alliance (OHA) was formed in November
5,2007 led by Google.
• It is committed to advance open standards, provide services
and deploy handsets using Android Platform
• The OHA is a business alliance comprised over 84 companies
which includes many of the largest and most successful
mobile companies on the planet such as Samsung, Synaptics,
Lenovo, LG,...
• Its members include chip makers, handset manufacturers,
software developers, and service providers.
• The entire mobile supply chain is well represented.
24. What is Android
• Android is a software package and linux based operating
system for mobile devices such as tablet computers and
smartphones.
• It is developed by Google and later the OHA (Open Handset
Alliance).
• Java language is mainly used to write the android code
even though other languages can be used in association.
• The goal of android project is to create a successful real-
world product that improves the mobile experience for end
users.
25. Features of Android
The important features of android are given below:
1. It is open-source: Developers have unprecedented access to the
handset features when developing applications
2. Free: There are no licensing or royalty fees to develop on the platform.
No required membership fees, testing fees, signing or certification fees.
Android applications can be distributed and commercialized in a
variety of ways. Anyone can customize the Android Platform.
3. There are a lot of mobile applications that can be chosen by the
consumer.
4. It provides many interesting features like weather details, opening
screen, location service, messaging services(SMS and MMS), web
browser, storage (SQLite), connectivity (GSM, CDMA, Blue Tooth, Wi-Fi
etc.), media, handset layout etc.
26. Categories of Android applications
There are many android applications in the market. The top
categories are:
Entertainment
Tools
Communication
Productivity
Personalization
Music and Audio
Social
Media and Video
Travel and Local etc.
27. Architecture
• Android operating system is a stack of software components which is roughly
divided into five sections and four main layers as shown below in the
architecture diagram
28. Architecture (..cont)
1. Linux kernel
• At the bottom of the layers is called Linux
• It provides basic system functionality like :
process management
memory management
File management
device management like camera, keypad, display etc.
• Also, the kernel handles all the things that Linux is really good at
such as: networking and a vast array of device drivers, which
take the pain out of interfacing to peripheral hardware.
29. ..cont
2. Libraries
• On top of Linux kernel there is a set of libraries
including:
Open-source Web browser engine WebKit
Well known library libc,
SQLite database which is a useful repository for storage and
sharing of application data,
Libraries to play and record audio and video,
SSL libraries responsible for Internet security etc.
30. ..cont
3. Android Runtime
• This is the third section of the architecture and available on the
second layer from the bottom.
• This section provides a key component called Dalvik Virtual
Machine which is a kind of Java Virtual Machine specially
designed and optimized for Android.
• The Dalvik VM enables every Android application to run in its
own process, with its own instance of the Dalvik virtual
machine.
• The Android runtime also provides a set of core libraries which
enable Android application developers to write Android
applications using standard Java programming language.
31. ..cont
4. Application Framework
• The Application Framework layer provides many
higher-level services to applications in the form of Java
classes.
• Application developers are allowed to make use of
these services in their applications.
32. ..cont
5. Applications
• You will find all the Android application at the top layer.
• You will write your application to be installed on this
layer only.
• Examples of such applications are Contacts Books,
Browser, Games etc.
33. Application Components
• Application components are the essential building
blocks of an Android application.
• These components are loosely coupled by the
application manifest file AndroidManifest.xml that
describes each component of the application and how
they interact.
• There are following four main components that can be
used within an Android application:
1. Activities 2. Services
3. Broadcast Receivers 4. Content Provider
34. ..cont
Components Description
Activities They dictate the UI and handle the user interaction to
the smartphone screen
Services They handle background processing associated with
an application.
Broadcast Receiver They handle communication between Android OS and
applications.
Content Provider They handle data and database management issues
35. ..cont
1. Activities
• An activity represents a single screen with a user interface.
• For example, an email application might have one activity that
shows a list of new emails, another activity to compose an email,
and another activity for reading emails.
If an application has more than one activity, then one of them
should be marked as the activity that is presented when the
application is launched.
36. ..cont
2. Services
• A service is a component that runs in the background
to perform long-running operations.
• For example, a service might play music in the
background while the user is in a different application,
or it might fetch data over the network without
blocking user interaction with an activity.
37. ..cont
3. Broadcast Receivers
• Broadcast Receivers simply respond to broadcast messages
from other applications or from the system.
• For example, applications can also initiate broadcasts to let
other applications know that some data has been
downloaded to the device and is available for them to use,
so this is broadcast receiver who will intercept this
communication and will initiate appropriate action.
A broadcast receiver is implemented as a subclass of BroadcastReceiver
class and each message is broadcasted as an Intent object.
38. ..cont
4. Content Provider
• A content provider component supplies data from one
application to others on request.
• Such requests are handled by the methods of the
ContentResolver class.
• The data may be stored in the file system, the database or
somewhere else entirely.
• A content provider is implemented as a subclass of
ContentProvider class and must implement a standard set of
APIs that enable other applications to perform transactions.
39. Additional Components
• There are additional components which will be used in the
construction of above mentioned entities, their logic, and wiring
between them.
• These components are: