Virtual reality was prominently featured at CES 2016, with many VR headsets on display from companies like Oculus, HTC Vive, and PlayStation VR. A virtual commerce platform called Marxent allows users to design interior spaces in VR using Oculus headsets. Smart home technologies were also highlighted, with connected devices, appliances, and platforms shown from Panasonic, Ubiant, iLuv, Nest, and Bluesmart. Vinyl records saw a revival with new turntables announced from Sony and Technics.
Kinetic a WPP Agency and the global leader in contextually connecting and activating audiences on the move, led a CES tour for both clients on the ground and around the world, through a Spectacles-powered livestream on Snapchat. Here are the top trends for brands.
Kinetic a WPP Agency and the global leader in contextually connecting and activating audiences on the move, led a CES tour for both clients on the ground and around the world, through a Spectacles-powered livestream on Snapchat. Here are the top trends for brands.
Presented at the Youth Congress for IT (Y4IT) at UP Diliman, Quezon City, Philippines, September 11, 2009. Stressed the need to enhance personal social network assets to build ePortfolios; other key elements are proficiency definitions, rubrics and mentors
DWS17 - Game Summit - Timothee COLLARD - MicrosoftIDATE DigiWorld
Gaming VR - Buzz or next Big Thing?
Video game industry - tradition of innovations
Different Headsets, different strategies, different results
quality experience facing key blockers
...
I was asked to present my prediction of what will happen in VR Market on 2017, based on our experience in developing VR Apps and Games. For more info, pls send eMail to Yariv@AppReal-VR.COM
Future of AR & VR technologies - PixelCrayonsPixel Crayons
Pixel Crayons are a reputed VR & AR developers. Augmented Reality (AR)- Offers human experience as an enhanced natural world by adding some virtual elements. Examples- Pokemon Go and SnapChat filters. Virtual Reality (VR)- A technology that eliminates the physical world and immerses you into a complete virtual world that you can touch and feel. PixelCrayons provides ar vr developers on hire as well as full app development services using AR VR.
Feel like knowing more about AR & VR?
Contact us @ https://www.pixelcrayons.com/mobile-app-development/augmented-reality-development
Our Social Media Profile
https://www.facebook.com/PixelCrayons
https://twitter.com/pixelcrayons
https://www.linkedin.com/company/pixelcrayons
https://www.instagram.com/pixelcrayons
https://in.pinterest.com/pixelcrayons
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
Inspirational presentation, given at ITP Academy VR on May 10 2016, by Kenny Deriemaeker (@kderiemaeker) & Frederik De Bosschere (@vrederik).
Outlining the history of VR (all the way from the Renaissance to the 90's), its revival (Carmack & Luckey, the smartphone war dividend) and the different approaches by all of the main players today. Next, we highlight a few key industries where VR/AR is already happening. Finally, we make a few predictions for the future.
Immersive technologies such as virtual and augmented reality are currently taking the world by storm. Over the past three years, we’ve seen a huge interest in immersive technologies from the likes of advertising agencies, games developers, construction companies and more… Here we take a look at what the hype is all about and what the future holds for these technologies!
Virtual Reality for Business (VR Infographic by Opace)Opace Web Design
Opace infographic about what virtual reality can do for your business
Read this highly informative infographic from Opace, focusing on the hottest new piece of tech around; virtual reality. It looks at the history of virtual reality, which despite being widely popular now, dates back to the 1950s, as well as the main competitors in the virtual reality race, which includes all the big names from Google to Samsung. It has a handy price comparison chart, plenty of facts, figures and statistics regarding both the technology now and where it’s headed in the future.
The majority of the infographic focuses on the applications of virtual reality for business, especially for marketing, social media and e-commerce, and has plenty of examples and information on how you could look into incorporating virtual reality into your business’ digital strategy.
Alongside the infographic is a detailed article examining the applications for businesses in-depth, and makes for the perfect guide for anyone looking to take their digital marketing, social media and e-commerce strategies to the next level.
For more information, see:
https://www.opace.co.uk/blog/what-can-virtual-reality-do-for-your-business/
Presented at the Youth Congress for IT (Y4IT) at UP Diliman, Quezon City, Philippines, September 11, 2009. Stressed the need to enhance personal social network assets to build ePortfolios; other key elements are proficiency definitions, rubrics and mentors
DWS17 - Game Summit - Timothee COLLARD - MicrosoftIDATE DigiWorld
Gaming VR - Buzz or next Big Thing?
Video game industry - tradition of innovations
Different Headsets, different strategies, different results
quality experience facing key blockers
...
I was asked to present my prediction of what will happen in VR Market on 2017, based on our experience in developing VR Apps and Games. For more info, pls send eMail to Yariv@AppReal-VR.COM
Future of AR & VR technologies - PixelCrayonsPixel Crayons
Pixel Crayons are a reputed VR & AR developers. Augmented Reality (AR)- Offers human experience as an enhanced natural world by adding some virtual elements. Examples- Pokemon Go and SnapChat filters. Virtual Reality (VR)- A technology that eliminates the physical world and immerses you into a complete virtual world that you can touch and feel. PixelCrayons provides ar vr developers on hire as well as full app development services using AR VR.
Feel like knowing more about AR & VR?
Contact us @ https://www.pixelcrayons.com/mobile-app-development/augmented-reality-development
Our Social Media Profile
https://www.facebook.com/PixelCrayons
https://twitter.com/pixelcrayons
https://www.linkedin.com/company/pixelcrayons
https://www.instagram.com/pixelcrayons
https://in.pinterest.com/pixelcrayons
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
Inspirational presentation, given at ITP Academy VR on May 10 2016, by Kenny Deriemaeker (@kderiemaeker) & Frederik De Bosschere (@vrederik).
Outlining the history of VR (all the way from the Renaissance to the 90's), its revival (Carmack & Luckey, the smartphone war dividend) and the different approaches by all of the main players today. Next, we highlight a few key industries where VR/AR is already happening. Finally, we make a few predictions for the future.
Immersive technologies such as virtual and augmented reality are currently taking the world by storm. Over the past three years, we’ve seen a huge interest in immersive technologies from the likes of advertising agencies, games developers, construction companies and more… Here we take a look at what the hype is all about and what the future holds for these technologies!
Virtual Reality for Business (VR Infographic by Opace)Opace Web Design
Opace infographic about what virtual reality can do for your business
Read this highly informative infographic from Opace, focusing on the hottest new piece of tech around; virtual reality. It looks at the history of virtual reality, which despite being widely popular now, dates back to the 1950s, as well as the main competitors in the virtual reality race, which includes all the big names from Google to Samsung. It has a handy price comparison chart, plenty of facts, figures and statistics regarding both the technology now and where it’s headed in the future.
The majority of the infographic focuses on the applications of virtual reality for business, especially for marketing, social media and e-commerce, and has plenty of examples and information on how you could look into incorporating virtual reality into your business’ digital strategy.
Alongside the infographic is a detailed article examining the applications for businesses in-depth, and makes for the perfect guide for anyone looking to take their digital marketing, social media and e-commerce strategies to the next level.
For more information, see:
https://www.opace.co.uk/blog/what-can-virtual-reality-do-for-your-business/
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
An in-depth guide to the VR industry, integrating VR into your business and achieve rapid ROI. This quick presentation will get you up to speed and ready to advise your colleagues on VR solutions
A review of where the virtual reality market is and what's happening with the key players (Oculus, Microsoft, Sony and HTC). A view on the implications for marketers and their content and storytelling strategy plus a explanation of the mass market opportunity that exists today in 360 video through YouTube.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
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posted on Saturday, 16th January 2016 by Geny Caloisi lighting Design CES 2016 Virtual Reality
Home Articles CES review: Will 2016 be the year of 360 VR?
CES REVIEW: WILL 2016 BE THE
YEAR OF VIRTUAL REALITY?
CES 2016 was, as usual, massive. The show spilled out of the conference centre into the Venetian
Hotel and The Sands. Haman even went solo at the Hard Rock Hotel. It is an important show for the
consumer electronics industry and having had the privilege of being able to walk its halls, here we bring
some highlights of the things we liked. Watch out for the CES Harman, Audio and UHD TVs special
reports too.
Virtual Reality was making big waves at this year's show. Everywhere we went there were VR goggles
on display. From PlayStation VR to HTC Vive, and a host of noname hopefuls, it seems plenty are
prepared to bet big on an immersive headset future. Oculus priced its consumer headset at $500.
Throw in a powerful PC and the system isn't going to be cheap to run. Ultimately everything depends
on available applications.
Surrounded by drones and other cool gadgets, we found Marxent, a virtual commerce platform that
allows customers to compose their own interior design and virtually walk the room using VR
glasses. Joining forces with retail home improvement and appliance stores, such as Lowe’s, Marxent
can upload the retailer’s full catalogue of furniture and appliances into its system. The VR solution lets
users create a dream kitchen or bathroom on an iPad in mere minutes, then experience their design in
360degree Virtual Reality while wearing an Oculus headset. Its quick processing power means that
while your partner is checking the virtual room you could be moving the furniture around at will – or
under instructions. But if you are not sure about your choice, you can even check with your friends!
Designs can be exported to YouTube 360 for easy sharing. The Holoroom transforms something
intangible, something that is in your head, into something that everyone can see. In fact, Lowe’s
Holoroom is being rolled out across the US, six Holorooms installed in 2015 and an otehr 12 to come
this year.
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