The document outlines the redesign of the Center for Creative Photography website, including defining project roles and time commitments, conducting user research, structuring content types, and implementing a responsive design using Drupal to improve maintenance and accessibility of the site.
Digital Media and Getting in Touch with Your Museum AudienceTerry Burton
Presented at the 2011 Indigenous Materials Institute in Ignacio, Colorado, June 7. This workshop addressed the use of digital technology in museums, presenting an overview of technology planning issues, case studies, and lessons learned. Presented by Terry Burton, Saul Sopoci Drake, and Sonny Lastrella. Facilitated by Brenda Martin. Institute organized by the Association of Tribal Archives, Libraries, & Museums.
Presentation for the Graduate Certificate in Higher Education at Deakin University by Colin Warren & Joyce Seitzinger. Covers online identity, personal learning networks, mobile learning, visual learning, filtering, sharing, digital curation and creation of artefacts.
This introductory lesson introduces students to the Harpeth Hall library and resources. An emphasis on evaluating information found online is included in the form of the C.A.R.P. method for evaluating online information.
Responsive. Adaptive. Mobile first. Cross-channel. We all want a web that’s more flexible, future-friendly, and ready for unknowns. There’s only one little flaw: our content is stuck in the past. Locked into inflexible pages and documents, our content is far from ready for today’s world of apps, APIs, read-later services, and responsive sites—much less for the coming one, where the web is embedded in everything from autos to appliances.
We can’t keep creating more content for each of these new devices and channels. We’d go nuts trying to manage and maintain all of it. Instead, we need content that does more for us: Content that can travel and shift while keeping its meaning and message intact. Content that’s trim, focused, and clear—for mobile users and for everyone else, too. Content that matters, wherever it’s being consumed.
Digital Media and Getting in Touch with Your Museum AudienceTerry Burton
Presented at the 2011 Indigenous Materials Institute in Ignacio, Colorado, June 7. This workshop addressed the use of digital technology in museums, presenting an overview of technology planning issues, case studies, and lessons learned. Presented by Terry Burton, Saul Sopoci Drake, and Sonny Lastrella. Facilitated by Brenda Martin. Institute organized by the Association of Tribal Archives, Libraries, & Museums.
Presentation for the Graduate Certificate in Higher Education at Deakin University by Colin Warren & Joyce Seitzinger. Covers online identity, personal learning networks, mobile learning, visual learning, filtering, sharing, digital curation and creation of artefacts.
This introductory lesson introduces students to the Harpeth Hall library and resources. An emphasis on evaluating information found online is included in the form of the C.A.R.P. method for evaluating online information.
Responsive. Adaptive. Mobile first. Cross-channel. We all want a web that’s more flexible, future-friendly, and ready for unknowns. There’s only one little flaw: our content is stuck in the past. Locked into inflexible pages and documents, our content is far from ready for today’s world of apps, APIs, read-later services, and responsive sites—much less for the coming one, where the web is embedded in everything from autos to appliances.
We can’t keep creating more content for each of these new devices and channels. We’d go nuts trying to manage and maintain all of it. Instead, we need content that does more for us: Content that can travel and shift while keeping its meaning and message intact. Content that’s trim, focused, and clear—for mobile users and for everyone else, too. Content that matters, wherever it’s being consumed.
Cultural probes, or diary studies, provide a way to conduct user research when we can't directly observe their behaviour. This slideshow was presented at UPA Europe, 2008, by Gerry Gaffney.
Talk given at Te Papa, for the NDF NZ. The video of the talk is inserted here before the slides themselves.
Direct link to the video of the talk: https://www.youtube.com/watch?v=bIXB0ROyxcY
Presentation for School of Visual Arts' Introduction to Information Architecture & Design - Presented by Robert Stribley, Senior Information Architect, Razorfish, NY
Based on a review of the most successful international crowdsourcing projects, this talk will look at the attributes of successful crowdsourcing projects in cultural heritage, including interface and interaction design, participation in community discussion, and understanding participant motivations.
Public Lecture: "Designing Heritage Crowdsourcing Projects" at the Friedrich-Meinecke-Institute of the Free University of Berlin on 7 December 2015, 6 pm
Teaching Visual Literacy Skills in a One-Shot Sessionmollyjschoen
Just as one-shot information literacy sessions can be implemented in college classes to improve students’ research capabilities, similarly-styled sessions on image research can increase their visual literacy skills. While most students interact with images daily, capturing photos on their mobile devices, reading picture-heavy articles on websites, and reposting images from social media pages, such activities do not transform them into critical viewers and users of visual media. To be considered visually literate, as defined by the Visual Literacy Competency Standards for Higher Education by the Association of College and Research Libraries, an individual must “effectively find, interpret, evaluate, use, and create images and visual media.”
A wide range of research and critical thinking strategies may be introduced through these instructional sessions. Locating trustworthy sources online, evaluating the content and quality of images, scrutinizing manipulated images, understanding the implications of copyright, and creating an effective system to store digital files and manage citations are among the recommended topics for presentation. Teaching strategies for image research sessions include using live web searches in both scholarly and open access resources to highlight their relative strengths and weaknesses, using real life examples of image use scenarios to provide context, and structuring presentations based around the specific class in which it will be taught. The desired outcome of teaching an instructional session is to provide students with the tools and confidence they need to effectively use high-quality visual materials in their undergraduate years and beyond.
Out-of-this-World Activities - Part 2 WebinarNCIL - STAR_Net
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Agile is RED and BLUE. What can Software Developers learn from the evolution ...Fernando Barrancos
🎬The entertainment industry has come a long way since the establishment of the first Hollywood Studios during the peak of the industrial era. What can software development teams learn from their experience? How did they change their way of working while other creative professions, such as Software Development, still struggle to keep up with change?
This was a lightning talk delivered at the March 2024 Princeton Agility Meetup. The video is on YouTube.
Albury regional museum conference web 2.0Sally Gissing
Bringing collections to life. Sally will be sharing her extensive experience in developing, marketing and delivering cost effective education and public programs, ranging from film festivals to puppet
making workshops. She will demonstrate how you can make your dollar go further while breathing life into your collections through the use of museum theatre, social media, simple education resources and local experts.
Thriving in the
face of adversity
How regional museums and
galleries can shine
Albury Entertainment Centre
Thursday 3 June, 2010
9.00am – 4.00pm
Thriving in the face of adversity is for public gallery and museum professionals working in regional centres. The themes and topics for discussion have been developed from conversations with peers working in regional New South Wales, Victoria and New Zealand.
The conference will cover practical issues like caring for your collection, applying museum standards, developing an exhibition identity, copyright and intellectual property, program budgeting and working in an ever changing local
government environment. Frank discussion will ensure delegates find workable solutions to the everyday challenges they face.
Presentation for the NISO Humanities Roundtable, September 23, 2020.
We design systems so that students and scholars can discover and access content, yet how do we know we are meeting their needs and expectations? How do we know if our language and taxonomies are enhancing or hindering discovery? In this presentation, you will learn techniques for putting yourself in the mind of your users. You’ll learn what we should do more and what we should do less to better optimize the user experience.
User experience (UX) is a multidisciplinary venture that encompasses research, design, content, architecture, engineering, and systems. At the University of Arizona, an informal community of practice emerged in 2017 called “UX@UA” to support cross-departmental learning and sharing of resources. This community now includes over 400 students, faculty, and staff who are studying, teaching, and doing UX. Members of the UX@UA leadership team are from the Libraries, Department of English, Eller College of Management, and Digital Learning. In addition to monthly meetup events for sharing knowledge and networking, the group is supporting campus initiatives such as lightweight user testing through a “Tiny Cafe,” a shared participant pool, a drop-in UX consulting hour, a toolkit of reusable templates, and a UX/UI testing zone in the library. In this talk, you will learn how we are building capacity, breaking down silos, and fostering user-centered thinking and practices campus-wide.
Presentation for CNI Spring meeting, 2020.
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Cultural probes, or diary studies, provide a way to conduct user research when we can't directly observe their behaviour. This slideshow was presented at UPA Europe, 2008, by Gerry Gaffney.
Talk given at Te Papa, for the NDF NZ. The video of the talk is inserted here before the slides themselves.
Direct link to the video of the talk: https://www.youtube.com/watch?v=bIXB0ROyxcY
Presentation for School of Visual Arts' Introduction to Information Architecture & Design - Presented by Robert Stribley, Senior Information Architect, Razorfish, NY
Based on a review of the most successful international crowdsourcing projects, this talk will look at the attributes of successful crowdsourcing projects in cultural heritage, including interface and interaction design, participation in community discussion, and understanding participant motivations.
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Bringing collections to life. Sally will be sharing her extensive experience in developing, marketing and delivering cost effective education and public programs, ranging from film festivals to puppet
making workshops. She will demonstrate how you can make your dollar go further while breathing life into your collections through the use of museum theatre, social media, simple education resources and local experts.
Thriving in the
face of adversity
How regional museums and
galleries can shine
Albury Entertainment Centre
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Thriving in the face of adversity is for public gallery and museum professionals working in regional centres. The themes and topics for discussion have been developed from conversations with peers working in regional New South Wales, Victoria and New Zealand.
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Presentation for the NISO Humanities Roundtable, September 23, 2020.
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Presentation by Rebecca Blakiston, America Darling Curl, and Lara Miller at the University of Arizona IT Summit 2019. October 29 in Tucson, AZ.
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Our university websites are the primary way we deliver information to students, faculty, and staff. So it’s critical that people of all backgrounds and abilities are able to find, access, and understand our web content. In this presentation, you’ll learn the key principles to creating content that is useful, usable, and accessible to all. We will discuss techniques including plain language, heading structure, content prioritization, meaningful links, alternative text, and more.
Attendees will:
* Recognize why plain language is important to inclusive design
* Be able to create content accessible to screen readers
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Keynote presentation for the Michigan Academic Library Association Annual Conference. #mialaac19
Academic libraries are essential contributors to the higher education mission, supporting student success, faculty research productivity, and community engagement. And as the role of the academic library evolves, we are given countless opportunities to provide value through ever-transforming spaces, technology, collections, programs, and services that meet the needs and expectations of our students and faculty. Even with resource constraints, our options are unlimited, and our potential is huge. In this presentation, we’ll discuss ways the modern academic library is positioned to provide unique and significant value to our campus communities. Applying a user experience framework, let’s challenge ourselves to ask: how might we assess, iterate on, and build upon our value by focusing in on what really matters the most?
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Presentation by Rebecca Blakiston and Gardie Lueders at the AzLA 2018 Annual Conference in Mesa, AZ.
Libraries provide a lot of valuable services to graduate students, but how can we make these services more useful and impactful? Learn how the University of Arizona Libraries is studying the graduate student experience to better serve this user group. We will discuss how we gathered data through experience mapping, user interviews, and environmental scanning. We'll also discuss how the user experience (UX) team collaborated with research and learning librarians and the marketing manager to uncover insights and generate solutions.
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August 30, 2016. As part of our day-long retreat, the Technology Strategy & Services department participated in discussions about our vision for the future. As lead for our web design & user experience team, I led this presentation about how we can build on work we're currently doing, and big dreams for the future going forward.
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1. Center for Creative Photography Redesign
John Gutmann, Modern Dancer in Extreme Position, 1939
2. The project team (envisioned)
Name Role Hours per
week
Rebecca Blakiston Project Lead 6
Web Product Manager Communication
Ginger Bidwell Technical Lead 6
Web Developer Web design
Graphic design
Drupal modules
Information architecture
Katharine Martinez Lead for CCP 2
Director of CCP Knowledge of content, issues, users
Delegating work to CCP staff as needed
Samantha Barry Writing 5
Website Student Assistant Documentation
Usability testing
Jenny Gubernick Writing 3
Student Volunteer Google Analytics
3. The project team (reality)
Name Role Hours per
week
Rebecca Blakiston Project Lead 6
Web Product Manager Communication 10
Ginger Bidwell Technical Lead 6
Web Developer Web design 20
Graphic design
Drupal modules
Information architecture
Katharine Martinez Lead for CCP 2
Director of CCP Knowledge of content, issues, users
Delegating work to CCP staff as needed
Samantha Barry Writing 5
Website Student Assistant Documentation 15
Usability testing
Jenny Gubernick Writing 3
Student Volunteer Google Analytics
4. Not to mention
Name Role Hours per
week
Josh Williams Visual design lead 30
(April – August)
Gene Spesard Technical support 5
Monique Perez Adding metadata 2
Student Assistant Updating/fixing links
7. The CCP’s vibrant website exposes its
unparalleled collections to the
international photography community,
makes them easily discoverable and
accessible, offers unique interpretations
of these collections, and inspires the
creation of new knowledge.
14. Primary Tasks for Researchers
● Is this a museum, a research center, a library,
or what exactly?
● What is in the collection?
● Can I arrange to see items in person?
● What research services are available?
● How do I obtain the rights to use it?
● What is the current exhibition?
18. Researcher
Website name What is in the Can I arrange to How do I obtain Other notes
collection? see items in the rights to use it?
person?
National Gallery The Collection > No Resources > Hard to navigate
of Art Visual Services
Harry Ransom Collections > Research > Using Using the Easy to navigate
Center the Collections Collections > initially but
Reproductions content is very
and Publication dense
Archives of Research Yes. In collection FAQ > "How do I Very easy to use
American Art Collections > record under get permission to
"How to Use": publish
"How to Use This Use requires an documents or
Collection" appointment images?"
section
Getty Research Search Tools and Library > Using Library > Using Pretty but not that
Institute Databases > the Library the Library > easy to navigate
Search the Rights and
Collection Reproductions
19.
20.
21.
22. Drafting an information architecture.
About Us Our Story
Press
Annual Reports
Connect with us on Facebook
Publications/Store
Ask Us FAQ
Contact Us
Collections Fine Art Prints
Recent Acquisitions
Rare Books and Reference
Oral Histories
Study and Research Research Assistance
For Educators
Fellowships & Internships
Exhibitions and Events Calendar
Exhibitions
Special Events
Rights and Reproductions For Education
For Publication
Visit Hours
Getting Here
23.
24.
25. Establishing a voice and tone.
Conversational, not passive.
Approachable, not intimidating.
Passionate, not ambivalent.
Knowledgeable, not preachy.
Helpful, not frustrating.
Welcoming, not full of jargon.
Professional, not pompous.
Creative, not uninspired.
Direct, not complicated.
31. Wireframes and initial designs
These designs went through a few iterations as
static web pages, outside of Drupal.
32. Redmine Features Subversion
redmine.org drupal.org/project/features subversion.apache.org
Development and deployment decisions
We use Subversion and Redmine for source control,
deployment and documentation. We applied that to Drupal
by using features.
33. The Drupal deployment problem
Features is a module that Content
solves a Drupal problem:
configuration and content
Configuration
are both stored in the
database.
Drupal database
34. Drupal Deployment
How do you test in dev, then
stage then production?
Dev
Make the same configuration
changes once in each
environment?
No, that's boring and error-
prone!
Copy the database or specific
tables from one to the other?
No, that's also error-prone Stage
and if you mess up you might
be losing content.
Pfff. Just do everything in
production - it's faster that
way.
Just - no.
Production
35. Our solution
Using the Features module to
export Drupal configuration to code.
The code can then be deployed to
stage and production using Dev
subversion and Features will
manage changing the database
settings to match.
Make a change in the UI
Put that change into a feature
Stage
Commit the feature code to
subversion
Use subversion to deploy the
feature to stage and test it out
Use subversion to deploy the
feature to production
Production
37. Redmine
Our workflow started with
documenting work in
redmine tickets. When
code was committed with
the changes (using
features) we could
reference the ticket and
see it in Redmine's UI.
38. Structured content
We structured CCP's content to make it easier to maintain
automatically. We were already on board with Drupal, but
we decided to re-build the site using Drupal 7.
39. Existing Drupal site
The existing Drupal 6 site had a page title and
HTML from the previous (static) website pasted
into the body.
40. And watch out for:
Did you paste from Word or an email
message? Make sure the font is the same
Paste in a new event here
Copy this as the rest of the page.
Un-bold that
Are you using bold and italics
Delete this the same way for each event?
Right amount of whitespace?
Don't touch this heading
Paste here
Existing Drupal 6 site
The existing content needed manual changes all the
time, and the process was error prone. Updates for
the events page went something like this.
41. Current events
appear here,
sorted by date
When events are
over, they move
automatically to
the Past Events
section.
New site
The content manager enters the event
data one time including a date. Events
automatically change their display
when they're over.
42. Artist content type
A content manager can now enter data about an
artist one time, and it can be displayed in an image
list, a table on another page and potentially even
on another website.
43. Image credits on the old website
Content managers had to copy-paste or re-enter
credit information each time an image was used on
the site. Lack of structure meant that they could
not be easily styled consistently.
44. Image file
(automatically sized for different contexts)
Artist name (linked to full artist record)
Title, date
Credit line
Copyright
Consistent credits on the new site
The content manager now enters metadata about
the image and the display is controlled
automatically resulting in a much more consistent
style.
45. Promoting content
On the old Drupal site, the homepage was in PHP
code input format. Content managers didn't have
control over it.
46. Promoting content
In the new site, content managers can define what's most
important within the content structure. We also added a
random element on the homepage to keep content fresh even
when staff were not available to select content.
47. Maintaining a form
In the old site, the form for requesting rights and
reproductions was difficult to use and change.
48. Maintaining a form
In the new site, Webform module provides a
WYSIWYG UI for managing the redesigned forms.
49. Design and front-end development
Photo source: http://ccp.uair.arizona.edu/item/33268
50. Mobile vs Desktop use
http://gs.statcounter.com/#mobile_vs_desktop-ww-monthly-201105-201205
54. Media Queries
allow developers to check properties or states of a device
@media (max-device-width: 480px) {
// mobile styles
}
@media (min-device-width: 481px) {
// desktop styles
}
56. Fluid Grids = More Math
Use percentages rather than
pixels to define widths. To
get these percentages, we
use this simple formula:
target / context = percentage
http://ccp.uair.arizona.edu/item/31561
Target 500px
Context 900px