The document describes a system called "TV Play Along" that allows people to play mobile games synchronized to what is happening on television shows, allowing viewers to participate in quiz shows, games shows, and other interactive television programming from their mobile devices or computers. It provides examples of how such a system could work, with viewers installing an app, participating in question rounds along with on-air contestants, and seeing real-time stats on performance. The goal is to increase engagement with television programming through interactive games that extend the viewing experience.
Rob Thurner, Independent Mobile ConsultantAsk any group of friends or strangers to share their mobiles, and you'll get an awkward response. Our mobiles provide a secure gateway to our social media, photos, calendars, maps, emails, games, store cards and the internet.
Mobile is the ultimate personalised marketing channel. Because we users don't share our mobiles, marketers can be sure of capturing realtime data for interactions with identified prospects and customers via SMS, QR code, mobile web browsing, geo-location and App usage. Every mobile interaction carries a unique time and location based data trail.
But there's a major catch: permission.
It’s time to connect with your customers the way they connect with each other!
In today’s economic environment, businesses like yours are looking for cost-effective, proven ways to reach current and new customers, boost sales, and increase the bottom line. CP Communications provides cutting-edge mobile marketing solutions to help you do just that. With a powerful yet intuitive suite of services, you are able to reach more customers faster and fine-tune your mobile advertising to achieve the best results. We put THE POWER OF MOBILE in your hands.
Rob Thurner, Independent Mobile ConsultantAsk any group of friends or strangers to share their mobiles, and you'll get an awkward response. Our mobiles provide a secure gateway to our social media, photos, calendars, maps, emails, games, store cards and the internet.
Mobile is the ultimate personalised marketing channel. Because we users don't share our mobiles, marketers can be sure of capturing realtime data for interactions with identified prospects and customers via SMS, QR code, mobile web browsing, geo-location and App usage. Every mobile interaction carries a unique time and location based data trail.
But there's a major catch: permission.
It’s time to connect with your customers the way they connect with each other!
In today’s economic environment, businesses like yours are looking for cost-effective, proven ways to reach current and new customers, boost sales, and increase the bottom line. CP Communications provides cutting-edge mobile marketing solutions to help you do just that. With a powerful yet intuitive suite of services, you are able to reach more customers faster and fine-tune your mobile advertising to achieve the best results. We put THE POWER OF MOBILE in your hands.
Multiplatform Managed OTT-TV is a promising opportunity for Telco ready to combine their direct-to-consumer services with white-label online video services for independent content providers - This presentation is a quick summary of our last 10+ yrs experience in this sector.
Everything is (Digital) Media. Devices & Technology may 2010 (with sources)...Hugues Rey
Everything is (Digital) Media. A deck about Technology, advertising & adoption by Hugues Rey. (based on desk research, real cases & Mediabrands studies)
Verimatrix - Multi-network Solutions in the Real World - CSTB 2012Verimatrix
Featured Speaker: Alexandre Guitine, Sr. Director, Russia/CIS and Eastern Europe.
Alexandre's presentation, “Converging IPTV & OTT: Creating a Multi-Network Security Solution,” focused on unifying the consumer’s multi-screen experience across networks and devices. Among the obstacles to overcome is the typical silo approach, with different security systems for different networks, making pay-TV operations cumbersome and expensive while confusing the consumers.
Based on his experience with advanced operator deployments, Alexandre presented an approach that addresses these problems through a unified multi-network security operation and transparent user experience, to the benefit of operators and consumers alike.
Multiplatform Managed OTT-TV is a promising opportunity for Telco ready to combine their direct-to-consumer services with white-label online video services for independent content providers - This presentation is a quick summary of our last 10+ yrs experience in this sector.
Everything is (Digital) Media. Devices & Technology may 2010 (with sources)...Hugues Rey
Everything is (Digital) Media. A deck about Technology, advertising & adoption by Hugues Rey. (based on desk research, real cases & Mediabrands studies)
Verimatrix - Multi-network Solutions in the Real World - CSTB 2012Verimatrix
Featured Speaker: Alexandre Guitine, Sr. Director, Russia/CIS and Eastern Europe.
Alexandre's presentation, “Converging IPTV & OTT: Creating a Multi-Network Security Solution,” focused on unifying the consumer’s multi-screen experience across networks and devices. Among the obstacles to overcome is the typical silo approach, with different security systems for different networks, making pay-TV operations cumbersome and expensive while confusing the consumers.
Based on his experience with advanced operator deployments, Alexandre presented an approach that addresses these problems through a unified multi-network security operation and transparent user experience, to the benefit of operators and consumers alike.
What is Transmedia? How does it change your approach to developing your media project? What are some basic parameters of a transmedia project? - Learn here!
"These slides from Anita Ondine are being made available under a Creative Commons Attribution-ShareAlike 3.0 Unported License."
Dutch Digital Pride (at Creative Amsterdam, Ultra Widescreen)Ex Machina
My slides for the discussion in the Dutch Digital Pride session at Creative Amsterdam, May 2011. It is ultra widescreen (12:3) as the room had a 3 screen wide projection system...
Real Time Social Entertainment (@ Online Tuesday Battle of the Screens)Ex Machina
TV is still by far the largest entertainment industry. And many TV innovations have come out of the Netherlands. But TV is changing - we're not wachting less, but different. This presentation anaylses the change in viewer behaviour, in particular second screen interaction, gamification and online/broadcast synchronisation. Based on two cases it provides lessons learned, recommendations as wel as opportunities with regards to real time social entertainment for TV production and distribution, advertising and retail.
NB: the video from slide #21 is not included here, you can check it out http://vimeo.com/18882034
Games: The Next Step (@ Expert Meeting Future Exploration Serious Games)Ex Machina
Jeroen Elfferich's presentation at the Expert Meeting Future Exploration Serious Games, held at the KNAW (Royal Academy of Sciences) the 20th of October, 2010
What The Games Industry Can Learn From TV (Festival of Games 2010)Ex Machina
A new generation of games is emerging:
games that start at a set time, that have
episodes, even seasons. Games that will
be played by tens if not hundreds of thousands
simultaneously. Games that are becoming like a service and less like a product.
This presentation by Jeroen Elfferich shows that games, especially online ones, should perhaps focus more on TV that the traditional obsession that videogame developers have had with cinema. And given the incredible amount of pioneering that has always taken place in Holland, this provides tremendous opportunties to companies based or partnering there.
Club Of Amsterdam: Crossplatform & Social GamingEx Machina
Games have the potential to become the ultimate social objects of the digital age, including more people than ever before. But it takes more than just a highscore and a friends list to get there. This presentation will address some of the highlights (and challenges) facing the games and entertainment industries within the social media eco system. Key topics will be the rise and integration of new gaming platforms (web, mobile, broadcast/TV) and an introduction into social gaming (communities, multiplayer, social networks)
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
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Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
As a movie director, I am often asked about the process of creating an indie film. It's a journey of passion, perseverance, and planning, and today, I'm going to take you through it.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
1. TV Play Along
Play A Mobile Game Synchronized To TV
Jeroen Elfferich
GDC Mobile 2008
Ex Machina
Social Gaming Technology
www.exmachina.nl
info@exmachina.nl
+31 20 617 26 85
www.exmachina.nl
2. Ex Machina
• Social Gaming Technology
• Based in Amsterdam, The Netherlands
• Leader in community gaming technology for
mobile and web
• Enabling multiplayer web games since 1998
• Enabling multiplayer mobile games since 2002
• Enabling crossplatform games & communities
since 2006
www.exmachina.nl
4. TV Is Magic
4 hours a day (2 months non-stop per year!)
•
At least one TV in 99% of all households
•
2.24 average TV sets per US household
•
TV is turned on 6h47m a day
•
Total hours of TV consumed: 250 billion
•
Percentage of Americans who say they watch too
•
much TV: 49
• Youth – hours in school: 900 behind TV: 1,500
• TV commercials seen per year: 20,000
• 65+ billion $ industry, 7% growth
www.exmachina.nl
5. TV Is In Decline
• Internet will eclipse TV in advertising by 2012
• TV is source for news – ’04 campaign: 68% ‘08
campaign: 60%
• Want to watch video on PC: 82%
• 24% of US households has DVR
• Teens are online more than watching TV
• Interactive digital TV has slow adoption rates
The Achilles heel of television.
“The inherent weakness of television has always been the indirect relationship
between the viewer and the broadcaster. Because there has never been any
way to make individual viewers pay for the parts of the service they actually
watch, broadcast television is based upon a business model which forces
viewers to pay indirectly.”
www.exmachina.nl
6. Or Is It?
• Viewer participation as new source of income &
entertainment
• Triple-play multitasking
• Low distribution costs, rise of the mid-tail
• Balancing DVR & (live) events
• TV Game Shows doing better than ever
Television Web Sites Thrive During Prime Time, According to
Nielsen//NetRatings
“At NBC.com in February, 40 percent of total time spent was during prime
time, making it the No. 1 Web site when ranked during prime time. Web
properties ABC Primetime and Fox Broadcasting took the No. 2 and 3 spots,
with a respective 30 percent and 26 percent of total time spent taking place
between 8pm - 11pm”
www.exmachina.nl
7. Channel Surfing
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
8. Time Shifting
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
9. Video on Demand
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
10. Electronic Program Guide
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
11. Respond to Ads & “Red Button”
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
12. On-TV Content Portal
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
13. Voting
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
14. Communication (IM, Sharing, Twitter…)
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
15. TV Play Along
(Inter)action
Medium
Channel surfing
Embedded
Time shifting
TV Infrastructure
Digital meta-data
Analog broadcast VOD
Online meta-data
Digital Cable/Sat/T EPG
Proprietary return
Interactive digital Respond to ads
IP return
IP (IPTV, P2P, d/l) TV content portal
Non-TV: IVR
Mobile Voting
Non-TV: SMS
Communicate
Non-TV: Online
Play Along
www.exmachina.nl
16. From Games to Broadcast to Games
• Until the 20th Century, games was the #1
pastime
• Radio, then TV turned us into passive consumers
of entertainment
• Late 20th Century, videogames showed that
people care about interactive entertainment
• And now, the broadcast industry is trying to
figure out how to succeed in interactive formats
• Or can the games industry serve this trend?
www.exmachina.nl
17. Crossplatform Gaming
• Anytime, anywhere, any connected device
• 3 Dominant screens
– TV: sit back, play along
– Web: versatile, pervasive
– Mobile: always on, personal
• Create interactive experience for all screens
www.exmachina.nl
18. Today’s Viewer Participation
• SMS & IVR very successful, but…
– Only simple interactivity, asynchronous
– Poor usability, complex controls
• TV-only (teletext, digital TV), but…
– Multiple players, one remote control?
– Often no return channel, no interactivity
– No integrated payment option
People want to participate, but compared to PC &
mobile games today’s solutions are too primitive
www.exmachina.nl
19. TV Play Along
• Beyond simple SMS / Call-in
• Extend TV formats to include continuous
gameplay on web and mobile
• Engage new and existing TV audiences
• Convert online audience into program viewers
• Strengthen broadcast brand and program brands
• Popularize game brands
www.exmachina.nl
20. TV Play Along Sweet Spot
• Any TV
Medium
• Use online return
Embedded
channel
TV Infrastructure
Digital meta-data
• Mobile is the
Analog broadcast
ultimate TV
Online meta-data
Digital Cable/Sat/T
companion
Proprietary return
Interactive digital
• Optimal reach,
IP return
optimal
IP (IPTV, P2P, d/l)
interactivity
Non-TV: IVR
Mobile
• Billing,
Non-TV: SMS
community,
Non-TV: Online
personalization
www.exmachina.nl
21. Play Along Types
• TV Originated
– TV leads gameplay
– Parallel gaming (pre-recorded)
– Integrated gaming (live TV shows)
• TV Terminated
– TV follows gameplay
– Skill-based Call TV
– Turn online games into TV
– Automated TV production
www.exmachina.nl
23. Stage 1: Announce
Welcome! In a few moments,
GDC Quiz will start. Now YOU
can play along and be a
contestant at home.
Simply pick up your PC or
mobile and join us!
VectorTelevision
Ex Machina
www.exmachina.nl
24. Stage 1: Announce
For more information on how to
take part in this show, see text
page 123 or go to GDC.tv
VectorTelevision
Ex Machina
www.exmachina.nl
25. Stage 2: Provisioning
SMS from 1234
Instructions on 123 GDC Quiz
Click this link to install Ex Machina
Mobile instructions: send text
the game app on your
message ‘GDC’ to shortcode 1234.
You’ll then get a link to install phone
the game on your phone.
Web instructions: go to GDC.tv in
your browser. Register first. After
www.gdc.tv
you log in, you’re ready to play
Welcome to GDC Quiz!
Instructions
Instructions
Username: …………
Mobile………
Password: ………….
…………
Register or log in
Web……………
…………
VectorTelevision
Ex Machina
www.exmachina.nl
26. Stage 3: Gathering
GDC Quiz App
Excellent! Now we’re ready to
play. If you haven’t done so Ex Machina
13.479 players
already, now is the time to start
Game will start in
the application and log in.
30 seconds
You now have 30 seconds
before we close our lines and
start with the first round!
GDC Quiz Web App
13.479 players
Game will start in
30 seconds
VectorTelevision
Ex Machina
www.exmachina.nl
27. Stage 4: Game Start
Game started
OK, here we go! We have over
25.146 players online
Ex Machina
25.000 players now, and a team
of 5 famous game designers in
Waiting for category
the studio. Everyone will get the
same answer at the same time,
and is given the same
opportunity to answer . GDC Quiz Web App
25.146 players online
Waiting for studio
candidate to select
category
VectorTelevision
Ex Machina
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28. Stage 4: Game Start
Category selected
We’ll pick a random contestant Games Industry Ex Machina
from the studio… It’s seat 1, Arcade
Shigeru Miyamoto. Miyamoto- Current Games
san, what will it be? All-Time Favorites
Miyamoto: Well, let’s see… You
know what, I’ll pick Arcade!
Category selected
Games Industry
Arcade
Current Games
All-Time Favorites
VectorTelevision
Ex Machina
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29. Stage 5: Game Session
Answer
Here’s the first question: When Answer 1) Ex Machina
did “Donkey Kong” hit the Answer 2)
arcades in the US?
Answer 3)
1) 1979
2) 1981
3) 1982 Answer
Answer 1)
Answer 2)
Answer 3)
Use your mouse or keypad
to enter your answer
VectorTelevision
Ex Machina
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30. Stage 5: Game Session
Answer
Just 10 seconds left… 5… 4, 3, 2,
Answer 1) Ex Machina
1…. so Miyamoto-san, time’s up,
2) selected
what’s your answer?
Answer 3)
Miyamoto: Are you kidding?
This is easy! I designed it! 1981
Answer
Of course!
Answer 1)
Answer 2)
1) 1979
3) selected
2) 1981
Use your mouse or keypad
3) 1982
to enter your answer
VectorTelevision
Ex Machina
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31. Stage 5: Game Session
Result
Was Miyamoto-san right to
2) Correct Answer
Ex Machina
brag? Were those playing at
home correct? Let’s see… Yes – Great! You receive 41
1981 it was! points, total at 41
A huge hit for Nintendo, it made
Result
$180 M in its first year
3) Wrong Answer
Too bad!
Number 2) was the right
1) Japan
answer
2) South Korea
You have 0 points
3) China
VectorTelevision
Ex Machina
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32. Stage 5: Game Session
Stats
Now let’s have a look and see 44% answered correct
Ex Machina
how everyone did. Miyamoto- You have 41 points
san, you were the only one in Position 264 / 25.164
the studio with the right
answer. At home, 44% of our
viewers answered correctly.
Stats
44% of home players
answered correct
You have 0 points
Position 18.964 out of
25.164 contestants
VectorTelevision
Ex Machina
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33. Stage 5: Game Session (continued)
Ex Machina
Several more categories are selected and
questions from those categories answered,
the flow of which is similar to the previous
slides
VectorTelevision
Ex Machina
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34. Stage 6: Winner
Final score: 494
You have answered 10 Ex Machina
So the end of the game’s here – out of 12 correct.
in our studio, Miyamoto-san has You’re in the top
won. But we also have a winner 5% of all players!
from those playing along from
home. So here’s the top 5:
Final result
Your score is 284
Home winners
You have answered 6 out
1) Mark1337
2) LeaLeah of 12 correct. You’re in the
3) Bozon
top 40% of all players and
4) DragonSlay
2nd among your friends.
5) AnneH
VectorTelevision
Ex Machina
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35. Stage 6: Winner
TV Show has ended
The TV show is now over. But if
Do you want to keep
you feel like having another go, Ex Machina
playing?
you can continue for as long as
yes / no
you like on your phone or PC.
main menu
Every hour, day and week there
are great prizes!
See you next week, same time,
same channel, new quiz!
TV Show has ended
Click here to keep playing
online, or go back to the
main menu
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Ex Machina
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36. Suitable TV Play Along Formats
Trivia quiz shows
•
Word & puzzle games
•
National tests
•
Card games
•
Live sports
•
Debates
•
E-sports
•
Betting
•
Avatar games
•
www.exmachina.nl
37. Sources
Australian Broadcasting Corporation
•
Wikipedia
•
PWC Media Outlook
•
NPR
•
Nielsen//NetRatings
•
www.exmachina.nl