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UX Research & Strategy
Proposal to Drive
Revenue Growth
The Qually Studio
Image: freepik
The Problem to Solve
Increase The Qually Studio’s share of the customer’s wallet.
Research Objectives
Understand what the target audience buys, where they primarily
make workout-related purchases and why, and how they feel about
their purchases.
Develop and test concepts that better align the retail experience to
the target’s needs and preferences.
Research Approach
Our approach takes a holistic view of
the entire The Qually Studio
experience to identify customer
problems and ways to further
differentiate your brand—in order to
drive increased customer loyalty.
Discovery
Identify Qually and
competitor strengths and
weaknesses.
Customer Research
What, when, where, and why
do Qually customers purchase
workout gear?
Concept Testing
Using competitor and
customer insights, develop
and test 6-8 concepts.
1 month 3 months 1 month
Image: freepik
Target Outcomes
User Personas & User Scenarios
By developing evidence-based user personas and user
scenarios, The Qually Studios will gain clear insight into how
their target audiences perceive and use the retail store to
achieve their goals.
Example User Personas:
● Convenience Seekers — Purchases due to immediate
need and proximity (e.g., broken gear, forgotten item)
● Reward & Recognition — Purchases rewards to
recognize a personal achievement (e.g., expert level)
● Qually Pride — Wants to broadcast their Qually pride
and membership in the Qually community
● Retail Therapy — Enjoys Qually’s product mix and style
Image: lanalya
Qually Experience Outcomes
Concepts
Developing evidence-based concepts, and then testing
them using the Kano method gives assurance to which
ideas create true delight or differentiation.
Example Concepts:
● Leaderboard Mobile App — Compete with other studio
customers on short-term challenges. Create exclusive
merchandise for those who compete.
● Workout Gear Classes — Create free 30-minute classes
to demonstrate and guide purchase decisions by
specific audience: weight lifters vs. yogis.
● Customer Loyalty Program — Earn store dollar-off
coupons when customers “unlock” or complete
workout-related challenges.
Discovery
Identify Qually and
competitor strengths
and weaknesses.
● Documentation
Download
● Stakeholder
Interviews
● Retail Associate
Interviews
● Competitor Matrix
● Competitive Analysis
Example Deliverables
Customer
Research
What, when, where, and
why do Qually customers
purchase workout gear?
● One-on-One
Customer Interviews
● Photo Diary: “What’s
Inside My Gym Bag”
Walk-through
● Video Diary: “Guided
Tour of My At-Home
Gear”
● Qually & Competitor
Field Observations
Example Deliverables
N = 25 participants; mix of frequency
Recognition Seeker
Validates personal
milestones by purchasing
rewards or “trophies” that
reflect those achievements.
Makes purchases that helps
her feel good. Wants to feel
part of an exclusive group.
Gym Rat
ImGYMer
Image: rawpixel
Concept Testing
Using competitor and
customer insights,
develop and test 6-8
concepts.
● Concept Design
Workshops
● Kano Analysis
Example Deliverables
Image: peoplecreations
N = 15 participants; mix of user personas
Kristine Remer
Design Researcher & Strategist
JuneUX.com
@KristineRemer

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Case Study: UX Research & Strategy Proposal to Drive Revenue Growth

  • 1. UX Research & Strategy Proposal to Drive Revenue Growth The Qually Studio Image: freepik
  • 2. The Problem to Solve Increase The Qually Studio’s share of the customer’s wallet. Research Objectives Understand what the target audience buys, where they primarily make workout-related purchases and why, and how they feel about their purchases. Develop and test concepts that better align the retail experience to the target’s needs and preferences.
  • 3. Research Approach Our approach takes a holistic view of the entire The Qually Studio experience to identify customer problems and ways to further differentiate your brand—in order to drive increased customer loyalty. Discovery Identify Qually and competitor strengths and weaknesses. Customer Research What, when, where, and why do Qually customers purchase workout gear? Concept Testing Using competitor and customer insights, develop and test 6-8 concepts. 1 month 3 months 1 month Image: freepik
  • 4. Target Outcomes User Personas & User Scenarios By developing evidence-based user personas and user scenarios, The Qually Studios will gain clear insight into how their target audiences perceive and use the retail store to achieve their goals. Example User Personas: ● Convenience Seekers — Purchases due to immediate need and proximity (e.g., broken gear, forgotten item) ● Reward & Recognition — Purchases rewards to recognize a personal achievement (e.g., expert level) ● Qually Pride — Wants to broadcast their Qually pride and membership in the Qually community ● Retail Therapy — Enjoys Qually’s product mix and style Image: lanalya
  • 5. Qually Experience Outcomes Concepts Developing evidence-based concepts, and then testing them using the Kano method gives assurance to which ideas create true delight or differentiation. Example Concepts: ● Leaderboard Mobile App — Compete with other studio customers on short-term challenges. Create exclusive merchandise for those who compete. ● Workout Gear Classes — Create free 30-minute classes to demonstrate and guide purchase decisions by specific audience: weight lifters vs. yogis. ● Customer Loyalty Program — Earn store dollar-off coupons when customers “unlock” or complete workout-related challenges.
  • 6. Discovery Identify Qually and competitor strengths and weaknesses. ● Documentation Download ● Stakeholder Interviews ● Retail Associate Interviews ● Competitor Matrix ● Competitive Analysis Example Deliverables
  • 7. Customer Research What, when, where, and why do Qually customers purchase workout gear? ● One-on-One Customer Interviews ● Photo Diary: “What’s Inside My Gym Bag” Walk-through ● Video Diary: “Guided Tour of My At-Home Gear” ● Qually & Competitor Field Observations Example Deliverables N = 25 participants; mix of frequency Recognition Seeker Validates personal milestones by purchasing rewards or “trophies” that reflect those achievements. Makes purchases that helps her feel good. Wants to feel part of an exclusive group. Gym Rat ImGYMer Image: rawpixel
  • 8. Concept Testing Using competitor and customer insights, develop and test 6-8 concepts. ● Concept Design Workshops ● Kano Analysis Example Deliverables Image: peoplecreations N = 15 participants; mix of user personas
  • 9. Kristine Remer Design Researcher & Strategist JuneUX.com @KristineRemer

Editor's Notes

  1. Each year, the QRCA (Qualitative Research Consultants Associations) holds a contest for its members to respond to a fictional RFP. I joined the QRCA in late 2018 and was unaware of the contest until the finalists presented their proposals at the January 2019 QRCA conference (which were all excellent!). At the conference, I met several market researchers who were curious about the types of research I conduct as a UX researcher—beyond usability testing. To help answer that question, I created this proposal from the perspective of a design researcher and strategist. Contestants were given the following information: Project Background The Qually Studio needs your help. Through data analysis, they’ve uncovered a potential opportunity for growth among a core segment of their customer base. Basically, the people who visit the gym the MOST are purchasing from their retail store the LEAST. The quantitative segmentation study results showed that the Gym Rats visit the Qually Studio 7x more often than the ImaGYMers, yet the ImaGYMers spend twice as much money over the course of 12 months. Objectives Learn the differences between the Gym Rats and the ImaGYMers that influence how they spend their dollars at The Qually Studio. Optimize the retail experience by uncovering the pain points (including uncovering key products to start carrying and stop stocking). Develop retention strategies for long-term retail store financial success, Question Considerations What are the Gym Rats’ perceptions of both The Qually Studio and the products they carry? What products are purchased to support the Gym Rats’ gym workouts? What is the motivation for purchasing from The Qually Studio versus somewhere else for both the Gym Rats and the ImaGYMers? The Audiences Gym Rats: Visit the gym practically every day (on average 20-30 times each month), have auto-renewable annual memberships and enjoy the physical aspect of working out along with the social atmosphere. They make up 35% of the total gym population. ImaGYMers: Visit the gym only 3-4 times per month with unknown additional physical activity stats. They pay drop in rates rather than memberships and are typically more affluent. Most appreciate the community atmosphere (when they visit it’s often for classes versus independent workouts). It’s estimated they make up about 25% of the total gym population and are more likely to be women.
  2. We recommend expanding the scope of research beyond your 2 main target audiences, Gym Rats and ImGYMers, and instead identify primary purchase drivers (i.e., user scenarios) for all customers. We believe this alternative approach will allow The Qually Studio team to capture a greater share of their wallet as well as open up many more avenues to creative thinking and exploration. This alternate approach will also help us identify additional sources of revenue beyond gym memberships, retail, and classes—such in-home gym consultations, subscription services, private access to instructors, fitness vacations, or online courses.
  3. June UX uses a highly collaborative approach to research. Our goal is to take you on this adventure with us, so that you can hear and see everything firsthand. Key stakeholders will be involved in all customer research sessions. Sessions will be recorded, too. June UX recommends a 3-part research study to deliver actionable insights, and we estimate the project will take 4-5 months to complete. Learnings will be shared with the Qually team throughout the project, to enable the team to act on quick wins as they’re identified. This proposal assumes that Qually Studio will provide access to customer databases for recruiting purposes.
  4. User personas do not replace buyer personas. Rather, they organize buyer persona activities around specific scenarios (i.e., user scenarios). In this way, you can focus on specific tasks that customers are trying to accomplish—such as “replace a torn yoga bag.” User personas are not pre-determined prior to the research. Instead, user personas will be revealed through the analysis. In addition, we will learn whether specific user personas are shared by one or both buyer personas (i.e., Gym Rats, ImGYMers). During the field research phase, it is important that participants are not given arbitrary tasks to complete. We’re less interested in their preferences and opinions, and instead, we want to reveal purchase motivations. By conducting the research in this way, we will be able to identify the “jobs” that customers are asking the retail store to do for them. For example, we may uncover that customers purchase rewards for themselves to recognize an important achievement or personal milestone. This insight opens up many more creative ways to integrate this use case into email marketing programs, social media campaigns, customer loyalty programs, on-site competitions, and so on. As an example, Qually yoga instructors know their students take pride when they master a particularly difficult pose—products and marketing campaigns could then be built around this insight.
  5. In developing concepts, we will consider all the ways Qually Studio could drive additional revenue and loyalty—not just through the retail store. Concept boards typically include an illustration of the idea as well as a brief description.
  6. Documentation Download - Gather research to-date, personas, retail store analytics Stakeholder Interviews - Gather known problems, hypotheses, research questions Retail Associate Interviews - Gather recon about buyer behaviors Competitor Matrix - Create spreadsheet to identify best practices and unique qualities Competitive Analysis - Gather recon about competitor retail environments, foot traffic, website, marketing strategies, etc.
  7. One-on-One Customer Interviews - Understand Qually customers’ past purchase behaviors and experiences, preferences, purchase motivations, why and when they shop in a Qually store, frustrations / pain points / barriers, etc. Photo Diary - During IDIs, ask participants to tell the story behind each item in their gym bag (e.g., usage, source, feelings). Take a Instagram-style photo of each bag’s contents as research artifacts. Print photos in photo books along with their stories as ongoing inspiration for the team. Video Diary - Ask participants to submit a narrated video tour of their workout gear at home (e.g., usage, source, feelings) Field Observations - Observe shopper behaviors in Qually and competitor stores; what are the traffic patterns, what draws their eye / what gets ignored, what types of things are they buying, what are they putting back, what questions do they consider as they make decisions
  8. Concept Design Workshops — During this day-long hands-on workshop, 8-10 of Qually’s most creative team members and 1-2 decision-makers will talk through the insights gathered, prioritize what problems the team wants to solve, and design 6-8 concepts to test. Kano Analysis — In each 1-hour session, participants will review and critique concepts, and then rate them per the Kano method. In Kano analysis, concepts will plotted on a matrix that communicates which concepts are delighters vs. undesired.