Hearables. Not just Music, but Sound & the EnvironmentMemoori
Our Webinar with Wireless Expert Nick Hunn, Discussing the Growing ‘Hearables’ Market. As Competition Increases, aided by the new capabilities of Bluetooth Low Energy Audio, how will Innovation address Voice Assistance & Workplace Integration?
Wearing UX—When Our Clothes Become the InterfaceTechWell
With the interest in wearable technology exploding, UX practitioners and development teams need to focus on creating experiences that intuitively fit the rhythm and ecosystem of a user’s daily life. Unfortunately, much like what happened early on with mobile design, wearable UX designers seem to have unlearned many of the best practices and heuristics they employ on, for example, desktop design. Starting with a historical perspective on technology adoption and an assessment of where we are today, Jason Snook discusses challenges designers face with the varied interfaces and interactions associated with wearables. Join this session to explore key UX considerations, including interaction design, adoption theory, and the social aspects and stigmas that are important to realizing the full potential of wearable experiences.
Slides from a presentation on "Innovation in Service Delivery" given on 6th May 2009 to frontline and infrastructure voluntary and community organisations.
Reading a fresh trend report should fill your head with new perspectives on how to transform your business. However, the value of a trend report often hinges on the ability to translate its themes correctly into good ideas. When misunderstood, trends can feel uninspiring, confusing, or just plain weird. Given that there are few standards for how trends should be communicated, the chances of misinterpreting them seems high. Two experiments using ideation sessions showed that sensory language and image-based priming can dramatically improve a person’s ability to translate trend information into relevant ideas. Learn why a “chef-inspired” trend is better than a “gourmet” one, or why “hallucinogenic” properties are better than “mood-altering” ones.
Hearables. Not just Music, but Sound & the EnvironmentMemoori
Our Webinar with Wireless Expert Nick Hunn, Discussing the Growing ‘Hearables’ Market. As Competition Increases, aided by the new capabilities of Bluetooth Low Energy Audio, how will Innovation address Voice Assistance & Workplace Integration?
Wearing UX—When Our Clothes Become the InterfaceTechWell
With the interest in wearable technology exploding, UX practitioners and development teams need to focus on creating experiences that intuitively fit the rhythm and ecosystem of a user’s daily life. Unfortunately, much like what happened early on with mobile design, wearable UX designers seem to have unlearned many of the best practices and heuristics they employ on, for example, desktop design. Starting with a historical perspective on technology adoption and an assessment of where we are today, Jason Snook discusses challenges designers face with the varied interfaces and interactions associated with wearables. Join this session to explore key UX considerations, including interaction design, adoption theory, and the social aspects and stigmas that are important to realizing the full potential of wearable experiences.
Slides from a presentation on "Innovation in Service Delivery" given on 6th May 2009 to frontline and infrastructure voluntary and community organisations.
Reading a fresh trend report should fill your head with new perspectives on how to transform your business. However, the value of a trend report often hinges on the ability to translate its themes correctly into good ideas. When misunderstood, trends can feel uninspiring, confusing, or just plain weird. Given that there are few standards for how trends should be communicated, the chances of misinterpreting them seems high. Two experiments using ideation sessions showed that sensory language and image-based priming can dramatically improve a person’s ability to translate trend information into relevant ideas. Learn why a “chef-inspired” trend is better than a “gourmet” one, or why “hallucinogenic” properties are better than “mood-altering” ones.
Biohacking presentation - Why a computer in the arm?Petr Kirpeit
What's biohacking? How is the theme organized? From when you're a cyborg?
This presentation is for easy understanding of the topic biohacking.
Because certain images are not released by the author for the public presentation, these photos can not be shown.
The presentation was held on 04.07.2016 in Erfurt, Germany in the "Bytespeicher" (Association for the promotion of engineering culture Erfurt e.V.).
Presentation for Biotech Master students at UGM, Yogyakarta.
BioHacking, Open Technology, DIY and The Art of Sharing... or how I ended up making Cheese.
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
Jane Zhang covered 5 cutting-edge technology trends to watch out for in 2014, 5 more practical trends and how they affect the nonprofit sector, and practical tips on how to get your nonprofit prepared.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
The Role of Experience Design in Digital TransformationDesignit
“Design is not about beautification, nor is it about solutions or utility. In todays business landscape, design is about meaning and significance. In our quest to capitalize on technologies, design is our tool for simplifying and humanizing technology”
In his presentation, our Strategy Consultant Tzachi Toledo shared his thoughts on the changing role of design and the importance of experience design as a competitive edge in digital transformation.
The talk took place in Visa's annual event for the Polish Visa members Banks on December in Warsaw.
A little bit autobiographic deck, that tells how the Design -pushed by technology acceleration- in evolving faster we might expect, becoming more human-centric than ever.
“Design isn't just about shapes or pixels anymore.
Design is the process that shapes product behaviors, communiRes, companies and builds new worlds.”
"We are the consequence of the technologies we use."
Infuse HUMANITY into everything (or everything will evolve without it)
This is a conversation with Simon Spencer, B. Eng., Lean Manufacturing and Industry 4.0 Expert at VKS, who accepted to share his decades-long experience with us. He started his career at Toyota, the very company that inspires the industrial world, and has some practical advice for manufacturers who want to succeed in their Lean operations.
VKS is a tool that was created to sustain Lean Manufacturing processes. Born from experience, VKS is applicable in any company of any size in any industry! Book a free demo today!
Try one of these easy steps:
Book online: https://goo.gl/hjez8p
Call us: 1-855-201-4656
Email us: info@vksapp.com
VKS - Visual Knowledge Share
Digital Work Instructions for Smart Factories
The cloud is revolutionising how business is done nowadays as BYOD, remote working, mobility and security are becoming increasingly important.
In this presentation, we look at how technology has evolved over the years and how businesses can make the most of these changes.
Wearable Technology - Learning, Connecting, Monitoring and Posing Seymourpowell
Probably the most discussed technological advancements since the iPhone was introduced, wearable technology embodies the unavoidable and fascinating era of enmeshing computers and advanced electronic technologies onto our selves – through accessories and clothing. In sci-fi speak – it is the biological integration of electromechanical elements for the benefit of the human self. Cyborgs, then.
In this article I will explore four key questions with wearables –
Will wearable technology make us more skilful?
Will it make us more connected?
Will it make us healthier?
Will it be stylish?
In each, I will strive to understand the potential and concern for technology in these areas and explore how effective this tech is at replacing something inferior, or not.
Managing Director U.S. and Principal Designer Bob Corporaal presents his vision of User Experience Design in the year 2030.
Bob explores the impact of artificial intelligence, cheap processing power, augmented reality and data-driven design on the role of the designer and how one can prepare for this future.
Biohacking presentation - Why a computer in the arm?Petr Kirpeit
What's biohacking? How is the theme organized? From when you're a cyborg?
This presentation is for easy understanding of the topic biohacking.
Because certain images are not released by the author for the public presentation, these photos can not be shown.
The presentation was held on 04.07.2016 in Erfurt, Germany in the "Bytespeicher" (Association for the promotion of engineering culture Erfurt e.V.).
Presentation for Biotech Master students at UGM, Yogyakarta.
BioHacking, Open Technology, DIY and The Art of Sharing... or how I ended up making Cheese.
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
Jane Zhang covered 5 cutting-edge technology trends to watch out for in 2014, 5 more practical trends and how they affect the nonprofit sector, and practical tips on how to get your nonprofit prepared.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
The Role of Experience Design in Digital TransformationDesignit
“Design is not about beautification, nor is it about solutions or utility. In todays business landscape, design is about meaning and significance. In our quest to capitalize on technologies, design is our tool for simplifying and humanizing technology”
In his presentation, our Strategy Consultant Tzachi Toledo shared his thoughts on the changing role of design and the importance of experience design as a competitive edge in digital transformation.
The talk took place in Visa's annual event for the Polish Visa members Banks on December in Warsaw.
A little bit autobiographic deck, that tells how the Design -pushed by technology acceleration- in evolving faster we might expect, becoming more human-centric than ever.
“Design isn't just about shapes or pixels anymore.
Design is the process that shapes product behaviors, communiRes, companies and builds new worlds.”
"We are the consequence of the technologies we use."
Infuse HUMANITY into everything (or everything will evolve without it)
This is a conversation with Simon Spencer, B. Eng., Lean Manufacturing and Industry 4.0 Expert at VKS, who accepted to share his decades-long experience with us. He started his career at Toyota, the very company that inspires the industrial world, and has some practical advice for manufacturers who want to succeed in their Lean operations.
VKS is a tool that was created to sustain Lean Manufacturing processes. Born from experience, VKS is applicable in any company of any size in any industry! Book a free demo today!
Try one of these easy steps:
Book online: https://goo.gl/hjez8p
Call us: 1-855-201-4656
Email us: info@vksapp.com
VKS - Visual Knowledge Share
Digital Work Instructions for Smart Factories
The cloud is revolutionising how business is done nowadays as BYOD, remote working, mobility and security are becoming increasingly important.
In this presentation, we look at how technology has evolved over the years and how businesses can make the most of these changes.
Wearable Technology - Learning, Connecting, Monitoring and Posing Seymourpowell
Probably the most discussed technological advancements since the iPhone was introduced, wearable technology embodies the unavoidable and fascinating era of enmeshing computers and advanced electronic technologies onto our selves – through accessories and clothing. In sci-fi speak – it is the biological integration of electromechanical elements for the benefit of the human self. Cyborgs, then.
In this article I will explore four key questions with wearables –
Will wearable technology make us more skilful?
Will it make us more connected?
Will it make us healthier?
Will it be stylish?
In each, I will strive to understand the potential and concern for technology in these areas and explore how effective this tech is at replacing something inferior, or not.
Managing Director U.S. and Principal Designer Bob Corporaal presents his vision of User Experience Design in the year 2030.
Bob explores the impact of artificial intelligence, cheap processing power, augmented reality and data-driven design on the role of the designer and how one can prepare for this future.
Top 10 Trending Technologies To Master In 2021LokeshLusifer
Change is the only constant. This applies to your professional life as well. Upskilling Yourself is needed nowadays, the reason is pretty simple, technology is evolving very quickly? I have listed the top trending technologies which are expected to acquire a huge market in 2021.
2. You can also the link for getting special offers and related article
Building a Raspberry Pi Robot with Dot NET 8, Blazor and SignalR - Slides Onl...Peter Gallagher
In this session delivered at Leeds IoT, I talk about how you can control a 3D printed Robot Arm with a Raspberry Pi, .NET 8, Blazor and SignalR.
I also show how you can use a Unity app on an Meta Quest 3 to control the arm VR too.
You can find the GitHub repo and workshop instructions here;
https://bit.ly/dotnetrobotgithub
MATHEMATICS BRIDGE COURSE (TEN DAYS PLANNER) (FOR CLASS XI STUDENTS GOING TO ...PinkySharma900491
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2. In 1989, Ziba worked with Nike to
develop the Walkmate, an ultrasonic
distance tracker. It was a technical
success, but struggled to gain adoption
among athletes or consumers.
3. In the 25 years since, numerous wearable
technology projects—ours and others—have
made it clear that making wearables that work
demands far more considerations than simple
technological function and wearability. Here are ten of them.
18. Wearables today come with their own,
very specific aesthetic. Fashion designers
are accustomed to a far more flexible
range of tools and materials than this.
31. The design of the device is ultimately less important
than the ability of other systems to accommodate it.
For most players, this is still several years off.
32. The design of the device is ultimately less important
than the ability of other systems to accommodate it.
For most players, this is still several years off.
33. “We basically spent a billion dollars to make a
device that doesn’t do anything.”
The Disney MyMagic+ System:
35. Wearables are ideal for collecting personal information
and providing instant, actionable feedback.
This makes human behavior a design problem,
and data design a key usability issue.
36. 01 Purpose-led beats technology-led.
02 If access isn’t immediate, what’s the point?
03 Body real estate is limited and highly visible.
04 Anything close to your body defines your identity.
05 The fashion industry won’t save us.
06 Interface should be as light as possible, but no lighter.
07 All wearables have a long social acceptance curve.
08 The greatest potential is outside the consumer market.
09 The device matters less than what’s around it.
10 Design data & behavior, not screens.