This document describes the development of a 3D car racing game using an agile evolutionary process. It discusses the initial concept of the game which was inspired by Death Rally, and how the concept evolved through iterations to include collecting coins, power-ups, and different types of coins worth various point values. The document also mentions the tools used such as Unity 3D for the game engine, Blender and 3D Studio MAX for modeling, and Adobe Audition for sound effects.