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The document describes an adventure puzzle game called Evolution Explosion written in C++ and DirectX. It outlines the game's story, levels, mini-games, and technical details such as the game engine, art, audio, saving/loading, and quality assurance process. The game aims to demonstrate a complete game structure from start to finish along with features like customization options and global high scores. It includes pseudocode for the mini-game states and loading save files.













































