This document provides an overview and outline of a presentation on exploring C++. It begins with background expectations for attendees and then outlines the session topics, which include C++ concepts like templates, exception handling, and an overview of the Standard Template Library and Boost library. The presentation aims to provide a high-level introduction to C++ basics rather than an exhaustive reference. It will cover primary programming paradigms in C++, best practices, and memory management techniques.
C# is similar to C++ but easier to use, as it does not support pointers, multiple inheritance, header files or global variables. Everything must live within a class or struct. The basic syntax will be familiar to C++ programmers. Key features include properties, interfaces, foreach loops, and delegates for event handling. Properties allow custom getter and setter logic and are preferred over public fields. Delegates provide a type-safe way to link methods, and events build on this to prevent issues with multicast delegates. Generics and assemblies are analogous to C++ templates and deployment units.
The document provides information about C and C Sharp programming languages. It discusses the history, features, data types, loops, conditional statements, functions, arrays, pointers, object-oriented concepts like inheritance, encapsulation, polymorphism in both the languages. It also highlights some advantages of C Sharp over C like automatic memory management, no need of header files etc.
Presentation on C++ Programming Languagesatvirsandhu9
This document provides an overview of the C++ programming language. It discusses why C++ is used, how it compares to Fortran, and the basic structure and components of a C++ program. The key topics covered include data types, variables, operators, selection statements, iteration statements, functions, arrays, pointers, input/output, preprocessor instructions, and comments. The document is intended to teach the basics of C++ programming in a structured way over multiple sections.
The document is a lecture on C programming given on August 17th, 2008 at IIT Kanpur by Deepak Majeti. It covers basics of C including data types, operators, input/output functions, and provides examples of simple C programs. It also discusses compilation, debugging errors, and homework problems involving operator precedence.
This presentation comes with many additional notes (pdf): http://de.slideshare.net/nicolayludwig/2-c-sharp-introductionbasicsparti-38639098
- A Tour through other .Net Programming Languages
- C# Syntax Cornerstones
This document provides an introduction to C++ programming. It discusses the basics of C++ programs including compiling simple programs, variables, data types, expressions, statements, functions, arrays, pointers, classes, inheritance, templates, exceptions, input/output streams, and the preprocessor. It is intended to teach programming in C++ to those with no prior programming experience in a concise manner through examples and exercises.
The document provides an overview of C++ vs C# by Shubhra Chauhan. It discusses the key object-oriented programming concepts like classes, objects, inheritance, polymorphism, and how they are implemented in C++ and C#. It includes code examples to demonstrate class usage and inheritance in both languages. The document also compares some similarities and differences between C++ and C# like support for pointers, preprocessors, structures, and goto statements.
C# is similar to C++ but easier to use, as it does not support pointers, multiple inheritance, header files or global variables. Everything must live within a class or struct. The basic syntax will be familiar to C++ programmers. Key features include properties, interfaces, foreach loops, and delegates for event handling. Properties allow custom getter and setter logic and are preferred over public fields. Delegates provide a type-safe way to link methods, and events build on this to prevent issues with multicast delegates. Generics and assemblies are analogous to C++ templates and deployment units.
The document provides information about C and C Sharp programming languages. It discusses the history, features, data types, loops, conditional statements, functions, arrays, pointers, object-oriented concepts like inheritance, encapsulation, polymorphism in both the languages. It also highlights some advantages of C Sharp over C like automatic memory management, no need of header files etc.
Presentation on C++ Programming Languagesatvirsandhu9
This document provides an overview of the C++ programming language. It discusses why C++ is used, how it compares to Fortran, and the basic structure and components of a C++ program. The key topics covered include data types, variables, operators, selection statements, iteration statements, functions, arrays, pointers, input/output, preprocessor instructions, and comments. The document is intended to teach the basics of C++ programming in a structured way over multiple sections.
The document is a lecture on C programming given on August 17th, 2008 at IIT Kanpur by Deepak Majeti. It covers basics of C including data types, operators, input/output functions, and provides examples of simple C programs. It also discusses compilation, debugging errors, and homework problems involving operator precedence.
This presentation comes with many additional notes (pdf): http://de.slideshare.net/nicolayludwig/2-c-sharp-introductionbasicsparti-38639098
- A Tour through other .Net Programming Languages
- C# Syntax Cornerstones
This document provides an introduction to C++ programming. It discusses the basics of C++ programs including compiling simple programs, variables, data types, expressions, statements, functions, arrays, pointers, classes, inheritance, templates, exceptions, input/output streams, and the preprocessor. It is intended to teach programming in C++ to those with no prior programming experience in a concise manner through examples and exercises.
The document provides an overview of C++ vs C# by Shubhra Chauhan. It discusses the key object-oriented programming concepts like classes, objects, inheritance, polymorphism, and how they are implemented in C++ and C#. It includes code examples to demonstrate class usage and inheritance in both languages. The document also compares some similarities and differences between C++ and C# like support for pointers, preprocessors, structures, and goto statements.
This document provides an introduction to C++ for Java developers. It discusses the C++ standard and standard library, which includes containers, strings, input/output streams, and other functionality. It also covers installing compilers like GCC, compiling and running simple C++ programs, code style, using Makefiles, and includes examples of basic C++ syntax like output, input, datatypes, and strings.
The document provides information about differences between C# and C++ programming languages. It discusses key differences in areas such as pointers, references, classes and structs, accessing native code, destruction handling, operator overloading, preprocessor directives, and exceptions. It also covers C# features like delegates, events, attributes, properties, and configuration management using XML files. The document is intended to help C++ programmers transition to C# development.
The document provides an introduction to the basics of C++, including a brief history of C and C++, comparing C and C++, and providing a simple C++ "Hello World" program example. C++ was created by Bjarne Stroustrup in 1979 as an enhancement to the C language by adding object-oriented programming capabilities while still maintaining efficiency and flexibility. The document outlines some key differences between C and C++, such as C++ supporting object-oriented programming, classes, and templates while maintaining similar performance to C.
This document discusses various usability enhancements introduced in modern C++, including C++11/14/17. It covers topics such as auto type deduction, decltype, nullptr, range-based for loops, uniform initialization, lambda expressions, and more. The enhancements aim to improve code readability, reduce errors and increase developer productivity when programming in C++.
This document provides an introduction to the C programming language. It discusses the history and development of C, how C programs are structured, and the basic building blocks or tokens of C code like keywords, identifiers, constants, and operators. It also covers various data types in C, input and output functions, decision making and looping statements, functions, arrays, pointers, structures, unions, and file handling. The document is intended to give beginners an overview of the essential components of the C language.
Templates allow code to be reused for different data types. They make code more efficient and reduce errors by catching type mismatches at compile time rather than runtime. The document demonstrates how to define a minimum function template that can accept different data types as arguments and return the minimum value. It also discusses template specialization, which allows defining specialized implementations for specific types that differ from the general template.
This document provides an overview of C++ programming concepts including:
- Procedure-oriented programming focuses on tasks like reading, calculating and printing using functions, while object-oriented programming emphasizes data through objects and classes.
- Some problems with C include lack of consideration for data elements and lack of security for networks.
- C++ classes contain variables and functions to characterize objects. Data and functions are tied together and data is hidden.
- Key concepts explained include objects, member functions, constructors, destructors, inheritance and polymorphism.
- Examples demonstrate basic C++ programs, classes, objects, arrays of objects, function overloading and the this pointer.
This document provides an overview of new features introduced in C++11, including automatic variables, decltype, rvalue references, lambda functions, variadic templates, and the concurrency library. It discusses each feature in detail and provides examples. It also outlines compiler support for C++11 in different versions of Visual Studio and references additional learning resources on C++11.
Sometimes you see code that is perfectly OK according to the definition of the language, but which is flawed because it breaks too many established idioms and conventions. On the other hand, a solid piece of code is something that looks like it is written by an experienced person who cares about professionalism in programming.
A presentation at Norwegian Developer Conference 2010
This document provides an overview of C++ and object-oriented programming concepts. It discusses:
1. C++ is an object-oriented programming language introduced in the 1980s that retains the power of C and adds classes, inheritance, function overloading, and operator overloading.
2. OOP languages like C++ are well-suited for developing large, complex programs like editors, compilers, databases, and communication systems due to features like modularity and code reusability.
3. A simple C++ program is presented that demonstrates basic syntax like main(), comments, cout and << operators, and return type for main(). Classes and member functions are also introduced.
The presentation shows major features of the new C++ standard (language and the library). The full list of new things is very broad, so I've categorized them to be easier to understand.
C++ is an object-oriented programming language developed by Bjarne Stroustrup at Bell Labs as an extension of C with the addition of classes. A simple C++ program consists of including header files, defining classes and their functions, and a main function that uses the classes. The program demonstrates input using cin and output using cout to display the sum and average of two numbers entered by the user.
1. The document provides an introduction to object-oriented programming concepts and C++ programming.
2. It discusses the need for OOP over procedure-oriented programming and highlights the differences between the two approaches.
3. The document then covers basic C++ concepts like data types, functions, classes, inheritance and polymorphism through examples.
C++11 introduced several new features for functions and lambdas including:
1. Lambda expressions that allow the definition of anonymous inline functions.
2. The std::function wrapper that allows functions and lambdas to be used interchangeably.
3. std::bind that binds arguments to function parameters for creating function objects.
These features improved support for functional programming patterns in C++.
The document discusses C++0x standard library extensions (TR1) and advanced C++ techniques. It provides an overview of new features in C++0x related to the core language like type inference, lambda functions, and rvalue references. It also discusses changes to the C++ standard library like tuples, hash tables, smart pointers, and other containers. The document is intended as course material covering these new C++0x features.
Contains C programming tutorial for beginners with lot of examples explained. This tutorial contains each and every feature of C programming that will help you. C programming tutorial covering basic C Programming examples, data types, functions, loops, arrays, pointers, etc.
C# is an object-oriented programming language that was developed by Microsoft. Some key points:
- It is based on C and C++ but aims to be simpler and safer with features like automatic memory management and type safety.
- Variables must be declared with a type and can be initialized when declared. Common data types include primitive types like int and string, as well as value types and reference types.
- It includes standard programming constructs like conditional statements, loops, operators, and functions.
- Comments begin with // for single-line and /* */ for multi-line. Keywords and identifiers have specific naming rules.
C# is an object-oriented programming language that was developed by Microsoft. Some key features of C# include its support for classes, interfaces, inheritance, exceptions, delegates, and events. C# code is compiled to an intermediate language called Microsoft Intermediate Language (MSIL) that is executed by the Common Language Runtime (CLR). This allows C# programs to run on any platform that supports CLR.
This document provides an introduction to C++ for Java developers. It discusses the C++ standard and standard library, which includes containers, strings, input/output streams, and other functionality. It also covers installing compilers like GCC, compiling and running simple C++ programs, code style, using Makefiles, and includes examples of basic C++ syntax like output, input, datatypes, and strings.
The document provides information about differences between C# and C++ programming languages. It discusses key differences in areas such as pointers, references, classes and structs, accessing native code, destruction handling, operator overloading, preprocessor directives, and exceptions. It also covers C# features like delegates, events, attributes, properties, and configuration management using XML files. The document is intended to help C++ programmers transition to C# development.
The document provides an introduction to the basics of C++, including a brief history of C and C++, comparing C and C++, and providing a simple C++ "Hello World" program example. C++ was created by Bjarne Stroustrup in 1979 as an enhancement to the C language by adding object-oriented programming capabilities while still maintaining efficiency and flexibility. The document outlines some key differences between C and C++, such as C++ supporting object-oriented programming, classes, and templates while maintaining similar performance to C.
This document discusses various usability enhancements introduced in modern C++, including C++11/14/17. It covers topics such as auto type deduction, decltype, nullptr, range-based for loops, uniform initialization, lambda expressions, and more. The enhancements aim to improve code readability, reduce errors and increase developer productivity when programming in C++.
This document provides an introduction to the C programming language. It discusses the history and development of C, how C programs are structured, and the basic building blocks or tokens of C code like keywords, identifiers, constants, and operators. It also covers various data types in C, input and output functions, decision making and looping statements, functions, arrays, pointers, structures, unions, and file handling. The document is intended to give beginners an overview of the essential components of the C language.
Templates allow code to be reused for different data types. They make code more efficient and reduce errors by catching type mismatches at compile time rather than runtime. The document demonstrates how to define a minimum function template that can accept different data types as arguments and return the minimum value. It also discusses template specialization, which allows defining specialized implementations for specific types that differ from the general template.
This document provides an overview of C++ programming concepts including:
- Procedure-oriented programming focuses on tasks like reading, calculating and printing using functions, while object-oriented programming emphasizes data through objects and classes.
- Some problems with C include lack of consideration for data elements and lack of security for networks.
- C++ classes contain variables and functions to characterize objects. Data and functions are tied together and data is hidden.
- Key concepts explained include objects, member functions, constructors, destructors, inheritance and polymorphism.
- Examples demonstrate basic C++ programs, classes, objects, arrays of objects, function overloading and the this pointer.
This document provides an overview of new features introduced in C++11, including automatic variables, decltype, rvalue references, lambda functions, variadic templates, and the concurrency library. It discusses each feature in detail and provides examples. It also outlines compiler support for C++11 in different versions of Visual Studio and references additional learning resources on C++11.
Sometimes you see code that is perfectly OK according to the definition of the language, but which is flawed because it breaks too many established idioms and conventions. On the other hand, a solid piece of code is something that looks like it is written by an experienced person who cares about professionalism in programming.
A presentation at Norwegian Developer Conference 2010
This document provides an overview of C++ and object-oriented programming concepts. It discusses:
1. C++ is an object-oriented programming language introduced in the 1980s that retains the power of C and adds classes, inheritance, function overloading, and operator overloading.
2. OOP languages like C++ are well-suited for developing large, complex programs like editors, compilers, databases, and communication systems due to features like modularity and code reusability.
3. A simple C++ program is presented that demonstrates basic syntax like main(), comments, cout and << operators, and return type for main(). Classes and member functions are also introduced.
The presentation shows major features of the new C++ standard (language and the library). The full list of new things is very broad, so I've categorized them to be easier to understand.
C++ is an object-oriented programming language developed by Bjarne Stroustrup at Bell Labs as an extension of C with the addition of classes. A simple C++ program consists of including header files, defining classes and their functions, and a main function that uses the classes. The program demonstrates input using cin and output using cout to display the sum and average of two numbers entered by the user.
1. The document provides an introduction to object-oriented programming concepts and C++ programming.
2. It discusses the need for OOP over procedure-oriented programming and highlights the differences between the two approaches.
3. The document then covers basic C++ concepts like data types, functions, classes, inheritance and polymorphism through examples.
C++11 introduced several new features for functions and lambdas including:
1. Lambda expressions that allow the definition of anonymous inline functions.
2. The std::function wrapper that allows functions and lambdas to be used interchangeably.
3. std::bind that binds arguments to function parameters for creating function objects.
These features improved support for functional programming patterns in C++.
The document discusses C++0x standard library extensions (TR1) and advanced C++ techniques. It provides an overview of new features in C++0x related to the core language like type inference, lambda functions, and rvalue references. It also discusses changes to the C++ standard library like tuples, hash tables, smart pointers, and other containers. The document is intended as course material covering these new C++0x features.
Contains C programming tutorial for beginners with lot of examples explained. This tutorial contains each and every feature of C programming that will help you. C programming tutorial covering basic C Programming examples, data types, functions, loops, arrays, pointers, etc.
C# is an object-oriented programming language that was developed by Microsoft. Some key points:
- It is based on C and C++ but aims to be simpler and safer with features like automatic memory management and type safety.
- Variables must be declared with a type and can be initialized when declared. Common data types include primitive types like int and string, as well as value types and reference types.
- It includes standard programming constructs like conditional statements, loops, operators, and functions.
- Comments begin with // for single-line and /* */ for multi-line. Keywords and identifiers have specific naming rules.
C# is an object-oriented programming language that was developed by Microsoft. Some key features of C# include its support for classes, interfaces, inheritance, exceptions, delegates, and events. C# code is compiled to an intermediate language called Microsoft Intermediate Language (MSIL) that is executed by the Common Language Runtime (CLR). This allows C# programs to run on any platform that supports CLR.
The document provides definitions and explanations of key concepts in C++ like encapsulation, inheritance, polymorphism, overriding, multiple inheritance, constructors, destructors, virtual functions, storage qualifiers, functions, pointers, and name mangling. It discusses these concepts over multiple sections in detail with examples.
C/C++ Programming interview questions and answers document discusses key concepts in C++ including encapsulation, inheritance, polymorphism, constructors, destructors, copy constructors, references, virtual functions, abstract classes, and memory alignment. The document provides definitions and examples to explain each concept.
Encapsulation isolates the internal complexity of an object's operation from the rest of the application. Inheritance allows one class to reuse the state and behavior of another class. Polymorphism allows a client to treat different objects in the same way even if they were created from different classes and exhibit different behaviors.
The document introduces the Boo programming language, which was created by the author out of frustration with existing languages and a desire to take advantage of the .NET framework features. Boo aims to have a Python-like syntax while still providing static typing, automatic type inference, and extensibility through features like syntactic attributes and macros. The goals of Boo include having a clean syntax, syntactic sugar for common patterns, and allowing programmers to take full advantage of the .NET framework and Common Language Infrastructure.
This is Work-In-Progress. Developing a series of lectures on C++0x. This will augment my presentations on C++ and Design Pattern. First trial run was done at Interra, Noida in 2009
The document provides an introduction to the C programming language. It discusses that C is a general-purpose, procedural language widely used for system and application programming. The document then covers C language basics like data types, variables, constants, operators, functions, decision making structures and more with examples. It aims to help a beginner get started with learning the C language.
This document provides an overview of key concepts in C++ including:
- Similarities and differences between C and C++ and how that impacts language selection
- Common C++ concepts like namespaces, functions, variables, statements, and data types
- Object-oriented programming principles in C++ like encapsulation, inheritance, and polymorphism
- Additional C++ features like templates, the standard template library (STL), streams, files, and exceptions handling
It aims to help readers understand fundamental C++ concepts to get started with application development.
This document provides an overview of key concepts in C++ including:
- Similarities and differences between C and C++ and how that impacts language selection
- Common C++ concepts like namespaces, functions, variables, statements, and data types
- Object-oriented programming principles in C++ like encapsulation, inheritance, and polymorphism
- Additional C++ features like templates, the standard template library (STL), streams, and exceptions handling
The document is intended as a high-level introduction and reference for C++ concepts.
The document summarizes key principles from Scott Meyers' book "Effective C++". It discusses best practices for variable declarations, passing parameters, using const, casts, member initialization lists, inlining functions, inheritance, composition, virtual functions, operator overloading, copy constructors, RAII, and designing interfaces. The overall focus is on writing efficient and well-structured C++ code.
The document discusses the Objective-C preprocessor and underlying C language features. It covers preprocessor directives like #define, #import, #include, and #undef. It also discusses arrays, structures, pointers, functions, and how Objective-C works with C at a low level. Blocks in Objective-C are described as being similar to functions but having some differences like needing to be declared in .m files instead of .h headers.
The document discusses C# and .NET programming concepts. It states that C# is the primary language for .NET development and provides an overview of key C# concepts like variables, data types, operators, control flow statements, classes, objects, inheritance, polymorphism, and the differences between classes and structures. It also covers arrays, namespaces, properties, and common .NET modifiers like public, private, and static.
The document discusses several C and C++ concepts including:
1. How to read data from specific memory locations using the peekb() function by passing a segment and offset.
2. What a conversion operator is in C++ classes and provides an example using a double conversion operator.
3. The differences between macros and templates, noting that templates provide type safety while macros do not and can cause unexpected behavior.
A glimpse at some of the new features for the C++ programming languages that will be introduced by the upcoming C++17 Standard.
This talk was given at the Munich C++ User Group Meetup.
This document is the table of contents for a book on C programming. It lists 88 example C programs that are intended to teach C concepts in an evolutionary manner. The programs cover basics like input/output, variables, data types, operators, loops, conditional statements, arrays, functions, pointers, structures, file I/O and more. The programs are presented from simplest to more complex to help programmers learn each new element of the C language.
The document outlines a lecture plan for object oriented programming. It covers topics like structures and classes, function overloading, constructors and destructors, operator overloading, inheritance, polymorphism, and file streams. It provides examples to explain concepts like structures, classes, access specifiers, friend functions, and operator overloading. The document also includes questions for students to practice these concepts.
Slides from my "Gentle Introduction to Modern C++" presentation from January 20, 2015 at the Dublin C/C++ User Group: www.meetup.com/cppdug/events/219787667/
The code examples are located here: https://github.com/mihaitodor/Presentations/tree/master/cppdug/20.01.2015
The document provides an overview of key concepts in C++, including:
1) C++ adds object-oriented programming capabilities to C while maintaining C's power and flexibility. It was created in 1979 to provide object-oriented programming features to C.
2) Object-oriented programming encourages breaking problems into constituent parts called objects that contain related instructions and data. The three main traits of OOP are encapsulation, polymorphism, and inheritance.
3) C++ supports both traditional and modern styles, with newer headers placed in the std namespace. Keywords like class, public, and virtual allow defining classes and controlling access to members. Functions can be overloaded if their signatures differ.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELgerogepatton
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
A SYSTEMATIC RISK ASSESSMENT APPROACH FOR SECURING THE SMART IRRIGATION SYSTEMSIJNSA Journal
The smart irrigation system represents an innovative approach to optimize water usage in agricultural and landscaping practices. The integration of cutting-edge technologies, including sensors, actuators, and data analysis, empowers this system to provide accurate monitoring and control of irrigation processes by leveraging real-time environmental conditions. The main objective of a smart irrigation system is to optimize water efficiency, minimize expenses, and foster the adoption of sustainable water management methods. This paper conducts a systematic risk assessment by exploring the key components/assets and their functionalities in the smart irrigation system. The crucial role of sensors in gathering data on soil moisture, weather patterns, and plant well-being is emphasized in this system. These sensors enable intelligent decision-making in irrigation scheduling and water distribution, leading to enhanced water efficiency and sustainable water management practices. Actuators enable automated control of irrigation devices, ensuring precise and targeted water delivery to plants. Additionally, the paper addresses the potential threat and vulnerabilities associated with smart irrigation systems. It discusses limitations of the system, such as power constraints and computational capabilities, and calculates the potential security risks. The paper suggests possible risk treatment methods for effective secure system operation. In conclusion, the paper emphasizes the significant benefits of implementing smart irrigation systems, including improved water conservation, increased crop yield, and reduced environmental impact. Additionally, based on the security analysis conducted, the paper recommends the implementation of countermeasures and security approaches to address vulnerabilities and ensure the integrity and reliability of the system. By incorporating these measures, smart irrigation technology can revolutionize water management practices in agriculture, promoting sustainability, resource efficiency, and safeguarding against potential security threats.
A review on techniques and modelling methodologies used for checking electrom...nooriasukmaningtyas
The proper function of the integrated circuit (IC) in an inhibiting electromagnetic environment has always been a serious concern throughout the decades of revolution in the world of electronics, from disjunct devices to today’s integrated circuit technology, where billions of transistors are combined on a single chip. The automotive industry and smart vehicles in particular, are confronting design issues such as being prone to electromagnetic interference (EMI). Electronic control devices calculate incorrect outputs because of EMI and sensors give misleading values which can prove fatal in case of automotives. In this paper, the authors have non exhaustively tried to review research work concerned with the investigation of EMI in ICs and prediction of this EMI using various modelling methodologies and measurement setups.
Redefining brain tumor segmentation: a cutting-edge convolutional neural netw...IJECEIAES
Medical image analysis has witnessed significant advancements with deep learning techniques. In the domain of brain tumor segmentation, the ability to
precisely delineate tumor boundaries from magnetic resonance imaging (MRI)
scans holds profound implications for diagnosis. This study presents an ensemble convolutional neural network (CNN) with transfer learning, integrating
the state-of-the-art Deeplabv3+ architecture with the ResNet18 backbone. The
model is rigorously trained and evaluated, exhibiting remarkable performance
metrics, including an impressive global accuracy of 99.286%, a high-class accuracy of 82.191%, a mean intersection over union (IoU) of 79.900%, a weighted
IoU of 98.620%, and a Boundary F1 (BF) score of 83.303%. Notably, a detailed comparative analysis with existing methods showcases the superiority of
our proposed model. These findings underscore the model’s competence in precise brain tumor localization, underscoring its potential to revolutionize medical
image analysis and enhance healthcare outcomes. This research paves the way
for future exploration and optimization of advanced CNN models in medical
imaging, emphasizing addressing false positives and resource efficiency.
2. Background Check
! Familiarity with basic imperative programming
concepts
! Variables (scoping, global/local)
! Loops
! Functions and function abstraction
! Prior experience with OOP and knowledge of basic
OOP concepts (inheritance, overloading, etc.)
3. Session Outline**
! A brief overview of basic
C++ concepts
! Overview of STL
! Overview of Boost
! Templates
! Exception Handling
! Best Practices
! Design Patterns
! Web Programming
! gcov and cppunit
! Questions and References
**This Talk is not meant to be a
exhaustive reference to C++ but just an
overview of the Basics
4. Which Programming
Language is the fastest ?
http://shootout.alioth.debian.org/u32q/which-programming-languages-are-fastest.php
5. Binary Code
Assembly Languages
Procedural Languages (C, Fortran, COBOL…)
OO Languages ( C++, Java, Python…)
Declarative languages (Haskell, ML, Prolog…)
?
Towards a higher level of abstraction
6. Current Status of C++
! Current day C++ cannot be regarded as “the language
C with classes”
! C++ is a federation of languages that supports
! Procedural
! Object Oriented
! Functional
! Generic
! Metaprogramming features
7. Primary Programming Paradigms
in C++
! C : Blocks, Statements, Preprocessor, Built-in Data Types,
Arrays, Pointers
! Object Oriented C++ : classes, encapsulation, inheritance,
polymorphism, virtual functions (dynamic binding)
! Template C++ : Generic Programming part of C++ (also
known as Template Metaprogramming)
! The Standard Template Library
Caution: Rules for Effective C++ Programming vary depending on the
part of C++ you are using
9. {Const, Enum, Inline} vs #define
! Prefer the compiler to the preprocessor
! Defining a constant or a macro through a hash define
is risky. Compiler errors may point to the value of the
constant and not the variable used to define the
constant making debugging difficult. Instead use
‘const’ or ‘enum’
! Macros can be rewritten as inline function to avoid
side-effects
10. The ‘enum’ hack
Consider the code:
Class GamePlayer {
private:
static const int NumTurns = 5;
enum { NumTurns = 5 };
int scores[NumTurns];
…
}
11. Move over C macros
// call f with maximum of a and b
#define CALL_WITH_MAX(a,b) f((a) > (b) ? (a):(b))
int a=5; b=0;
CALL_WITH_MAX(++a, b); //a is incremented twice
CALL_WITH_MAX(++a, b+10); //a is incremented once
Better way:
template <typename T>
inline void callWithMax(const T& a, const T& b){
f(a>b?a:b);
}
12. Pointers vs References
Pointers
! Can be null
! May not be initialized at
the point of definition
! Can be assigned to
different objects at
different points of time.
References
! Nothing called as a “null”
reference. Always points to an
object
! It is compulsory to initialize a
reference when defining it
! The object it points to cannot
be changed on the fly. It keeps
pointing to the value it was
initialized with.
! More efficient to use than
pointers as there need not be
any run-time type checking to
validate whether it is null or
not
13. Prefer C++ style casts
! Easier to parse for humans and tools
! Allows compilers to catch casting errors which
otherwise would go undetected
! Four types of casting are supported:
! static_cast
! const_cast
! reinterpret_cast
! dynamic_cast
14. Use const whenever possible
! Declaring something ‘const’ helps compilers detect usage
errors. const can be applied to objects at any scope, to
function parameters and return types, and to member
functions as a whole.
! Compilers enforce bitwise or physical constness, but you
should program using logical or conceptual constness
! When const and non-cost member functions have essentially
identical implementation, code duplication can be avoided
by having the non-const version call the const version
15. Make sure objects are initialized
before they are used
! Reading uninitialized values yields undefined behavior
! Manually initialize objects of built-in type, because C++ only
sometimes initializes them itself.
! In a constructor, prefer use of the member initialization list
to assignment inside the body of the constructor. List data
members in the initialization list in the same order they’re
declared in a class.
! Avoid initialization order problems across translation units
by replacing non-local static objects with local static objects
16. Never treat Arrays Polymorphically
! The result of deleting an array of derived class objects
through a base class pointer is undefined.
! Polymorphism and pointer arithmetic don’t mix
17. Classes
! A class is like a cookie cutter; it defines the shape of the
objects
! Objects are like cookies; they are instances of the class
18. What C++ silently writes and calls
! Defining an empty class incites the compiler to declare its
own versions of copy constructor, copy assignment operator,
and a destructor and also a default constructor. All these
functions will be both public and inline.
! These functions are generated only if they are needed
! E.g. class Empty {};
Empty e1; //default constructor
//destructor
Empty e2(e1); //copy constructor
E2=e1; copy assignment operator
19. Explicitly disallow the use of
compiler-generated functions you
do not want
! Declare the functions (Copy constructor/assignment
operator) but declare them private.
! But member and friend functions still have access to
this
! So declare them but don’t define them. (gives a link
time error when called)
! Possible to move the link time error to compile time.
! Privately Inherit from a class that is uncopyable.
(‘noncopyable’ in Boost in boost/utility.hpp)
20. 1. Declare destructors virtual in polymorphic base
classes
2. Avoid default constructors where they are not
needed
3. Prevent exceptions from leaving destructors
4. Never call virtual functions during construction
or destruction
5. Have assignment operators return a reference to
*this
6. Handle assignment to self in operator=
7. Copy all parts of an object
Miscellaneous best practices in C++
21. Inheriatance and Access to
Base Classes
Class X: public B { /**/}
Class Y: protected B { /**/}
Class Z: private B { /**/}
22. ! When B is a public base, its public members can be used by
any function. Its protected members can be used by
members and friends of D and members and friends of
classes derived from D. Any function can convert a D* to a
B*
! When B is a protected base, its public and protected
members can be used only by member functions and friends
of classes derived from D and by member functions and
friends of classes derived from D. Only friends and
members of D and friends and members of classes derived
from D can convert D* to B*
! When B is a private base, its public and protected members
can be used only by member functions and friends of D.
Only friends and members of D can convert D* to B*
23. Memory Management : auto_ptr
! Prevent memory leaks by using auto_ptr (smart pointer)
whose destructor calls delete on what it points to.
std::auto_ptr<Investment>pInv(createInvestment());
o There should not be more than one auto_ptr pointing to
an object as this would lead to multiple deletion and
undefined behavior
o auto_ptrs have the property that if they are copied using
copy constructor or copy assignment operator, this sets them
to null and the copying pointer assumes sole ownership of
the resource
24. auto_ptr copying example
std::auto_ptr<Investment> pInv1(createInvestment()); //
pInv1 points to the object returned from
createInvestment
std::auto_ptr<Investment> pInv2(pInv1);
//pInv2 points to the object, pInv1is null
pInv1 = pInv2;
25. Memory Management: shared_ptr
! A reference counting smart pointer (RCSP) keeps track of
how many objects point to a particular resource and
automatically deletes the resource when nobody is pointing
to it any longer. RCSPs offer behavior similar to garbage
collection.
! TR1’s shared::ptr and boost::shared_ptr are examples of
RCSPs
! Both auto_ptr and tr1::shared_ptr use delete in their
destructors, not delete[] so cannot be used with dynamically
allocated arrays.
! However Boost has boost::scoped_array and
Boost::shared_array have the required behavior
27. What are templates and why
Templates ?
! Templates are functions or classes written for one or
more types not yet specified
! Extensive Application, the C++ STL library makes
heavy use of templates
! It is usually a good idea to debug a particular class,
such as String, before turning it into a template
String<C>. This is done for ease of debugging
28. Template Instantiation
! The process of generating a class declaration from a
template class and a template argument is called
template instantiation
! A version of a template for a particular template
argument is called a specialization
! Templates provide a powerful way of generating code
from relatively short definitions. So it has to be used
with caution lest the memory will be flooded by almost
identical function definitions
29. Function Templates
! Function templates are essential for writing generic
algorithms to be applied to a wide variety of container types.
The ability to deduce the template arguments for a call from
the function arguments is crucial.
! However class template parameters are never deduced. This
is because the flexibility provided by several constructors for
a class make such a deduction impossible in many cases and
obscure in many more.
! Example:
template <class T> void sort(vector<T>& v) {
//…
}
30. Function Template overloading
! It is possible to declare several function templates with the same name and even
declare a combination of function templates and ordinary functions with the same
name.
! Example:
template<class T> T sqrt(T);
template<class T> complex<T> sqrt(complex<T>);
double sqrt(double);
void f(complex<double> z)
{
sqrt(2); //sqrt<int> (int)
sqrt(2.0); //sqrt(double)
sqrt(z); //sqrt<double>(complex<double>)
}
31. Using template arguments to
specify policy
! Consider string sorting program. Three concepts are
involved: string, element type and the comparison “policy”.
! Take for example, sorting swedish names:
template<class T, class C>
int compare(const String<T>& str1, const String<T>& str2) {
for (int i=0; i<str1.length() && i<str2.length(); i++) {
if (!C::eq(str1[i], str2[i])) return C::lt(str1[i],str2[i])? -1:1;
return str1.length()-str2.length();
}
32. Sorting Policy (contd)
The Comparison Policy:
template<class T> class Cmp {
public:
static int eq(T a, T b) {return a==b;}
static int lt(T a, T b) { return a<b;}
};
class Literate {
public:
static int eq(char a, char b) {return
a==b;}
static int lt(char, char); //table
lookup based on character value
};
Void f(String<char> swede1, String<char>
swede2)
{
compare<char, Cmp<char> (swede1, swede2);
compare(char, Literate>(swede1, swede2);
}
34. Template Specialization
! By default, a template gives a single definition to be
used for every template argument that is possible.
! In template specialization, an alternative definition is
provided for a type supplied by the user. This increases
run-time efficiency by avoiding code bloat and
maximizing the amount of shared code
37. Order of Specialization
Template<class T>class Vector; //general
Template<class T>class Vector<T*>; specialized for any
pointer
Template<> class Vector<void*>; //specialized for void*
39. Exceptions
! An exception is an object of some class representing an
exceptional occurrence.
! Code that detects an error “throws” an object
! A piece of code expresses its desire to handle exception
by a catch clause.
! The effect of a “throw” is to unwind the stack until a
suitable “catch” is found
41. Catching Exceptions
(conditions)
The handler is invoked:
1. If H is the same type as E
2. If H is an unambiguous base of E
3. If H and E are pointer types and [1] or [2] holds for the
types to which they refer
4. If H is a reference and [1] or [2] holds for the type to
which H refers
42. Re-Throw
Void h() {
try {
//code that might throw Math Errors
}
catch(Matherr) {
if (can handle_it_completely) {
// handle the Matherr
return;
} else {
throw; //rethrow the exception
}
}
}
45. STL Basics
! STL stands for Standard Template Library. STL is the
invention of Dave Musser, Alex Stepanov and Meng
Lee.
! The main components of STL are: Containers,
Iterators and Algorithms
! Containers are used to manage objects of a certain
kind. Iterators are used to step through the containers.
Algorithms are used to process the above collections of
objects
47. Containers
! There are two kinds of containers:
! Sequence Containers: These are ordered collections
where each element has a certain position.
STL has three predefined sequence containers: dequeue,
vector and list
! Associative Containers: These are sorted collections in
which the position of the element depends on its value
due to a certain sorting criterion. STL ahs four
predefined container classes: set, multiset, map,
multimap
51. Library I: smart_ptr
! Automatic lifetime management of objects with
shared_ptr makes shared ownership of resources
effective and safe
! Safe observation of shared resources through weak_ptr
avoids dangling pointers
! Scoped resources using scoped_ptr and scoped_array
make the code easier to write and maintain, helps in
writing exception free code
52. Boost/scoped_ptr.hpp
! Boost::Scoped_ptr is used to ensure the proper
deletion of a dynamically allocated object.
! Scoped_ptr is similar to auto_ptr but it doesn’t transfer
ownership as auto_ptr does
! A scoped ptr cannot be copied or assigned at all
Caution: Never ever store auto_ptr in standard library
containers. Usually you get compiler error. If not, then
you are in trouble.
53. Scoped_ptr = const auto_ptr ?
! The difference is that a scoped
pointer can be reset, effectively
deleting and replacing the
pointee when needed
55. Boost/shared_ptr.hpp
! It is a reference counted smart pointer that eliminates
the need to write complicated logic to control the
lifetime of objects shared among two or more objects.
! RCSPs can be categorized as “intrusive” and “non-
intrusive”. The former expects the classes which it
manages to provide certain functionality to manage the
reference count
57. Library II: Conversion
! Understandable, maintainable and consistent
polymorphic conversions
! Static downcasting using safer constructs than
static_cast
! Range preserving numeric conversions that ensure
correct value logic and less time debugging
! Correct and reusable lexical conversions that lead to
less time coding
58. Polymorphic_cast
! Same as dynamic cast but always throw std::bad_cast
exception in case of failure
! C++ dynamic cast returns null pointer in case of failed
conversion of a pointer and returns std::bad_cast in
case of failed conversion of a reference
59. Boost/cast.hpp
! Numeric casts ensure that conversions between
numeric types (char, int , float, etc) are valid and legal
or they are not allowed
! Usage:
char c=boost: : numeric_cast<char>(12) ;
float f=boost: : numeric_cast<float>( 3. 001) ;
60. Boost/lexical_cast.hpp
! This handles conversions to and from string type ()
! Usage:
std: : string s=" 42 ";
int i=boost: : lexical_cast<int>(s) ;
// float to string
float f=3 . 14151;
s=boost: : lexical_cast<std: : string>(f) ;
61. Library 3: Utility
! Compile time assertions with BOOST_STATIC_ASSERT
! Safe destruction with checked_delete and
checked_array_delete
! Prohibition of copying with noncopyable
! Retrieval of object addresses when operator& is overloaded
through addressof
! Controlled participation of overloads and specializations
withenable_if and disable_if
62. Boost/static_assert.h
! To enforce assertions during compile time
! Usage:
#include <iostream>
#include " boost/type_traits. hpp“
#include " boost/static_assert. hpp“
template <typename T> class
only_compatible_with_integral_types {
BOOST_STATI C_ASSERT(boost: : is_integral<T>: :
value) ;} ;
63. Boost/checked_Delete.hpp
! When deleting an object through a pointer, the result
is typically dependent on whether the type being
deleted is known at the time of the deletion. There are
hardly ever compiler warnings when deleting a pointer
to an incomplete type, but it can cause all kinds of
trouble, because the destructor may not be invoked.
This, in turn, means that cleanup code won’t be
performed. checked_delete is in effect a static assertion
that the class type is known upon destruction,
enforcing the constraint that the destructor will be
called.
65. Noncopyable (boost/
utility.hpp)
! It prohibits access to the copy construtor and assignment
operator of a class which derives from the class noncopyable
! Usage:
#include " boost/utility. hpp“
class please_dont_make_copies : boost: : noncopyable { } ;
int main() {
please_dont_make_copies d1;
please_dont_make_copies d2(d1) ;
please_dont_make_copies d3;
d3=d1;
}
66. Boost::addressof (boost/
utility.hpp)
! Used to get the address of objects (like the & operator)
! Is useful when & operator Is overloaded
! Usage:
#include " boost/utility. hpp“
class some_class { } ;
int main()
{
some_class s;
some_class* p=boost: : addressof(s) ;
}
73. Library VII: Tuple (boost/
tuple/tuple.hpp)
! Allows grouping of values upto 10 elements as against 2
elements provided by STL
! Usage:
boost: : tuple<int, double, std: : string>triple(42, 3 . 14,
" My first tuple! " ) ;
74. Library VIII: bind
Usage:
#include <iostream>
#include " boost/bind. hpp“
void nine_arguments(int i1, int i2 , int i3, int i4,int i5, int i6 , int i7, int i8,
int i9)
{
std: : cout << i1 << i2 << i3 << i4 << i5 < < i6 << i7 << i8 << i9 << ' n' ;
}
79. Signals (contd)
int main( ) {
boost: : signal<void () > sig;
sig. connect(&my_first_slot) ;
sig. connect(my_second_slot() ) ;
std: : cout << " Emitting a signal. . . n";sig() ;
}
80. Library XII: Boost MPL
(metaprogramming library)
! The Boost.MPL library is a general-purpose, high-level
C++ template metaprogramming framework of
compile-time algorithms, sequences and metafunctions.
It provides a conceptual foundation and an extensive
set of powerful and coherent tools.
! Visit:
http://www.boost.org/doc/libs/1_47_0/libs/mpl/
doc/index.html
81. Library XIII: BGL (Boost
Graph Library)
! Part of the Boost Graph Library is a generic interface that
allows access to a graph's structure, but hides the details of
the implementation. This is an “open” interface in the sense
that any graph library that implements this interface will be
interoperable with the BGL generic algorithms and with
other algorithms that also use this interface. The BGL
provides some general purpose graph classes that conform to
this interface, but they are not meant to be the “only” graph
classes; there certainly will be other graph classes that are
better for certain situations.
! Visit:
http://www.boost.org/doc/libs/1_47_0/libs/graph/doc/s
83. C++ Threads
! Standard C++ contains no native support for
multithreading, so it is not possible towrite portable
multithreaded code the same way you would write portable
code thatuses other standard library classes like string,
vector, list, and so on. The BoostThreads library goes a long
way toward making a standard, portable multithreading
library though, and it is designed to minimize many
common multithreadingheadaches.
! Visit:
http://www.boost.org/doc/libs/1_47_0/doc/html/
thread.html