BioWare is looking for applicants to help them create emotionally engaging games. Their vision is to develop the most impactful games possible. Interested candidates should apply now to be part of realizing BioWare's ambitious creative vision.
This document outlines the budget and estimated profits for developing a mobile game. It lists the job roles, number of weeks needed, and weekly and total costs for each role, totaling £212,000 for development. The game will be sold for £1 on mobile app stores, with an estimated 1,000,000 units sold, generating £788,000 in profit after deducting development costs. Additional profit will come from microtransactions like upgrades costing 50p-£1 within the game.
primary, secondary and additional audience, audience segment, aspect of the film, why does it work for this audience, females, males and extreme sports athletics,
PEGI is the regulatory body that rates video games in Europe based on their content. It assigns age ratings from 3 to 18 years old to inform consumers about a game's content, such as violence, language, sexual content and more. Higher age ratings indicate more realistic or extreme depictions of violence, language, sexual content, gambling and drugs. PEGI has the power to ban games it deems too inappropriate, such as Manhunt which was linked to a real-life murder and contained very graphic violence. The age ratings help ensure games are only purchased by consumers old enough to play their content.
The document outlines the various stages of video game development from idea generation through testing and distribution. It shows that idea generation and writing occur in the first few weeks, followed by modeling, character design, and level design. 3D animating, programming, and coding take place over several weeks. Game engine development and testing occur near the end with marketing and distribution wrapping up the 25-26 week development cycle.
This schedule outlines the 24 week process for developing a video game, including initial idea generation, character design, 3D animation, programming, coding within a game engine, testing, and ultimately marketing and distribution of the completed game. Key phases include concept writing in weeks 1-2, level design in weeks 3-5, programming and coding in weeks 6-14, testing from weeks 15-20, and finally marketing and release of the game in weeks 21-24.
The document analyzes lighting, costumes, locations, and props in scenes from a film called "The Descent". It describes how lighting creates a warm atmosphere for a birthday cake scene but gives a hospital hallway scene a strange green tint. Costumes identify characters as a child or hospital patient. Locations include a black background, hospital room, and hospital. Props that advance the story include a birthday cake and heart monitor.
Celador is a British production company formed in 1983 that is best known for producing the game show Who Wants to Be a Millionaire. While Celador is a small company, it has been successful in releasing seven films over ten years. However, it faces competition from much larger studios like Sony Pictures and production companies like Film4. To fund its film The Descent, Celador had to co-fund the project and sell the distribution rights to Pathe upfront to raise enough money for production.
BioWare is looking for applicants to help them create emotionally engaging games. Their vision is to develop the most impactful games possible. Interested candidates should apply now to be part of realizing BioWare's ambitious creative vision.
This document outlines the budget and estimated profits for developing a mobile game. It lists the job roles, number of weeks needed, and weekly and total costs for each role, totaling £212,000 for development. The game will be sold for £1 on mobile app stores, with an estimated 1,000,000 units sold, generating £788,000 in profit after deducting development costs. Additional profit will come from microtransactions like upgrades costing 50p-£1 within the game.
primary, secondary and additional audience, audience segment, aspect of the film, why does it work for this audience, females, males and extreme sports athletics,
PEGI is the regulatory body that rates video games in Europe based on their content. It assigns age ratings from 3 to 18 years old to inform consumers about a game's content, such as violence, language, sexual content and more. Higher age ratings indicate more realistic or extreme depictions of violence, language, sexual content, gambling and drugs. PEGI has the power to ban games it deems too inappropriate, such as Manhunt which was linked to a real-life murder and contained very graphic violence. The age ratings help ensure games are only purchased by consumers old enough to play their content.
The document outlines the various stages of video game development from idea generation through testing and distribution. It shows that idea generation and writing occur in the first few weeks, followed by modeling, character design, and level design. 3D animating, programming, and coding take place over several weeks. Game engine development and testing occur near the end with marketing and distribution wrapping up the 25-26 week development cycle.
This schedule outlines the 24 week process for developing a video game, including initial idea generation, character design, 3D animation, programming, coding within a game engine, testing, and ultimately marketing and distribution of the completed game. Key phases include concept writing in weeks 1-2, level design in weeks 3-5, programming and coding in weeks 6-14, testing from weeks 15-20, and finally marketing and release of the game in weeks 21-24.
The document analyzes lighting, costumes, locations, and props in scenes from a film called "The Descent". It describes how lighting creates a warm atmosphere for a birthday cake scene but gives a hospital hallway scene a strange green tint. Costumes identify characters as a child or hospital patient. Locations include a black background, hospital room, and hospital. Props that advance the story include a birthday cake and heart monitor.
Celador is a British production company formed in 1983 that is best known for producing the game show Who Wants to Be a Millionaire. While Celador is a small company, it has been successful in releasing seven films over ten years. However, it faces competition from much larger studios like Sony Pictures and production companies like Film4. To fund its film The Descent, Celador had to co-fund the project and sell the distribution rights to Pathe upfront to raise enough money for production.
The document summarizes various shots used in the film The Descent. It describes 15 different shots including tracking shots, close ups, mid shots, cutaways, wide shots, trombone shots, steadicam shots, and handheld camera shots. The shots are used to depict Sarah waking up confused in the hospital after an accident, seeing something that frightens her in the empty hospital, running from something in the dark, and suddenly encountering her friends in the light.
This document discusses landscape photography and analyzes two landscape images. It describes landscape photography as depicting large outdoor areas like oceans, forests, and mountains. It notes that landscape photography includes the photographic techniques of rule of thirds and leading lines. The document then analyzes the first image in detail, noting its framing, lighting, narrative, and meaning in conveying a sense of journey along a path to an unknown destination. It similarly analyzes the second image of a lone tree, discussing its framing, narrative, and meaning in conveying loneliness.
The document analyzes two black and white photographs taken during World War 2 by photographer Robert Capa. Both images depict dead soldiers on a beach and aim to show the human cost of war. They were likely taken on D-Day to influence public opinion against the war and sell to media outlets. The photographs emphasize death through their composition, with dead bodies in the foreground and out of focus backgrounds. Their purpose was to expose the negative aspects of war and turn people against it in an effort to end the conflict.
This document analyzes cinematography techniques used in the film The Descent. It describes several shots from the film clip: a wide shot that starts blurred and slowly gains focus on a character waking up, achieved using a rack focus camera move. It also describes a mid shot focused on the character waking up in a hospital bed, a trombone shot used to show her expression as darkness approaches, and wide shots to make her feel lonely and show her running from the darkness. It notes a scene using a 360 degree camera move to show life continuing normally around two comforting characters.
Celador is a British production company formed in 1983 that is best known for producing the game show Who Wants to Be a Millionaire. While Celador is a small company, it has been successful in releasing seven films over ten years. However, it faces competition from much larger studios like Sony Pictures and production companies like Film4. To fund its film The Descent, Celador had to co-fund the project and sell the distribution rights to Pathe upfront to raise enough money for production.
This document outlines the timetable and costs for a games production project. It will take 6 weeks each for character design, 3D animating, and programming which make up the bulk of the budget at £42,000, £60,000, and £54,000 respectively. With estimated sales of 1,000,000 units at £0.99 each and costs of £44500, the projected profit is £990,000. Additional revenue may come from in-game microtransactions priced at £0.25 each.
This document discusses the use of lighting, location, costume, props, and sound in various scenes from a film to create tension and different emotional responses. The lighting is used to focus attention on key characters and blur unimportant details. Changes in lighting color from green to normal represent a character's mental state. Location color changes from green to normal also signify changes in mood from scary to reality. Costumes help identify characters and match the surrounding environment or mood. Props like a birthday cake and heart monitor monitor further the story. Non-diegetic music and diegetic creature sounds are employed to build tension, resolve uncertainty, and scare the audience.
The document analyzes two surreal photographs. For the first photograph of an elephant with butterfly wings, the analysis discusses the framing, lighting, possible narrative about beauty, use of orange color, and meaning around everything having beauty. For the second photograph of people holding umbrellas on a pathway, the analysis discusses the two subjects, framing, dim lighting, narrative about standing out from others, use of black and grey colors, and meaning of individuality. The purpose of surreal photographs is for the photographer to create and share images from their imagination with others.
This document analyzes how different aspects of the film The Descent appeal to various target audiences. It divides audiences into primary audiences (mainly women) and secondary audiences (mainly men) and discusses elements like non-diegetic music, gore, the director, drama, adventure, survival, horror, death, and an all-female cast that would attract each group's interest. The document aims to understand why certain audiences would be drawn to specific parts of The Descent based on their preferences and interests.
The document summarizes and analyzes several shots from the movie The Descent. The first shot is from the perspective of the girls as they descend into the dark cave with only helmet lights to see. Subsequent shots show the girls filming themselves to document their exploration and find clues to escape. A blue color tone is used to convey the cold environment underground. The final shots show the girls searching for a crawler that disappeared and a close-up of Juno's reaction upon finding drawings on the cave wall just as the lights switch off.
The document analyzes and summarizes key scenes and editing techniques in the film "The Descent". It describes a conversation scene between a mother and daughter, then discusses the crash scene where poles suddenly crash through the car, killing the husband and daughter. It notes that the crash is shown quickly to convey the feeling of being there without graphic details. The section on CGI reveals that the poles were computer generated and not actual props, and were faded in to make the audience believe they were real. Transitions between scenes grow darker after the crash to signal something dramatic has occurred.
The family is driving home happily after the mother's trip. In the car, the mother talks to her daughter about her birthday and cheers her up. However, the husband seems annoyed. They start arguing without paying attention to the road. In the same still shot, they crash into a van in front of them. A pipe from the van goes through the husband's head and chest, killing him. The crash is shown in a still shot from above, revealing the deaths that occurred.
Celador Entertainment is a UK-based global film and radio company founded in 1983 by Jasper Carrot and Paul Smith. They are known for producing hit shows like Who Wants To Be A Millionaire and films such as The Descent and Slumdog Millionaire. While smaller than major studios like Sony, Celador has found success distributing films on modest budgets, such as The Descent which cost $3.5 million to make but grossed over $57 million worldwide. In addition to film production, Celador also operates several radio stations in the UK and is developing a musical based on Slumdog Millionaire.
A tracking shot begins on a wide shot of a birthday cake and tracks in to a close up, representing Sarah dreaming of her daughter Jessica who died before her birthday. A close up of Sarah in her hospital bed shows her regaining consciousness after a car accident. A mid shot shows Sarah questioning what is happening after leaving her hospital bed and the lights turning off. A trombone shot zooms out to show Sarah's fear as she runs down the dark corridor with widened eyes. Various shots including wide shots and steadicam shots follow Sarah running in panic until she is comforted in a friend's arms.
This document discusses the editing techniques used in a car crash scene from the film The Descent. It analyzes various shots from different perspectives and how they were edited together, including shots inside the car to establish characters, shots of the approaching van edited with shots of the driver looking away, and computer generated imagery of poles and blood used for safety reasons. The editing builds tension and puts the viewer in the daughter's perspective during the crash.
The document describes 10 scenes from a movie depicting a woman waking up in the hospital. The first few scenes show her in the hospital bed confused from a first person perspective. She then gets out of bed and the heart monitor comes into focus. She explores the empty hospital corridors but lights begin turning off, frightening her. She runs away as the lights turn off behind her. She runs into a nurse and cries. The final scene zooms out to show the corridor full of people as the movie title appears.
The document analyzes the mise-en-scene, lighting, costumes, locations, props, and sounds used in the film sequence "The Descent." It describes how the lighting creates a warm feeling for the birthday cake scene, but takes on a greenish glow in the hospital scenes. It notes that Sarah remains in her hospital gown throughout and the locations transition from pitch black to a hospital bed to the corridor. Sounds include the life support machine, lights shutting off as Sarah runs through the corridor, and clear dialogue.
Ryan Banks plans to create a music magazine called "Mosh" that will feature information about rock bands, taking influence from the magazine Kerrang. The magazine will include photographs of bands performing outdoors, people using instruments indoors, and band members posing together with attitude and emotion, as rock magazines are filled mainly with band photos.
The document discusses two landscape photographs. The first image shows a path through trees leading to an unknown destination, making the viewer curious. It uses leading lines and framing techniques. The second photo depicts a lone tree on the horizon in an empty field, suggesting loneliness and emptiness through its use of framing, narrative elements, and blue/purple colors in the scene. Both images are meant to be sold commercially by the photographers.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
The document summarizes various shots used in the film The Descent. It describes 15 different shots including tracking shots, close ups, mid shots, cutaways, wide shots, trombone shots, steadicam shots, and handheld camera shots. The shots are used to depict Sarah waking up confused in the hospital after an accident, seeing something that frightens her in the empty hospital, running from something in the dark, and suddenly encountering her friends in the light.
This document discusses landscape photography and analyzes two landscape images. It describes landscape photography as depicting large outdoor areas like oceans, forests, and mountains. It notes that landscape photography includes the photographic techniques of rule of thirds and leading lines. The document then analyzes the first image in detail, noting its framing, lighting, narrative, and meaning in conveying a sense of journey along a path to an unknown destination. It similarly analyzes the second image of a lone tree, discussing its framing, narrative, and meaning in conveying loneliness.
The document analyzes two black and white photographs taken during World War 2 by photographer Robert Capa. Both images depict dead soldiers on a beach and aim to show the human cost of war. They were likely taken on D-Day to influence public opinion against the war and sell to media outlets. The photographs emphasize death through their composition, with dead bodies in the foreground and out of focus backgrounds. Their purpose was to expose the negative aspects of war and turn people against it in an effort to end the conflict.
This document analyzes cinematography techniques used in the film The Descent. It describes several shots from the film clip: a wide shot that starts blurred and slowly gains focus on a character waking up, achieved using a rack focus camera move. It also describes a mid shot focused on the character waking up in a hospital bed, a trombone shot used to show her expression as darkness approaches, and wide shots to make her feel lonely and show her running from the darkness. It notes a scene using a 360 degree camera move to show life continuing normally around two comforting characters.
Celador is a British production company formed in 1983 that is best known for producing the game show Who Wants to Be a Millionaire. While Celador is a small company, it has been successful in releasing seven films over ten years. However, it faces competition from much larger studios like Sony Pictures and production companies like Film4. To fund its film The Descent, Celador had to co-fund the project and sell the distribution rights to Pathe upfront to raise enough money for production.
This document outlines the timetable and costs for a games production project. It will take 6 weeks each for character design, 3D animating, and programming which make up the bulk of the budget at £42,000, £60,000, and £54,000 respectively. With estimated sales of 1,000,000 units at £0.99 each and costs of £44500, the projected profit is £990,000. Additional revenue may come from in-game microtransactions priced at £0.25 each.
This document discusses the use of lighting, location, costume, props, and sound in various scenes from a film to create tension and different emotional responses. The lighting is used to focus attention on key characters and blur unimportant details. Changes in lighting color from green to normal represent a character's mental state. Location color changes from green to normal also signify changes in mood from scary to reality. Costumes help identify characters and match the surrounding environment or mood. Props like a birthday cake and heart monitor monitor further the story. Non-diegetic music and diegetic creature sounds are employed to build tension, resolve uncertainty, and scare the audience.
The document analyzes two surreal photographs. For the first photograph of an elephant with butterfly wings, the analysis discusses the framing, lighting, possible narrative about beauty, use of orange color, and meaning around everything having beauty. For the second photograph of people holding umbrellas on a pathway, the analysis discusses the two subjects, framing, dim lighting, narrative about standing out from others, use of black and grey colors, and meaning of individuality. The purpose of surreal photographs is for the photographer to create and share images from their imagination with others.
This document analyzes how different aspects of the film The Descent appeal to various target audiences. It divides audiences into primary audiences (mainly women) and secondary audiences (mainly men) and discusses elements like non-diegetic music, gore, the director, drama, adventure, survival, horror, death, and an all-female cast that would attract each group's interest. The document aims to understand why certain audiences would be drawn to specific parts of The Descent based on their preferences and interests.
The document summarizes and analyzes several shots from the movie The Descent. The first shot is from the perspective of the girls as they descend into the dark cave with only helmet lights to see. Subsequent shots show the girls filming themselves to document their exploration and find clues to escape. A blue color tone is used to convey the cold environment underground. The final shots show the girls searching for a crawler that disappeared and a close-up of Juno's reaction upon finding drawings on the cave wall just as the lights switch off.
The document analyzes and summarizes key scenes and editing techniques in the film "The Descent". It describes a conversation scene between a mother and daughter, then discusses the crash scene where poles suddenly crash through the car, killing the husband and daughter. It notes that the crash is shown quickly to convey the feeling of being there without graphic details. The section on CGI reveals that the poles were computer generated and not actual props, and were faded in to make the audience believe they were real. Transitions between scenes grow darker after the crash to signal something dramatic has occurred.
The family is driving home happily after the mother's trip. In the car, the mother talks to her daughter about her birthday and cheers her up. However, the husband seems annoyed. They start arguing without paying attention to the road. In the same still shot, they crash into a van in front of them. A pipe from the van goes through the husband's head and chest, killing him. The crash is shown in a still shot from above, revealing the deaths that occurred.
Celador Entertainment is a UK-based global film and radio company founded in 1983 by Jasper Carrot and Paul Smith. They are known for producing hit shows like Who Wants To Be A Millionaire and films such as The Descent and Slumdog Millionaire. While smaller than major studios like Sony, Celador has found success distributing films on modest budgets, such as The Descent which cost $3.5 million to make but grossed over $57 million worldwide. In addition to film production, Celador also operates several radio stations in the UK and is developing a musical based on Slumdog Millionaire.
A tracking shot begins on a wide shot of a birthday cake and tracks in to a close up, representing Sarah dreaming of her daughter Jessica who died before her birthday. A close up of Sarah in her hospital bed shows her regaining consciousness after a car accident. A mid shot shows Sarah questioning what is happening after leaving her hospital bed and the lights turning off. A trombone shot zooms out to show Sarah's fear as she runs down the dark corridor with widened eyes. Various shots including wide shots and steadicam shots follow Sarah running in panic until she is comforted in a friend's arms.
This document discusses the editing techniques used in a car crash scene from the film The Descent. It analyzes various shots from different perspectives and how they were edited together, including shots inside the car to establish characters, shots of the approaching van edited with shots of the driver looking away, and computer generated imagery of poles and blood used for safety reasons. The editing builds tension and puts the viewer in the daughter's perspective during the crash.
The document describes 10 scenes from a movie depicting a woman waking up in the hospital. The first few scenes show her in the hospital bed confused from a first person perspective. She then gets out of bed and the heart monitor comes into focus. She explores the empty hospital corridors but lights begin turning off, frightening her. She runs away as the lights turn off behind her. She runs into a nurse and cries. The final scene zooms out to show the corridor full of people as the movie title appears.
The document analyzes the mise-en-scene, lighting, costumes, locations, props, and sounds used in the film sequence "The Descent." It describes how the lighting creates a warm feeling for the birthday cake scene, but takes on a greenish glow in the hospital scenes. It notes that Sarah remains in her hospital gown throughout and the locations transition from pitch black to a hospital bed to the corridor. Sounds include the life support machine, lights shutting off as Sarah runs through the corridor, and clear dialogue.
Ryan Banks plans to create a music magazine called "Mosh" that will feature information about rock bands, taking influence from the magazine Kerrang. The magazine will include photographs of bands performing outdoors, people using instruments indoors, and band members posing together with attitude and emotion, as rock magazines are filled mainly with band photos.
The document discusses two landscape photographs. The first image shows a path through trees leading to an unknown destination, making the viewer curious. It uses leading lines and framing techniques. The second photo depicts a lone tree on the horizon in an empty field, suggesting loneliness and emptiness through its use of framing, narrative elements, and blue/purple colors in the scene. Both images are meant to be sold commercially by the photographers.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
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1. Bungie
Activision
Publisher
Harold Ryan
Project director
Jason Jones
Artist
John Howard, Marcus
Lehto, Christopher
Barret
Designers
Manager
Josh Hamrick
Technical
Manager
David Dauge
Admin support team
Brent
Abrahamson
Chefi operating
officer
Pete Parsons
Composers
Michael
Salvatori
C Paul Johnson
Martin
O’Donnell
Paul McCartney