This document provides an introduction to Android including:
1. A brief history of Android and an overview of its concepts and philosophy including the Linux kernel, application framework, and development environment.
2. The prerequisites for Android development including Java, Eclipse, and the Android SDK.
3. An overview of key Android development concepts such as activities, views, intents, services, content providers, and the application structure and lifecycle.
Android is an open-source platform consisting of an operating system, middleware, and key applications. It is used widely on smartphones and allows developers to create applications using Java. The Android SDK provides tools for development. The Open Handset Alliance, led by Google, promotes Android. Major members include HTC, who released the first Android phone. The Android architecture includes applications, an application framework, libraries/runtime, and the Linux kernel. Key features include the Dalvik VM, integrated browser, media support, and connectivity options. Applications are built from activities, intents, services, and content providers.
A for Android !! yes it really awesome Android is getting famous day by day. I have created this paper presentation for a conference so I would like to share it. Let's see a short note about an Android OS in ppt. for more visit www.soontips.com
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
This document provides an introduction to Android training for beginners. It covers installing the Android SDK and developing a "Hello World" application. It also summarizes key Android concepts like the activity lifecycle, different types of activities, using intents to enable multiple activities, and commonly used Java classes. The document concludes by recommending resources for continuing to learn Android development, including books, videos, and libraries/APIs to utilize.
In dieser Session werfen wir einen Blick auf die Android Platform jenseits der Dalvik VM. Wir entdecken den Android Source Code und erklären wo sich interessante Beispiele und Referenzen für App-Entwickler sowie nützliche Tools verbergen. Ein High-Level Überblick über die Platform-Architektur und das Platform-Build-System runden die Session ab.
Android activity, service, and broadcast recieversJagdish Gediya
1. An Android project file structure contains key folders like src, res, gen and AndroidManifest.xml. The src folder contains Java code, res contains resources, gen is auto-generated and Manifest defines the app components and permissions.
2. An Activity provides a screen interface for the user and must be created as a subclass of Activity. Key methods include onCreate() to set the layout, and onPause() for persisting changes.
3. The activity lifecycle involves methods like onStart(), onResume(), onPause() and onStop() that get called as the activity transitions between foreground and background states.
This document provides an introduction to Android including:
1. A brief history of Android and an overview of its concepts and philosophy including the Linux kernel, application framework, and development environment.
2. The prerequisites for Android development including Java, Eclipse, and the Android SDK.
3. An overview of key Android development concepts such as activities, views, intents, services, content providers, and the application structure and lifecycle.
Android is an open-source platform consisting of an operating system, middleware, and key applications. It is used widely on smartphones and allows developers to create applications using Java. The Android SDK provides tools for development. The Open Handset Alliance, led by Google, promotes Android. Major members include HTC, who released the first Android phone. The Android architecture includes applications, an application framework, libraries/runtime, and the Linux kernel. Key features include the Dalvik VM, integrated browser, media support, and connectivity options. Applications are built from activities, intents, services, and content providers.
A for Android !! yes it really awesome Android is getting famous day by day. I have created this paper presentation for a conference so I would like to share it. Let's see a short note about an Android OS in ppt. for more visit www.soontips.com
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
This document provides an introduction to Android training for beginners. It covers installing the Android SDK and developing a "Hello World" application. It also summarizes key Android concepts like the activity lifecycle, different types of activities, using intents to enable multiple activities, and commonly used Java classes. The document concludes by recommending resources for continuing to learn Android development, including books, videos, and libraries/APIs to utilize.
In dieser Session werfen wir einen Blick auf die Android Platform jenseits der Dalvik VM. Wir entdecken den Android Source Code und erklären wo sich interessante Beispiele und Referenzen für App-Entwickler sowie nützliche Tools verbergen. Ein High-Level Überblick über die Platform-Architektur und das Platform-Build-System runden die Session ab.
Android activity, service, and broadcast recieversJagdish Gediya
1. An Android project file structure contains key folders like src, res, gen and AndroidManifest.xml. The src folder contains Java code, res contains resources, gen is auto-generated and Manifest defines the app components and permissions.
2. An Activity provides a screen interface for the user and must be created as a subclass of Activity. Key methods include onCreate() to set the layout, and onPause() for persisting changes.
3. The activity lifecycle involves methods like onStart(), onResume(), onPause() and onStop() that get called as the activity transitions between foreground and background states.
This document provides an introduction and overview of Android application development. It discusses what Android is, how to install the necessary development tools like Eclipse and the Android SDK, and covers Android application fundamentals such as the different application components and the Android manifest file. It also demonstrates how to create a simple "Hello World" Android application in Eclipse by setting up an Android virtual device, creating an Android project, writing the code, and running the app on the emulator.
The document describes how to set up the development environment for Android application development. It outlines the system requirements including supported operating systems and development environments. It provides steps to install the Java Development Kit (JDK), Eclipse IDE, Android SDK, and ADT plugin. It also describes setting the SDK path in Eclipse preferences. The document contains screenshots of setting up the environment in a lab.
Day: 2 Environment Setup for Android Application DevelopmentAhsanul Karim
The document provides an overview of setting up the development environment for Android application development. It discusses installing the Java Development Kit (JDK), Eclipse IDE, Android SDK, and ADT plugin. It then demonstrates creating a "Hello World" Android app in Eclipse to introduce application structure, components, and the building blocks of an Android app.
The document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to teach Android. The basics of creating a "Hello World" Android app are covered, including setting up the development environment, creating an Android project in Eclipse, and running the app in an emulator. Key files like the Java source code, UI layout, strings, and manifest are also explained.
This document provides an overview of setting up the development environment and creating a "Hello World" Android application. It discusses installing the Java Development Kit (JDK), Eclipse IDE, Android SDK, and Android Development Tools (ADT) plugin. It then demonstrates creating a new Android project called "Hello World", configuring it to run on an emulator, and analyzing the basic project structure and components. The key steps are to create an Android Virtual Device (AVD), set up a run configuration, and run the app. The project contains source code, resources, manifest file, and other files for a simple activity displaying "Hello World".
The document introduces Android programming and provides an overview of key concepts including:
- Android applications are developed using Java and compiled into APK files to run on the Android operating system which uses a Linux kernel and Dalvik virtual machine.
- The AndroidManifest.xml file contains app metadata and declares app components like activities, services, and permissions.
- UI resources like layouts, drawables, and strings are organized by screen density in folders like res/layout-hdpi. Common layouts include LinearLayout and RelativeLayout.
- Activities display app screens and follow a back stack model. Fragments allow modular reuse of UI.
- Services run in the background, AsyncTask simpl
Java For Mobile Devices – Building a client application for the Android platformIndicThreads
This document provides an overview of building an Android client application. It discusses the history and rise of mobile apps due to the iPhone, key differences in developing for Android vs iPhone, the Android development platform and architecture, and core Android concepts like activities, services, intents and content providers. It also demonstrates building a sample Android app called Poolster and walking through its code and deployment process.
Java For Mobile Devices – Building a client application for the Android platformIndicThreads
The iPhone revolutionized the world of mobile application development. However the iPhone’s proprietary hardware and software development environments are a roadblock to many.
Google’s Android platform with its promise of open standards for hardware and a free and familiar development environment make it a strong contender for competing with the iPhone platform.
After introducing the Android platform we will discuss the paradigms and constraints in building a mobile application. We then dissect a simple “social” Android application which uses a REST-based webservice to communicate. This will help us understand the core components of an Android application and the Android SDK functionality.
This document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to get started. Key topics covered include using Java to build Android apps, utilizing the Android software development kit and Eclipse IDE, and creating a simple "Hello World" app as a first project. Resources like the Android developer website and emulator are also introduced.
The document provides an overview of the Android platform, development environment, application fundamentals, and performance tips. It discusses that Android is based on the Linux kernel and uses Dalvik as its virtual machine. It also summarizes that the application framework includes activities, services, content providers, and broadcast receivers that communicate via intents. Developers use Java and Android SDK tools to build apps in Eclipse or other IDEs that follow common patterns for layouts, views, resources and user experience.
- Android was founded in 2003 by Andy Rubin, Rich Miner, Nick Sears and Chris White. It was later acquired by Google in 2005.
- In 2007, the Open Handset Alliance was unveiled with a goal to develop open standards for mobile devices. The first commercially available Android phone, the HTC Dream, was released in 2008.
- Android is an open source operating system that is the fastest growing mobile OS with around 1.5 million devices activated every day. It has an awesome community support and a powerful development framework.
This document provides an overview and introduction to Android training. It outlines the session agenda which includes introducing Android's application structure, layouts, activities and lifecycle. It then discusses Android's history and versions. The document explains key Android concepts such as activities, services, content providers and broadcast receivers. It also covers the Android development environment setup and a sample application project structure.
The document discusses Android development tools and the Android architecture. It describes the key components of the Android software stack including the Linux kernel, native libraries, Android runtime, application framework, and applications. It explains the role of the Dalvik virtual machine and core Android libraries. It also discusses the Android development tools plugin (ADT), Android emulator, and various tools used for app development like DDMS, ADB, and AAPT. Finally, it covers the Android activity lifecycle and methods.
Matteo Gazzurelli - Introduction to Android Development - Have a break editionDuckMa
1) This document is an introduction to Android development presentation given by Matteo Gazzurelli, CEO of DUCKMA srl.
2) The presentation covers the basics of Android including its history and architecture, key concepts like activities, services, and content providers, and how to get started with Android development using tools like Eclipse and Android Studio.
3) It demonstrates how to create a simple Android project structure and code examples to build a basic user interface with widgets, layouts, and resources.
Sagar Kamat has a Masters in Computer Science from USC and a Bachelors in Computer Engineering from University of Mumbai. He has work experience as an R&D intern at Teradata Aster where he developed automation and performance testing tools. As Chief Android Developer at Knowledge Portal, he developed 11 Android apps for educational institutes. His academic projects include developing an AI agent for a game, a polar data search engine using Apache technologies, and real estate and social media data analysis applications.
The document outlines a series of Android labs covering topics such as linear layout, relative layout, table layout, list view layout, menus, dialogs, widgets, shared preferences, SQLite, intents, content providers, and broadcast receivers. It also provides references to additional Android resources for further learning. The labs are designed to teach Android fundamentals and cover creating basic UI layouts using different layout types, adding interactivity with menus and dialogs, storing and retrieving data, and implementing core Android application concepts.
This document provides instructions for setting up an environment for Android development. It discusses downloading and installing the Java Development Kit (JDK), Android SDK, and Android Studio. It also covers configuring a real Android device or emulator for testing apps. The document demonstrates creating a basic "Hello World" Android app in Android Studio and reviewing the underlying code and manifest file. It then briefly describes a more advanced app that scans for nearby WiFi access points when a button is pressed.
This document provides an overview of Android development, including:
- What Android is and its key components like the Linux kernel and Dalvik VM.
- The fundamentals of building Android apps using Java and the app framework, including activities, services, content providers, and broadcast receivers.
- How the Android framework API works for each component and their lifecycles.
- How to get started with Android development using the SDK tools, Eclipse plugin, and creating a simple test project and virtual device.
The document discusses mobile application development for the Android platform. It provides an overview of Android's architecture and core components, including its use of Java, Linux kernel, and Dalvik virtual machine. It also covers Android development tools and common app building blocks like activities, intents, content providers and notifications.
This document provides an introduction and overview of Android application development. It discusses what Android is, how to install the necessary development tools like Eclipse and the Android SDK, and covers Android application fundamentals such as the different application components and the Android manifest file. It also demonstrates how to create a simple "Hello World" Android application in Eclipse by setting up an Android virtual device, creating an Android project, writing the code, and running the app on the emulator.
The document describes how to set up the development environment for Android application development. It outlines the system requirements including supported operating systems and development environments. It provides steps to install the Java Development Kit (JDK), Eclipse IDE, Android SDK, and ADT plugin. It also describes setting the SDK path in Eclipse preferences. The document contains screenshots of setting up the environment in a lab.
Day: 2 Environment Setup for Android Application DevelopmentAhsanul Karim
The document provides an overview of setting up the development environment for Android application development. It discusses installing the Java Development Kit (JDK), Eclipse IDE, Android SDK, and ADT plugin. It then demonstrates creating a "Hello World" Android app in Eclipse to introduce application structure, components, and the building blocks of an Android app.
The document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to teach Android. The basics of creating a "Hello World" Android app are covered, including setting up the development environment, creating an Android project in Eclipse, and running the app in an emulator. Key files like the Java source code, UI layout, strings, and manifest are also explained.
This document provides an overview of setting up the development environment and creating a "Hello World" Android application. It discusses installing the Java Development Kit (JDK), Eclipse IDE, Android SDK, and Android Development Tools (ADT) plugin. It then demonstrates creating a new Android project called "Hello World", configuring it to run on an emulator, and analyzing the basic project structure and components. The key steps are to create an Android Virtual Device (AVD), set up a run configuration, and run the app. The project contains source code, resources, manifest file, and other files for a simple activity displaying "Hello World".
The document introduces Android programming and provides an overview of key concepts including:
- Android applications are developed using Java and compiled into APK files to run on the Android operating system which uses a Linux kernel and Dalvik virtual machine.
- The AndroidManifest.xml file contains app metadata and declares app components like activities, services, and permissions.
- UI resources like layouts, drawables, and strings are organized by screen density in folders like res/layout-hdpi. Common layouts include LinearLayout and RelativeLayout.
- Activities display app screens and follow a back stack model. Fragments allow modular reuse of UI.
- Services run in the background, AsyncTask simpl
Java For Mobile Devices – Building a client application for the Android platformIndicThreads
This document provides an overview of building an Android client application. It discusses the history and rise of mobile apps due to the iPhone, key differences in developing for Android vs iPhone, the Android development platform and architecture, and core Android concepts like activities, services, intents and content providers. It also demonstrates building a sample Android app called Poolster and walking through its code and deployment process.
Java For Mobile Devices – Building a client application for the Android platformIndicThreads
The iPhone revolutionized the world of mobile application development. However the iPhone’s proprietary hardware and software development environments are a roadblock to many.
Google’s Android platform with its promise of open standards for hardware and a free and familiar development environment make it a strong contender for competing with the iPhone platform.
After introducing the Android platform we will discuss the paradigms and constraints in building a mobile application. We then dissect a simple “social” Android application which uses a REST-based webservice to communicate. This will help us understand the core components of an Android application and the Android SDK functionality.
This document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to get started. Key topics covered include using Java to build Android apps, utilizing the Android software development kit and Eclipse IDE, and creating a simple "Hello World" app as a first project. Resources like the Android developer website and emulator are also introduced.
The document provides an overview of the Android platform, development environment, application fundamentals, and performance tips. It discusses that Android is based on the Linux kernel and uses Dalvik as its virtual machine. It also summarizes that the application framework includes activities, services, content providers, and broadcast receivers that communicate via intents. Developers use Java and Android SDK tools to build apps in Eclipse or other IDEs that follow common patterns for layouts, views, resources and user experience.
- Android was founded in 2003 by Andy Rubin, Rich Miner, Nick Sears and Chris White. It was later acquired by Google in 2005.
- In 2007, the Open Handset Alliance was unveiled with a goal to develop open standards for mobile devices. The first commercially available Android phone, the HTC Dream, was released in 2008.
- Android is an open source operating system that is the fastest growing mobile OS with around 1.5 million devices activated every day. It has an awesome community support and a powerful development framework.
This document provides an overview and introduction to Android training. It outlines the session agenda which includes introducing Android's application structure, layouts, activities and lifecycle. It then discusses Android's history and versions. The document explains key Android concepts such as activities, services, content providers and broadcast receivers. It also covers the Android development environment setup and a sample application project structure.
The document discusses Android development tools and the Android architecture. It describes the key components of the Android software stack including the Linux kernel, native libraries, Android runtime, application framework, and applications. It explains the role of the Dalvik virtual machine and core Android libraries. It also discusses the Android development tools plugin (ADT), Android emulator, and various tools used for app development like DDMS, ADB, and AAPT. Finally, it covers the Android activity lifecycle and methods.
Matteo Gazzurelli - Introduction to Android Development - Have a break editionDuckMa
1) This document is an introduction to Android development presentation given by Matteo Gazzurelli, CEO of DUCKMA srl.
2) The presentation covers the basics of Android including its history and architecture, key concepts like activities, services, and content providers, and how to get started with Android development using tools like Eclipse and Android Studio.
3) It demonstrates how to create a simple Android project structure and code examples to build a basic user interface with widgets, layouts, and resources.
Sagar Kamat has a Masters in Computer Science from USC and a Bachelors in Computer Engineering from University of Mumbai. He has work experience as an R&D intern at Teradata Aster where he developed automation and performance testing tools. As Chief Android Developer at Knowledge Portal, he developed 11 Android apps for educational institutes. His academic projects include developing an AI agent for a game, a polar data search engine using Apache technologies, and real estate and social media data analysis applications.
The document outlines a series of Android labs covering topics such as linear layout, relative layout, table layout, list view layout, menus, dialogs, widgets, shared preferences, SQLite, intents, content providers, and broadcast receivers. It also provides references to additional Android resources for further learning. The labs are designed to teach Android fundamentals and cover creating basic UI layouts using different layout types, adding interactivity with menus and dialogs, storing and retrieving data, and implementing core Android application concepts.
This document provides instructions for setting up an environment for Android development. It discusses downloading and installing the Java Development Kit (JDK), Android SDK, and Android Studio. It also covers configuring a real Android device or emulator for testing apps. The document demonstrates creating a basic "Hello World" Android app in Android Studio and reviewing the underlying code and manifest file. It then briefly describes a more advanced app that scans for nearby WiFi access points when a button is pressed.
This document provides an overview of Android development, including:
- What Android is and its key components like the Linux kernel and Dalvik VM.
- The fundamentals of building Android apps using Java and the app framework, including activities, services, content providers, and broadcast receivers.
- How the Android framework API works for each component and their lifecycles.
- How to get started with Android development using the SDK tools, Eclipse plugin, and creating a simple test project and virtual device.
The document discusses mobile application development for the Android platform. It provides an overview of Android's architecture and core components, including its use of Java, Linux kernel, and Dalvik virtual machine. It also covers Android development tools and common app building blocks like activities, intents, content providers and notifications.
1. Building Your First App
By:-
Anish Shrestha (@anixification)
Prayag Raj Upd. (@JVMThreadDump)
Rittesh Bhattarai (@Ritties)
Samrakchan Ghimire ( @samrakchan)
2. Development Environment Config.
1. JDK (Java Development Kit)
2. Android SDK
3. Eclipse or IntelliJ or AIDE mobile app
4. ADT (Android Development Tools) for
eclipse
5. AVD (Android Virtual Device)
6. Developing Professional App
Handling android life cycle stages (onResume,
onDestroy, onOrientationChange, onPause)
Lazy Loading on Images
On Scroll loading of data
User Preferences
Custom View
Background Tasking