Think, Puzzle, Explore Instructions January 2015 Katz and HollisBuffy Hamilton
This document outlines an activity to explore sustainability topics in small groups. Students will be divided into groups and each given an article about a sustainability subject like fashion, agriculture, or energy. They will quietly read, annotate, and discuss the article. For each topic, they must think of things to think about, puzzle over, and explore. Then they will rotate to a new topic and repeat the process. Afterward, groups will share what they discussed to provide a well-rounded overview of different sustainability aspects.
SMARTBoards are interactive whiteboards used by 40 million students worldwide and in the United States. They have computer functions, special ink pens, projectors, educational programs, and content-rich stimulants. Upgrade options are also available.
The document discusses liberating classrooms through technology choice by rethinking the traditional structure of classrooms. It suggests that 1) rethinking the rigid division of time into learning vs non-learning, 2) eliminating divisions between students by age and content by subject, and 3) using technology and spatial environment choices to encourage crossing boundaries and sharing can help create more flexible learning spaces. It asks a series of questions about how the classroom space can be designed to encourage collaboration, consolidation of learning, and choice to enable every learner's comfort.
This document outlines the concept of "Toolbelt Theory", which suggests that students should be taught to analyze tasks, environments, their own skills, and available tools to make their own decisions about which tools to use to complete tasks. The goal is to empower students by developing lifelong technology skills, limiting the impact of limitations, and preparing them for life outside of school. It provides examples of using various tools for reading, writing, displaying information, and spellchecking to demonstrate how students can develop their own "toolbelt" and learn to combine tools in "mash ups" to meet their individual needs.
The document discusses the importance of environmental factors that can impact learning, such as providing students with seating choices, interactive technology options, outdoor spaces, and allowing them to customize their own learning spaces. It suggests that schools should offer more comfortable and flexible learning environments that accommodate different student needs and preferences to promote creativity, focus, and engagement.
This document discusses the model object (MOP) framework in GateIn for portal customization. The MOP framework models key portal concepts like workspaces, sites, navigations, pages, and UI containers in a hierarchical object structure. It also supports customization of content, layouts, and types through various contexts and inheritance.
- Chromattic provides a type-safe object model for interacting with a Java Content Repository (JCR) using Java annotations and classes generated from those annotations. This avoids issues with the non-type-safe nature of the JCR API.
- CRaSH is a shell that allows administering a JCR repository similarly to a file system and includes commands, connectors, and integration with Groovy to enable easy scripting against a JCR.
- Both Chromattic and CRaSH are frameworks built to work with the GateIn portal server and provide powerful tools for developing applications and administering content on top of GateIn and a JCR backend.
Think, Puzzle, Explore Instructions January 2015 Katz and HollisBuffy Hamilton
This document outlines an activity to explore sustainability topics in small groups. Students will be divided into groups and each given an article about a sustainability subject like fashion, agriculture, or energy. They will quietly read, annotate, and discuss the article. For each topic, they must think of things to think about, puzzle over, and explore. Then they will rotate to a new topic and repeat the process. Afterward, groups will share what they discussed to provide a well-rounded overview of different sustainability aspects.
SMARTBoards are interactive whiteboards used by 40 million students worldwide and in the United States. They have computer functions, special ink pens, projectors, educational programs, and content-rich stimulants. Upgrade options are also available.
The document discusses liberating classrooms through technology choice by rethinking the traditional structure of classrooms. It suggests that 1) rethinking the rigid division of time into learning vs non-learning, 2) eliminating divisions between students by age and content by subject, and 3) using technology and spatial environment choices to encourage crossing boundaries and sharing can help create more flexible learning spaces. It asks a series of questions about how the classroom space can be designed to encourage collaboration, consolidation of learning, and choice to enable every learner's comfort.
This document outlines the concept of "Toolbelt Theory", which suggests that students should be taught to analyze tasks, environments, their own skills, and available tools to make their own decisions about which tools to use to complete tasks. The goal is to empower students by developing lifelong technology skills, limiting the impact of limitations, and preparing them for life outside of school. It provides examples of using various tools for reading, writing, displaying information, and spellchecking to demonstrate how students can develop their own "toolbelt" and learn to combine tools in "mash ups" to meet their individual needs.
The document discusses the importance of environmental factors that can impact learning, such as providing students with seating choices, interactive technology options, outdoor spaces, and allowing them to customize their own learning spaces. It suggests that schools should offer more comfortable and flexible learning environments that accommodate different student needs and preferences to promote creativity, focus, and engagement.
This document discusses the model object (MOP) framework in GateIn for portal customization. The MOP framework models key portal concepts like workspaces, sites, navigations, pages, and UI containers in a hierarchical object structure. It also supports customization of content, layouts, and types through various contexts and inheritance.
- Chromattic provides a type-safe object model for interacting with a Java Content Repository (JCR) using Java annotations and classes generated from those annotations. This avoids issues with the non-type-safe nature of the JCR API.
- CRaSH is a shell that allows administering a JCR repository similarly to a file system and includes commands, connectors, and integration with Groovy to enable easy scripting against a JCR.
- Both Chromattic and CRaSH are frameworks built to work with the GateIn portal server and provide powerful tools for developing applications and administering content on top of GateIn and a JCR backend.
The document discusses making curriculum accessible for all students. It emphasizes that students learn differently and teachers must accommodate diverse learners. The rise of technology and higher standards requires new approaches like Universal Design for Learning, which creates flexible lessons that provide multiple means of engagement, representation, and action/expression based on brain research and principles of inclusive instructional design. UDL aims to reduce barriers in curriculum and provide appropriate support and challenge for all students.
Universal Design for Learning (UDL) is a framework for designing curricula to enable all individuals to gain knowledge and skills for learning. UDL focuses on providing access to the general curriculum for all students regardless of abilities by offering multiple and flexible means of representation, expression, and engagement. This contrasts with assistive technology which focuses on providing access for one particular student or group with disabilities. UDL is built into the overall design of the curriculum from the beginning rather than added on later.
1) The document discusses the need for curriculum to be accessible and designed for diverse learners, given changes in education like higher standards, accountability, and inclusion of students with disabilities or other needs.
2) It introduces Universal Design for Learning (UDL) as an approach that draws on brain research to create flexible curriculum that meets individual learner needs and maximizes options for students and teachers.
3) UDL principles involve offering multiple means of engagement, representation, and action/expression to reduce barriers and scaffold support for learners based on their needs. Examples of UDL tools and strategies in the classroom are provided.
This document provides an overview of Universal Design for Learning (UDL), a framework for ensuring access and equity in education. It discusses UDL's foundations in universal design principles and brain research. The document explains the three networks in the brain and how UDL addresses each through multiple means of representation, engagement, and action/expression. It highlights how technology can support UDL and discusses benefits for all learners. Resources from CAST, the leading organization in UDL, are also referenced.
This document discusses Universal Design for Learning (UDL), which aims to make curriculum accessible to all students through flexible materials and assessments. It was inspired by universal design in architecture. UDL is guided by three principles - providing multiple means of representation, expression, and engagement based on neuroscience research about the recognition, strategic, and affective networks in the brain. Technology can help implement UDL principles by offering varied tools for learning. UDL benefits students by reducing barriers and allowing them to demonstrate knowledge in preferred ways.
http://www.ccsprojects.com/– CCS Presentation Systems partner SMART Technologiesuses Smart Board Technology to improve student learning outcomes and streamline lesson planning with Smart Boards. CCS also teaches users (teachers, administration etc) how to use the smart board.
Universal Design for Learning Presentationmrebecchini
Universal Design for Learning (UDL) aims to make learning accessible to all students by providing multiple, flexible methods for presentation of content, student expression, and student engagement. UDL is supported by brain research showing learning is distributed across recognition, strategic, and affective networks, which vary between individuals. UDL principles include presenting content through various formats, allowing choice in how students demonstrate understanding, and providing options to engage students. Technology supports UDL by making content versatile, transformable, networked and able to be marked. The CAST organization provides resources for implementing UDL including lesson planning tools.
Universal Design only comes about with full acceptance of the Social Model of "Disability." Then all students make technology and strategy choices based in preference, not prescription.
This document discusses Universal Design for Learning (UDL), which aims to provide all students equal opportunities to learn through curriculum design. UDL is based on how the brain functions through three neural networks - recognition, strategic, and affective. Teachers should provide multiple means of representation, expression and engagement to support these networks. Technology can help address all three networks through customizable tools. Proper UDL implementation requires assessing student needs and creating flexible lesson plans with varied activities and materials. The CAST organization provides online tools to analyze curriculum and identify barriers and solutions regarding UDL principles.
Universal design for learning (UDL) aims to remove barriers from education by providing multiple means of engagement, representation, and action and expression. UDL is based on research showing the brain has three neural networks for recognition, strategic thinking, and affect. UDL principles encourage designing instruction to activate all networks by varying materials, assessments, and teaching methods based on student skills and interests. Technology plays an important role in UDL by providing flexible formats like electronic textbooks and scaffolding tools to support diverse learners.
Universal Design for Learning (UDL) is a framework that aims to make curriculum accessible to all learners by providing multiple means of representation, engagement, and expression. UDL draws from universal design principles in architecture by designing buildings to accommodate all potential users. When applied to education, UDL means designing lessons from the start to be flexible and supportive for students with different abilities, backgrounds, and motivations. Implementing UDL principles involves using technology like interactive whiteboards, online textbooks, and assessment software to present information in varied formats and allow for different demonstrations of knowledge. This benefits all students by creating an inclusive learning environment.
This presentation offers an overview of the built in inclusivity features of Apple iPad, iPhone, iPod devices.
It concentrates not only on inbuilt accessibility and inclusion but looks at apps to support learning and productivity.
This document provides an introduction to Universal Design for Learning (UDL) including its origins, definitions, and applications. It discusses how UDL evolved from Universal Design principles to make education more inclusive and accessible for all learners. The key points are:
- UDL originated from Universal Design which aims to consider the broadest range of users from the beginning.
- UDL is an educational framework drawing on brain research and new technologies to meet the needs of diverse learners through multiple means of representation, engagement, and action and expression.
- Digital technologies and media provide more flexible ways to present information that can accommodate differences in how learners perceive and comprehend.
- UDL applies to all aspects
Universal Design for Learning (UDL) is a framework for curriculum development that provides all students equal opportunities to learn. It is inspired by universal design principles in architecture that create buildings accessible to all people, including those with disabilities. UDL has three main principles that provide students with flexibility and multiple means of engagement, representation, and action and expression. Technology tools can help implement UDL principles by offering students choices in how they access and demonstrate their learning. Examples of technology that supports UDL include Microsoft Office tools, virtual field trips, online textbooks, audio books, and web-based resources like blogs, wikis, and podcasts.
Universal Design for Learning (UDL) is an educational framework that provides flexibility in how information is presented, how students respond or demonstrate their knowledge, and how students are engaged. UDL aims to reduce barriers in instruction and provide appropriate support to meet the needs of all learners. UDL is based on research about how the brain functions and individual differences in learners. Technology plays a central role in UDL by allowing for flexible presentation of content in multiple formats.
Here are some key online resources for school administrators on 21st century skills:
- New York State Education Department's guide for administrators on 21st century skills: http://www.p12.nysed.gov/technology/21stcenturylearning.html
- ISTE's standards for school administrators on technology leadership: http://www.iste.org/standards/standards-for-administrators
- Crosswalk of NYS standards and ISTE standards: http://www.p12.nysed.gov/technology/crosswalk/
- Louisianna LEADS site (Leadership, Education and Development for School Success) with resources for administrators: http://www.lead
2012/11/01: Information for Development, a presentation by Sanjaya Mishra at the national Seminar on Knowledge Sharing on Sustainable Development: Role of Libraries organized by the Jawaharlal Nehru University and UN Information Centre for India and Bhutan at New Delhi
This document provides an overview of Universal Design for Learning (UDL), which is an educational framework that aims to accommodate individual learning differences by providing flexible learning environments. UDL was inspired by universal design in architecture, which aims to design buildings for use by all people. The three principles of UDL are providing multiple means of representation, action and expression, and engagement. Implementing UDL involves using technology to individualize instruction and incorporating brain research on different learning networks. UDL tools can help teachers meet the diverse needs of students.
Universal Design for Learning (UDL) aims to make learning accessible to all students by providing multiple means of representation, engagement, and expression. UDL developed from Universal Design, which makes the physical environment accessible. UDL principles include varying presentations of content, allowing alternative ways for students to demonstrate knowledge, and promoting engagement. Technology tools that follow UDL guidelines can individualize learning for diverse learners. Properly implementing UDL in the classroom benefits all students by supporting different learning networks in the brain and learning styles.
The document discusses designing school libraries and learning spaces to prepare students for the 21st century. It emphasizes giving students choice in how and what they learn through open, collaborative environments that foster creativity and communication. The basics of the design approach involve teaching educators design thinking, understanding students' visions, learning from other industries, and promoting continuous change through teacher entrepreneurship and leadership.
The document discusses making curriculum accessible for all students. It emphasizes that students learn differently and teachers must accommodate diverse learners. The rise of technology and higher standards requires new approaches like Universal Design for Learning, which creates flexible lessons that provide multiple means of engagement, representation, and action/expression based on brain research and principles of inclusive instructional design. UDL aims to reduce barriers in curriculum and provide appropriate support and challenge for all students.
Universal Design for Learning (UDL) is a framework for designing curricula to enable all individuals to gain knowledge and skills for learning. UDL focuses on providing access to the general curriculum for all students regardless of abilities by offering multiple and flexible means of representation, expression, and engagement. This contrasts with assistive technology which focuses on providing access for one particular student or group with disabilities. UDL is built into the overall design of the curriculum from the beginning rather than added on later.
1) The document discusses the need for curriculum to be accessible and designed for diverse learners, given changes in education like higher standards, accountability, and inclusion of students with disabilities or other needs.
2) It introduces Universal Design for Learning (UDL) as an approach that draws on brain research to create flexible curriculum that meets individual learner needs and maximizes options for students and teachers.
3) UDL principles involve offering multiple means of engagement, representation, and action/expression to reduce barriers and scaffold support for learners based on their needs. Examples of UDL tools and strategies in the classroom are provided.
This document provides an overview of Universal Design for Learning (UDL), a framework for ensuring access and equity in education. It discusses UDL's foundations in universal design principles and brain research. The document explains the three networks in the brain and how UDL addresses each through multiple means of representation, engagement, and action/expression. It highlights how technology can support UDL and discusses benefits for all learners. Resources from CAST, the leading organization in UDL, are also referenced.
This document discusses Universal Design for Learning (UDL), which aims to make curriculum accessible to all students through flexible materials and assessments. It was inspired by universal design in architecture. UDL is guided by three principles - providing multiple means of representation, expression, and engagement based on neuroscience research about the recognition, strategic, and affective networks in the brain. Technology can help implement UDL principles by offering varied tools for learning. UDL benefits students by reducing barriers and allowing them to demonstrate knowledge in preferred ways.
http://www.ccsprojects.com/– CCS Presentation Systems partner SMART Technologiesuses Smart Board Technology to improve student learning outcomes and streamline lesson planning with Smart Boards. CCS also teaches users (teachers, administration etc) how to use the smart board.
Universal Design for Learning Presentationmrebecchini
Universal Design for Learning (UDL) aims to make learning accessible to all students by providing multiple, flexible methods for presentation of content, student expression, and student engagement. UDL is supported by brain research showing learning is distributed across recognition, strategic, and affective networks, which vary between individuals. UDL principles include presenting content through various formats, allowing choice in how students demonstrate understanding, and providing options to engage students. Technology supports UDL by making content versatile, transformable, networked and able to be marked. The CAST organization provides resources for implementing UDL including lesson planning tools.
Universal Design only comes about with full acceptance of the Social Model of "Disability." Then all students make technology and strategy choices based in preference, not prescription.
This document discusses Universal Design for Learning (UDL), which aims to provide all students equal opportunities to learn through curriculum design. UDL is based on how the brain functions through three neural networks - recognition, strategic, and affective. Teachers should provide multiple means of representation, expression and engagement to support these networks. Technology can help address all three networks through customizable tools. Proper UDL implementation requires assessing student needs and creating flexible lesson plans with varied activities and materials. The CAST organization provides online tools to analyze curriculum and identify barriers and solutions regarding UDL principles.
Universal design for learning (UDL) aims to remove barriers from education by providing multiple means of engagement, representation, and action and expression. UDL is based on research showing the brain has three neural networks for recognition, strategic thinking, and affect. UDL principles encourage designing instruction to activate all networks by varying materials, assessments, and teaching methods based on student skills and interests. Technology plays an important role in UDL by providing flexible formats like electronic textbooks and scaffolding tools to support diverse learners.
Universal Design for Learning (UDL) is a framework that aims to make curriculum accessible to all learners by providing multiple means of representation, engagement, and expression. UDL draws from universal design principles in architecture by designing buildings to accommodate all potential users. When applied to education, UDL means designing lessons from the start to be flexible and supportive for students with different abilities, backgrounds, and motivations. Implementing UDL principles involves using technology like interactive whiteboards, online textbooks, and assessment software to present information in varied formats and allow for different demonstrations of knowledge. This benefits all students by creating an inclusive learning environment.
This presentation offers an overview of the built in inclusivity features of Apple iPad, iPhone, iPod devices.
It concentrates not only on inbuilt accessibility and inclusion but looks at apps to support learning and productivity.
This document provides an introduction to Universal Design for Learning (UDL) including its origins, definitions, and applications. It discusses how UDL evolved from Universal Design principles to make education more inclusive and accessible for all learners. The key points are:
- UDL originated from Universal Design which aims to consider the broadest range of users from the beginning.
- UDL is an educational framework drawing on brain research and new technologies to meet the needs of diverse learners through multiple means of representation, engagement, and action and expression.
- Digital technologies and media provide more flexible ways to present information that can accommodate differences in how learners perceive and comprehend.
- UDL applies to all aspects
Universal Design for Learning (UDL) is a framework for curriculum development that provides all students equal opportunities to learn. It is inspired by universal design principles in architecture that create buildings accessible to all people, including those with disabilities. UDL has three main principles that provide students with flexibility and multiple means of engagement, representation, and action and expression. Technology tools can help implement UDL principles by offering students choices in how they access and demonstrate their learning. Examples of technology that supports UDL include Microsoft Office tools, virtual field trips, online textbooks, audio books, and web-based resources like blogs, wikis, and podcasts.
Universal Design for Learning (UDL) is an educational framework that provides flexibility in how information is presented, how students respond or demonstrate their knowledge, and how students are engaged. UDL aims to reduce barriers in instruction and provide appropriate support to meet the needs of all learners. UDL is based on research about how the brain functions and individual differences in learners. Technology plays a central role in UDL by allowing for flexible presentation of content in multiple formats.
Here are some key online resources for school administrators on 21st century skills:
- New York State Education Department's guide for administrators on 21st century skills: http://www.p12.nysed.gov/technology/21stcenturylearning.html
- ISTE's standards for school administrators on technology leadership: http://www.iste.org/standards/standards-for-administrators
- Crosswalk of NYS standards and ISTE standards: http://www.p12.nysed.gov/technology/crosswalk/
- Louisianna LEADS site (Leadership, Education and Development for School Success) with resources for administrators: http://www.lead
2012/11/01: Information for Development, a presentation by Sanjaya Mishra at the national Seminar on Knowledge Sharing on Sustainable Development: Role of Libraries organized by the Jawaharlal Nehru University and UN Information Centre for India and Bhutan at New Delhi
This document provides an overview of Universal Design for Learning (UDL), which is an educational framework that aims to accommodate individual learning differences by providing flexible learning environments. UDL was inspired by universal design in architecture, which aims to design buildings for use by all people. The three principles of UDL are providing multiple means of representation, action and expression, and engagement. Implementing UDL involves using technology to individualize instruction and incorporating brain research on different learning networks. UDL tools can help teachers meet the diverse needs of students.
Universal Design for Learning (UDL) aims to make learning accessible to all students by providing multiple means of representation, engagement, and expression. UDL developed from Universal Design, which makes the physical environment accessible. UDL principles include varying presentations of content, allowing alternative ways for students to demonstrate knowledge, and promoting engagement. Technology tools that follow UDL guidelines can individualize learning for diverse learners. Properly implementing UDL in the classroom benefits all students by supporting different learning networks in the brain and learning styles.
Similar to Breaking All the Barriers - ATIA10 (20)
The document discusses designing school libraries and learning spaces to prepare students for the 21st century. It emphasizes giving students choice in how and what they learn through open, collaborative environments that foster creativity and communication. The basics of the design approach involve teaching educators design thinking, understanding students' visions, learning from other industries, and promoting continuous change through teacher entrepreneurship and leadership.
The document discusses how traditional classroom spaces may not adequately prepare students for 21st century workplaces. It questions whether deep thinking is possible when students are uncomfortable and argues classrooms should provide more comfort like modern workplaces to better support learning. The document uses examples of mortgage banks to illustrate how workplaces now emphasize comfort over traditional school designs.
The document discusses problems with the 19th century model of education still used today. It notes that students are taught in factory-like classrooms separated by age using outdated tools, and are evaluated through testing that relies on these outdated methods. Creativity is crushed by focusing on exams and rigid curricula instead of collaboration. Content is taught in isolated stovepipes rather than being integrated, and students are expected to progress at the same rate despite varying abilities. This model fails to prepare students for the 21st century economy that values creativity over memorization of easily searchable facts.
This document discusses rethinking different aspects of education, including differentiation, technology, reading, writing, space, time, and connections. The key ideas are:
1) Differentiation should be purpose-driven and focus on what students will know and be able to do, and how they will change.
2) Technology use, reading, and writing approaches should be task-based, environmentally centered, and student-centered.
3) Learning spaces should not isolate students in rectangles but connect them to the real world, and time in school should serve learning rather than a delivery schedule.
4) Education should join students to the world by helping them build their own connections through choice and networks.
The document discusses different aspects of open and classroom spaces in several countries and states including transparency laws in England, open spaces in Australia and Sweden, classroom designs in Denmark, and seating choices, instructional space design, and budget design advice from a website focused on Virginia and education.
The document discusses allowing student discovery and curiosity to guide classroom learning rather than strict curriculums. It advocates using technology to liberate and empower students, not limit them, and tailoring education to individual communities rather than standardized models. The key ideas are mass localization not standardization, scaling learning across communities rather than imposing uniform structures, and cultivating student creativity embedded in their community's culture.
This document provides guidance on transitioning to college and discusses various tools to support reading and writing for students with disabilities, including Balabolka literacy software, the Kindle app, Windows Speech Recognition, phone apps, and PowerTalk for PowerPoint. It summarizes the key features and functions of these apps to help students access textbooks and class materials using text-to-speech.
This document provides an overview of open office skills for college, including creating course folders and subfolders to organize notes and documents. It discusses backing up documents to external storage, using the notetaking template to take notes within a course folder organized by date, and saving files in common formats like .odt, .doc, and .txt. The document also reviews using the auto-correct feature to create shortcuts for commonly used phrases or complex words.
The document discusses various skills that can be used with the Firefox browser on the Freedom Stick portable device. It describes how to bookmark web pages for easy access, use the read aloud feature to have text read aloud, simplify pages by removing images and formatting for easier reading, and translate selected text into different languages. It also explains how to personalize the browser experience by changing bookmarks and the home page.
This document discusses transitioning to college with a disability and provides tips for doing so successfully. It recommends students register with their campus disability services office, understand available accommodations and services, and negotiate accommodations with professors. The document stresses using assistive technologies, like text-to-speech, to focus and feel comfortable on campus. Students are encouraged to advocate for themselves and the tools and accommodations they need.
This document lists various learning spaces that move beyond traditional classrooms, including parks, museums, libraries, and workplaces. It suggests rethinking where and how learning takes place outside of the standard school model. The list includes outdoor areas, cultural institutions, and corporate offices that could inspire new approaches to education.
The document discusses the "Cult of Efficiency" and its focus on standardization and increasing productivity in schools. It criticizes this viewpoint for failing to consider other important factors beyond speed and resource efficiency. It also references a 1832 critique of the myth that teachers do not work hard and only teach for 6 hours a day, pointing out that in reality teachers spend many more hours devoted to schoolwork, planning, and thinking about their students.
The document discusses the fundamental flaws in the current education system and advocates for reform. It argues that the system was designed to filter out students and promote white privilege through standardized practices. It suggests moving to a more individualized, student-centered model without standardized grades, curriculum, technology or environments. Students would choose personalized learning experiences and have greater flexibility in scheduling. The goal is to engage and include all students by meeting them where they are.
1) Technology is defined broadly as any means used to manipulate the world, including structures, furniture, lighting, schedules, and information systems.
2) Technology determines our frame of reference and how we view the world, referred to as "enframing".
3) While technology can be used to oppress, the "toolbelt theory" proposes that giving students freedom to choose their own tools and representations liberates them to develop uniquely and collaborate more effectively.
The document discusses two frameworks for choosing assistive technologies (AT): SETT and TEST. SETT is a decision-making framework that considers the Student, Environment, Tasks, and Tools. TEST is a student-centered framework that focuses on matching Tasks, Environment, Skills, and Tools. Both aim to help students gain independence by selecting the right technologies based on their individual needs and situations. Resources are provided for learning more about each framework.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
2. Universal Design
S Creating Access to Information,
Communication, Education, for all.
S Utilizing Contemporary Technologies
(Ubiquitous Technologies) to allow that
access.
4. Technology Toolbelt
S The collection of tools you have access to,
and knowledge of, so that you can use these
to manipulate the world in ways which allow
success.
S Continuous lifespan learning, and lifespan
use.
5. Brand Agnostic
Multiple Tool Access
S Schools which embrace single systems deny
their students both tool learning and life
preparation.
S 1:1 should never suggest “same for all.”
6. My Toolbelt Today
S Firefox with Michigan’s Integrated
Technology Supports Access Add-On
Collection. (Mac)
S Google Docs.
S WYNN (Freedom Scientific)
S Google Scribe.
7. My Toolbelt Today
S Gutenberg Australia.
S Accessible Book Collection.
S Audacity.
S LibriVox.
8. Other Toolbelt Items
S Windows 7 Speech Recognition.
S MITS Freedom Stick.
S WordTalk.
S PowerTalk.