SlideShare a Scribd company logo
San Francisco 2014
Alina Soltys
Senior Analyst
2
Corum – Sell Side Advisory Firm
 Establishedin 1985.
 Focusedon transactions in technologyproductsand services businesses.
 Professional staff drawn from senior positions at technologycompanies.
 300+ M&A transactions. Over$7 billionin transactionvalue.
 25+ year relationshipswith global software companies.
 Most extensive databasein the industry (approx. $25millioninvested).
 Integratedglobal operations; transactions in 21 countries.
 Educational Leader,creatorof the world’s most attended techM&A
conference,sponsor of the World FinancialSymposiums,frequentguest on
CNBC, MSNBC and other industry events.
3
Overview
Technology M&A Update
Gaming M&A Update
Gaming Market
Driving Trends
@CorumGroup
4
Overview
Technology M&A Update
Gaming M&A Update
Gaming Market
Driving Trends
@CorumGroup
5
Technology Index: Quarterly
Subsectors: Vertical, IT Services, Internet, Infrastructure, Horizontal, and Consumer
6
41
39
33
20
18
17 17
16
15
14 14 14 14 14
Top Strategic Acquirers: 2013 - YTD
7
41
39
33
20
18
17 17
16
15
14 14 14 14 14
Top Strategic Acquirers: 2013 - YTD
8
Top Strategic Acquirers: 2013 - YTD*
*
9
Representative M&A Transactions
Acquirer: Facebook
Target: Oculus Rift
Deal Value: $2 Billion
Date: April 2014
Sold to
Following the Acquisition
Target: Carbon Design Group
Acquirer: Oculus VR
Transaction Value: Undisclosed
Sold to
Target: Jenkins Software (RakNet)
Acquirer: Oculus VR
Transaction Value: Undisclosed
Sold to
10
Overview
Technology M&A Update
Gaming M&A Update
Gaming Market
Driving Trends
@CorumGroup
11
0
10
20
30
40
50
60
70
80
90
100
$0.0
$1.0
$2.0
$3.0
$4.0
$5.0
$6.0
$7.0
$8.0
$9.0
$10.0
2009 H1 2009 H2 2010 H1 2010 H2 2011 H1 2011 H2 2012 H1 2012 H2 2013 H1 2013 H2 2014 H1
Reported Gaming Transactions
Transaction Value ($B) Billion Dollar + Total Deals
Transactions in the Gaming Ecosystem
Sources includecompany filingsand releases,industry databasesand CorumGroup.
• Both majority andminority dealsincluded.
• Transactionsrelatingto thegamingecosystemwereincluded,notlimited to gamingstudios.
• Only announced or availabledeal valuesincluded.
12
Source:Corum
0
10
20
30
40
50
60
70
80
90
100
$0.0
$1.0
$2.0
$3.0
$4.0
$5.0
$6.0
$7.0
$8.0
$9.0
$10.0
2009
H1
2009
H2
2010
H1
2010
H2
2011
H1
2011
H2
2012
H1
2012
H2
2013
H1
2013
H2
2014
H1
ReportedGamingTransactions
Transaction Value ($B) Billion Dollar + Total Deals
Transactions in the Gaming Ecosystem
Deal Volume Highest in 2 years
Record 2013 & H1 2014
Excluded Billion $ Transactions:
• H2 2013: $3.05B
• H1 2014: $2.27B
$0
$20
$40
$60
$80
$100
$120
inMillions
AverageDealSizeTrending
Average Deal Size:
5 Year Growth : 98.9%$42m to $84m
YoY: 57% $53.5m to $84m
13
Asian DominanceIncreased, Focused Regionally
Source: Corum
$1.53B for 51%
$330M for 40%
$1.4B for 6%
Global Transactions
Top 7 of 10 Deals Top 9 of 10 Deals
(2013)(2012)
ChangYou will invest
$600M in mobile game
developers
South Korean GameVil sets $150M+ for
M&A / investment. Acquires Com2uS &
Nine Wheels plusother partners.
$200m –
Acquisition$200m –
Marketing$200m -- Rev
Share
14
Top Asian Gaming Acquirers
10
10
4 4
3 3
2 2
1 1 1
50%+
Growth
50%+
Growth
235%
Growth
15
Overview
Technology M&A Update
Gaming M&A Update
Gaming Market
Driving Trends
@CorumGroup
16
BRICS Growing Up
BRIC outpacing Downloads and Revenues by 2.7x compared to US & Asian Markets
Brazil and Russia are growing rapidly!
17
BRICS Growing Up - Brazil and Russia
Source: PwC
Russia
$460M
in 2011
$1.5B
in 2014E
Latin
America
$1.4B
in 2013
$1.8B
in 2016E
18
BRICS Growing Up - Brazil and Russia
Source: PwC
OnlineGaming
2nd largestin
Europe
Hits Top 5 for iOS and
Google Play in 2013
Mobile penetration
& long commutes
drive further growth
Brazil gaming
market 5th
largest in the
world
Consoles
prohibitively
expensive, push
users to FTP on
Mobile & PC
Russia
$460M
in 2011
$1.5B
in 2014E
Latin
America
$1.4B
in 2013
$1.8B
in 2016E
19
Overview
Technology M&A Update
Gaming M&A Update
Gaming Market
Driving Trends
@CorumGroup
20
Messaging Is Disruptive
WeChat
Upgrade
adds games,
emoticons &
mobile
payment
system
Line filed
to go
public in
Tokyo
Feeling the Pinch,
March Year end -10%
3 mo. after releasing Kakao Games,
monthly revenue soared 9x to $35M
396
Million +
Players
Monetizing
similarto
21
Messaging Apps Driving Adoption
Rank
2013
Game
1 모두익마줌 for Kakao
2 Million Arthur
3 마구마구2013 forKakao
4 Wind Runner for Kakao
5 DevilMaker for Kakao
6 Puzzle& Dragon
7 카드뫼 샨 샵략지
8 Everytown for Kakao
9 Clash of Clans
10 Hello Hero for Kakao
Korea
Top iOS Games
Rank
2013
Game Publisher
1 Puzzle& Dragons GungHo Online
2 LINEBubble! LINE
3 Pokopang LINE
4 LINEPOP LINE
5 LINEWINDrunner LINE
6 LINEHIDDEN CATCH LINE
7 LINEJELLY LINE
8 PrincessPuntSweets GungHo Online
9 LINEPLAY LINE
10 TempleRun 2 Imangi
Japan
iOS & Google Play Downloads
+ + =
950M+
Users
22
Candy Crush Saga uniting with WeChat
Key Markets Exposed to Candy Crush through WeChat
Top 20 in
US
Top 80 in
China
23
M&A Making Huge Impact in OTT
Acquirer: Facebook
Target: WhatsApp
Deal Value: $19 Billion
Latest User Counts: 465M
Sold to
Acquirer: Alibaba
Target: Tango
Deal Value: $215M
Received
funding
Acquirer: Rakuten
Target: Viber
Deal Value: $900M
Latest User Counts: 100M
Sold to
Dedicated Gaming Fund
$25M
24
Social and Real Money Casino Companies
21%
11%
9%
7%6%
5%
Restof
Market**
41%
SocialCasino GameMarket Share - 2Q14
SOCIAL ONLY
MOBILE ONLY
$2.7BSocial Casino
Gaming Market
46%
20%
on Mobile &
Growing
of Top 100Publishers
have at least one social
casino game
Source: App Annie, Eilers Research
25
Billion Dollar Consolidation Spree
Acquirer: Amaya Gaming
Target: Rational Group Ltd.
Deal Value: $4.9B
Deal Multiple:3.5x* Revenue
Date: June 2014
Sold
to
Acquirer: AristocratTechnologies
Target: VideoGaming Technologies
Deal Value: $1.3B
Deal Multiple:5.5x Revenue
Date: July2014
Sold
to
Acquirer: GTECH
Target: IGT
Deal Value: $6.4B (cash plus debt)
Deal Multiple:3.0x Revenue
Date: July2014
Sold
to
26
Games as a Service
Source: Wandoujia. April –November 2013
Top $100M+
Games
90%
FTP
Continuously deliveringnew value to Gamers
• Players pay as they go & what they use - “FTP”Service Concept
• Startingwith trailer thru game play, online presence,
community, etc.All Encompassing
• Stronganalytical solutions and strategies
• Keep the users coming back
Monetization is Key
27
Consoles adopting FTP Model
$30M+
in
Microtransactions
“Console-tainment”
Source: SuperData
$2B $2.5BRevenue Growth(YoY)
$295M $352M
in 2012 in 2013
Worldwide Console Spend
Microtransactions
28
Security Concerns Heightening
Especially relevant to outfits
with payment systems
97%
of all mobile
malware*
*Predominatelyin
Middle East & Asia
Global Transactions
RoMaster
Mobile Is Here:
Record amounts of internet traffic
29
Attractive Traits of Companies
Industry Traits of Attractive Companies
Highest performers grow 100%+ annually while generating 20-50% EBITDA margins
Spread across multiple platforms – developed in unison with the intent from beginning
Continuous, low-cost development pushes to game – maintain player interest
Analytics – key to improve and build upon performance; often in-house systems
KeyThemesDrivingGamingM&A
F2P
Developer
Services
Regional
M&A
Past
Growth
Stage
Geographic
Strength
Thank You
www.corumgroup.com
Alina Soltys
For copy of the presentation:
alina@corumgroup.com

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Booming M&A Gaming Market

  • 1. San Francisco 2014 Alina Soltys Senior Analyst
  • 2. 2 Corum – Sell Side Advisory Firm  Establishedin 1985.  Focusedon transactions in technologyproductsand services businesses.  Professional staff drawn from senior positions at technologycompanies.  300+ M&A transactions. Over$7 billionin transactionvalue.  25+ year relationshipswith global software companies.  Most extensive databasein the industry (approx. $25millioninvested).  Integratedglobal operations; transactions in 21 countries.  Educational Leader,creatorof the world’s most attended techM&A conference,sponsor of the World FinancialSymposiums,frequentguest on CNBC, MSNBC and other industry events.
  • 3. 3 Overview Technology M&A Update Gaming M&A Update Gaming Market Driving Trends @CorumGroup
  • 4. 4 Overview Technology M&A Update Gaming M&A Update Gaming Market Driving Trends @CorumGroup
  • 5. 5 Technology Index: Quarterly Subsectors: Vertical, IT Services, Internet, Infrastructure, Horizontal, and Consumer
  • 6. 6 41 39 33 20 18 17 17 16 15 14 14 14 14 14 Top Strategic Acquirers: 2013 - YTD
  • 7. 7 41 39 33 20 18 17 17 16 15 14 14 14 14 14 Top Strategic Acquirers: 2013 - YTD
  • 9. 9 Representative M&A Transactions Acquirer: Facebook Target: Oculus Rift Deal Value: $2 Billion Date: April 2014 Sold to Following the Acquisition Target: Carbon Design Group Acquirer: Oculus VR Transaction Value: Undisclosed Sold to Target: Jenkins Software (RakNet) Acquirer: Oculus VR Transaction Value: Undisclosed Sold to
  • 10. 10 Overview Technology M&A Update Gaming M&A Update Gaming Market Driving Trends @CorumGroup
  • 11. 11 0 10 20 30 40 50 60 70 80 90 100 $0.0 $1.0 $2.0 $3.0 $4.0 $5.0 $6.0 $7.0 $8.0 $9.0 $10.0 2009 H1 2009 H2 2010 H1 2010 H2 2011 H1 2011 H2 2012 H1 2012 H2 2013 H1 2013 H2 2014 H1 Reported Gaming Transactions Transaction Value ($B) Billion Dollar + Total Deals Transactions in the Gaming Ecosystem Sources includecompany filingsand releases,industry databasesand CorumGroup. • Both majority andminority dealsincluded. • Transactionsrelatingto thegamingecosystemwereincluded,notlimited to gamingstudios. • Only announced or availabledeal valuesincluded.
  • 12. 12 Source:Corum 0 10 20 30 40 50 60 70 80 90 100 $0.0 $1.0 $2.0 $3.0 $4.0 $5.0 $6.0 $7.0 $8.0 $9.0 $10.0 2009 H1 2009 H2 2010 H1 2010 H2 2011 H1 2011 H2 2012 H1 2012 H2 2013 H1 2013 H2 2014 H1 ReportedGamingTransactions Transaction Value ($B) Billion Dollar + Total Deals Transactions in the Gaming Ecosystem Deal Volume Highest in 2 years Record 2013 & H1 2014 Excluded Billion $ Transactions: • H2 2013: $3.05B • H1 2014: $2.27B $0 $20 $40 $60 $80 $100 $120 inMillions AverageDealSizeTrending Average Deal Size: 5 Year Growth : 98.9%$42m to $84m YoY: 57% $53.5m to $84m
  • 13. 13 Asian DominanceIncreased, Focused Regionally Source: Corum $1.53B for 51% $330M for 40% $1.4B for 6% Global Transactions Top 7 of 10 Deals Top 9 of 10 Deals (2013)(2012) ChangYou will invest $600M in mobile game developers South Korean GameVil sets $150M+ for M&A / investment. Acquires Com2uS & Nine Wheels plusother partners. $200m – Acquisition$200m – Marketing$200m -- Rev Share
  • 14. 14 Top Asian Gaming Acquirers 10 10 4 4 3 3 2 2 1 1 1 50%+ Growth 50%+ Growth 235% Growth
  • 15. 15 Overview Technology M&A Update Gaming M&A Update Gaming Market Driving Trends @CorumGroup
  • 16. 16 BRICS Growing Up BRIC outpacing Downloads and Revenues by 2.7x compared to US & Asian Markets Brazil and Russia are growing rapidly!
  • 17. 17 BRICS Growing Up - Brazil and Russia Source: PwC Russia $460M in 2011 $1.5B in 2014E Latin America $1.4B in 2013 $1.8B in 2016E
  • 18. 18 BRICS Growing Up - Brazil and Russia Source: PwC OnlineGaming 2nd largestin Europe Hits Top 5 for iOS and Google Play in 2013 Mobile penetration & long commutes drive further growth Brazil gaming market 5th largest in the world Consoles prohibitively expensive, push users to FTP on Mobile & PC Russia $460M in 2011 $1.5B in 2014E Latin America $1.4B in 2013 $1.8B in 2016E
  • 19. 19 Overview Technology M&A Update Gaming M&A Update Gaming Market Driving Trends @CorumGroup
  • 20. 20 Messaging Is Disruptive WeChat Upgrade adds games, emoticons & mobile payment system Line filed to go public in Tokyo Feeling the Pinch, March Year end -10% 3 mo. after releasing Kakao Games, monthly revenue soared 9x to $35M 396 Million + Players Monetizing similarto
  • 21. 21 Messaging Apps Driving Adoption Rank 2013 Game 1 모두익마줌 for Kakao 2 Million Arthur 3 마구마구2013 forKakao 4 Wind Runner for Kakao 5 DevilMaker for Kakao 6 Puzzle& Dragon 7 카드뫼 샨 샵략지 8 Everytown for Kakao 9 Clash of Clans 10 Hello Hero for Kakao Korea Top iOS Games Rank 2013 Game Publisher 1 Puzzle& Dragons GungHo Online 2 LINEBubble! LINE 3 Pokopang LINE 4 LINEPOP LINE 5 LINEWINDrunner LINE 6 LINEHIDDEN CATCH LINE 7 LINEJELLY LINE 8 PrincessPuntSweets GungHo Online 9 LINEPLAY LINE 10 TempleRun 2 Imangi Japan iOS & Google Play Downloads + + = 950M+ Users
  • 22. 22 Candy Crush Saga uniting with WeChat Key Markets Exposed to Candy Crush through WeChat Top 20 in US Top 80 in China
  • 23. 23 M&A Making Huge Impact in OTT Acquirer: Facebook Target: WhatsApp Deal Value: $19 Billion Latest User Counts: 465M Sold to Acquirer: Alibaba Target: Tango Deal Value: $215M Received funding Acquirer: Rakuten Target: Viber Deal Value: $900M Latest User Counts: 100M Sold to Dedicated Gaming Fund $25M
  • 24. 24 Social and Real Money Casino Companies 21% 11% 9% 7%6% 5% Restof Market** 41% SocialCasino GameMarket Share - 2Q14 SOCIAL ONLY MOBILE ONLY $2.7BSocial Casino Gaming Market 46% 20% on Mobile & Growing of Top 100Publishers have at least one social casino game Source: App Annie, Eilers Research
  • 25. 25 Billion Dollar Consolidation Spree Acquirer: Amaya Gaming Target: Rational Group Ltd. Deal Value: $4.9B Deal Multiple:3.5x* Revenue Date: June 2014 Sold to Acquirer: AristocratTechnologies Target: VideoGaming Technologies Deal Value: $1.3B Deal Multiple:5.5x Revenue Date: July2014 Sold to Acquirer: GTECH Target: IGT Deal Value: $6.4B (cash plus debt) Deal Multiple:3.0x Revenue Date: July2014 Sold to
  • 26. 26 Games as a Service Source: Wandoujia. April –November 2013 Top $100M+ Games 90% FTP Continuously deliveringnew value to Gamers • Players pay as they go & what they use - “FTP”Service Concept • Startingwith trailer thru game play, online presence, community, etc.All Encompassing • Stronganalytical solutions and strategies • Keep the users coming back Monetization is Key
  • 27. 27 Consoles adopting FTP Model $30M+ in Microtransactions “Console-tainment” Source: SuperData $2B $2.5BRevenue Growth(YoY) $295M $352M in 2012 in 2013 Worldwide Console Spend Microtransactions
  • 28. 28 Security Concerns Heightening Especially relevant to outfits with payment systems 97% of all mobile malware* *Predominatelyin Middle East & Asia Global Transactions RoMaster Mobile Is Here: Record amounts of internet traffic
  • 29. 29 Attractive Traits of Companies Industry Traits of Attractive Companies Highest performers grow 100%+ annually while generating 20-50% EBITDA margins Spread across multiple platforms – developed in unison with the intent from beginning Continuous, low-cost development pushes to game – maintain player interest Analytics – key to improve and build upon performance; often in-house systems KeyThemesDrivingGamingM&A F2P Developer Services Regional M&A Past Growth Stage Geographic Strength
  • 30. Thank You www.corumgroup.com Alina Soltys For copy of the presentation: alina@corumgroup.com