Blue Eyes technology, developed by IBM since 1997, aims to give computers human-like abilities to understand and respond to human emotions and behaviors. It uses sensors like cameras and microphones to detect facial expressions and voice tones in order to assess a person's emotional state. The system processes this sensory data using software to determine how to naturally interact with and respond to the human. Blue Eyes technology seeks to develop machines that can perceive users in a similar way that humans perceive each other to facilitate more intuitive human-computer interaction.
The document describes Blue Eyes technology, which aims to give computers human-like perceptual and sensory abilities. It discusses several components of the Blue Eyes system, including the Data Acquisition Unit (DAU) and Central System Unit (CSU), which are connected via Bluetooth. The document outlines some of the key technologies used in Blue Eyes, such as Emotion Mouse (which senses user mood through touch), MAGIC (which tracks eye movement), and SUITOR (which detects users' areas of interest). It envisions future applications where devices could be controlled by speech and gestures. The goal of Blue Eyes technology is to make interaction with computers more natural and intuitive.
Blue eyes technology uses facial recognition, speech recognition, and eye tracking to create a user-friendly computer system that adapts to the user's mood. It verifies the user's identity, understands their emotions, and starts interacting with them. The system aims to increase productivity by reducing workload through moving the cursor to where the user looks and allowing tasks to be performed through voice commands. It also provides additional information to the user to reduce searching. Overall, blue eyes technology allows a computer to easily adapt to the user's needs and help perform tasks.
Blue Eyes technology aims to create machines that have human-like perceptual and sensory abilities. It uses cameras and microphones to identify user actions and emotions. The technology is being developed by researchers at Poznan University of Technology and Microsoft to build machines that can understand emotions, listen, talk, verify identity, and interact naturally with humans. Some applications include using eye tracking to improve pointing and selection, speech recognition to control devices with voice commands, and monitoring user focus and interests to provide relevant information on screens.
powerpoint presentation on sixth sense TechnologyJawhar Ali
The document discusses the Sixth Sense technology, which aims to connect the physical and digital world without hardware devices through an additional "sixth sense". It provides a brief history, outlines the key components including a camera and projector, and describes how the technology works by recognizing gestures with computer vision techniques. A range of applications are presented, from drawing and mapping to getting flight information. Related technologies like augmented reality, gesture recognition, and computer vision are also discussed. Finally, advantages like portability and connecting the real/digital world are highlighted, alongside disadvantages such as battery life.
The document discusses Blue Eyes technology, which uses sensors and artificial intelligence to detect human emotions. It can sense feelings through factors like eyes, speech, and mood. The technology has two main components: a data acquisition unit that collects sensor data and sends it over Bluetooth, and a central system unit that analyzes the data. Applications include use in cars, power stations, and aircraft. Advantages are high accuracy and speed, while challenges include potential lack of 100% accuracy and bulkiness of systems using the technology.
Blue Eyes technology, developed by IBM since 1997, aims to give computers human-like abilities to understand and respond to human emotions and behaviors. It uses sensors like cameras and microphones to detect facial expressions and voice tones in order to assess a person's emotional state. The system processes this sensory data using software to determine how to naturally interact with and respond to the human. Blue Eyes technology seeks to develop machines that can perceive users in a similar way that humans perceive each other to facilitate more intuitive human-computer interaction.
The document describes Blue Eyes technology, which aims to give computers human-like perceptual and sensory abilities. It discusses several components of the Blue Eyes system, including the Data Acquisition Unit (DAU) and Central System Unit (CSU), which are connected via Bluetooth. The document outlines some of the key technologies used in Blue Eyes, such as Emotion Mouse (which senses user mood through touch), MAGIC (which tracks eye movement), and SUITOR (which detects users' areas of interest). It envisions future applications where devices could be controlled by speech and gestures. The goal of Blue Eyes technology is to make interaction with computers more natural and intuitive.
Blue eyes technology uses facial recognition, speech recognition, and eye tracking to create a user-friendly computer system that adapts to the user's mood. It verifies the user's identity, understands their emotions, and starts interacting with them. The system aims to increase productivity by reducing workload through moving the cursor to where the user looks and allowing tasks to be performed through voice commands. It also provides additional information to the user to reduce searching. Overall, blue eyes technology allows a computer to easily adapt to the user's needs and help perform tasks.
Blue Eyes technology aims to create machines that have human-like perceptual and sensory abilities. It uses cameras and microphones to identify user actions and emotions. The technology is being developed by researchers at Poznan University of Technology and Microsoft to build machines that can understand emotions, listen, talk, verify identity, and interact naturally with humans. Some applications include using eye tracking to improve pointing and selection, speech recognition to control devices with voice commands, and monitoring user focus and interests to provide relevant information on screens.
powerpoint presentation on sixth sense TechnologyJawhar Ali
The document discusses the Sixth Sense technology, which aims to connect the physical and digital world without hardware devices through an additional "sixth sense". It provides a brief history, outlines the key components including a camera and projector, and describes how the technology works by recognizing gestures with computer vision techniques. A range of applications are presented, from drawing and mapping to getting flight information. Related technologies like augmented reality, gesture recognition, and computer vision are also discussed. Finally, advantages like portability and connecting the real/digital world are highlighted, alongside disadvantages such as battery life.
The document discusses Blue Eyes technology, which uses sensors and artificial intelligence to detect human emotions. It can sense feelings through factors like eyes, speech, and mood. The technology has two main components: a data acquisition unit that collects sensor data and sends it over Bluetooth, and a central system unit that analyzes the data. Applications include use in cars, power stations, and aircraft. Advantages are high accuracy and speed, while challenges include potential lack of 100% accuracy and bulkiness of systems using the technology.
The Blue Eyes technology aims to create computational machines that have human-like perceptual and sensory abilities. It uses technologies like the Emotion Mouse, artificial intelligent speech recognition, and an eye movement sensor to understand human emotions, listen, talk, and interact. The main components are the data acquisition unit (DAU) and central system unit (CSU). The DAU collects physiological sensor data and sends it wirelessly to the CSU for analysis in real-time. The CSU also provides data visualization. Potential applications include surveillance systems, automobiles, video games, and control rooms. The goal of Blue Eyes technology is to simplify human-computer interaction through sight and sound.
VSP will end the physical dependency of the mobile phone. VSP provides novel interaction method to seamlessly communicate with each other in a fun and intuitive way.
This document summarizes a seminar report on Blue Eyes Technology submitted by Ms. Roshmi Sarmah. The report describes Blue Eyes Technology, which aims to give computers human-like perceptual abilities such as vision, hearing, and touch. It discusses how this could allow computers to interact with humans more naturally by recognizing emotions, attention, and physical states. The report provides an overview of the Blue Eyes system hardware and its capabilities for monitoring a user's physiological signals, visual attention, and position in real-time using wireless sensors.
Blue Eyes technology aims to create machines with human-like perception and senses using cameras, microphones, and wireless communication. It is being developed by researchers at Poznan University of Technology and Microsoft to build computers that can understand human emotions, speech, identity, and interact naturally with users through various inputs like eye tracking and physiological responses. The goal is to make human-computer interaction more intuitive and reduce physical effort by integrating emotional recognition and gaze-based interactions.
The document discusses hand gesture recognition. It defines what gestures are and how gesture recognition works by interpreting human gestures through mathematical algorithms. This allows humans to interact with machines naturally without devices. Examples of applications include controlling a smart TV with hand movements and using gestures for gaming. The document outlines the hardware and software needed for gesture recognition, including a webcam, processor, RAM, and operating system. It also provides an overview of the module structure involved in identifying and applying gestures as inputs.
This document summarizes a technology called Sixth Sense, which allows users to perform gestures to interact with digital information rather than using keyboards or mice. It discusses using commands recognized by a speech integrated circuit instead of gestures to overcome limitations of gesture recognition. The speech IC is trained to recognize commands, which then trigger actions performed by a mobile device and projected for the user.
This document discusses gesture recognition. It defines a gesture as a form of non-verbal communication using bodily movements. The document then provides examples of gestures and discusses how gesture recognition works by using computer vision and image processing techniques. It outlines different types of gestures including hand gestures, sign language, and gestures detected using electrical fields. The document discusses advantages such as more natural human-computer interaction and disadvantages including issues with ambient light and object detection. It concludes by discussing future trends in gesture recognition technology.
The document discusses the Sixth Sense technology, which aims to connect the digital world to the physical world. It describes the key components of the Sixth Sense device prototype, including a camera, projector, mirror, and colored markers on the fingers. The device processes gestures to project digital information onto physical surfaces. Some applications mentioned include using maps, taking photos, drawing, making calls, getting product/flight information, and interacting with objects. Future projects building on this technology, like mouseless computing and allowing multiple views on a single display, are also discussed.
The document discusses the Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It describes the components of the Sixth Sense device including a camera, projector, colored markers, and mobile phone. Several applications are demonstrated including using maps, taking photos, making calls, and accessing information about products, books, and people. Potential future technologies building on Sixth Sense are also outlined such as mouseless computing, viewing different content on the same display, and combining digital and physical design tools.
Sixth Sense Technology allows users to seamlessly access and interact with digital information in the physical world using hand gestures. It works by projecting digital interfaces onto physical surfaces using a mini projector, camera, and cell phone. The current prototype costs $350 and implements applications that demonstrate its usefulness for tasks like making calls, accessing maps, checking the time, drawing, zooming, getting product/book information, taking pictures, and more - essentially giving users a "sixth sense" of accessing information beyond their five physical senses.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
Blue Eye technology aims to create machines with human-like perceptual and sensory abilities. It uses sensing technology to identify a user's actions and extract key information to analyze their physical, emotional, or informational state. Some applications of Blue Eye technology include use in cars, video games, and providing security and machine control. It has advantages like preventing dangerous incidents and allowing reconstruction of an operator's work, but disadvantages like potential distraction. The technology involves various system components like sensors, microcontrollers, data loggers, and Bluetooth connectivity for monitoring operators and transferring data. Security measures like authentication, encryption, and access restrictions are applied to protect personal and physiological data.
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Gesture Recognition Techniques, Leap Motion Sensor: Taking leap to control anything in a real human manner unlike traditional artificial taps and clicks , Sviacam, Eviacam, moves the mouse pointer as you move your Head.
The document describes Sixth Sense technology, which allows users to interact with digital information projected onto physical surfaces using natural hand gestures. It consists of a camera, projector, and mobile device. The camera tracks hand gestures marked with colored tape to interpret interactions with projected interfaces for applications like maps, reading, photos, and more. While promising for connecting real and digital worlds with multi-touch input, hardware and processing limitations remain challenges to be addressed.
The document discusses gesture recognition technology. It describes how cameras can read human body movements and communicate that data to computers to interpret gestures. Gestures can be used as inputs to control devices or applications. The document outlines different types of gestures, image processing techniques used, input devices like gloves and cameras, challenges, and potential uses like sign language recognition and immersive gaming.
This document discusses gesture recognition. It begins by introducing gesture recognition and its evolution from graphical user interfaces using mice and keyboards. It then defines different types of gestures including iconic, deictic, metaphoric, and beat gestures. The document outlines the basic working of a gesture recognition system and different types of gesture sensing technologies like hand gesture recognition, facial gesture recognition, sign language recognition, and vision-based techniques. It discusses input devices used for gesture tracking and various applications of gesture recognition like socially assistive robotics, sign language translation, virtual controllers, and remote control. Finally, it addresses challenges in gesture recognition like lack of a universal gesture language and issues with robustness.
This document provides an introduction and overview of hand gesture recognition. It discusses what gestures are, how gesture recognition works to interpret human body language and enable natural human-computer interaction. It outlines the key modules involved, including image transformation techniques like frame extraction, blurring and color thresholding. Example hand gestures and applications are shown, along with the overall data flow and required hardware and software components.
This document provides an overview of gesture recognition systems. It describes the basic architecture, which involves an input device sending gestures to a computer for processing and recognition. Common input devices include data gloves and cameras. The benefits of gesture recognition are that it provides a more natural human-computer interface without physical devices. Applications include interacting with virtual environments, robots, and public displays. Challenges to accurate recognition include lighting, camera quality, and background noise.
Blue Eyes is an artificial intelligence application that uses eye tracking technology to enable computer interaction for people who cannot use their hands. It analyzes eye movements and facial expressions to determine a user's emotions and interests in order to build a personalized user model. Some potential uses of Blue Eyes include an "Emotion Mouse" that tracks physiological data to determine a user's emotional state, gaze input for navigation, speech recognition, tracking user interests over time, and sensors to detect eye movements for computer control. The goal is to create machines with human-like perceptual abilities to allow for more natural human-computer partnership.
Blue Eyes technology aims to give humans power over computers using perceptual and sensory abilities like vision and hearing. It uses various technologies like Emotion Mouse, MAGIC, speech recognition, SUITOR, and eye movement sensors to analyze user input through cameras, microphones, and eye tracking. This allows computers to be controlled implicitly through gaze, speech, gestures, and emotional state rather than explicit physical input. Potential applications include security, education, healthcare, military, and smart home devices. The goal is to reduce the gap between electronic and physical worlds by enabling ordinary devices to respond to visual and audio commands.
The Blue Eyes technology aims to create computational machines that have human-like perceptual and sensory abilities. It uses technologies like the Emotion Mouse, artificial intelligent speech recognition, and an eye movement sensor to understand human emotions, listen, talk, and interact. The main components are the data acquisition unit (DAU) and central system unit (CSU). The DAU collects physiological sensor data and sends it wirelessly to the CSU for analysis in real-time. The CSU also provides data visualization. Potential applications include surveillance systems, automobiles, video games, and control rooms. The goal of Blue Eyes technology is to simplify human-computer interaction through sight and sound.
VSP will end the physical dependency of the mobile phone. VSP provides novel interaction method to seamlessly communicate with each other in a fun and intuitive way.
This document summarizes a seminar report on Blue Eyes Technology submitted by Ms. Roshmi Sarmah. The report describes Blue Eyes Technology, which aims to give computers human-like perceptual abilities such as vision, hearing, and touch. It discusses how this could allow computers to interact with humans more naturally by recognizing emotions, attention, and physical states. The report provides an overview of the Blue Eyes system hardware and its capabilities for monitoring a user's physiological signals, visual attention, and position in real-time using wireless sensors.
Blue Eyes technology aims to create machines with human-like perception and senses using cameras, microphones, and wireless communication. It is being developed by researchers at Poznan University of Technology and Microsoft to build computers that can understand human emotions, speech, identity, and interact naturally with users through various inputs like eye tracking and physiological responses. The goal is to make human-computer interaction more intuitive and reduce physical effort by integrating emotional recognition and gaze-based interactions.
The document discusses hand gesture recognition. It defines what gestures are and how gesture recognition works by interpreting human gestures through mathematical algorithms. This allows humans to interact with machines naturally without devices. Examples of applications include controlling a smart TV with hand movements and using gestures for gaming. The document outlines the hardware and software needed for gesture recognition, including a webcam, processor, RAM, and operating system. It also provides an overview of the module structure involved in identifying and applying gestures as inputs.
This document summarizes a technology called Sixth Sense, which allows users to perform gestures to interact with digital information rather than using keyboards or mice. It discusses using commands recognized by a speech integrated circuit instead of gestures to overcome limitations of gesture recognition. The speech IC is trained to recognize commands, which then trigger actions performed by a mobile device and projected for the user.
This document discusses gesture recognition. It defines a gesture as a form of non-verbal communication using bodily movements. The document then provides examples of gestures and discusses how gesture recognition works by using computer vision and image processing techniques. It outlines different types of gestures including hand gestures, sign language, and gestures detected using electrical fields. The document discusses advantages such as more natural human-computer interaction and disadvantages including issues with ambient light and object detection. It concludes by discussing future trends in gesture recognition technology.
The document discusses the Sixth Sense technology, which aims to connect the digital world to the physical world. It describes the key components of the Sixth Sense device prototype, including a camera, projector, mirror, and colored markers on the fingers. The device processes gestures to project digital information onto physical surfaces. Some applications mentioned include using maps, taking photos, drawing, making calls, getting product/flight information, and interacting with objects. Future projects building on this technology, like mouseless computing and allowing multiple views on a single display, are also discussed.
The document discusses the Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It describes the components of the Sixth Sense device including a camera, projector, colored markers, and mobile phone. Several applications are demonstrated including using maps, taking photos, making calls, and accessing information about products, books, and people. Potential future technologies building on Sixth Sense are also outlined such as mouseless computing, viewing different content on the same display, and combining digital and physical design tools.
Sixth Sense Technology allows users to seamlessly access and interact with digital information in the physical world using hand gestures. It works by projecting digital interfaces onto physical surfaces using a mini projector, camera, and cell phone. The current prototype costs $350 and implements applications that demonstrate its usefulness for tasks like making calls, accessing maps, checking the time, drawing, zooming, getting product/book information, taking pictures, and more - essentially giving users a "sixth sense" of accessing information beyond their five physical senses.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
Blue Eye technology aims to create machines with human-like perceptual and sensory abilities. It uses sensing technology to identify a user's actions and extract key information to analyze their physical, emotional, or informational state. Some applications of Blue Eye technology include use in cars, video games, and providing security and machine control. It has advantages like preventing dangerous incidents and allowing reconstruction of an operator's work, but disadvantages like potential distraction. The technology involves various system components like sensors, microcontrollers, data loggers, and Bluetooth connectivity for monitoring operators and transferring data. Security measures like authentication, encryption, and access restrictions are applied to protect personal and physiological data.
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Gesture Recognition Techniques, Leap Motion Sensor: Taking leap to control anything in a real human manner unlike traditional artificial taps and clicks , Sviacam, Eviacam, moves the mouse pointer as you move your Head.
The document describes Sixth Sense technology, which allows users to interact with digital information projected onto physical surfaces using natural hand gestures. It consists of a camera, projector, and mobile device. The camera tracks hand gestures marked with colored tape to interpret interactions with projected interfaces for applications like maps, reading, photos, and more. While promising for connecting real and digital worlds with multi-touch input, hardware and processing limitations remain challenges to be addressed.
The document discusses gesture recognition technology. It describes how cameras can read human body movements and communicate that data to computers to interpret gestures. Gestures can be used as inputs to control devices or applications. The document outlines different types of gestures, image processing techniques used, input devices like gloves and cameras, challenges, and potential uses like sign language recognition and immersive gaming.
This document discusses gesture recognition. It begins by introducing gesture recognition and its evolution from graphical user interfaces using mice and keyboards. It then defines different types of gestures including iconic, deictic, metaphoric, and beat gestures. The document outlines the basic working of a gesture recognition system and different types of gesture sensing technologies like hand gesture recognition, facial gesture recognition, sign language recognition, and vision-based techniques. It discusses input devices used for gesture tracking and various applications of gesture recognition like socially assistive robotics, sign language translation, virtual controllers, and remote control. Finally, it addresses challenges in gesture recognition like lack of a universal gesture language and issues with robustness.
This document provides an introduction and overview of hand gesture recognition. It discusses what gestures are, how gesture recognition works to interpret human body language and enable natural human-computer interaction. It outlines the key modules involved, including image transformation techniques like frame extraction, blurring and color thresholding. Example hand gestures and applications are shown, along with the overall data flow and required hardware and software components.
This document provides an overview of gesture recognition systems. It describes the basic architecture, which involves an input device sending gestures to a computer for processing and recognition. Common input devices include data gloves and cameras. The benefits of gesture recognition are that it provides a more natural human-computer interface without physical devices. Applications include interacting with virtual environments, robots, and public displays. Challenges to accurate recognition include lighting, camera quality, and background noise.
Blue Eyes is an artificial intelligence application that uses eye tracking technology to enable computer interaction for people who cannot use their hands. It analyzes eye movements and facial expressions to determine a user's emotions and interests in order to build a personalized user model. Some potential uses of Blue Eyes include an "Emotion Mouse" that tracks physiological data to determine a user's emotional state, gaze input for navigation, speech recognition, tracking user interests over time, and sensors to detect eye movements for computer control. The goal is to create machines with human-like perceptual abilities to allow for more natural human-computer partnership.
Blue Eyes technology aims to give humans power over computers using perceptual and sensory abilities like vision and hearing. It uses various technologies like Emotion Mouse, MAGIC, speech recognition, SUITOR, and eye movement sensors to analyze user input through cameras, microphones, and eye tracking. This allows computers to be controlled implicitly through gaze, speech, gestures, and emotional state rather than explicit physical input. Potential applications include security, education, healthcare, military, and smart home devices. The goal is to reduce the gap between electronic and physical worlds by enabling ordinary devices to respond to visual and audio commands.
Blue Eyes technology enables computers to understand and sense human emotions and behaviors by collecting data from sensors. It was developed by IBM researchers starting in 1997. The technology uses an emotion mouse to detect emotions through touch, artificial intelligence for speech recognition, eye tracking sensors to understand user focus, and Bluetooth for wireless communication between sensors and computers. The goal is for machines to interact with humans more naturally by understanding emotions and implicit commands instead of just explicit commands.
The Blue Eyes Technology aims to create machines with human-like perceptual abilities using modern cameras and microphones. It can understand users' actions, where they are looking, and their physical/emotional states. Blue refers to Bluetooth for wireless communication, and Eyes because eye movements provide important information. The technology uses inputs like heart rate, facial expressions, eye movements, and voice for affective computing to detect and respond to human emotions. It analyzes facial expressions, especially the eyes and mouth, to determine emotional states. An emotion mouse also senses physiological attributes. The document discusses various methods for implementing this technology, including gaze input and interest tracking systems.
The document discusses research into developing computers with human-like perceptual abilities through technologies like Blue Eyes. Blue Eyes uses sensors and computer vision to identify user actions and understand their physical and emotional states. It describes systems that use eye tracking, facial expression recognition, and physiological sensors to detect emotions. Applications discussed include speech recognition, visual attention monitoring, and developing interfaces that are more natural and reduce user fatigue.
The document discusses "Blue Eye Technology", which allows computers to sense human emotion through facial recognition, speech recognition, and other means. It can understand a user's emotions, verify their identity, detect their presence, and interact with them. The technology aims to reduce the gap between computers and the real world by allowing devices to communicate with humans based on their moods and needs. Some potential applications mentioned include security systems, medical diagnosis, education, and entertainment.
Blue eyes technology aims at creating computational machine with perceptual and sensory ability. It Identifies actions and emotions by using camera and microphones.
The document summarizes a seminar on Blue Eye technology presented by Bhupesh Lahare. Blue Eye technology aims to create computers that can interact with users through eye movements, facial expressions, and speech like humans. It discusses how the Blue Eyes system works using data acquisition and central system units to obtain physiological data from sensors. Different techniques used in Blue Eye technology are also summarized such as Emotion Mouse, MAGIC pointing, speech recognition, and SUITOR for tracking user interests. Examples of Blue Eye enabled devices include pod cars, pong robots, emotional iPods, and smart phones. The document concludes that future devices may be operated through eye contact and voice commands.
The document discusses Blue Eyes technology, which aims to give computers human-like perceptual abilities such as vision, hearing, and the ability to understand human emotions. It does this through technologies like facial recognition, speech recognition, and sensors that can detect physical and emotional states. The goal is to create computers that can interact more naturally with humans. The document outlines some of the key techniques researchers are exploring to develop affective computing, such as detecting facial expressions to identify emotions, using eye tracking to determine where a user is looking, and sensors in a mouse that can identify emotions through touch.
Blue Eyes technology uses cameras and microphones to identify user actions and emotions in order to build machines that can see, feel and interact with humans. It analyzes eye movements, pressure, temperature and heart rate to determine a user's physical, emotional or mental state. Technologies like Emotion Mouse, MAGIC and SUITOR are used to sense moods and eye movements. The goal is to develop computational machines with human-like sensory and perceptual abilities. Future applications could include interactive home devices and improved human-computer interaction.
Blue Eyes technology aims to create machines that have human-like perceptual and sensory abilities. It uses Bluetooth and eye tracking to understand a user's emotions, identify them, and interact as partners. The system includes a Data Acquisition Unit that collects sensor data and a Central System Unit that analyzes the data. It has applications in security, assistive technologies, and interactive devices. The technology aims to reduce human error and make human-computer interaction more natural.
The Blue Eyes technology developed by IBM aims to give computers human-like perceptual abilities such as facial recognition, emotion sensing, and the ability to react based on a user's emotional state. The technology uses cameras and microphones to identify facial expressions and physiological measurements that correspond to basic emotions. It was inspired by Paul Ekman's research correlating facial expressions and physiological responses. The goal of Blue Eyes technology is to allow for more natural human-computer interaction and help computers understand human emotions.
Blue Eyes technology uses sensors and devices like cameras, microphones, and eye tracking to identify a user's emotions, actions, and state. It analyzes information about factors like eye movement, pressure, temperature, and heart rate to determine if a user is tired, stressed, or experiencing other moods or illnesses. This sensory data is collected through technologies like Emotional Mouse, MAGIC, artificial speech recognition, and eye tracking sensors. Blue Eyes aims to build machines that can understand, identify, and interact with humans by monitoring their emotional and physical states.
The basic idea behind this technology is to give computer the human power.Due to this the machine can understand what a user wants, where he is looking at and even realize his physical or emotional states.Use camera and microphone to identify user actions and emotions.
A Seminar Report On Blue Eyes Technology Submitted ByJennifer Daniel
This document is a seminar report submitted by Reshma J. Shetty on the topic of Blue Eyes Technology. Blue Eyes Technology aims to give computers human-like perceptual abilities such as facial recognition, speech recognition, and the ability to understand human emotions and behaviors. The report describes several technologies used in Blue Eyes including Emotion Mouse, which can detect a user's emotions through their interactions with the mouse; MAGIC pointing, which uses eye tracking and gaze input; speech recognition; and SUITOR, which tracks a user's interests over time. The goal of Blue Eyes is to create computers that can interact with humans more naturally by sensing human presence, emotions, and needs.
Blue eye technology aims to enable computers to understand human behavior, feelings, and sensory abilities through technologies like visual attention monitoring, physiological condition monitoring, gesture recognition, facial recognition, and eye tracking. Some goals of blue eye technology are to create interactive computers that can act as partners to users by sensing their physical and emotional states and responding appropriately through technologies developed by IBM since 1997.
Blue Eyes technology aims to create computational machines that have human-like sensory abilities such as sight and hearing. It uses cameras and microphones to identify user actions and emotions. Some key technologies involved include Emotion Mouse, which senses mood through pressure, temperature and heart rate, and MAGIC, which tracks eye movement to allow gaze-based inputs. Potential applications include use in vehicles, games, and control rooms. While not perfectly accurate, Blue Eyes technology could help reduce manual work and increase efficiency by implicitly understanding user commands and reactions.
Gesture recognition technology allows humans to control devices through visible bodily motions and hand movements instead of physical interfaces. It works by detecting and interpreting gestures using cameras and analyzing features like hand position and motion. Popular applications include virtual keyboards and navigation systems that respond to gestures of the head, hands or eyes. Future technologies may enable self-reliant communication through gestures for people with disabilities.
This document presents an overview of blue eye technology, which aims to create machines that can perceive and sense the environment like humans. Blue eye technology uses sensors to identify user actions, extract key information, analyze it, and determine the user's physical, emotional, and mental state. It consists of two main units: a data acquisition unit that collects information and a central system unit that processes it. The technology enables wireless communication and uses eye tracking to obtain important information. It has applications in retail, automobiles, gaming, and control rooms. The advantages are human-like interaction and understanding, while disadvantages include lack of 100% accuracy and high costs.
Blue eyes technology aims to create computers that can understand human perceptual abilities using cameras, microphones, and eye tracking to identify user actions, emotions, and eye movements. The technology would allow computers to listen, talk, interact with and verify the identity of users. It incorporates various technologies like emotion mouse, MAGIC pointing, speech recognition, eye tracking, and Bluetooth for wireless communication.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
UiPath Test Automation using UiPath Test Suite series, part 5
Blue Eyes
1.
2. Blue Eyes is a technology conducted by the
research team of IBM at its Almaden Research
Center (ARC) in San Jose, California since 1997
Aims at creating computational machines that
have perceptual and human sensory abilities.
Use camera and microphone to identify user’s
Action and Emotions.
3. Blue : In the term stands for Bluetooth which
enables reliable wireless connection.
Eyes: The Eye movement enables us the most
sophisticated way to obtain lot of interesting
and important information.
4. To build an very advanced machine that can
understand not only human action but also
Emotions.
A pc that can listen ,talk or scream as human
being
Verify a user’s identity, feels his emotions and
interact with him like a Friend.
5. Emotion Mouse
Manual and Gaze Input Cascaded(MAGIC)
Artificial Intelligence speech recognition
Simple User Interest Tracker(SUITOR)
The Eye Movement Sensor
6. Simplest way.
Psychology data is
Obtained & Emotional
State is determined.
A user model will be
Built that reflects the
Personality of user.
8. 1)Notice where the
user’s eyes focus on the
screen
2)Fills a scrolling ticker
on a computer screen
with information
related to user’s task
9. Input words are scanned & matched against
internally stored words
Users spoke to computer by microphone
Filtered & fed to ADC & then stored in RAM
10. Two Major units of the sensor is :
1)DAU(Data Acquisition Unit)
Components –
-ATMEL 8952 microcontroller
-Bluetooth Module
-ID Card Interface
2)CSU(Central System Unit)
Components-
-Connection Manager
-Data Analysis Module
-Visualization Module
11.
12. To create ‘Face-Responsive display ‘ and
‘Perceptive Environment’ generic control
display.
In Video Game.
In Automobile Industry.
At power plant control rooms
Flight control centers
Professional drivers
13. Provide more delicate and user friendly
facilities in Computing device.
Gap between Electronic and physical world is
reduced.
The Computers can be run using implicit
commands instead of explicit commands.