Blender Laboratory Activity
Guide
Lab 1 – Basic Setup, Navigation, and
First 3D Scene
Presented by: [Your Name]
Lab Objectives
• Learn to navigate Blender’s interface.
• Manipulate basic objects.
• Create and render a simple 3D scene.
Part 1 – Launch Blender &
Interface
• Open Blender to see the default cube, camera,
and light.
• Identify interface areas: 3D Viewport, Outliner,
Properties Editor, Timeline.
Part 2 – Basic Navigation Controls
• Rotate View: Middle Mouse Button (MMB)
drag.
• Pan View: Shift + MMB drag.
• Zoom: Scroll wheel or Ctrl + MMB drag.
• Focus on Object: Numpad . (period).
Part 3 – Object Selection &
Transformation
• Select: Left-click (Blender 2.8+).
• Move: G key (lock axis with X/Y/Z).
• Rotate: R key (lock axis with X/Y/Z).
• Scale: S key (lock axis with X/Y/Z).
Part 4 – Edit Mode & Simple
Modeling
• Switch to Edit Mode (Tab key).
• Select a face (press 3 or face select icon).
• Extrude: E key to pull out faces.
• Loop Cut: Ctrl + R to add cuts.
• Practice: make a table, chair, or house.
Part 5 – Adding New Objects
• Press Shift + A → Mesh → Sphere, Cylinder,
Cone, etc.
• Move, rotate, and scale the new object.
Part 6 – Materials & Colors
• Select object → Material Properties (red
sphere icon).
• Click New → change Base Color.
• Switch to Material Preview mode to see the
color.
Part 7 – Lighting & Camera
• Move/rotate the light to change lighting
direction.
• Select camera → Numpad 0 for camera view.
• Adjust camera to frame the scene.
Part 8 – Rendering
• Render Properties → choose Eevee or Cycles.
• Press F12 to render.
• Image → Save As to export.
Part 9 – Save Your Project
• File → Save As → name your file.
• Save as .blend format.
Student Task
• Create a 3D table scene with at least 2 objects
on top.
• Apply colors and materials.
• Set up camera and lighting.
• Render image and save both .blend file and
render.

Blender_Modeling animation Laboratory_Guide.pptx

  • 1.
    Blender Laboratory Activity Guide Lab1 – Basic Setup, Navigation, and First 3D Scene Presented by: [Your Name]
  • 2.
    Lab Objectives • Learnto navigate Blender’s interface. • Manipulate basic objects. • Create and render a simple 3D scene.
  • 3.
    Part 1 –Launch Blender & Interface • Open Blender to see the default cube, camera, and light. • Identify interface areas: 3D Viewport, Outliner, Properties Editor, Timeline.
  • 4.
    Part 2 –Basic Navigation Controls • Rotate View: Middle Mouse Button (MMB) drag. • Pan View: Shift + MMB drag. • Zoom: Scroll wheel or Ctrl + MMB drag. • Focus on Object: Numpad . (period).
  • 5.
    Part 3 –Object Selection & Transformation • Select: Left-click (Blender 2.8+). • Move: G key (lock axis with X/Y/Z). • Rotate: R key (lock axis with X/Y/Z). • Scale: S key (lock axis with X/Y/Z).
  • 6.
    Part 4 –Edit Mode & Simple Modeling • Switch to Edit Mode (Tab key). • Select a face (press 3 or face select icon). • Extrude: E key to pull out faces. • Loop Cut: Ctrl + R to add cuts. • Practice: make a table, chair, or house.
  • 7.
    Part 5 –Adding New Objects • Press Shift + A → Mesh → Sphere, Cylinder, Cone, etc. • Move, rotate, and scale the new object.
  • 8.
    Part 6 –Materials & Colors • Select object → Material Properties (red sphere icon). • Click New → change Base Color. • Switch to Material Preview mode to see the color.
  • 9.
    Part 7 –Lighting & Camera • Move/rotate the light to change lighting direction. • Select camera → Numpad 0 for camera view. • Adjust camera to frame the scene.
  • 10.
    Part 8 –Rendering • Render Properties → choose Eevee or Cycles. • Press F12 to render. • Image → Save As to export.
  • 11.
    Part 9 –Save Your Project • File → Save As → name your file. • Save as .blend format.
  • 12.
    Student Task • Createa 3D table scene with at least 2 objects on top. • Apply colors and materials. • Set up camera and lighting. • Render image and save both .blend file and render.