This document is a tutorial book for learning the basics of Blender, an open-source 3D modeling, animation, and rendering software. The book was written by James Chronister and covers topics like the Blender interface, creating and editing objects, lighting, materials, textures, animation, and more. Each chapter includes explanations of the relevant Blender tools and concepts as well as practice exercises for readers to complete. The goal is to teach readers the fundamentals of using Blender for 3D modeling and animation in a classroom setting.