The document discusses how individuals can work to change the world for the better through conscientiousness and self-discipline. It emphasizes using technology and networking to further advocacy efforts and connecting with others. While passion is important, conscientiousness in selecting the right path and behaving ethically is key to avoiding disaster or failure. Facing setbacks requires self-discipline to motivate oneself despite negative emotions. The ability to set goals and plan actions to achieve them is an important factor in making positive change.
Our networks contain vast amounts of data, but only a small portion qualifies as useful information or knowledge. To transform information into wisdom requires combining it with ideas, experience, context, compassion, and other human qualities.
Complexity Maps. Representing urban territories and communities.Paolo Ciuccarelli
This document introduces a workshop on "Complexity Maps" held in Torino, Italy in July 2008. The workshop was part of a summer school on designing connected places and was led by professors Paolo Ciuccarelli and Donato Ricci from the Politecnico di Milano university. The workshop explored using maps to represent the complexity of places and communities.
A Didactical Framework to Experiment the Potential of Visual Languages in Eng...Paolo Ciuccarelli
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Mind the Graph! A Discussion on the Design of the NetworkPaolo Ciuccarelli
Arts, Humanities, and Complex Networks — 4th Leonardo satellite symposium at NetSci2013 (http://artshumanities.netsci2013.net/)
As communication designers we are often asked to bring complex scientific issues
in the hands of non-expert stakeholders: people that are neither expert of the domain
of interest nor familiar with the very nature, the structure and the dynamics of
complexity. It’s the case of Controversy Mapping in Social Studies, where the aim is
to preserve the richness of the controversy and, at the same time, to represent it in a
understandable way for the public(s). From one side, network visualization seems to
be the natural device to put Actor-Network Theory in action; on the other, the limits
of network visualizations suddenly emerge in engaging the public: a graph can be
scary, impenetrable and repulsive. Even though the solution is not obvious, it is a
communication problem, and, as such, can be solved.
A deeper issue emerges, even with experts and highly motivated users. Network
visualizations have become a powerful conceptual and cognitive research tool for
many disciplines, including, more recently, those soft sciences that embraced digital
technologies. Digital Humanities is one of these domains trying to exploit the heuristic
potential of network visualizations, often importing and “practicing” the quantitative
methodology —network analysis— embedded in the visualization pattern. If we
accept that humanistic inquiry is based on the recognition of knowledge production
as a constructive process, where ‘making’ is a fundamental step and interpretation
—not truth— is the goal, visualization is more a matter of creation than representation;
it’s about building the pattern, not just finding it. Data and graphs are not objective
representations of pre-existing facts: they are the generative, qualitative and uncertain
processes that allow scholars to craft out novel interpretations from tacit knowledge
spaces. That is where a fruitful and tight collaboration between designers, (soft)
sciences scholars and experts may be established.
Nudge by Design (2015 Data Transparency Conference @MIT)Paolo Ciuccarelli
Anybody should be able to understand what kind of personal data are gathered, used and shared by digital services and device she uses. Unfortunately even data transparency initiatives are technology-driven and fail in increasing the awareness of non-expert users.
The document discusses how individuals can work to change the world for the better through conscientiousness and self-discipline. It emphasizes using technology and networking to further advocacy efforts and connecting with others. While passion is important, conscientiousness in selecting the right path and behaving ethically is key to avoiding disaster or failure. Facing setbacks requires self-discipline to motivate oneself despite negative emotions. The ability to set goals and plan actions to achieve them is an important factor in making positive change.
Our networks contain vast amounts of data, but only a small portion qualifies as useful information or knowledge. To transform information into wisdom requires combining it with ideas, experience, context, compassion, and other human qualities.
Complexity Maps. Representing urban territories and communities.Paolo Ciuccarelli
This document introduces a workshop on "Complexity Maps" held in Torino, Italy in July 2008. The workshop was part of a summer school on designing connected places and was led by professors Paolo Ciuccarelli and Donato Ricci from the Politecnico di Milano university. The workshop explored using maps to represent the complexity of places and communities.
A Didactical Framework to Experiment the Potential of Visual Languages in Eng...Paolo Ciuccarelli
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Mind the Graph! A Discussion on the Design of the NetworkPaolo Ciuccarelli
Arts, Humanities, and Complex Networks — 4th Leonardo satellite symposium at NetSci2013 (http://artshumanities.netsci2013.net/)
As communication designers we are often asked to bring complex scientific issues
in the hands of non-expert stakeholders: people that are neither expert of the domain
of interest nor familiar with the very nature, the structure and the dynamics of
complexity. It’s the case of Controversy Mapping in Social Studies, where the aim is
to preserve the richness of the controversy and, at the same time, to represent it in a
understandable way for the public(s). From one side, network visualization seems to
be the natural device to put Actor-Network Theory in action; on the other, the limits
of network visualizations suddenly emerge in engaging the public: a graph can be
scary, impenetrable and repulsive. Even though the solution is not obvious, it is a
communication problem, and, as such, can be solved.
A deeper issue emerges, even with experts and highly motivated users. Network
visualizations have become a powerful conceptual and cognitive research tool for
many disciplines, including, more recently, those soft sciences that embraced digital
technologies. Digital Humanities is one of these domains trying to exploit the heuristic
potential of network visualizations, often importing and “practicing” the quantitative
methodology —network analysis— embedded in the visualization pattern. If we
accept that humanistic inquiry is based on the recognition of knowledge production
as a constructive process, where ‘making’ is a fundamental step and interpretation
—not truth— is the goal, visualization is more a matter of creation than representation;
it’s about building the pattern, not just finding it. Data and graphs are not objective
representations of pre-existing facts: they are the generative, qualitative and uncertain
processes that allow scholars to craft out novel interpretations from tacit knowledge
spaces. That is where a fruitful and tight collaboration between designers, (soft)
sciences scholars and experts may be established.
Nudge by Design (2015 Data Transparency Conference @MIT)Paolo Ciuccarelli
Anybody should be able to understand what kind of personal data are gathered, used and shared by digital services and device she uses. Unfortunately even data transparency initiatives are technology-driven and fail in increasing the awareness of non-expert users.
Visual searching on the web can be done through various websites that provide visual interfaces for searching the web and databases. Some examples mentioned are Grokker, Kartoo, and Quintura for general web searching, and Oskope for searching across sites like Amazon and eBay. The document also discusses several tools for visual searching of news, photos, music, flights, Wikipedia edits and Twitter. Additional references are provided on the topic of visual searching and information visualization.
Paolo Guadagni - La visualizzazione di dati e informazioni: Il punto di vista...Cultura Digitale
Il “mercato” dell’infografica: quali sono le modalità creative scelte dalle aziende per spiegare dati e informazioni ai loro target target di riferimento.
Talk su data visualization e progetto grafico presentato il 5 aprile 2014 in occasione dell'incontro "Il Giornalismo dei dati – esempi, errori e storie", giornata dell'Online News Association Italia dedicata ai dati e al giornalismo.
Le slide presentate all'Agile UX Italia 2013 in un talk sul mondo della Data Visualization. Cos'è e come funziona la visualizzazione dei dati e come utilizzarla nell' UX design? Daremo uno sguardo all'evoluzione della disciplina, alle pietre miliari e alle nuove tendenze, fino ad arrivare a scoprire come, partendo dai dati, sia possibile costruire un'esperienza utente del tutto nuova.
An immersive workshop at General Assembly, SF. I typically teach this workshop at General Assembly, San Francisco. To see a list of my upcoming classes, visit https://generalassemb.ly/instructors/seth-familian/4813
I also teach this workshop as a private lunch-and-learn or half-day immersive session for corporate clients. To learn more about pricing and availability, please contact me at http://familian1.com
What is the biggest question for anyone looking to dramatically increase their success...
How do I harness my knowledge, experience and networks to drive important decisions or solve problems?
What if you could gain the productive and telling insights to drive better, faster, more relevant decisions and solve problems in a simple, visually engaging way?
Cognitive computing aims to address complex problems characterized by ambiguity and uncertainty by learning from and interacting with people. The document discusses several topics related to cognitive computing and tacit knowledge, including:
- The history and traditions of cognitive science from the 1950s onward.
- How early experiments in the 1990s explored using computer-mediated telepresence to enable real-time collaborative creative work across distances, finding it can achieve similar results to physical presence.
- Questions around how cognitive computing systems today can help individuals and groups create value and preserve identity while working together.
- Whether true real-time collaborative creative work engaging tacit knowledge is possible digitally, or if physical presence is still needed.
Knowledge From Crowds - Better with Institutions + AlgorithmsShaun Abrahamson
Crowds can support learning and knowledge creation. A framework using institutions and algorithms can help assure good outcomes - Wikipedia, Edx.org and Giffgaff are used to explain the framework.
Presentation for KM 2012 in Sao Paulo, Brazil.
1. Knowledge can exist publicly but remain undiscovered if pieces of information are independently created but never connected or interpreted.
2. Information architecture thinking involves finding, structuring, and determining relationships between information to make sense of it and solve problems for people.
3. The document advocates using information architecture thinking and tools to uncover patterns in big data and address global challenges.
The document discusses the role of humans ("the I") in artificial intelligence (AI). It argues that while AI can automate well-defined tasks, humans are still needed to interpret outcomes, discover new contexts, and determine what constitutes value. True intelligence is demonstrated through creative problem solving in unfamiliar situations. While AI can become more capable over time through advances in processing power, humans remain uniquely able to apply their judgment and understanding of purpose and usefulness.
The document discusses different approaches to organizing creativity within organizations from the lone genius model to highly collaborative approaches. It provides examples of successful creative initiatives from different eras ranging from Edison's lab to modern open innovation networks. The document also outlines several frameworks for analyzing creative initiatives and organizations at different levels from individual psychology and culture to the broader social system and environmental drivers of change.
Great Ideas Travel Without Passport: The Secrets of Creative Content Crowdsou...Crowdsourcing Week
This document discusses the power of collective intelligence and crowdsourcing ideas. It notes that no single person knows everything, but that the combined knowledge of many people, or crowdsourcing, can lead to great ideas. The document outlines a crowdsourcing process that involves briefing a large crowd on a topic, filtering the output to select the best ideas, and clearing any legal issues with intellectual property rights before selecting ideas for further development. It poses the questions of whether it is possible to out-innovate a crowd and if a company's days at the top are numbered without innovation.
This document discusses the importance of data visualization and analysis. It contains summaries of research and ideas from experts in the field like Stephen Few, Colin Ware, Edward Tufte, and others. The key points are:
- Data visualization can help make sense of information and reveal patterns and insights that are difficult to see in raw data. It allows humans to leverage their highly visual perception abilities.
- Most organizations are not effectively analyzing the data they already have access to in order to improve business outcomes. Simple visualization techniques can help make meaningful insights more accessible.
- While technology has increased access to data, the focus needs to shift to understanding and communicating important and actionable insights from the data through visualization.
Serendipity Management master class in FabLab, St.Petersburg 24.10. 2013Ilkka Kakko
1) The document discusses serendipity management and how to design physical and virtual workspaces to foster unexpected encounters and breakthrough ideas.
2) Key aspects of serendipity management include harnessing diversity, cultivating prepared minds and communities, and respecting serendipity through flexible work routines and attending diverse events.
3) Examples of designing for serendipity given are the netWork Oasis coworking space which includes areas for chance encounters and insight generation, and virtual collaboration platforms that facilitate information flow and weak ties.
The document discusses the importance of innovation and creativity for organizations. It provides quotes from business leaders emphasizing the need for companies to innovate. It also explores characteristics of innovative organizations, common barriers to creativity, and strategies for encouraging innovation such as embracing new ideas, collaborative work, and having the right leadership and systems in place.
This document discusses the history and development of artificial intelligence in Taiwan. It covers topics such as machine learning, deep learning, natural language processing, computer vision, and generative models. The document provides examples of applications across different domains including image colorization, face generation, text summarization and machine translation. It also discusses challenges and ethical issues regarding the use of AI.
Visual searching on the web can be done through various websites that provide visual interfaces for searching the web and databases. Some examples mentioned are Grokker, Kartoo, and Quintura for general web searching, and Oskope for searching across sites like Amazon and eBay. The document also discusses several tools for visual searching of news, photos, music, flights, Wikipedia edits and Twitter. Additional references are provided on the topic of visual searching and information visualization.
Paolo Guadagni - La visualizzazione di dati e informazioni: Il punto di vista...Cultura Digitale
Il “mercato” dell’infografica: quali sono le modalità creative scelte dalle aziende per spiegare dati e informazioni ai loro target target di riferimento.
Talk su data visualization e progetto grafico presentato il 5 aprile 2014 in occasione dell'incontro "Il Giornalismo dei dati – esempi, errori e storie", giornata dell'Online News Association Italia dedicata ai dati e al giornalismo.
Le slide presentate all'Agile UX Italia 2013 in un talk sul mondo della Data Visualization. Cos'è e come funziona la visualizzazione dei dati e come utilizzarla nell' UX design? Daremo uno sguardo all'evoluzione della disciplina, alle pietre miliari e alle nuove tendenze, fino ad arrivare a scoprire come, partendo dai dati, sia possibile costruire un'esperienza utente del tutto nuova.
An immersive workshop at General Assembly, SF. I typically teach this workshop at General Assembly, San Francisco. To see a list of my upcoming classes, visit https://generalassemb.ly/instructors/seth-familian/4813
I also teach this workshop as a private lunch-and-learn or half-day immersive session for corporate clients. To learn more about pricing and availability, please contact me at http://familian1.com
What is the biggest question for anyone looking to dramatically increase their success...
How do I harness my knowledge, experience and networks to drive important decisions or solve problems?
What if you could gain the productive and telling insights to drive better, faster, more relevant decisions and solve problems in a simple, visually engaging way?
Cognitive computing aims to address complex problems characterized by ambiguity and uncertainty by learning from and interacting with people. The document discusses several topics related to cognitive computing and tacit knowledge, including:
- The history and traditions of cognitive science from the 1950s onward.
- How early experiments in the 1990s explored using computer-mediated telepresence to enable real-time collaborative creative work across distances, finding it can achieve similar results to physical presence.
- Questions around how cognitive computing systems today can help individuals and groups create value and preserve identity while working together.
- Whether true real-time collaborative creative work engaging tacit knowledge is possible digitally, or if physical presence is still needed.
Knowledge From Crowds - Better with Institutions + AlgorithmsShaun Abrahamson
Crowds can support learning and knowledge creation. A framework using institutions and algorithms can help assure good outcomes - Wikipedia, Edx.org and Giffgaff are used to explain the framework.
Presentation for KM 2012 in Sao Paulo, Brazil.
1. Knowledge can exist publicly but remain undiscovered if pieces of information are independently created but never connected or interpreted.
2. Information architecture thinking involves finding, structuring, and determining relationships between information to make sense of it and solve problems for people.
3. The document advocates using information architecture thinking and tools to uncover patterns in big data and address global challenges.
The document discusses the role of humans ("the I") in artificial intelligence (AI). It argues that while AI can automate well-defined tasks, humans are still needed to interpret outcomes, discover new contexts, and determine what constitutes value. True intelligence is demonstrated through creative problem solving in unfamiliar situations. While AI can become more capable over time through advances in processing power, humans remain uniquely able to apply their judgment and understanding of purpose and usefulness.
The document discusses different approaches to organizing creativity within organizations from the lone genius model to highly collaborative approaches. It provides examples of successful creative initiatives from different eras ranging from Edison's lab to modern open innovation networks. The document also outlines several frameworks for analyzing creative initiatives and organizations at different levels from individual psychology and culture to the broader social system and environmental drivers of change.
Great Ideas Travel Without Passport: The Secrets of Creative Content Crowdsou...Crowdsourcing Week
This document discusses the power of collective intelligence and crowdsourcing ideas. It notes that no single person knows everything, but that the combined knowledge of many people, or crowdsourcing, can lead to great ideas. The document outlines a crowdsourcing process that involves briefing a large crowd on a topic, filtering the output to select the best ideas, and clearing any legal issues with intellectual property rights before selecting ideas for further development. It poses the questions of whether it is possible to out-innovate a crowd and if a company's days at the top are numbered without innovation.
This document discusses the importance of data visualization and analysis. It contains summaries of research and ideas from experts in the field like Stephen Few, Colin Ware, Edward Tufte, and others. The key points are:
- Data visualization can help make sense of information and reveal patterns and insights that are difficult to see in raw data. It allows humans to leverage their highly visual perception abilities.
- Most organizations are not effectively analyzing the data they already have access to in order to improve business outcomes. Simple visualization techniques can help make meaningful insights more accessible.
- While technology has increased access to data, the focus needs to shift to understanding and communicating important and actionable insights from the data through visualization.
Serendipity Management master class in FabLab, St.Petersburg 24.10. 2013Ilkka Kakko
1) The document discusses serendipity management and how to design physical and virtual workspaces to foster unexpected encounters and breakthrough ideas.
2) Key aspects of serendipity management include harnessing diversity, cultivating prepared minds and communities, and respecting serendipity through flexible work routines and attending diverse events.
3) Examples of designing for serendipity given are the netWork Oasis coworking space which includes areas for chance encounters and insight generation, and virtual collaboration platforms that facilitate information flow and weak ties.
The document discusses the importance of innovation and creativity for organizations. It provides quotes from business leaders emphasizing the need for companies to innovate. It also explores characteristics of innovative organizations, common barriers to creativity, and strategies for encouraging innovation such as embracing new ideas, collaborative work, and having the right leadership and systems in place.
This document discusses the history and development of artificial intelligence in Taiwan. It covers topics such as machine learning, deep learning, natural language processing, computer vision, and generative models. The document provides examples of applications across different domains including image colorization, face generation, text summarization and machine translation. It also discusses challenges and ethical issues regarding the use of AI.
Future work skills 2020 ful research report final1Radoslav Corlija
The document discusses future work skills that will be needed over the next decade due to six key drivers of change: extreme longevity, rise of smart machines, computational world, new media ecology, superstructed organizations, and globally connected world. It identifies ten skills that will be critical for the future workforce: sense-making, social intelligence, novel and adaptive thinking, computational thinking, new-media literacy, transdisciplinarity, cultural competency, design mindset, cognitive load management, and virtual collaboration. The skills are mapped to the relevant drivers of change that contribute to their emergence and importance.
Multiagent Systems as a Team Member: Presented at the 9th International Technology, Knowledge, and Society Conference in Vancouver, Canada. Presented by Common Ground Publishing - 2013.
The document discusses knowledge management (KM), including definitions, objectives, challenges, and importance. KM involves connecting people who have knowledge with those who need it through processes, communities, and technology. It aims to leverage organizational knowledge and expertise to improve performance. Failure to share knowledge across boundaries can have serious consequences, as shown by disasters that may have been prevented with better communication.
Boostzone Webreview on the Future of the World of Work - August 2012Boostzone Institute
This document summarizes the August 2012 issue of the Boostzone Institute WEB REVIEW. It discusses changes in management, the world of work, and the future due to shifts in technology, the economy, and society. The summary also touches on paradigm changes in areas like economics, social structures, governance, and demographics. Articles examine topics such as the usefulness of useless knowledge, simplifying complexity, the end of Chinese manufacturing, abolishing retirement, and how empowering women could reduce world hunger.
The document discusses the concept of crowd wisdom, where large groups of people can collectively arrive at accurate conclusions. It provides examples like estimating the weight of an ox or number of jelly beans in a jar. Crowd wisdom is now being applied online through platforms like Wikipedia, prediction markets, crowdfunding, and crowdsourcing solutions. However, for a crowd to be truly wise, there needs to be diversity of opinions, independence, decentralization, and aggregation of judgments. When these conditions are met, scaling up the crowd size tends to reduce errors and provide more accurate information than any individual alone.
Learning theory and its application in the digital ageTwaambo Nzobokela
The document discusses different learning theories and their application in the digital age. It describes three traditional learning theories: behaviorism, cognitivism, and constructivism. For each theory, it provides an overview and examples of software that can be used to support learning aligned with that theory, such as drill and practice software for behaviorism or collaborative and project-based software for constructivism. The document concludes that technology allows for new possibilities in learning based on different theoretical approaches.
Desafios e Oportunidades derivados da Explosao de Dados (Big Data)Francisco Pires
Apresentação : "Desafios e Oportunidades derivados da Explosão de Dados (Big Data) ": nas Jornadas ANPRI - Associação Nacional dos Profissionais de Informática - em Coimbra no dia 16 de Junho de 2012 - Por Francisco Lavrador Pires : FB - https://www.facebook.com/francisco.l.pires ; Twitter @flpires
Similar to Better Software | Oltre il cruscotto (Beyond the Dashboard) (20)
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
22. “Tools, and aesthetic notions, that help us understand – and act mindfully in – the big picture”(J. Thackara, In the Bubble. Designing in a Complex World,)
37. “il nostro comune sistema concettuale, in base al qualepensiamo e agiamo, è essenzialmentedi natura metaforica”.(Metafora e vita quotidiana, Lakoff + Johnson, 1980)
38. Der Mensch als Industriepalast (Man as Industrial Palace) Stuttgart, 1926. Chromolithograph. National Library of Medicine.