CONSISTENCY VS. COHERENCY
Designing for Touch, in a world of choices
Chetana Deorah
Principal User-Experience Designer, Mobile
Betfair San Francisco
• FRAMING THE CONTEXT
• DESIGNING USER EXPERIENCES FOR TOUCH:
BETFAIR IPAD & ANDROID / SF OFFICE
HMM.. HOW?
• CONSISTENCY IS…
UE Summit. May 2012. THE WHAT Consistency is…not the same. Designing for Touch.1
UE Summit. May 2012. THE WHAT Consistency is…not the same. Designing for Touch.2
WHAT DOES CONSISTENCY MEAN TO YOU?
UE Summit. May 2012. THE WHAT Consistency is…not the same. Designing for Touch.3
4
WHY THE BUZZWORD.
UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.5
WHY THE BUZZWORD.
6 UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.
WHY THE BUZZWORD.
UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.7
• …we are now creating experiences across multi-media and
need to be consistent
WHY THE BUZZWORD.
UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.8
• …we are now creating experiences across multi-media and
need to be consistent
• …we are a global company and therefore need to be
consistent
WHY THE BUZZWORD.
UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.9
• …we are now creating experiences across multi-media and
need to be consistent
• …we are a global company and therefore need to be
consistent
• “…when I hear the word summit…look n feel that is
consistent and localized”
WHY THE BUZZWORD.
UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.10
• …we are now creating experiences across multi-media and
need to be consistent
• …we are a global company and therefore need to be
consistent
• “…when I hear the word summit…look n feel that is
consistent and localized”
• while being an asset, can easily become a liability ;-)
WHY THE BUZZWORD.
UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.11
In today’s world…
OUR CHALLENGE AT BETFAIR: CONTEXT
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.12
OUR CHALLENGE AT BETFAIR: COMPLEX
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.13
OUR CHALLENGE AT BETFAIR: COUNTRIES/
CULTURES
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.14
DESIGNING USER EXPERIENCES FOR TOUCH
The Products + The People + The Process
FROM ANZA TO BEALE TO CASTRO
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.16
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.17
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.18
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.19
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.20
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.21
IPAD INTERACTION DESIGN CORE ASSETS
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.22
IPAD (IOS) VISUAL DESIGN CORE ASSETS
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.23
FROM AMARETTO TO BOURBON
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.24
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.25
MARKET VIEW ON ANDROID (AMARETTO)
UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.26
ANDROID INTERACTION DESIGN
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.27
ANDROID VISUAL DESIGN CORE ASSETS
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.28
CREATING “D”/ UX EXPERIENCES
PEOPLE/ TEAM
PROCESS/ TOOLS & COLLABORATION
PRACTICE/ CONSISTENCY IN OUR WAYS!
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.29
THE PEOPLE: THE TEAM
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.30
THE PROCESS: DESIGN DECISIONS
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.31
THE PROCESS: DESIGN DECISIONS
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.32
THE PROCESS: DESIGN DECISIONS
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.33
THE PROCESS: DESIGN DECISIONS
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.34
THE PROCESS: DESIGN DECISIONS
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.35
THE PROCESS: TOOLS & COLLABORATION
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.36
THE PROCESS: TOOLS & COLLABORATION
CONSISTENCY IS NOT THE SAME.
38
CONSISTENCY…
IS BEST ADDRESSED BY BRAND
BUILDS LOYALTY
IS ACHIEVED OVER TIME
IS A SET OF RULES
IS ABOUT REPETITION
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.
39
USER EXPERIENCE DESIGN FOR TOUCH
IS PROBLEM SOLVING
IS CONTEXT SENSITIVE
CAPTURES AN ESSENCE OF THE WHOLE [GUIDROZ]
IS FUNCTIONAL, LOGICAL, INTUITIVE
IS TANGIBLE
IS TASK-ORIENTED
UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.
UX DESIGN: CONTEXT. CONCEPTS &
CONSISTENCY
UE Summit. May 2012. Consistency is…not the same. Designing for Touch.40
http://precious-forever.com/2011/05/26/patterns-for-multiscreen-strategies/
COHERENCY
OUT THERE UX DESIGNS: EVERNOTE
UE Summit. May 2012. Consistency is…not the same. Designing for Touch.41
OUT THERE UX DESIGNS: MINT
UE Summit. May 2012. Consistency is…not the same. Designing for Touch.42
OUT THERE UX DESIGNS: SPOTIFY
UE Summit. May 2012. Consistency is…not the same. Designing for Touch.43
THANK YOU
chetana.deorah@betfair.com
Principal User-Experience Designer, Mobile
Betfair San Francisco

betfair-uesummit-may2012-chetana

  • 1.
    CONSISTENCY VS. COHERENCY Designingfor Touch, in a world of choices Chetana Deorah Principal User-Experience Designer, Mobile Betfair San Francisco
  • 2.
    • FRAMING THECONTEXT • DESIGNING USER EXPERIENCES FOR TOUCH: BETFAIR IPAD & ANDROID / SF OFFICE HMM.. HOW? • CONSISTENCY IS… UE Summit. May 2012. THE WHAT Consistency is…not the same. Designing for Touch.1
  • 3.
    UE Summit. May2012. THE WHAT Consistency is…not the same. Designing for Touch.2
  • 4.
    WHAT DOES CONSISTENCYMEAN TO YOU? UE Summit. May 2012. THE WHAT Consistency is…not the same. Designing for Touch.3
  • 5.
  • 6.
    WHY THE BUZZWORD. UESummit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.5
  • 7.
    WHY THE BUZZWORD. 6UE Summit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.
  • 8.
    WHY THE BUZZWORD. UESummit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.7 • …we are now creating experiences across multi-media and need to be consistent
  • 9.
    WHY THE BUZZWORD. UESummit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.8 • …we are now creating experiences across multi-media and need to be consistent • …we are a global company and therefore need to be consistent
  • 10.
    WHY THE BUZZWORD. UESummit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.9 • …we are now creating experiences across multi-media and need to be consistent • …we are a global company and therefore need to be consistent • “…when I hear the word summit…look n feel that is consistent and localized”
  • 11.
    WHY THE BUZZWORD. UESummit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.10 • …we are now creating experiences across multi-media and need to be consistent • …we are a global company and therefore need to be consistent • “…when I hear the word summit…look n feel that is consistent and localized” • while being an asset, can easily become a liability ;-)
  • 12.
    WHY THE BUZZWORD. UESummit. May 2012. THE WHY Consistency is…not the same. Designing for Touch.11 In today’s world…
  • 13.
    OUR CHALLENGE ATBETFAIR: CONTEXT UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.12
  • 14.
    OUR CHALLENGE ATBETFAIR: COMPLEX UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.13
  • 15.
    OUR CHALLENGE ATBETFAIR: COUNTRIES/ CULTURES UE Summit. May 2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.14
  • 16.
    DESIGNING USER EXPERIENCESFOR TOUCH The Products + The People + The Process
  • 17.
    FROM ANZA TOBEALE TO CASTRO UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.16
  • 18.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.17
  • 19.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.18
  • 20.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.19
  • 21.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.20
  • 22.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.21 IPAD INTERACTION DESIGN CORE ASSETS
  • 23.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.22 IPAD (IOS) VISUAL DESIGN CORE ASSETS
  • 24.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.23 FROM AMARETTO TO BOURBON
  • 25.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.24
  • 26.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.25 MARKET VIEW ON ANDROID (AMARETTO)
  • 27.
    UE Summit. May2012. THE WHAT & WHY Consistency is…not the same. Designing for Touch.26 ANDROID INTERACTION DESIGN
  • 28.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.27 ANDROID VISUAL DESIGN CORE ASSETS
  • 29.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.28 CREATING “D”/ UX EXPERIENCES PEOPLE/ TEAM PROCESS/ TOOLS & COLLABORATION PRACTICE/ CONSISTENCY IN OUR WAYS!
  • 30.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.29 THE PEOPLE: THE TEAM
  • 31.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.30 THE PROCESS: DESIGN DECISIONS
  • 32.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.31 THE PROCESS: DESIGN DECISIONS
  • 33.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.32 THE PROCESS: DESIGN DECISIONS
  • 34.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.33 THE PROCESS: DESIGN DECISIONS
  • 35.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.34 THE PROCESS: DESIGN DECISIONS
  • 36.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.35 THE PROCESS: TOOLS & COLLABORATION
  • 37.
    UE Summit. May2012. THE HOW Consistency is…not the same. Designing for Touch.36 THE PROCESS: TOOLS & COLLABORATION
  • 38.
  • 39.
    38 CONSISTENCY… IS BEST ADDRESSEDBY BRAND BUILDS LOYALTY IS ACHIEVED OVER TIME IS A SET OF RULES IS ABOUT REPETITION UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.
  • 40.
    39 USER EXPERIENCE DESIGNFOR TOUCH IS PROBLEM SOLVING IS CONTEXT SENSITIVE CAPTURES AN ESSENCE OF THE WHOLE [GUIDROZ] IS FUNCTIONAL, LOGICAL, INTUITIVE IS TANGIBLE IS TASK-ORIENTED UE Summit. May 2012. THE HOW Consistency is…not the same. Designing for Touch.
  • 41.
    UX DESIGN: CONTEXT.CONCEPTS & CONSISTENCY UE Summit. May 2012. Consistency is…not the same. Designing for Touch.40 http://precious-forever.com/2011/05/26/patterns-for-multiscreen-strategies/ COHERENCY
  • 42.
    OUT THERE UXDESIGNS: EVERNOTE UE Summit. May 2012. Consistency is…not the same. Designing for Touch.41
  • 43.
    OUT THERE UXDESIGNS: MINT UE Summit. May 2012. Consistency is…not the same. Designing for Touch.42
  • 44.
    OUT THERE UXDESIGNS: SPOTIFY UE Summit. May 2012. Consistency is…not the same. Designing for Touch.43
  • 45.