SlideShare a Scribd company logo
1 of 125
Download to read offline
LECTURE 1: INTRODUCTION
COMP 4026 – Advanced HCI
Semester 5 - 2018
Mark Billinghurst, Gun Lee
University of South Australia
Overview
• Introduction
• Trends in HCI
• Interaction Design
• Design Thinking
Lecturers
• Mark Billinghurst
• PhD University of Washington
• Director of the Empathic Computing Lab
• Expert in AR, Interaction Design
• mark.billinghurst@unisa.edu.au
• Gun Lee
• PhD POSTECH
• Senior Research Fellow in the ECL
• Expert in AR/VR, Collaborative systems
• gun.lee@unisa.edu.au
Class Logistics
• Weekly lecture (2 hrs)
• Tuesday 10am – 12pm
• Room W2-16
• Assessment
• Fitts Law User Study Project – 10%
• Class paper presentations/review – 40%
• HCI Project – 50%
• What you will need
• Notebook
• Access to computer
User Study Project – 10%
• Develop a simple Fitts’ Law task program
• Using Processing or other language
• Run the Fitts’ Law task with two different input devices
• E.g. trackpad and mouse
• Conduct a user study with 5-10 subjects
• Collect data
• Statistically analyze the data
• Put together a 10 minute presentation of the results
• Slides, charts
Class Participation – 40%
• Present two research papers
• 10 minute presentation
• Lead discussion
• One paper/week/student
• Write report on the papers presented
• 2-4 page report
• Pros and cons of the papers
HCI Project – 50%
• Pick an advanced interface technology
• Wearable, AR/VR, Bio sensor, Computer Vision
• Identify a user need that it addresses
• Product a concept design
• Develop an interactive prototype
• Conduct a user evaluation
• Write a research report
• 8-10 pages conference format
Project Technologies Available
What You Will Learn
• History of HCI Trends
• Interaction Design Fundamentals
• Design Thinking Processes
• Advanced Interface Technology
• Wearable Computing
• Augmented/Virtual Reality
• Sensing systems
• Experimental Design/Evaluation
• Research Directions
TRENDS IN HCI
The Incredible Disappearing Computer
1960-70’s
Room
1970-80’s
Desk
1980-90’s
Lap
1990-2000’s
Hand
Processing Power
Trends in HCI
1. Operate the Machine (1940’s – 70’s)
• Learn how to operate machine
2. Use the software (1970’s – 80’s)
• Use a single application
3. Perform a task (1980’s – 1990’s)
• Use several application’s together
4. Improve life experience (1990’s – 2000’s)
• Technology integrated into everyday life
5. Connect with others (2000’s - )
• WWW, social networks, IoT
6. Adapt and Learn (2010’s - )
• Perceptive interfaces, learning systems
Operate the Machine
• Human Computers hardwiring programs
ENIAC 1940’s
Operate the Machine
• Batch processing, output to printer
IBM 1401
1960’s
Operate the Machine
• Input and output – punch cards/tape - people adapt to machine
Operate the Machine
• Real time processing – SpaceWar (1962)
Steve Russell
Operate the Machine
• Real time operation - command Line Interfaces
Kaypro II - 1982
Use the Software
• Operating systems provide access to applications
• Use a spreadsheet, Use a word processor, Play a game
VisiCalc 1979
WordStar 1979
Use the Software
• Better interface tools – mouse, pen, interactive graphics
Engelbart – Mouse 1964
Sutherland – Sketchpad 1962
Doug Englebart Mouse (1968)
• https://www.youtube.com/watch?v=1MPJZ6M52dI
Ivan Sutherland Sketchpad Demo
• https://www.youtube.com/watch?v=DWAIp3t6SLU
Perform a Task
• Use several programs together to perform a tasks
• Make a brochure
• Word processing, image editing, layout
• Create a budget
• Spreadsheet, word processing, layout
• Compose music
• Synthesizer, image editing, wordprocessing
https://www.youtube.com/watch?v=2zfqw8nhUwA
Perform a Task
• Apple MacIntosh - 1984
Perform a Task
• Xerox Alto – 1973 – first graphical user interface
Xerox Star
https://www.youtube.com/watch?v=Cn4vC80Pv6Q
Improve Life Experience
• Using technology in everyday activities
• Managing a household
• Running a business
• Learning mathematics
• Entertaining yourself
• Multiple pieces of technology used in everyday life
Improve Life Experience
• Consider context of use
• Mobility = Designing for everyday use
Improve Life Experience
• Focus on Interaction/Experience Design
• Use of technology in everyday life over time
Connect with Others
• Using technology to connect with others
• Networked computers
• Social Networks
• Networked devices
• Etc..
Connect with Others
• Designing for communities
• Machines disappear into background
Connect with Others
• Technology Facilitating Collaboration/Connection
Mosaic WWW browser 1993
https://www.youtube.com/watch?v=PVf3m7e7OKU
Adapt and Learn
• Adaptive interfaces that recognize human behavior
• Speech, gesture recognition
• Deep learning
• AI/Expert systems
• Assistive systems
• Etc..
Adapt and Learn
• Interfaces that recognize human behavior
• Depth sensors, speech recognition, motion tracking
Adapt and Learn
https://www.youtube.com/watch?v=WANRbjW4ph4
Adapt and Learn
• Put that there Bolt - 1979
https://www.youtube.com/watch?v=RyBEUyEtxQo
Processing Power
Operate
Experience
Adapt
Applications
Interface Trends
EXPERIENCE DESIGN
“The product is no longer the basis
of value.The experience is.”
Venkat Ramaswamy
The Future of Competition.
Experience Economy
experiences
services
products
components
Sony CSL © 2004
Gilmore + Pine: Experience Economy
Function
Emotion
Good Experience Design
• Reactrix
• Top down projection
• Camera based input
• Reactive Graphics
• No instructions
• No training
Reactrix Demo – car race
Reactrix Demo – Coke interactive
How to improve experience of picking up rubbish?
World’s Deepest Rubbish Bin
• The Fun Theory – http://www.funtheory.com
https://www.youtube.com/watch?v=qRgWttqFKu8
Improve the experience of walking up stairs?
Musical Stairs
• The Fun Theory – http://www.funtheory.com
https://www.youtube.com/watch?v=SByymar3bds
What to do?
• Imagine
• You re bringing a new product to market
• Your #2 competitor has been in the market for
over a year, selling millions of units
• Your #1 competitor launches the same month
• Your technology is slower than your competitors
• Your technology is older than your competitors
• Your last product failed in the market
• Do you compete on Price ?
• Do you compete on Technology ?
• Do you compete on Features ?
Wrong: Compete on user experience !
NintendoWii
• Cheap - $500
• Unique game play
• Wireless 3 DOF controller
• Position and orientation sensing
• Aiming to broaden user base
• Can play previous games/downloads
Sales to Sept 2011
Using the N-gage
SideTalking
• www.sidetalkin.com
INTERACTION DESIGN
Interaction Design
Designing interactive products to support people
in their everyday and working lives
Preece, J., (2002). Interaction Design
• Design of User Experience with Technology
Bill Verplank on Interaction Design
• https://www.youtube.com/watch?v=Gk6XAmALOWI
• Interaction Design involves answering three questions:
• What do you do? - How do you affect the world?
• What do you feel? – What do you sense of the world?
• What do you know? – What do you learn?
Bill Verplank
•Artist/Engineer:
• concerned with what’s on the screen
•Interface Designer:
• concerned with person in front of the screen
• often takes static view of interface
• Interaction Designer
• Concerned with engaging with technology over time
• Creating two way conversation with machine
What is Interaction Design?
• https://www.youtube.com/watch?v=OZPLCjrewj8
HCI and Interaction Design
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
Develop alternative prototypes/concepts and compare them
And iterate, iterate, iterate....
DISCOVERY
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
Develop alternative prototypes/concepts and compare them
And iterate, iterate, iterate....
Goal
Create a deep understanding of the
user and problem space
Who are your Users?
Everyone!
Understanding Specific Needs
Designing for Everyone
Designing for Everyone pleases No one
Who REALLY are your Users/Stakeholders?
•Not as obvious as you think:
— those who interact directly with the product
— those who manage direct users
— those who receive output from the product
— those who make the purchasing decision
— those who use competitor’s products
•Three categories of user (Eason, 1987):
— primary: frequent hands-on
— secondary: occasional or via someone else
— tertiary: affected by its introduction, or will influence its purchase
Smart Shopping Cart
• https://www.youtube.com/watch?v=OeSqnLZXKM4
Who are the Stakeholders?
Check-out operators
CustomersManagers and owners
• Suppliers
• Local shop
owners
DESIGN
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
Ideate
• Idea generation
• Large quantity of diverse ideas
• Motivation
• Step beyond obvious solutions
• Harness collective perspectives
• Uncover unexpected areas of exploration
• Create fluency (volume) and flexibility (variety)
• Move beyond obvious solutions
How MightWe … ?
• Short questions that launch brainstorming
Brainstorming
• Best with interdisciplinary team
MindMapping
Other Products in Market
• Notice all the iPod look-alikes?
Tools for Effective Design
§Personas
§Scenarios
§Storyboards (comics, movie technique)
§Wireframes and Mock-ups
PROTOTYPE
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
How can we quickly
prototype interactive
experiences with little
or no coding?
Why Prototype?
▪ Quick visual design
▪ Capture key interactions
▪ Focus on user experience
▪ Communicate design ideas
▪ “Learn by doing/experiencing”
Design/PrototypingTools
Typical Development Steps
▪ Sketching
▪ Storyboards
▪ UI Mockups
▪ Interaction Flows
▪ Video Prototypes
▪ Interactive Prototypes
▪ Final Native Application
Increased
Fidelity &
Interactivity
Paper Prototyping (Low Fidelity)
Quick and simple means of sketching interfaces
Use office materials
Easier to criticize, quick to change
Creative process (develop in team)
Can also use for usability test (focus on interaction flow)
Used a lot to test out concepts before real design begins.
Paper Prototyping
• https://www.youtube.com/watch?v=85muhAaySps
Physical Prototype
EVALUATION
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
What is evaluation?
•Evaluation is concerned with
gathering data about the usability
of a design or product by a
specified group of users for a
particular activity within a specified
environment or work context
When to evaluate?
• Once the product has been developed
• pros : rapid development, small evaluation cost
• cons : rectifying problems
• During design and development
• pros : find and rectify problems early
• cons : higher evaluation cost, longer development
design implementationevaluation
redesign &
reimplementation
design implementation
Four evaluation paradigms
•‘quick and dirty’
•usability testing (lab studies)
•field studies
•predictive evaluation
Quick and dirty
• ‘quick & dirty’ evaluation: informal feedback from
users or consultants to confirm that their ideas are
in-line with users’ needs and are liked.
• Quick & dirty evaluations are done any time.
• Emphasis is on fast input to the design process
rather than carefully documented findings.
Formal Usability Testing
• Recording typical users’ performance on typical tasks in
controlled settings. Field observations may be used.
• As the users perform these tasks they are watched &
recorded on video & their key presses are logged.
• This data is used to calculate performance times, errors &
help explain why the users did what they did.
• User satisfaction questionnaires & interviews are used to
elicit users’ opinions.
Laboratory-based studies
Controlled, instrumented environment
Field/Ethnographic Studies
• Field studies are done in natural settings
• The aim is to understand what users do naturally
and how technology impacts them.
• In product design field studies can be used to:
- identify opportunities for new technology
- determine design requirements
- decide how to introduce new technology
- evaluate technology in use.
Predictive Evaluation
• Experts apply their knowledge of typical
users, often guided by heuristics, to
predict usability problems.
• Can involve theoretically based models.
• A key feature of predictive evaluation is
that users need not be present
• Relatively quick and inexpensive
Characteristics of approaches
Usability
testing
Field
studies
Predictive
Users do task natural not involved
Location controlled natural anywhere
When prototype early prototype
Data quantitative qualitative problems
Feed back measures &
errors
descriptions problems
Type applied naturalistic expert
Evaluation approaches and methods
Method Usability
testing
Field
studies
Predictive
Observing x x
Asking
users
x x
Asking
experts
x x
Testing x
Modeling x
CONCLUSION
In Conclusion…
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

More Related Content

What's hot

Mobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMark Billinghurst
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARMark Billinghurst
 
COMP 4010 - Lecture 4: 3D User Interfaces
COMP 4010 - Lecture 4: 3D User InterfacesCOMP 4010 - Lecture 4: 3D User Interfaces
COMP 4010 - Lecture 4: 3D User InterfacesMark Billinghurst
 
COMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyCOMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyMark Billinghurst
 
Lecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRLecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRMark Billinghurst
 
Application in Augmented and Virtual Reality
Application in Augmented and Virtual RealityApplication in Augmented and Virtual Reality
Application in Augmented and Virtual RealityMark Billinghurst
 
Developing AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityDeveloping AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityMark Billinghurst
 
COMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsCOMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsMark Billinghurst
 
Rapid prototyping for Wearables
Rapid prototyping for WearablesRapid prototyping for Wearables
Rapid prototyping for WearablesMark Billinghurst
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRMark Billinghurst
 
Collaborative Immersive Analytics
Collaborative Immersive AnalyticsCollaborative Immersive Analytics
Collaborative Immersive AnalyticsMark Billinghurst
 
COMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic DisplaysCOMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic DisplaysMark Billinghurst
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionMark Billinghurst
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsMark Billinghurst
 
COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionMark Billinghurst
 
Comp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsComp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsMark Billinghurst
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Mark Billinghurst
 

What's hot (20)

Mobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface Design
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in AR
 
COMP 4010 - Lecture 4: 3D User Interfaces
COMP 4010 - Lecture 4: 3D User InterfacesCOMP 4010 - Lecture 4: 3D User Interfaces
COMP 4010 - Lecture 4: 3D User Interfaces
 
COMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface TechnologyCOMP 4026 Lecture4: Processing and Advanced Interface Technology
COMP 4026 Lecture4: Processing and Advanced Interface Technology
 
Lecture 4: VR Systems
Lecture 4: VR SystemsLecture 4: VR Systems
Lecture 4: VR Systems
 
Lecture3 - VR Technology
Lecture3 - VR TechnologyLecture3 - VR Technology
Lecture3 - VR Technology
 
Lecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRLecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VR
 
Application in Augmented and Virtual Reality
Application in Augmented and Virtual RealityApplication in Augmented and Virtual Reality
Application in Augmented and Virtual Reality
 
Developing AR and VR Experiences with Unity
Developing AR and VR Experiences with UnityDeveloping AR and VR Experiences with Unity
Developing AR and VR Experiences with Unity
 
COMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR ApplicationsCOMP 4010: Lecture 6 Example VR Applications
COMP 4010: Lecture 6 Example VR Applications
 
Rapid prototyping for Wearables
Rapid prototyping for WearablesRapid prototyping for Wearables
Rapid prototyping for Wearables
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VR
 
Collaborative Immersive Analytics
Collaborative Immersive AnalyticsCollaborative Immersive Analytics
Collaborative Immersive Analytics
 
COMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic DisplaysCOMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR Interaction
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR Applications
 
COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR Interaction
 
Comp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsComp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR Systems
 
Augmented TelePortation
Augmented TelePortationAugmented TelePortation
Augmented TelePortation
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
 

Similar to COMP 4026 - Lecture1 introduction

Intro to User Centered Design Workshop
Intro to User Centered Design WorkshopIntro to User Centered Design Workshop
Intro to User Centered Design WorkshopPatrick McNeil
 
Hci lec 1 & 2
Hci lec 1 & 2Hci lec 1 & 2
Hci lec 1 & 2Anwal Mirza
 
Psychology Human Computer Interaction
Psychology Human Computer InteractionPsychology Human Computer Interaction
Psychology Human Computer InteractionSeta Wicaksana
 
Chapter 1 id2e_slides
Chapter 1 id2e_slidesChapter 1 id2e_slides
Chapter 1 id2e_slidesoopscrash1
 
Multi Platform User Exerience
Multi Platform User ExerienceMulti Platform User Exerience
Multi Platform User ExerienceTanya Zavialova
 
CIS375 Interaction Designs Chapter2
CIS375 Interaction Designs Chapter2CIS375 Interaction Designs Chapter2
CIS375 Interaction Designs Chapter2Dr. Ahmed Al Zaidy
 
INTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' CourseINTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' CourseAsad Ali Junaid
 
The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...
The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...
The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...The Internet of Things Methodology
 
Accelerate Time to Market by Pipelining UX with Development - Part 1
Accelerate Time to Market by Pipelining UX with Development - Part 1Accelerate Time to Market by Pipelining UX with Development - Part 1
Accelerate Time to Market by Pipelining UX with Development - Part 1ICS
 
Integrating User Experience Design into the Product Lifecycle
Integrating User Experience Design into the Product LifecycleIntegrating User Experience Design into the Product Lifecycle
Integrating User Experience Design into the Product LifecycleICS
 
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutGames Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutDavid Farrell
 
Human Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of MicrointeractionsHuman Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of MicrointeractionsMatt Curtin
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
 
Lecture 1 _ Introduction to ID and HCI.pptx
Lecture 1 _ Introduction to ID and HCI.pptxLecture 1 _ Introduction to ID and HCI.pptx
Lecture 1 _ Introduction to ID and HCI.pptxclement swarnappa
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&processSheSaysCREATIVE
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsDavid Little
 

Similar to COMP 4026 - Lecture1 introduction (20)

Interaction design
Interaction designInteraction design
Interaction design
 
Intro to User Centered Design Workshop
Intro to User Centered Design WorkshopIntro to User Centered Design Workshop
Intro to User Centered Design Workshop
 
COMP 4026 - Lecture 1
COMP 4026 - Lecture 1COMP 4026 - Lecture 1
COMP 4026 - Lecture 1
 
Hci lec 1 & 2
Hci lec 1 & 2Hci lec 1 & 2
Hci lec 1 & 2
 
Psychology Human Computer Interaction
Psychology Human Computer InteractionPsychology Human Computer Interaction
Psychology Human Computer Interaction
 
Chapter 1 id2e_slides
Chapter 1 id2e_slidesChapter 1 id2e_slides
Chapter 1 id2e_slides
 
Multi Platform User Exerience
Multi Platform User ExerienceMulti Platform User Exerience
Multi Platform User Exerience
 
What is Interaction Design?
What is Interaction Design?What is Interaction Design?
What is Interaction Design?
 
CIS375 Interaction Designs Chapter2
CIS375 Interaction Designs Chapter2CIS375 Interaction Designs Chapter2
CIS375 Interaction Designs Chapter2
 
INTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' CourseINTERACT 2019 'The Science Behind User Experience Design' Course
INTERACT 2019 'The Science Behind User Experience Design' Course
 
The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...
The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...
The IoT Methodology & An Introduction to the Intel Galileo, Edison and SmartL...
 
Accelerate Time to Market by Pipelining UX with Development - Part 1
Accelerate Time to Market by Pipelining UX with Development - Part 1Accelerate Time to Market by Pipelining UX with Development - Part 1
Accelerate Time to Market by Pipelining UX with Development - Part 1
 
Integrating User Experience Design into the Product Lifecycle
Integrating User Experience Design into the Product LifecycleIntegrating User Experience Design into the Product Lifecycle
Integrating User Experience Design into the Product Lifecycle
 
ILook_CHItaly
ILook_CHItalyILook_CHItaly
ILook_CHItaly
 
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutGames Design 2 - Lecture 12 - Usability, Metaphor and Layout
Games Design 2 - Lecture 12 - Usability, Metaphor and Layout
 
Human Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of MicrointeractionsHuman Centering Your Association and the Rise of Microinteractions
Human Centering Your Association and the Rise of Microinteractions
 
Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR Interfaces
 
Lecture 1 _ Introduction to ID and HCI.pptx
Lecture 1 _ Introduction to ID and HCI.pptxLecture 1 _ Introduction to ID and HCI.pptx
Lecture 1 _ Introduction to ID and HCI.pptx
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital products
 

More from Mark Billinghurst

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024Mark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesMark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR SystemsMark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
 

More from Mark Billinghurst (20)

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 

Recently uploaded

Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationSafe Software
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDGMarianaLemus7
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piececharlottematthew16
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentationphoebematthew05
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 

Recently uploaded (20)

Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDG
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piece
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentation
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 

COMP 4026 - Lecture1 introduction