The document discusses the European Memory Bank project, which aims to collect cultural traditions from seven European countries that may disappear, and make them accessible through the five senses. It will do this by creating an online database. The document also summarizes some similar projects, like 7 Billion Others which interviews people in 75 countries, Soundcities which collects audio recordings from cities around the world, and the collections of the Whitney Museum. Finally, it provides suggestions for two scenarios and models for the European Memory Bank project, including use cases and a draft data model.
IIIF Supporting Multidisciplinary Research at the Royal Museum for Central Af...Emmanuelle Delmas-Glass
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IIIF presentation by Dieter van Hassel, Information Manager, Cultural anthropology & history, Archives and collection management, Royal Museum for Central Africa, Tervuren, Belgium at the #CIDOC2017 conference.
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http://pro.europeana.eu/event/europeana-annual-general-meeting-2015
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IIIF Supporting Multidisciplinary Research at the Royal Museum for Central Af...Emmanuelle Delmas-Glass
CIDOC 2017 IIIF Royal Museum for Central Africa:
IIIF presentation by Dieter van Hassel, Information Manager, Cultural anthropology & history, Archives and collection management, Royal Museum for Central Africa, Tervuren, Belgium at the #CIDOC2017 conference.
Ignite Talk on the Exploring British Design Project given at the Europeana AGM 2015, Amsterdam, 4th November 2015.
http://pro.europeana.eu/event/europeana-annual-general-meeting-2015
An in depth introduction to the BEM methodology and how to use it in the wild. The slides cover the key concepts of Block-Element-Modifier as well as their usage in HTML and CSS. Furthermore the presentation covers on how BEM can solve well-known CSS challenges.
Folklore Museums of today: Make them Come Alive! - Victoria Pervizou, Histori...WeAreMuseums
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Victoria Pervizou, Cultural Manager, Historical and Folklore Museum of Nikiti (GR)
Presented on Tuesday 7 June 2016 at We Are Museums Bucharest (RO)
Europe’s Common Cultural Heritage – Unity in Diversity: Digital Technologies ...Aneta Kozuchowska
Bellevue Programme 2011 - EU Seminar: Bruxelles, 2 March 2011. Presentation by Giuliana De Francesco (Ministry for Cultural Heritage, Italy, Stiftung Preussischer Kulturbesitz, Germany)
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This article presents the argument that archivists and media scholars need to take on new practices, such as organizing hackathons or marathons, to facilitate the creative re-use of archival material. With these practices they could support the outreach of local communities and understand the nuances of reusing archival content to contextualize their records. In order to sustain this claim, I present one case study in which a group of international writers and video makers join forces to re-use audiovisual archive material in Helsinki, Finland. I unfold the limitations and opportunities that a one-day event presented to artists, archivists and media scholars, while collaborating and creatively re-using audiovisual archival material. The discussion uncovers issues pertaining to the facilitation of creative re-use as means for integration, the multicultural representation of the archives, the development of media literacy in collaborative processes and the challenges in the practice of legally reusing archival material.
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A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
Folklore Museums of today: Make them Come Alive! - Victoria Pervizou, Histori...WeAreMuseums
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Victoria Pervizou, Cultural Manager, Historical and Folklore Museum of Nikiti (GR)
Presented on Tuesday 7 June 2016 at We Are Museums Bucharest (RO)
Europe’s Common Cultural Heritage – Unity in Diversity: Digital Technologies ...Aneta Kozuchowska
Bellevue Programme 2011 - EU Seminar: Bruxelles, 2 March 2011. Presentation by Giuliana De Francesco (Ministry for Cultural Heritage, Italy, Stiftung Preussischer Kulturbesitz, Germany)
"Let's marathon!" Why to motivate the reuse of audiovisual archivesMariana Salgado
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MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
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Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
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Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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2. Contents
1. European memory bank project
2. Benchmark
a. 7 Billions Others
b. Soundcities by Stanza
c. The Whitney Museum
3. Suggestions
a. Two Scenarios
b. Modeling Tools
c. Use Cases
d. Data Model
3. European memory bank
project
What is it ?
This project looks into the five senses and the memory. It includes seven
European countries. The overall goal of the European Memory Bank project
is to collect traditions, practices, items, which would disappear with the
changing society. It would introduce these traditions through the five
senses and would set up a data bank in order to prevent the loss of memory.
The project must tell stories and arouse curiosity.
Both countries and the five senses have to be highlighted. Throughout the
project, each country must show its cultural heritage. The interface could
show a geography card that would lead to the information. The users could
possibly consult the content either by country, sense or document.
4. 7 billions others
7 billion others’ project came up with a simple idea : to meet the others and
paint a big picture of humanity. Six directors went away to meet the others
in 75 countries. 5 000 people were filmed and interviewed on the same
themes in order to discover what set them apart and what unit them.
This was, at first, a restricted contribution project. It was presented to
public as a material exhibition through all over France. It was then
developed on a website. The website http://www.7billionothers.org became
an open contribution project. Using videos, each contributor can upload
their answers in the data bank. All videos are classified by
countries, tags, languages and gender.
5. Soundcities by Stanza
The artist Stanza collects audio recording of cities through all over the
world. She suggests public to listen to them on the website
http://www.soundcities.com using a world map. Each town has one or more
testimonies, allowing public to feel the place through ambiance, sounds
particularities…etc. In the same time, Stanza illustrates the globalization
phenomenon.
Soundcities is now opened to public contributions. Resources are freely
accessed and can be found on an interactive map with key words research.
6. The Whitney Museum
The Whitney (http://whitney.org/) is dedicated to collecting, preserving,
interpreting, and exhibiting American art, and its collection is the Museum’s
key resource.
The Whitney was the first museum to take its exhibitions and programming
beyond its walls by establishing corporate-funded branch facilities, and the
first museum to undertake a program of collection-sharing (with the San
Jose Museum of Art) in order to increase access to its renowned collection.
The Collect feature lets you view, select, and save your favorite works of art
from the Whitney Museum’s collection. You can also collect exhibitions,
events, audio and video tracks, or any whitney org page.
7. Suggestions – Two scenarios
Two compatible and modular projects:
1. A Web platform, in which documentary
evidence is collected and published by editor
teams.
2.The same Web platform, enhanced by user
generated content.
8. Suggestions – Modeling
Tools
Below schemas show an abstracted preview of
the platform.It uses UML
(https://duckduckgo.com/Unified_Modeling_Language).
The first one represents use cases, with three
actors (unknown user, basic registered and
editor user) and their related use cases.
The second one is a first (and draft) data
model.