6. Quality Review Summary
4 schools participated
Strong collegial support, enthusiastic teachers
Many schools utilize embedded teachers to support
learners in neighbourhood schools
Creative uses of online tools and digital media that
support personalized learning
Strong support for learners with special needs
Many DL schools encompass a diversity of District
programs under one umbrella
7. CEET
• Community members: 1705
• Site visits to date: 33,601
• Unique visitors: 13,204
• Visits from BC : 22,746
• Returning visitors: 20,392
•% of visitors visiting more than 25 times: 30%
• Average duration of visits: 4:35
• Number of Groups in CEET: 35
• Member sponsored events last year: 369
9. CEET Meets 2012/13
1. M2O: An Introduction to Moodle 2.0
2. Web Tools for the Common Core 8. Teaching at a distance
Classroom 9. The 8 : 1 Program
3. Moving Educational Traditions for Open 10. Moviestorm Made Easy
Practices 11. Building Community
4. Facebook, Twitter, and Other Social 12. Designing Effective Online Learning
Media 13. How to Develop Digital Literacy Skills
5. The Secret Language of QRs 14. Global Collaborative Projects
6. Ensuring Quality in Online Learning
7. Creating an Open Classroom
10. Virtual Worlds
Objects
VirtualBC
Island
WCQuest
Explore
SerfnTurf HUB StoryForge
Sandbox
A louer
11. Blended Learning Wiki
All Pages
Welcome
What is Blended Learning?
Latest News
Research
Sooke Case Study
Arrow Lakes Case Study
Coquitlam Case Study
Langley Case Study
Navigate-NIDES Case Study
SCIDES Case Study
Surrey Case Study
http://k12blendedlearning.wikispaces.com/
12. Digital Literacy Framework
Digital Literacy is the interest, attitude and ability of individuals to appropriately use
digital technology and communication tools to access, manage, integrate, analyze
and evaluate information, construct new knowledge, create and communicate with
others in order to participate effectively in society.
BC’s Digital Literacy Standards
• Research and Information Fluency
• Critical Thinking, Problem Solving, and
Decision Making
• Creativity and Innovation
• Digital Citizenship
• Communication and Collaboration
• Technology Operations and Concepts
15. Status of Curriculum Design
and Development
L ANGUAGE ARTS
SCIENCE
SOCIAL STUDIES
A R T S E D U C AT I O N
M AT H E M AT I C S
H E A LT H / P E
L ANGUAGE LE ARNING
CAREER
APPLIED SKILLS
16. Guiding Principles for Curriculum Design
Make curriculum more flexible to better enable
teachers to innovate and personalize learning.
Reduce the prescriptive nature of current curricula
while ensuring a solid focus on essential learning.
Focus new curricula on higher order
learning, giving emphasis to the key concepts and
enduring understandings (big ideas) that students
need to succeed in their education and their lives.
17. Guiding Principles for Curriculum Design
Make explicit the cross-curricular competencies
that support life-long learning.
Respect the inherent logic and unique nature of
the disciplines while supporting efforts to develop
cross-curricular units.
Integrate Aboriginal worldviews and knowledge.
Develop assessment and evaluation programs that
align with the changed emphases in curriculum.
20. Proposed Competencies*
Three cross-curricular competencies, each with a number of sub-domains:
Thinking Competency
Critical thinking
Creative thinking
Reflective thinking
Personal and Social Competency
Positive personal and cultural identity
Personal awareness and responsibility
Social awareness and responsibility
Communication Competency
Use of language and symbols
Digital literacy
*Under review
21. What’s next?
1. Definitions
Posted paper for feedback
Further discussion with partner groups and
community
2. Field Development
Incorporating into curriculum design
Aspect development
Developing continua, sample tasks, exemplars
& other resources to support assessment &
communicating student learning
Ongoing field development and review
22. Communicating Student Learning
Directions:
Limited or no use of letter grades
Ongoing in nature
Focus on competencies
Current work:
Review of other jurisdictions
Review of promising practices in BC
Get connected/share what you are doing
26. Observations
• Positive feedback about the process
• Lots of consistencies across the regions
Grade 10 should not be part of graduation years
Provincial exams are not felt appropriate for that
grade level
Competencies to play a key role in graduation
Directions/suggestions for Curriculum
27. Key Themes
• Students Responsible for their own learning
• Early Grade Implications
• Flexibility
• Community Connections/Career Preparation
• Curriculum
• Assessment
• Communicating Student Learning
28. Further Reading
http://www.bced.gov.bc.ca/graduation/
Kootenay Region (PDF)
Fraser Valley Region (PDF)
Metro Region (PDF)
Northern Region (PDF)
Thompson-Okanagan Region (PDF)
Vancouver Island Region (PDF)
British Columbia Teachers’ Federation (PDF)
BC School District CE Directors Association (PDF)
First Nations Steering Committee (PDF)
Miscellaneous Submissions (PDF)
View the full Graduation Requirements Report (PDF, 16MB)
30. • Targets: • Policy and Programs
– Increase graduates who – Multiple pathways to
go onto post-sec skills graduation and career
and technical training preparation
• 50% in three years • More choice
• 4,000 to 6,000 • More dual credit
– Increase # of Gr 10-12 – Accelerate transition to
students in secondary workforce
applied skills , etc. – Engage industry in
• 33% to 50% in three years requirements
• 40,000 to 60,000
31. • Perception • System Capacity
– Elevate the profile of – Extend partnerships
trades careers between SDs, PSIs and
• Target students and industry
parents • shared
• Support existing awareness facilities, equipment, staff
projects – Increase # of teachers
– YES2IT, Discover capable of delivering
Trades, JobsFest, Skills
Canada trades and technical
– Increase knowledge about training
job prospects and – Create district
compensation accountabilities re targets
– Strengthen career advising
• Better education and
career planning tools
CEET Ning is the core site for the online community. The Ning community platform is ideally suited to this undertaking because of its user-friendliness and multitude of communication and collaboration tools, including discussion forums, blogs, and groups.CEET’s growth has been slow and steady. Membership has doubled over the last year and now sits at 1705 individuals, many of whom are from provinces outside of BC and countries outside of Canada.The high number of returning visitors and visitors who access the site more than 25 times in a 3-month period, and the duration of the visits, all indicate that many teachers consider the CEET Ning community site a valuable resource. The participation by educators from across Canada and the world is further validation of the site.
In 2010, Apple Canada approached the Ministry to encourage the creation of a K-12 iTunes U for the province. We decided to trial this concept in a scaled-down model that would focus on professional learning resources related to educational technology. This was a natural complement to the CEET online community. It was felt that iTunes was a very familiar, easy-to-use program for many people and thus might be a welcome and effective tool for accessing professional resources.The CEET iTunes U software was installed on the server at UVic last spring. Elizabeth Wellburn, an experienced educational technologist and teacher-trainer, was selected to be the site’s Curator. For now, Elizabeth will act as the content gatekeeper and vet any resources submitted by BC teachers. Current collections, created from past CEET Meets, include: Digital Literacy, Project Based Learning, Instructional Design Best Practices, Motivating Extras, and ePortfolios for Educators.
Week-long, online, professional learning mini-courses called CEET Meets are the most popular of CEET’s offerings. Developed by educators, for educators, and hosted by LearnNowBC, these free sessions generate discussion and learning on a wide range of pertinent educational topics relating to technology.
The BC Learning NEXUS is a CEET demonstration project. It consists of a universe of 9 virtual worlds hosted on a server at LNBC. The NEXUS uses the Active Worlds 3D chat platform, v5.1. The NEXUS opened last spring, and six K-12 teachers from school districts across BC began work on their immersive learning worlds: StoryForge, Island, Explore, SerfnTurf, and WCQuest. The other worlds of the NEXUS are the Hub, a gateway world the showcases all the other worlds; Objects, a sort of 3D catalogue of many of the objects and textures available for building; Sandbox, a building practice world for the province’s teacher training programs; and VirtualBC, a Ministry-created simulation of downtown Vancouver featuring the Art Gallery and the Aquarium.Here is an update for each of the teachers’ worlds this year:EXPLORE North Coast Distance Education School (SD82)This world supports Earth Science 11 and Geology 12 students. The approach involves accurate and detailed maps of Explore for teaching map reading skills as well as tools for gathering and representing scientifically meaningful data. The teacher has recreated a BC mining town called Dorreen accurately on a 1 to 20 scale. He feels that he could run the entire Geology course in Explore. He has recruited a collaborating Earth Science teacher from Hazelton Secondary in Hazelton BC to combine classes and run an Earth Science course in the fall. ISLANDStudents from several schools in SD8 are going to collaborate to create a Virtual Learning Commons. SERFNTURFBanting Middle School (SD43)This world was student built in a remarkably short period of time. The students quickly learning how to navigate and build in the NEXUS. Four grade 8 “trial” students used SerfNTurf for their Inquiry projects into the Middle Ages. The students felt limited in what they could do: they had some great ideas but couldn’t figure out how to implement them. A half-executed battle scene is evidence of one of them. This indicates that the teachers need to spend more time at the outset ensuring that the students learn the basics of building and becoming more aware of the tutorial resources that are available to them for more advanced techniques.WCQUESTNorth Island Distance Education School (SD71)The West Coast Quest world is a simulation of the area around Carmanah Lighthouse on the west coast of Vancouver Island. The world is supported by a website that is still being finalized. North Island Distance Education School’s eCademy of New Technologies Engineering and Robotics" is using WCQ as part of their gaming/virtual worlds/sims unit.STORYFORGEHeritage Christian Online School (SD23)This world is all about digital storytelling and the history of storytelling through the ages. It was built quickly and has already had students working in it.
The Blended Learning Wiki is intended to provide some insights and guidance to District and School staff planning to implement blended learning. The site includes links to useful research, and a number of case studies of blended learning projects around BC.
BC’s draft Digital Literacy Framework consists of six standards developed by ISTE, plus competencies, performance outcomes, and performance indicators. The Framework will be supported by links to additional teacher resources such as student profiles, lesson and unit plan templates, and professional learning opportunities.