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Alternate Reality Games
for Enterprise
Education
Simon Brookes
Portsmouth Centre for Enterprise
A Project partly funded by HEEG
http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg
Domain Knowledge
Business Finance
Marketing
Sales
Business Management
Skills
Communication
Leadership
Team working
Networking
Values/Beliefs/Attributes Behaviours
Proactivity
Risk taking
Implementing
Opportunity spotting
Adaptability
Self efficacy
Determination
Enthusiasm/motivation
Challenging
Authentic
Experience
Fidelity of realism
AuthenticityofExperience
Lecture
Case Study
Role Play
Simulation
Trans-media story telling
Alternate Reality Gaming (ARG) is an experience that
encourages players (you!) to interact with a fictional world
using the real world to do it. http://www.giantmice.com/features/arg-quickstart/
Mobile phones in cakes Emails from characters
Magazine adverts TV adverts
Projections on buildings
Websites and blogs
Hidden Packages
Solve problems
Every effort invested in
making the fictional world
seem real
Blur the boundary
between fiction and reality
Deep levels of
engagement with, and
immersion into, the fictional
(simulated) game world
• Level one, 20 Credit unit
• 12 week, “thickly authentic simulation”1
• Work in small groups
• Role-play employees of a turn-around
company
• Task is to revive a failing company
• Basic marketing, business finance and
personnel issues
1Shaffer, D. (2005) Epistemic Games. Retrieved 31st August 2010, from
http://innovateonline.info/pdf/vol1_issue6/Epistemic_Games.pdf
Imagemodifiedfromhttp://abduzeedo.com/surrealist-drawings-reality-must-die

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