Augmented Reality using Vuforia SDK. The presentation covers what is AR, Vuforia SDK, AR markers and developer tools.
The slide was prepared for AR talk in K-MUG event.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/industry-analysis/video-interviews-demos/opportunities-and-hurdles-embedded-vision-augmented-reality
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Sam Rosen, Vice President at ABI Research, delivers the presentation "Opportunities and Hurdles for Embedded Vision in Augmented Reality" at the September 2016 Embedded Vision Alliance Member Meeting. Rosen shares highlights of his firm’s research on augmented reality market opportunities.
Augmented reality (AR) enhances real-world environments by superimposing computer-generated images over a user's view of the real world. AR originated in the 1950s and 1960s from the work of Ivan Sutherland. Key developments included the first use of the term "augmented reality" in 1990 and a 1997 survey of AR uses. AR hardware includes head-up displays, eyeglasses, contact lenses, and retinal displays. Applications of AR span archaeology, architecture, art, commerce, education, games, healthcare, manufacturing, and military uses. However, challenges remain regarding technology limitations, social acceptance, and usability issues that must be addressed for further advancement of AR.
Rise of augmented reality : current and future applicationsU Reshmi
This seminar presentation discusses the rise of augmented reality, including its current and future applications. It provides an introduction to augmented reality and discusses its implementation through components like head-mounted displays, tracking systems, and mobile computing power. Examples of current augmented reality applications are given in the medical, entertainment, military, engineering, robotics, education and other fields. Challenges like accurate tracking and limited computing power are also outlined. The conclusion discusses the future scope of augmented reality becoming indistinguishable from real world as technology advances.
Augmented Reality Business Opportunities/ Business Ideas 2019colleen jansen
Augmented reality (AR) adds digital elements to live views using smartphone cameras. AR is projected to have 32 million users and be a $1.6 billion industry by 2025. AR is used in many industries like retail, education, manufacturing, and more. It can increase brand attention and connection, boost sales, and make products more interactive. The document provides examples of simple AR business opportunities that can be implemented today, such as AR manufacturing, product marketing, menus, and signage. It also discusses AR applications in repair, virtual showrooms, and more. Overall, the document argues that AR can boost business revenue significantly.
Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
This document describes a handheld augmented reality system called Vidente for aiding field workers in tasks related to underground infrastructure visualization, maintenance, and planning. Key aspects of the system include translating geospatial data from utility databases into 3D visualizations, using tools like an "excavation lens" to improve depth perception of underground objects, and filtering capabilities to reduce visual clutter. The system was tested with utility workers and received positive feedback. It addresses the need for improved mobile access to underground utility maps and plans.
Augmented reality (AR) is a technology that combines virtual 2D and 3D objects with the real world and displays them on a device in real-time. AR was first developed in 1990 as a new way for virtual reality. By 2020, augmented and virtual reality are predicted to become a $150 billion industry. AR allows for immersive gaming experiences and interactive education. It can also be used for interactive advertising by allowing users to preview products. Popular AR development platforms include ARToolkit, Metaio, and Vuforia, with each offering features such as marker tracking, 3D object tracking, and mobile deployment. Hardware options expanding AR's capabilities include eyewear, motion sensors, and head-mounted virtual
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
For the full video of this presentation, please visit:
http://www.embedded-vision.com/industry-analysis/video-interviews-demos/opportunities-and-hurdles-embedded-vision-augmented-reality
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Sam Rosen, Vice President at ABI Research, delivers the presentation "Opportunities and Hurdles for Embedded Vision in Augmented Reality" at the September 2016 Embedded Vision Alliance Member Meeting. Rosen shares highlights of his firm’s research on augmented reality market opportunities.
Augmented reality (AR) enhances real-world environments by superimposing computer-generated images over a user's view of the real world. AR originated in the 1950s and 1960s from the work of Ivan Sutherland. Key developments included the first use of the term "augmented reality" in 1990 and a 1997 survey of AR uses. AR hardware includes head-up displays, eyeglasses, contact lenses, and retinal displays. Applications of AR span archaeology, architecture, art, commerce, education, games, healthcare, manufacturing, and military uses. However, challenges remain regarding technology limitations, social acceptance, and usability issues that must be addressed for further advancement of AR.
Rise of augmented reality : current and future applicationsU Reshmi
This seminar presentation discusses the rise of augmented reality, including its current and future applications. It provides an introduction to augmented reality and discusses its implementation through components like head-mounted displays, tracking systems, and mobile computing power. Examples of current augmented reality applications are given in the medical, entertainment, military, engineering, robotics, education and other fields. Challenges like accurate tracking and limited computing power are also outlined. The conclusion discusses the future scope of augmented reality becoming indistinguishable from real world as technology advances.
Augmented Reality Business Opportunities/ Business Ideas 2019colleen jansen
Augmented reality (AR) adds digital elements to live views using smartphone cameras. AR is projected to have 32 million users and be a $1.6 billion industry by 2025. AR is used in many industries like retail, education, manufacturing, and more. It can increase brand attention and connection, boost sales, and make products more interactive. The document provides examples of simple AR business opportunities that can be implemented today, such as AR manufacturing, product marketing, menus, and signage. It also discusses AR applications in repair, virtual showrooms, and more. Overall, the document argues that AR can boost business revenue significantly.
Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
This document describes a handheld augmented reality system called Vidente for aiding field workers in tasks related to underground infrastructure visualization, maintenance, and planning. Key aspects of the system include translating geospatial data from utility databases into 3D visualizations, using tools like an "excavation lens" to improve depth perception of underground objects, and filtering capabilities to reduce visual clutter. The system was tested with utility workers and received positive feedback. It addresses the need for improved mobile access to underground utility maps and plans.
Augmented reality (AR) is a technology that combines virtual 2D and 3D objects with the real world and displays them on a device in real-time. AR was first developed in 1990 as a new way for virtual reality. By 2020, augmented and virtual reality are predicted to become a $150 billion industry. AR allows for immersive gaming experiences and interactive education. It can also be used for interactive advertising by allowing users to preview products. Popular AR development platforms include ARToolkit, Metaio, and Vuforia, with each offering features such as marker tracking, 3D object tracking, and mobile deployment. Hardware options expanding AR's capabilities include eyewear, motion sensors, and head-mounted virtual
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Designing for an Augmented Reality worldthomas.purves
How “Augmented Reality” and the mobile web changes everything
Mobile broadband access and ever-smarter phones are shaking the internet out its lofty cloud and bringing the web into the real world. As a result, the old “real world”, and many old ideas and many old business models will be running out of places to hide from the pervasive influence of the net.
Meanwhile, each of our smart phones are in many ways even better than the old clunky tools we used to use to surf the net. Our mobile devices are not only connected but, also bristling with sensors like radios, cameras, microphones, GPS etc. that can directly perceive and interact with the world around you. We’re reaching a point where it’s theoretically possible to point that device at almost anything: a landmark, a product on a store shelf, your friends or a crowd of people; and draw from the cloud and your social graph as much, or perhaps more, relevant information than you ever wanted to know. Oh, and the cloud will be watching you and whatever’s around you as well.
In the new augmented reality, the web surfs you.
The goal of this talk will be to provide you with a fast paced overview of what this new “augmented” reality will mean for how we socialize, for how we sell and market physical products, for architecture, for media and entertainment, for public policy, crime, privacy and, as well, few early signals for what might be the new killer apps.
If all that is not interesting enough, I will also bring free beer.
Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
Introduction to Virtual and Augmented Realityoftanna
Virtual reality (VR) uses computer technology to create a simulated environment that replaces the real world, stimulating the user's vision and hearing. It can be used for virtual travel, immersive training, storytelling, gaming, and therapy. Popular VR headsets include the Oculus, HTC Vive, Samsung Gear VR, and Microsoft HoloLens. Augmented reality (AR) enhances the real world by overlaying digital content and information. It is used in apps on mobile devices and upcoming technologies like smart glasses. While VR creates a fully digital environment, AR blends the digital with the physical world. Popular AR devices include smartphones, tablets, and headsets like the Microsoft HoloLens.
5 Important Augmented And Virtual Reality Trends For 2019 Bernard Marr
Augmented and Virtual Reality (AR and VR) are key technology developments that promise to transform many industries and alter the way we humans interact with the world. Here we look at the 5 key AR and VR trends for 2019.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
This document discusses the growth of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality from their origins to current applications and companies working in this space. Major investments in VR companies like Magic Leap and Oculus and the release of products like Microsoft HoloLens showed growth in the mid-2010s. The document outlines applications of AR/VR in areas like video monitoring, navigation, training simulators, and more. It also introduces Labs4Glass, a Barcelona-based startup working on AR, VR, wearables, mobile location services, and interaction interfaces for brands, sports, museums and more.
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Joe Lamantia
Augmented reality blends the real world and the Internet in real time, making many new kinds of proximity, context, and location based experiences possible for individuals and groups. Despite these many possibilities, we know from history that the long term value and impact of augmented reality for most people will depend on how well these experiences integrate with ordinary social settings, and support everyday interactions. Yet the interaction patterns and behavior we see in current AR experiences seem almost ‘anti-social’ by design. This is an important gap that design must close in order to create successful AR offerings. In other words, much like children going to school for the first time, AR must to learn to ‘play well with others’ to be valuable and successful. This presentation reviews the interaction design patterns common to augmented reality, suggests tools to help understand and improve the ’social maturity’ of AR products and applications, and shares design principles for creating genuinely social augmented experiences that integrate well with human social settings and interactions.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Augmented reality (AR) overlays computer-generated images on real-world environments in real time. AR uses cameras on devices like smartphones or head-mounted displays to blend virtual objects with the real world. Common techniques for AR include using fiducial markers, computer vision, simultaneous localization and mapping (SLAM), and pose estimation to track objects and overlay virtual content. AR has applications in gaming, advertising, education, and more.
This document discusses mobile augmented reality technologies. It begins by defining augmented reality and how mobile AR overlays digital information onto the real world viewed through a camera. It then discusses the hardware capabilities of modern smartphones that enable AR applications like cameras, sensors, and high-resolution displays. It also reviews several open-source and proprietary AR software development kits (SDKs) and tools that facilitate creating AR applications. Examples are given of many existing AR applications across different domains.
Augmented reality apps run the gamut from interactive map overlays and virtual showrooms to real time night life guide. It uses each piece of software hones in on smartphone GPS and camera functionality to create a more immersive experience. Let's see How AppStudioz offers a wide range of augmented reality solutions and how its addressing business pain points using mobile solutions across various industries.
Augmented reality has the potential to significantly impact many industries and aspects of everyday life. The technology enables virtual objects and information to be overlaid on the real world. Current applications include using AR for entertainment, marketing, education, and navigation. For AR to be widely adopted, improvements are needed in areas such as display technologies, user interfaces, internet connectivity, geolocation data, and energy storage. With continued advances, AR could transform how people interact with digital information while engaging with the physical world.
Making Augmented Reality Applications with Android NDKEvren Coşkun
This document provides an overview of augmented reality (AR) and discusses several key aspects of AR including:
- The history and foundational concepts of AR including how it differs from virtual reality by allowing users to see the real world with virtual objects overlaid.
- Important figures in the development of AR technology such as Tom Caudell who coined the term "augmented reality" and Hirokazu Kato who released the open-source ARToolkit.
- Common methods for implementing AR including marker-based AR, image target tracking, and location-based applications utilizing GPS, compass, and other sensors.
- Examples of current and potential future applications of AR spanning education, military, engineering, retail
Virtual reality creates realistic virtual environments that users can interact with via specialized equipment like headsets. Augmented reality overlays digital objects and information on the real world. Both technologies use displays, sensors, and other hardware components to blend virtual and real experiences. Common applications include education, training, gaming, and consumer/industrial design. While providing immersive experiences, these technologies also face challenges related to cost, privacy, and technical limitations that researchers continue working to overcome.
This document discusses the history and current state of augmented reality technology. It explores the differences between augmented reality, virtual reality, and mediated reality. The document also examines the most common current uses of augmented reality, including in education, gaming and more. Finally, it looks at the future potential of augmented reality and some of the challenges for the technology.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
A brief introduction to Enterprise Mobility. The slide covers brief introduction to enterprise mobility, BYOD and various approaches to take advantage of mobile revolution. The slide was prepared for tech talk in MobConf event.
PUSH Interactive is a technological company that delivers high quality interactive experiences combining CGI, animation and software engineering. It was created from PUSH VFX, a visual effects company, to integrate interactive dimensions into visual work. PUSH Interactive's expert artists and programmers develop captivating immersive experiences for businesses using technologies like virtual reality, augmented reality, and 360 video.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Designing for an Augmented Reality worldthomas.purves
How “Augmented Reality” and the mobile web changes everything
Mobile broadband access and ever-smarter phones are shaking the internet out its lofty cloud and bringing the web into the real world. As a result, the old “real world”, and many old ideas and many old business models will be running out of places to hide from the pervasive influence of the net.
Meanwhile, each of our smart phones are in many ways even better than the old clunky tools we used to use to surf the net. Our mobile devices are not only connected but, also bristling with sensors like radios, cameras, microphones, GPS etc. that can directly perceive and interact with the world around you. We’re reaching a point where it’s theoretically possible to point that device at almost anything: a landmark, a product on a store shelf, your friends or a crowd of people; and draw from the cloud and your social graph as much, or perhaps more, relevant information than you ever wanted to know. Oh, and the cloud will be watching you and whatever’s around you as well.
In the new augmented reality, the web surfs you.
The goal of this talk will be to provide you with a fast paced overview of what this new “augmented” reality will mean for how we socialize, for how we sell and market physical products, for architecture, for media and entertainment, for public policy, crime, privacy and, as well, few early signals for what might be the new killer apps.
If all that is not interesting enough, I will also bring free beer.
Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
Introduction to Virtual and Augmented Realityoftanna
Virtual reality (VR) uses computer technology to create a simulated environment that replaces the real world, stimulating the user's vision and hearing. It can be used for virtual travel, immersive training, storytelling, gaming, and therapy. Popular VR headsets include the Oculus, HTC Vive, Samsung Gear VR, and Microsoft HoloLens. Augmented reality (AR) enhances the real world by overlaying digital content and information. It is used in apps on mobile devices and upcoming technologies like smart glasses. While VR creates a fully digital environment, AR blends the digital with the physical world. Popular AR devices include smartphones, tablets, and headsets like the Microsoft HoloLens.
5 Important Augmented And Virtual Reality Trends For 2019 Bernard Marr
Augmented and Virtual Reality (AR and VR) are key technology developments that promise to transform many industries and alter the way we humans interact with the world. Here we look at the 5 key AR and VR trends for 2019.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
This document discusses the growth of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality from their origins to current applications and companies working in this space. Major investments in VR companies like Magic Leap and Oculus and the release of products like Microsoft HoloLens showed growth in the mid-2010s. The document outlines applications of AR/VR in areas like video monitoring, navigation, training simulators, and more. It also introduces Labs4Glass, a Barcelona-based startup working on AR, VR, wearables, mobile location services, and interaction interfaces for brands, sports, museums and more.
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Joe Lamantia
Augmented reality blends the real world and the Internet in real time, making many new kinds of proximity, context, and location based experiences possible for individuals and groups. Despite these many possibilities, we know from history that the long term value and impact of augmented reality for most people will depend on how well these experiences integrate with ordinary social settings, and support everyday interactions. Yet the interaction patterns and behavior we see in current AR experiences seem almost ‘anti-social’ by design. This is an important gap that design must close in order to create successful AR offerings. In other words, much like children going to school for the first time, AR must to learn to ‘play well with others’ to be valuable and successful. This presentation reviews the interaction design patterns common to augmented reality, suggests tools to help understand and improve the ’social maturity’ of AR products and applications, and shares design principles for creating genuinely social augmented experiences that integrate well with human social settings and interactions.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Augmented reality (AR) overlays computer-generated images on real-world environments in real time. AR uses cameras on devices like smartphones or head-mounted displays to blend virtual objects with the real world. Common techniques for AR include using fiducial markers, computer vision, simultaneous localization and mapping (SLAM), and pose estimation to track objects and overlay virtual content. AR has applications in gaming, advertising, education, and more.
This document discusses mobile augmented reality technologies. It begins by defining augmented reality and how mobile AR overlays digital information onto the real world viewed through a camera. It then discusses the hardware capabilities of modern smartphones that enable AR applications like cameras, sensors, and high-resolution displays. It also reviews several open-source and proprietary AR software development kits (SDKs) and tools that facilitate creating AR applications. Examples are given of many existing AR applications across different domains.
Augmented reality apps run the gamut from interactive map overlays and virtual showrooms to real time night life guide. It uses each piece of software hones in on smartphone GPS and camera functionality to create a more immersive experience. Let's see How AppStudioz offers a wide range of augmented reality solutions and how its addressing business pain points using mobile solutions across various industries.
Augmented reality has the potential to significantly impact many industries and aspects of everyday life. The technology enables virtual objects and information to be overlaid on the real world. Current applications include using AR for entertainment, marketing, education, and navigation. For AR to be widely adopted, improvements are needed in areas such as display technologies, user interfaces, internet connectivity, geolocation data, and energy storage. With continued advances, AR could transform how people interact with digital information while engaging with the physical world.
Making Augmented Reality Applications with Android NDKEvren Coşkun
This document provides an overview of augmented reality (AR) and discusses several key aspects of AR including:
- The history and foundational concepts of AR including how it differs from virtual reality by allowing users to see the real world with virtual objects overlaid.
- Important figures in the development of AR technology such as Tom Caudell who coined the term "augmented reality" and Hirokazu Kato who released the open-source ARToolkit.
- Common methods for implementing AR including marker-based AR, image target tracking, and location-based applications utilizing GPS, compass, and other sensors.
- Examples of current and potential future applications of AR spanning education, military, engineering, retail
Virtual reality creates realistic virtual environments that users can interact with via specialized equipment like headsets. Augmented reality overlays digital objects and information on the real world. Both technologies use displays, sensors, and other hardware components to blend virtual and real experiences. Common applications include education, training, gaming, and consumer/industrial design. While providing immersive experiences, these technologies also face challenges related to cost, privacy, and technical limitations that researchers continue working to overcome.
This document discusses the history and current state of augmented reality technology. It explores the differences between augmented reality, virtual reality, and mediated reality. The document also examines the most common current uses of augmented reality, including in education, gaming and more. Finally, it looks at the future potential of augmented reality and some of the challenges for the technology.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Virtual reality allows users to interact with simulated environments, whether based on real or imaginary places. Most VR is visual, displayed on screens or through stereoscopic displays, though some systems include sound, and experimental systems have limited tactile feedback. VR is useful for operations in dangerous environments through telepresence, scientific visualization, medicine for research and training, and education in areas like driving, flight, and vehicle simulators. VR systems have input, processing, rendering, and world database components. Recent advancements include VR contact lenses and tools to more easily develop content across VR platforms. While offering interaction and interfaces, VR also faces challenges regarding side effects, usability, and standardization.
A brief introduction to Enterprise Mobility. The slide covers brief introduction to enterprise mobility, BYOD and various approaches to take advantage of mobile revolution. The slide was prepared for tech talk in MobConf event.
PUSH Interactive is a technological company that delivers high quality interactive experiences combining CGI, animation and software engineering. It was created from PUSH VFX, a visual effects company, to integrate interactive dimensions into visual work. PUSH Interactive's expert artists and programmers develop captivating immersive experiences for businesses using technologies like virtual reality, augmented reality, and 360 video.
Slide shown at launch of Singapore Computer Society (SCS) Augmented / Virtual Reality Special Interest Group (SIG) at IDA's Hive@Sandcrawler on Feb 22, 2016.
We are a professional team of developers, designers and 3D modelers with a straight vision and innovative touch, deeply-rooted in the digital community. We go beyond the development process to ensure product success. We help our clients to market, scale and improve their product ideas. We are technological craftsmen.
Kaspian is a team of developers, designers and 3D modelers based in Toronto. They have developed several augmented reality and software projects for clients. Their projects include an AR app called Mysterious Baku to provide information about historical landmarks in Baku, a virtual tour of the Baku City Circuit Formula 1 racetrack, and an event management software for a conference company. Kaspian has over 25 clients, 35 completed projects, and over 2,500 days of development experience.
The document discusses a presentation about information architecture given by Patrick Neeman and Troy Parke. It defines information architecture as organizing and labeling websites, intranets, and software to support usability. It discusses key terms like taxonomy and ontology. It also outlines different roles in user experience like content strategy, information architecture, and interaction design. The presentation recommends resources for learning more and includes an exercise to do an open card sort for a travel website.
The document summarizes AR/VR/360 and mobile app projects created by a developer team in Baku, Azerbaijan between 2014-2018. It lists over 20 projects across various industries including historical landmark promotion, virtual racetrack tours, driver safety apps, event management software, augmented reality coloring books and construction catalogs. The projects utilized technologies like augmented reality, virtual reality, 360 video and touchless interfaces to provide interactive digital experiences. Clients included companies in telecoms, automotive, banking and more.
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on december 12th at Campus La Salle Barcelona. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & HCI
List of speakers:
William Provancher - founder of Tactical Haptics - Utah -creators of Reactive Grip™ Touch Feedback for VR, gaming, and medical apps
Joseph Rampolla – co-founder of AR Meetup NY & founder of the Augmented Reality Dirt Podcast & Blog – New York - Presentation of AR references in global scenario
Richard Hebert – Director of BLOOM – Girona - 3D center and emerging technologies
Brian Wassom - attorney and co-founder of AR Meetup Detroit - Augmented Reality Games - Legal Concerns
David Miralles – DTM Enginyeria La Salle - Strategy Advisor on Interaction at La Salle BCN presents research projects
With all the talk about mobile and the internet of things, the next last frontier of user experience is something that has been there all along: enterprise. Most designers avoid it, but it’s the biggest opportunity for most designers. Your company should be investing in it because your competitors are, and recognizing the return on investment includes a more efficient workforce. Patrick Neeman will discuss why companies are paying attention and uncover opportunities in enterprise that user experience professionals should pay attention to over the next five years.
rtobjects - a "World Streaming company - delivering interactive, cinematic visuals to everyone everywhere
First helping online buyers virtually see, interact with and experience products before they buy them.
Then delivering rich interactive visuals to light, portable headsets – helping make VR and AR mainstream realities.
iSPARXTM is an immersive media agency established in 2017 that creates augmented reality (AR) applications primarily for the arts and culture sector. It delivers high-value AR solutions for artists and arts practitioners to drive exhibition engagement around the world. iSPARXTM's flagship product is its AR+ collection, which includes the versatile AR+ platform and templates like AR+artistTM and AR+guideTM that allow dynamic content engagement. The company has published over a dozen AR apps and has no external funding, growing its revenues from $401k in 2021 to a projected $2.8m by 2024 through new product launches and platform features.
BCAA is an interactive design agency specializing in rich user experiences, allowing people to uniquely experience, understand & share.
Established in 2007 by Mirko Arcese BCAA integrates strategy, design and engineering to build human-centered interactive digital experiences.
With a strong multicultural experience, a multidisciplinary team and a diverse design portfolio, BCAA design brand activations, virtual reality, augmented reality, interaction design, augmented performances and edutainment.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
VR and AR are poised for mainstream adoption within the next 5 years according to experts. VR immerses users in simulated environments while AR blends digital elements into the physical world. The VR/AR ecosystem consists of infrastructure, platforms and content startups projected to be worth $160B by 2020. Financial services companies should start exploring VR/AR applications now given it will transform customer experiences across industries within 5 years. Examples of VR/AR applications discussed include virtual property tours, retirement planning visualizations, social networking, e-commerce, training and more.
This edition features a handful of The Most Innovative AR VR Companies of India that are leading us into a digital future
Read More: https://www.insightssuccess.in/most-innovative-ar-vr-companies-of-india-june2022/
Interface do Olho - by Alvaro LourençoUX Overdrive
Somos o time de UX & Design do SIDIA - Samsung Instituto de P&D da Amazônia!
Pensando na construção e propagação do conhecimento multidiplinar, o evento busca reunir especialistas das mais diversas áreas para problematização dos elementos que compõe o cenário tecnológico emergente - pessoas, interfaces e negócios!
::Nesta edição - Virtual Reality::
O evento discutirá os desafios e possibilidades de uso da realidade virtual no cotidiano e as tecnologias envolvidas nessa área.
Hunting Unicorns - What makes an effective UX ProfessionalPatrick Neeman
The document discusses what makes an effective UX professional. It notes that there is no single definition or path into UX work. UX professionals come from different backgrounds and have different skillsets. Both hard technical skills and soft skills are important, but soft skills may be more defining of UX professionals. These soft skills include empathy, curiosity, being systematic, pragmatic, fearless, self-aware, articulate, and passionate. The context of the situation determines which soft skills are most important. The document argues that soft skills allow UX professionals to be "superheroes" and better define who they are beyond just hard technical skills.
A brief introduction to Kinect for Windows development. The slide gives brief introduction to kinect, kinect features, possibilities and application areas The slide was prepared for tech talk in K-MUG event.
A slide on Cortana Integration in Windows 10 apps. The slide gives brief introduction to Cortana, various capabilities and how to developer apps in Windows 10 UWP platform. The slide was prepared for tech talk in K-MUG event.
A brief introduction to HoloLens. The slide covers brief introduction to Augmented Reality, HoloLens, features, mixed reality capture and app development. The slide was prepared for HoloLens talk in K-MUG event.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Keywords: AI, Containeres, Kubernetes, Cloud Native
Event Link: https://meine.doag.org/events/cloudland/2024/agenda/#agendaId.4211
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
AI in the Workplace Reskilling, Upskilling, and Future Work.pptxSunil Jagani
Discover how AI is transforming the workplace and learn strategies for reskilling and upskilling employees to stay ahead. This comprehensive guide covers the impact of AI on jobs, essential skills for the future, and successful case studies from industry leaders. Embrace AI-driven changes, foster continuous learning, and build a future-ready workforce.
Read More - https://bit.ly/3VKly70
This talk will cover ScyllaDB Architecture from the cluster-level view and zoom in on data distribution and internal node architecture. In the process, we will learn the secret sauce used to get ScyllaDB's high availability and superior performance. We will also touch on the upcoming changes to ScyllaDB architecture, moving to strongly consistent metadata and tablets.
mobile devices and digital eye wears
How do they triggers AR experience – using AR targets
Objects – toys, shoes, machinery + explain other
User-defined images – paid advertisements in magazine, mini-games in magazine,…
Text-recognition – 100,000 words, custom words, font, styles
VuMarks – customized brand conscious design as AR targets
Smart terrain – reconstruct real-world
Cloud APIs for customized solution
1. Skeleton augmented on top of human
2. Explain how it is augumented – using trackers
Free for development
Upload - image with dimensions (cms) or 3D object file
Talk about UnityEditor- map to VS IDE
Cross-platform capability – write code, deploy to any platform
Tradition image tracker is not professional enough, so we need better approach
customized brand conscious design
Better than QR code and barcodes
Can embed date – product code/url, serial number,…
Millions of combination
Completely customizable, design guidelines