A brief introduction to HoloLens. The slide covers brief introduction to Augmented Reality, HoloLens, features, mixed reality capture and app development. The slide was prepared for HoloLens talk in K-MUG event.
Talking points
Explain term augmented
Overlays digital information on top of your real world
Talking points
Explain term reality, immersive
VR constraints
Alone in the experience
Immerses you in computer generated world – locked-down
No spatial understanding
External sensors to interact
Tethered
Talking points
Explain term augmented
Device costs 3,000 $
Another device - Meta
Explain how 3d modeling done on older days which was restricted to screens.
Spatial understanding – environment (wall, floor, ceiling), sound
Human understanding – Gaze, Gesture, Voice and Spatial Sound
Gaze – targeting a hologram (where user is looking)
Gestures – once you gazed an object, you can interact with the object using Gesture – tap (mouse-click), hold/tap-and-drag (mouse click and drag); Bloom
World Locking – locked relative to real world, HL assets stays even you walk out of room an comeback; or turn-off and on device
Inside-out tracking – tracking outside world w/o external sensors
Sensor fusion – capture environment, space mapping and things around you
Advanced optics – HD lense, advanced optical projection system, low latency
HPU – process large amount of data/second from sensor – gesture, gaze, world mapping – all in real time