The document summarizes the initial thoughts and planning for an audio story project about "The Stick Man".
The story selected is about Laurence Sterne, an 18th century author who lived next to an elderly neighbor who used his cane on the shared wall to ward off thieves at night. After the neighbor dies, Laurence begins to hear the cane sounds from the supposedly empty house.
Sound effects like church bells, the cane on the wall, and creaky floorboards are identified as important to create atmosphere. Additional research on house sizes and wall/floor materials is noted to make effects period-appropriate. Overall, the document expresses excitement for using sound design to bring the creepy story to life
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
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Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
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2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
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2. Initial Responses and Idea Generation
Log your initial thoughts regarding the set brief in this document
What stories could you use? How do you feel about the different potential
formats? What are the positives about this project? What could be some difficult
aspects? Etc
Use the format on this document to guide this response – some are set as a
question on one slide, but you should look to add further slides as necessary
3. Which stories have you researched and looked
as potential starting points?
• I've looked at stories such as; Roaming Wraith, Fresh Phantoms and Stick
Man, Gytrash and Dracula. Out of the stories I’ve researched I think I like
the story of the stick man the most. I think it is probably the easiest one to
make that will end up with a final product how I want. The story is quite
creepy itself and with what could be simple sound effects, it could add
some easy weight to it’s creepy side.
4. Which research into existing products has been the
most useful? Includes examples and explanations
• I think my research into the Short Cuts podcast was very useful because it
made me realise how if the right sound effects and a good soundtrack
was used at the right time correctly it could really help add to the whole
project. The way they made it helped turn what was just someone telling a
story into something more like a drama, it helped create images in the
audiences head with the sound effects and with the soundtrack it helped
add more meaning to some for example sad or exciting parts.
5. Which production format [drama, narration,
etc] do you feel fits your idea best and why?
• I think that Drama would fit my story best as I think that with well
done sound effects and well done voice acting it has some big potential.
The idea of the sound of the smacking of the walking stick against the main
characters bedroom wall could really create a creepy and scary tone. The
idea of a documentary/narration could also work pretty well too but I think
that I'd like to try and use this walking stick sound to create fear and a
creepy sense.
6. Which story have you settled on and why?
• I've settled on the story of 'The Stick Man' as I think that it is very creepy
and it has great potential for using sound effects. The fact that the
creepiest parts of the story is just sound makes me think it will help me
with developing my skills with audio. I also think that it will make the
project easier when creating the sound effects and will hopefully free up a
bit more time for me to try and maybe alter more of the sound effects.
7. If you had to sell your story quickly, what is the
title and the logline?
• The title would be: The Author's Neighbour
• Logline: At 33 Stonegate lived Laurence Sterne the author of 'The Life &
Opinions of Tristram Shandy'. Next door, number 35, a simple old
gentleman scared of thieves in the night, would use his cane and his shared
wall between his and the authors bedroom to warn off potential thieves.
But after the old gentleman's unexpected death, the house was empty. A
distinct noise of a cane on a wall meant that the so-called empty house
wasn't as empty as Laurence believed.
8. What ideas have you had for sound effects,
narration and storytelling?
• I'm going to have to try and get some sound effects for some sort of distant
church bells to try and be the bells in the York Minster striking midnight.
• As well as that I really want the noise of the walking stick being banged on
the wall but I might want to go to Stonegate and see what the walls are like
to see what kind of noise it would make and how loud it would be if you
were right next to it.
• I think since it's an old story, for walking it would work really well if I could
get some walking on creaky floorboards.
9. Initial feelings…how do you feel about the
project currently?
• Right now I'm quite excited about the project, at first I was a little nervous
about the project as I had no clue what I was doing but after doing the
experiment with the clip from the film 'Shaun of the Dead', I found that I
ended up having a lot of fun and I found it easier than it thought it was
going to be. I also think that doing that experiment has made me lot more
excited to do the rest of the project. I really enjoyed the making of the
sound effects but I think I found putting it all together a lot more enjoyable
as I liked seeing it all build up together and I'm quite looking forward to
doing that again.
10. What other research do you think you need to
do?
• I think I need to figure out how far away the houses in the story are from
the minster to gage how loud the minster bells would be. As well as that I
think I need see what the walls are like or were like in that street to see
what the noise the cane would make against the wall.
• Something else that could help is testing out the sounds of different shoes
on what would probably wooden floors and seeing what would sound era
appropriate as much as possible.
• I could maybe do with seeing how big these buildings are, I'd like to try
and make it as authentic as possible by making sure that characters aren't
walking for too long so the size of the house doesn't seem too big or small.
Editor's Notes
Think about creative and technical elements, it could be you like the idea of evoking a sense of place or you have the perfect person in mind as a narrator? Or are you keen to start writing a story and take it from there? Ideas and development are personal, try and get across where your idea is and what has got you to that point.
Add as many slides as needed from the work you did on Urban Legends, York Ghost stories and other inspirations you have considered. Which story have you gravitated toward and why?
Think about why this idea rather than any other…is it because it has the best scope for sfx, narration, etc. Reasons can be personal, but you need explain them.
A logline is a one sentence description or summary of the audio story. Loglines distill the important elements of your script/story—main character, setup, central conflict, antagonist—into a clear, concise teaser. The goal is to write a logline so enticing that it hooks the listener into your idea
Think about creative and technical elements here, it could be you like the idea of evoking a sense of place or you have the perfect person in mind as a narrator? Or are you keen to start writing a story and take it from there? Ideas and development are personal, try and get across where your idea is and what has got you to that point.
Consider pros and cons here, what are you excited about, what is a worry…
This could be audio recording, post-production, getting cast/narrator, etc…it might be just organising your idea into a workable project…