The document provides details about a group research project, listing the group members Russvictoria Monocillo, Abigail Menzies, and Nicole Lewis. It then provides inspiration from real film opening sequences and discusses themes that could be explored, such as abuse, bullying, abortion, self-harm, depression, and locations that could be filmed. Research is also presented on these topics and themes.
The psychological horror genre relies on close-ups, props, and settings to create tension and confusion in viewers. Common techniques include close-ups of characters' faces to draw viewers in and foreshadow events, accompanied by unsettling sounds. Props shown in close-up, like the books and razor blades in Se7en, emphasize significance and hint at the antagonist's mindset. Settings like the possibly haunted house in The Ring establish an eerie atmosphere. Popular themes include death, the supernatural, and discovering dangerous secrets about one's past. Character archetypes include the vulnerable female protagonist and an initially unseen antagonist. The plot of Silent Hill involves a mother searching for her daughter in a mysterious town connected to the girl's
The document discusses interviews conducted with 8 people about the paranormal genre. 4 people correctly identified the genre as paranormal, while the others guessed psychological, monster, or another incorrect genre. When asked what comes to mind about paranormal, common responses included ghosts, witches, demons, and mystical creatures. The document then covers themes, settings, sounds, editing, and character types commonly seen in paranormal horror films.
The document provides details about an assignment to analyze the film "The Unborn" using film theory concepts. It discusses the genres of horror and psychological horror that apply to the film. It also examines the subgenres of supernatural, teen horror and hybrid genres. The document analyzes conventions, semantics, syntax, ideology, audience and theories related to the film.
This document outlines the tasks and film analysis requirements for a film study assignment between two partners, Helen and Fatou. They chose the horror film "The Unborn" which contains elements of psychological horror, supernatural horror, and teen horror. The analysis will cover genre, subgenre, hybrids, conventions, ideology, audience, and audience theory using frameworks from Stam, Mittel, McQuail. Key conventions to analyze include point of view shots, religious elements, and supernatural/beyond dead characters. The film promotes ideologies of danger/killers and monsters. The intended audience is mass/mainstream ages 15-34 for entertainment and information purposes.
The document summarizes three classic horror films: The Blair Witch Project, Scream, and Paranormal Activity. It discusses the key elements of each film such as directors, protagonists and antagonists, themes, and application of horror conventions. It also analyzes each film using Burton and Todorov's theories, noting the equilibrium, disequilibrium, and resolution in the films' plots.
The document discusses genre theory and the horror genre specifically. It outlines Steve Neale's view that genres consist of both films and audience expectations. It also discusses how genres help audiences understand events and characters. The document then examines common codes and conventions of horror films, such as isolated settings, mysterious villains, vulnerable young victims, and graphic violence/death. Finally, it provides a synopsis and analysis of the opening scene of the film "Saw," highlighting how it establishes common horror elements through music, cinematography, characters, and sounds.
The document discusses the camerawork, sound, editing, and mise-en-scene techniques used in the opening sequences of horror films Scream, Blade, and Paranormal Activity. For Scream, tracking shots build tension as a character runs from a killer. Medium shots show a character's injuries. In Blade, an establishing shot shows characters dancing before a tracking shot builds more tension. Close-ups of a blood-covered face startle the audience. Paranormal Activity uses medium close-ups of objects that zoom in and out to create attention and tension.
The psychological horror genre relies on close-ups, props, and settings to create tension and confusion in viewers. Common techniques include close-ups of characters' faces to draw viewers in and foreshadow events, accompanied by unsettling sounds. Props shown in close-up, like the books and razor blades in Se7en, emphasize significance and hint at the antagonist's mindset. Settings like the possibly haunted house in The Ring establish an eerie atmosphere. Popular themes include death, the supernatural, and discovering dangerous secrets about one's past. Character archetypes include the vulnerable female protagonist and an initially unseen antagonist. The plot of Silent Hill involves a mother searching for her daughter in a mysterious town connected to the girl's
The document discusses interviews conducted with 8 people about the paranormal genre. 4 people correctly identified the genre as paranormal, while the others guessed psychological, monster, or another incorrect genre. When asked what comes to mind about paranormal, common responses included ghosts, witches, demons, and mystical creatures. The document then covers themes, settings, sounds, editing, and character types commonly seen in paranormal horror films.
The document provides details about an assignment to analyze the film "The Unborn" using film theory concepts. It discusses the genres of horror and psychological horror that apply to the film. It also examines the subgenres of supernatural, teen horror and hybrid genres. The document analyzes conventions, semantics, syntax, ideology, audience and theories related to the film.
This document outlines the tasks and film analysis requirements for a film study assignment between two partners, Helen and Fatou. They chose the horror film "The Unborn" which contains elements of psychological horror, supernatural horror, and teen horror. The analysis will cover genre, subgenre, hybrids, conventions, ideology, audience, and audience theory using frameworks from Stam, Mittel, McQuail. Key conventions to analyze include point of view shots, religious elements, and supernatural/beyond dead characters. The film promotes ideologies of danger/killers and monsters. The intended audience is mass/mainstream ages 15-34 for entertainment and information purposes.
The document summarizes three classic horror films: The Blair Witch Project, Scream, and Paranormal Activity. It discusses the key elements of each film such as directors, protagonists and antagonists, themes, and application of horror conventions. It also analyzes each film using Burton and Todorov's theories, noting the equilibrium, disequilibrium, and resolution in the films' plots.
The document discusses genre theory and the horror genre specifically. It outlines Steve Neale's view that genres consist of both films and audience expectations. It also discusses how genres help audiences understand events and characters. The document then examines common codes and conventions of horror films, such as isolated settings, mysterious villains, vulnerable young victims, and graphic violence/death. Finally, it provides a synopsis and analysis of the opening scene of the film "Saw," highlighting how it establishes common horror elements through music, cinematography, characters, and sounds.
The document discusses the camerawork, sound, editing, and mise-en-scene techniques used in the opening sequences of horror films Scream, Blade, and Paranormal Activity. For Scream, tracking shots build tension as a character runs from a killer. Medium shots show a character's injuries. In Blade, an establishing shot shows characters dancing before a tracking shot builds more tension. Close-ups of a blood-covered face startle the audience. Paranormal Activity uses medium close-ups of objects that zoom in and out to create attention and tension.
This document provides a summary and analysis of the film Memento (2000) according to several narrative theories. It discusses Todorov's theory of equilibrium, disequilibrium, and re-equilibrium in the film's nonlinear timeline. It also applies Levi-Strauss's concept of binary opposites to the main character and antagonist. Finally, it analyzes how Barthes' semantic, symbolic, and cultural codes are represented in the film's themes of memory loss and revenge. The summary is provided in 3 sentences or less.
This document provides a summary of various narrative theories and how they can be applied to analyzing films. It discusses Todorov's theory of equilibrium and disequilibrium in the film Memento. It also covers Levi-Strauss's theory of binary opposites shown in Memento through the characters of Leonard and Teddy. Barthes' semantic, symbolic, and cultural codes are explained with examples. Propp's character roles of hero, villain, dispatcher, and donor are summarized. Finally, some of Cameron's concepts of modular narratives like forking paths and episodic structure are mentioned.
This document discusses genre theory and the genre of horror films. It provides definitions of genre from various genre theorists and examines how genres establish expectations in viewers. It also analyzes the opening scene of the horror film "Saw" to demonstrate how it establishes conventions of the genre through its use of music, settings, characters, and graphic violence.
Final Thriller Opening Sequence EvaluationFaith Adamson
The document provides an evaluation of the student's media product "OuiParty PowerPoint", which is a thriller. The student discusses how their media product uses and develops conventions of real thrillers by including elements like flashbacks, a non-human antagonist, themes of voyeurism, and a simplistic title. The student also analyzes how their opening sequence was influenced by the films "Paranormal Activity" and "Final Destination 3". Additionally, the student discusses how their media product represents social groups, specifically focusing on challenging gender stereotypes by having a dominant female protagonist instead of the typical vulnerable female character.
The document provides a technical analysis of the 1978 film Halloween. It examines how cinematography, sound, mise-en-scene, editing, narrative structure, and other elements create meaning and adhere to horror genre conventions. Regarding sound, it notes the use of a repeated piano score to build tension, as well as silence. Character representations include stereotypical "final girl" and promiscuous victim archetypes. The editing obscures the killer's identity and the narrative shifts between past and present. Dark lighting and isolated settings also follow horror film norms.
This document discusses various subgenres of horror films and their common conventions. It describes slasher films, psychological horror, supernatural horror, possession films, gothic horror, sci-fi horror, and comedy horror. For each subgenre, it provides examples of well-known films that fall into that category and lists some typical elements like settings, characters, themes, and plot devices commonly seen in those types of horror movies.
Gothic horrors were first made in the 1920s and were the first films to use soundtracks. Early female monsters in these films tended to be beautiful rather than scary, defying horror conventions. Psychological horrors rely on fears and instability to build tension using realistic threats like assault. Slasher films from the 1990s featured masked killers stalking victims with weapons like knives. Possession films center around families with a possessed member and use religious figures to confront the evil spirit.
The document provides details about the opening sequence of the film "The Host". It begins with establishing shots of the earth and stars to set the sci-fi/post-apocalyptic genre. The sequence introduces the main character Melanie and shows her fighting invading aliens. It then shows an alien inserting a creature into Melanie's neck, changing her eyes to signify she has been taken over. The opening uses techniques like camera shots, sound effects and enigma to immerse viewers in the narrative and genre.
AS MEDIA STUDIES - Psychological Horror Codes and Conventions Hannah Thompson
Psychological horror relies on characters' fears and instability to build tension rather than overt violence. It suggests threats rather than showing them. Common techniques include low lighting, slow editing, and unsettling sounds and music. Typical settings include abandoned asylums and haunted houses. Iconography uses symbolic images to elicit emotion. Female victims are often portrayed as dumb and in need of rescue. Influential directors like Alfred Hitchcock drew out suspense through shots and unique angles.
The document discusses several key elements of horror genre films. It begins by defining horror films as those meant to create negative emotions in viewers by playing on their fears of the unknown, such as ghosts, monsters, and serial killers. It then summarizes some common conventions like isolated settings, dark colors and lighting, point-of-view shots, and diegetic and non-diegetic sounds. The document also briefly touches on common narrative structures, character archetypes, and ideology present in many horror films.
Psychological horror characters – in depthDylanWilson99
This document provides character summaries for four characters from psychological horror films:
- Detective David Mills from Se7en is described as tough but affected by the crimes he investigates, leaving the audience to wonder who he is tracking.
- Bagul from Sinister is portrayed as a villainous antagonist who consumes children's souls and can travel between realms, making him seem very evil.
- Samara Morgan from The Ring starts as an innocent girl but has a dark backstory involving drowning and adoption that creates sympathy for her character.
- Cole Sear from The Sixth Sense, a 9-year-old boy who sees dead people, creates relatability and sympathy as a child dealing with paranormal experiences.
This document provides an analysis of the film Memento (2000) according to several narrative theories. It discusses Todorov's theory of equilibrium, disequilibrium, and new equilibrium. It also applies Levi-Strauss's theory of binary opposites to the characters of Leonard and Teddy. Finally, it examines the film using Barthes' semantic, symbolic, and cultural codes.
The film "Locked Up" is a thriller about 8 prisoners held in isolated shacks in the forest. The film focuses on Shack 13, whose 4 inhabitants - Blair, Stanley, Ash, and Bella - begin experiencing strange events after playing a mysterious board game. Meanwhile, in Shack 7, Liana works to escape and save her sister Blair. The film explores how the game curses Shack 13's prisoners with increasing violence and horror as consequences for playing. By the end, the film questions whether Liana will be reunited with Blair after all the pain inflicted by the game.
The document discusses the thriller genre in film and literature. It defines thrillers as works that elicit feelings of suspense, excitement, and anxiety in viewers. Thrillers aim to keep audiences alert by placing protagonists in dangerous situations involving mysteries, missions, or escapes. Over time, the thriller genre has incorporated elements from horror films through increased violence and gore. Key directors like Alfred Hitchcock and conventions like isolated settings, mysteries, and hidden narrative details are commonly used to build tension and suspense in thriller works.
The document discusses the conventions used in a psychological thriller film opening created by the student. The 2-minute opening introduces the depressed protagonist Charlie and mysterious antagonist Amelia. It establishes the plot of Charlie wanting to end his life by signing up for a suicide website before falling for Amelia. Cinematography, lighting, sound, costumes and characters are used conventionally to set the mood and introduce tension and mystery. While the protagonist challenges conventions by not being typically strong, the antagonist and atmosphere follow thriller conventions.
The document outlines the plot, genre, visual style, characters, and influences for a horror film called The Devil's Disciple. The plot involves a boy named Ray who starts behaving strangely after missing school. His friends realize he is ill and hasn't left his bed. Strange deaths then start occurring in the city. The genre is horror, which will be represented through music, typography, and intimidating characters. The visual style aims to use shadows, camera angles, and color schemes typical of horror films. The main characters discussed are Ray, the villain, Jackson the hero, and a group of superficial damsels in distress. Influences mentioned include Jake Gyllenhaal's performances, Scooby Doo, and
This evaluation form assesses a movie review assignment for an Organizational Behavior course. It evaluates the report format, synopsis, identification of issues in the movie, relationship of issues to course chapters, and suggestions to address issues. The movie reviewed is Mr. Holland's Opus, about a music teacher facing challenges motivating students and dealing with his deaf son. Issues identified include a student's low self-esteem, communicating with a deaf child, resistance to new teaching methods, and relationship conflicts. Suggestions involve improving motivation and self-esteem, using sign language, overcoming resistance to change, and managing conflicts constructively.
This document provides a summary and critique of the movie "The Pursuit of Happyness". It discusses the plot, themes, and messages of the film. The movie portrays the struggles of Chris Gardner as he works to provide for his son despite financial difficulties. It shows that happiness is a choice and can be found even when facing hardships through determination and perseverance. While money plays a role in happiness, having family and purpose is more important. The film realistically depicts life's challenges but also inspires viewers by Chris Gardner's resilience.
Gardener is a salesman struggling with homelessness as he tries to support his wife and son. He learns he can become a stockbroker without a college degree if he has strong people and math skills. He pursues this dream despite his wife leaving him and taking their son. Through perseverance and hard work, Gardener earns a good job as a stockbroker and is reunited happily with his son.
The Pursuit of Happyness is directed by Gabriele Muccino and stars Will Smith and Jaden Smith. It tells the true story of Chris Gardner who loses his job, wife, and home and must take care of his young son as a homeless single father. Despite facing immense challenges with no permanent shelter or money, Chris refuses to give up and works hard to win a lucrative internship at a brokerage firm through perseverance and belief in himself.
This document provides a summary and analysis of the film Memento (2000) according to several narrative theories. It discusses Todorov's theory of equilibrium, disequilibrium, and re-equilibrium in the film's nonlinear timeline. It also applies Levi-Strauss's concept of binary opposites to the main character and antagonist. Finally, it analyzes how Barthes' semantic, symbolic, and cultural codes are represented in the film's themes of memory loss and revenge. The summary is provided in 3 sentences or less.
This document provides a summary of various narrative theories and how they can be applied to analyzing films. It discusses Todorov's theory of equilibrium and disequilibrium in the film Memento. It also covers Levi-Strauss's theory of binary opposites shown in Memento through the characters of Leonard and Teddy. Barthes' semantic, symbolic, and cultural codes are explained with examples. Propp's character roles of hero, villain, dispatcher, and donor are summarized. Finally, some of Cameron's concepts of modular narratives like forking paths and episodic structure are mentioned.
This document discusses genre theory and the genre of horror films. It provides definitions of genre from various genre theorists and examines how genres establish expectations in viewers. It also analyzes the opening scene of the horror film "Saw" to demonstrate how it establishes conventions of the genre through its use of music, settings, characters, and graphic violence.
Final Thriller Opening Sequence EvaluationFaith Adamson
The document provides an evaluation of the student's media product "OuiParty PowerPoint", which is a thriller. The student discusses how their media product uses and develops conventions of real thrillers by including elements like flashbacks, a non-human antagonist, themes of voyeurism, and a simplistic title. The student also analyzes how their opening sequence was influenced by the films "Paranormal Activity" and "Final Destination 3". Additionally, the student discusses how their media product represents social groups, specifically focusing on challenging gender stereotypes by having a dominant female protagonist instead of the typical vulnerable female character.
The document provides a technical analysis of the 1978 film Halloween. It examines how cinematography, sound, mise-en-scene, editing, narrative structure, and other elements create meaning and adhere to horror genre conventions. Regarding sound, it notes the use of a repeated piano score to build tension, as well as silence. Character representations include stereotypical "final girl" and promiscuous victim archetypes. The editing obscures the killer's identity and the narrative shifts between past and present. Dark lighting and isolated settings also follow horror film norms.
This document discusses various subgenres of horror films and their common conventions. It describes slasher films, psychological horror, supernatural horror, possession films, gothic horror, sci-fi horror, and comedy horror. For each subgenre, it provides examples of well-known films that fall into that category and lists some typical elements like settings, characters, themes, and plot devices commonly seen in those types of horror movies.
Gothic horrors were first made in the 1920s and were the first films to use soundtracks. Early female monsters in these films tended to be beautiful rather than scary, defying horror conventions. Psychological horrors rely on fears and instability to build tension using realistic threats like assault. Slasher films from the 1990s featured masked killers stalking victims with weapons like knives. Possession films center around families with a possessed member and use religious figures to confront the evil spirit.
The document provides details about the opening sequence of the film "The Host". It begins with establishing shots of the earth and stars to set the sci-fi/post-apocalyptic genre. The sequence introduces the main character Melanie and shows her fighting invading aliens. It then shows an alien inserting a creature into Melanie's neck, changing her eyes to signify she has been taken over. The opening uses techniques like camera shots, sound effects and enigma to immerse viewers in the narrative and genre.
AS MEDIA STUDIES - Psychological Horror Codes and Conventions Hannah Thompson
Psychological horror relies on characters' fears and instability to build tension rather than overt violence. It suggests threats rather than showing them. Common techniques include low lighting, slow editing, and unsettling sounds and music. Typical settings include abandoned asylums and haunted houses. Iconography uses symbolic images to elicit emotion. Female victims are often portrayed as dumb and in need of rescue. Influential directors like Alfred Hitchcock drew out suspense through shots and unique angles.
The document discusses several key elements of horror genre films. It begins by defining horror films as those meant to create negative emotions in viewers by playing on their fears of the unknown, such as ghosts, monsters, and serial killers. It then summarizes some common conventions like isolated settings, dark colors and lighting, point-of-view shots, and diegetic and non-diegetic sounds. The document also briefly touches on common narrative structures, character archetypes, and ideology present in many horror films.
Psychological horror characters – in depthDylanWilson99
This document provides character summaries for four characters from psychological horror films:
- Detective David Mills from Se7en is described as tough but affected by the crimes he investigates, leaving the audience to wonder who he is tracking.
- Bagul from Sinister is portrayed as a villainous antagonist who consumes children's souls and can travel between realms, making him seem very evil.
- Samara Morgan from The Ring starts as an innocent girl but has a dark backstory involving drowning and adoption that creates sympathy for her character.
- Cole Sear from The Sixth Sense, a 9-year-old boy who sees dead people, creates relatability and sympathy as a child dealing with paranormal experiences.
This document provides an analysis of the film Memento (2000) according to several narrative theories. It discusses Todorov's theory of equilibrium, disequilibrium, and new equilibrium. It also applies Levi-Strauss's theory of binary opposites to the characters of Leonard and Teddy. Finally, it examines the film using Barthes' semantic, symbolic, and cultural codes.
The film "Locked Up" is a thriller about 8 prisoners held in isolated shacks in the forest. The film focuses on Shack 13, whose 4 inhabitants - Blair, Stanley, Ash, and Bella - begin experiencing strange events after playing a mysterious board game. Meanwhile, in Shack 7, Liana works to escape and save her sister Blair. The film explores how the game curses Shack 13's prisoners with increasing violence and horror as consequences for playing. By the end, the film questions whether Liana will be reunited with Blair after all the pain inflicted by the game.
The document discusses the thriller genre in film and literature. It defines thrillers as works that elicit feelings of suspense, excitement, and anxiety in viewers. Thrillers aim to keep audiences alert by placing protagonists in dangerous situations involving mysteries, missions, or escapes. Over time, the thriller genre has incorporated elements from horror films through increased violence and gore. Key directors like Alfred Hitchcock and conventions like isolated settings, mysteries, and hidden narrative details are commonly used to build tension and suspense in thriller works.
The document discusses the conventions used in a psychological thriller film opening created by the student. The 2-minute opening introduces the depressed protagonist Charlie and mysterious antagonist Amelia. It establishes the plot of Charlie wanting to end his life by signing up for a suicide website before falling for Amelia. Cinematography, lighting, sound, costumes and characters are used conventionally to set the mood and introduce tension and mystery. While the protagonist challenges conventions by not being typically strong, the antagonist and atmosphere follow thriller conventions.
The document outlines the plot, genre, visual style, characters, and influences for a horror film called The Devil's Disciple. The plot involves a boy named Ray who starts behaving strangely after missing school. His friends realize he is ill and hasn't left his bed. Strange deaths then start occurring in the city. The genre is horror, which will be represented through music, typography, and intimidating characters. The visual style aims to use shadows, camera angles, and color schemes typical of horror films. The main characters discussed are Ray, the villain, Jackson the hero, and a group of superficial damsels in distress. Influences mentioned include Jake Gyllenhaal's performances, Scooby Doo, and
This evaluation form assesses a movie review assignment for an Organizational Behavior course. It evaluates the report format, synopsis, identification of issues in the movie, relationship of issues to course chapters, and suggestions to address issues. The movie reviewed is Mr. Holland's Opus, about a music teacher facing challenges motivating students and dealing with his deaf son. Issues identified include a student's low self-esteem, communicating with a deaf child, resistance to new teaching methods, and relationship conflicts. Suggestions involve improving motivation and self-esteem, using sign language, overcoming resistance to change, and managing conflicts constructively.
This document provides a summary and critique of the movie "The Pursuit of Happyness". It discusses the plot, themes, and messages of the film. The movie portrays the struggles of Chris Gardner as he works to provide for his son despite financial difficulties. It shows that happiness is a choice and can be found even when facing hardships through determination and perseverance. While money plays a role in happiness, having family and purpose is more important. The film realistically depicts life's challenges but also inspires viewers by Chris Gardner's resilience.
Gardener is a salesman struggling with homelessness as he tries to support his wife and son. He learns he can become a stockbroker without a college degree if he has strong people and math skills. He pursues this dream despite his wife leaving him and taking their son. Through perseverance and hard work, Gardener earns a good job as a stockbroker and is reunited happily with his son.
The Pursuit of Happyness is directed by Gabriele Muccino and stars Will Smith and Jaden Smith. It tells the true story of Chris Gardner who loses his job, wife, and home and must take care of his young son as a homeless single father. Despite facing immense challenges with no permanent shelter or money, Chris refuses to give up and works hard to win a lucrative internship at a brokerage firm through perseverance and belief in himself.
Pursuit of happyness - Organization Behavior - Chris GardnerSivaditya Gali
This is prepared simply for practicing presentation-skills and understanding “slideshare”’s online platform. All content is simply for the learning purpose. We don’t claim accuracy or complete information. All information is presented just for overview. Any inadvertent use of company name, images are unintentional. & if brought to notice, we will remove them.
The opening sequence shows a young woman named Sam applying makeup in the bathroom mirror. She smiles at her reflection and leaves the bathroom. In the living room, she smiles and asks her boyfriend Neil how she looks, hoping for a compliment. However, Neil looks at her with disgust and shame, indicating he does not approve of her wearing makeup.
The document discusses how the opening sequence for a horror/thriller film uses conventions of the genre. It establishes the main protagonist finds her mother dead after hearing strange noises in the house. This reveals a twist, shocking the audience that the mother was strangled. The sequence represents teenagers and young adults partying and getting drunk, leaving the main character vulnerable to being killed while intoxicated. Gender is also discussed, with females seen as more vulnerable due to their nature compared to stronger, more aggressive males.
Analysing an opening sequence (scream)louismason98
The document analyzes the opening scene of the horror film "Scream". It summarizes the film's genre as slasher horror and discusses various film techniques used in the opening scene. A female character is alone in her isolated house when she starts receiving unsettling phone calls from an unknown male. Tension and suspense are built through the phone calls, lighting, and a doorbell ring. The scene effectively sets up the film's central themes of being taunted by an unknown assailant.
A Level Media Question 1 'Evaluation Question 1: In what ways does your media product use, develop or challenge forms and conventions of real media products?
The opening sequence shows a girl named Sam putting on makeup happily in the bathroom mirror. She leaves the bathroom and walks toward her boyfriend Neil in the living room, asking how she looks. Neil looks at her with disgust and shame. The sequence establishes that Sam is in a relationship with the possessive Neil, who does not approve of her wearing makeup.
The document provides ideas and details for a drama film opening sequence about an abusive relationship. It includes 4 potential storyline ideas before choosing one about a girl who moves in with her boyfriend and he becomes possessive and abusive, prohibiting her from wearing makeup. Storyboards and a script are then provided to visualize the chosen opening sequence, showing the boyfriend dragging the girl violently by her hair into the bathroom after seeing her wearing pink lipstick.
The document proposes several ideas for the opening sequence of a drama film about obsession. It suggests sequences where a girl is obsessed with being thin, a girl is obsessed with copying her friend, or a young girl is trapped at home by her abusive father. It then chooses a sequence where a girl lives with her abusive boyfriend who does not allow her to wear makeup and drags her through the house when she does. The sequence is then storyboarded and scripted, showing the boyfriend angrily pulling the girl around by her hair and shoving her head in a sink. The target audience is classified as age 15 due to the violence.
This document contains planning details for a short film, including:
1. A timeline that outlines 8 scenes moving between present time conversations and flashbacks of stalking.
2. Inspiration taken from films like Hard Candy, Misery, and The Social Network that involve themes of obsession, manipulation, and social media.
3. Analysis of genre conventions like mystery, mental instability, and unclear identities common in psychological thrillers.
4. Considerations for the target audience of 15-25 year olds interested in social media and how the film constructs suspense through its editing, music, and genre conventions.
The document provides details about the requirements and planning for a film analysis project. It must include a title page, level checklist, exploration of films, film of choice and reasoning, genre, subgenre, hybrid, theories of Mittel, Fuerer, Stam, semantics, syntax, iconography, conventions list and analysis, dominant ideology, audience details and theory.
The chosen film is analyzed including that it is a drama about a terminal illness with family conflict and tragedy as the main character dies. Conventions like character development and emotional story are used. The ideologies of family support and living fully are shown. The target audience is older teenagers and adults who want entertainment, information or social interaction.
The document outlines the requirements to reach the target level of "GREEN B-A" which includes completing sections on film theory, exploring different films, choosing a film of analysis, and analyzing the film's genre, subgenre, conventions, and how it relates to audience and film theories. It provides details about the chosen film My Sister's Keeper, analyzing its genre as drama and tragedy, conventions it uses, and how it relates to various film theories. The document demonstrates applying film analysis concepts to break down the chosen film.
The document discusses how the opening sequence for a horror/thriller film uses conventions of the genre. It establishes the main protagonist finds her mother dead after hearing strange noises in the house. This increases tension and surprises the audience with a twist. Music and editing are used to build tension and suspense. The sequence represents teenagers and young adults as the target audience by showing the main character vulnerable from drinking. Gender and culture are also represented by portraying females as more vulnerable victims.
This document contains planning details for a short film, including:
- A timeline of story events involving a main character stalking and filming a second character on social media and in public.
- Inspiration taken from real films involving themes of obsession, manipulation, and social media.
- Discussion of conventions for the psychological thriller genre, including mystery, flashbacks, and tense music.
- Consideration of the target audience for the film, focusing on those interested in social media and technology.
- Details for filming locations and shots involving interactions between the main and secondary characters.
- Information on the actors cast in the roles of the stalker and victim characters.
- Props and costumes planned for the characters
This document contains planning details for an assignment involving a short film. It includes a timeline of story events, proposed shots, inspiration from real films involving themes of stalking and manipulation, conventions of the psychological thriller genre, descriptions of target audiences, proposed locations, and details of the main characters and their costumes. The story involves a character stalking and filming another character through social media and in public without their consent.
This document discusses ways to distribute and market a horror film called "The Cultists" produced by the author and their group. It suggests showing the film at international film festivals to gain recognition, then pursuing a distribution deal with a small independent film distributor that specializes in horror films. The film challenges gender stereotypes by having female cult members and a male victim, and represents various social groups through its working class, multi-ethnic characters. By using suspenseful music and camera techniques, the film opens in a way that develops conventions from movies like "Zombie Land" and "Psycho" to hook the audience.
The document discusses research on the codes and conventions of thriller films, including camera techniques, editing, sound, lighting, and settings that create suspense and tension. It also analyzes several example thriller films like The Girl With The Dragon Tattoo, Inception, and The Bourne Ultimatum, examining how they employ conventions like narrative trajectory, timescape, and character ethos. Finally, it covers different subgenres of thrillers like comedy, drama, mystery, crime, horror, and action thrillers.
The document discusses the codes, conventions, and typical elements of teen horror films. It notes that conventions include an expected chase sequence, victims, deaths and killings, darkness, and isolated locations. The typical plot involves a group of teenage friends fighting for survival as they are picked off one by one, usually leaving just one soul survivor. Locations focus on everyday teenage activities like school and parties that then become scenes of violence. Main characters are often vulnerable females and a stronger male character, and they must be likable to engage the target teenage audience.
This document discusses various sub-genres of horror films. It outlines the key conventions and examples of supernatural, slasher, and psychological horror sub-genres. In supernatural films, evil spirits and possessions are common threats. Slasher films feature psychopathic killers targeting teenagers. Psychological horrors aim to undermine the audience's trust through twisted characters and plot twists. Key conventions include isolated settings, signature weapons, final girls, and graphic depictions of violence.
The document provides information on the inspiration for an opening film sequence project. It discusses real film openings like Se7en, Zombieland, and To Kill a Mockingbird. Genres like psychological thriller are analyzed. Characters, locations, music, and other elements are proposed and researched. Production details like the target audience, ratings, and potential production companies like New Line Cinema are covered at a high level. The document serves as a planning and inspiration tool for a fictional opening sequence that establishes mystery and intrigue.
The document provides details about a film analysis project for the yellow level. It includes:
1) Information about the film North Country, which covers topics like sexual harassment, teen pregnancy, and domestic abuse.
2) An analysis of the film's genre as drama and subgenres like romantic drama and teen drama.
3) Discussions of film theory like Stam's, Mittel's, semantics, syntax, conventions, and dominant ideologies portrayed in the film.
4) Scenes and examples from the film that relate to the theories and topics being analyzed.
This document lists 20 pieces of copyrighted material such as video game clips, images, and music videos that permission was sought to use for an undisclosed purpose. For each item, the title, source where permission was requested from, and time duration of the material to be used is provided. The sources include YouTube, Google Images, and websites for the copyright holders.
This document provides a timeline and script for a documentary on the history and social impact of video games. It outlines the following structure:
1) A montage introducing the topic through clips of gameplay and interviews.
2) A brief timeline of major games (e.g. Pong, Pac-Man, Super Mario Bros) and genres (e.g. action, adventure) to showcase the evolution of video games.
3) Discussion of the positive and negative physical/psychological effects of video games on players through expert interviews and public opinions.
4) Exploration of gender representation in different game genres through footage analysis and additional public interviews.
5) Consideration of whether representation of gender
This document provides a timeline and script for a documentary on the history and social impact of video games. The timeline outlines the progression of popular video games from the 1970s to present day, and includes archival footage and public interviews for each era. The script covers several topics including the portrayal of gender in different game genres, the representation of women in games over time, and features an experiment and interviews with experts on the social effects of gender representation. It aims to spark debate around whether representation of gender in video games has improved or worsened.
The document provides a timeline and script for a documentary about the history and effects of video games. It outlines various shots and footage that will be used, including a montage showing the evolution of video games from Pong to modern titles. Experts and public interviews are planned to discuss topics like the impact of gameplay on health, behavior, and the portrayal of gender in different genres. An experiment is also described where participants will play games and discuss their representation of women.
The document discusses the layout and design of magazine and newspaper pages. It provides examples of magazine double page spreads and describes the key design elements like primary images, body text organization, pull quotes, and color schemes. Newspaper ad sizes and some costs are also presented. The target audiences, content, and advertising of magazines like Timeout and newspapers like Metro and The Sun are analyzed.
The document summarizes the steps taken to recreate a magazine spread in InDesign:
1. Images were cropped in Photoshop and saved as JPEGs, then placed into InDesign pages using the rectangle framing tool.
2. Color boxes were created using the rectangle tool and eyedropper to match original colors.
3. Text boxes were made using the text box tool and text was added and formatted using font size, line spacing, and color options.
4. Headings were produced using the text box tool and adjusted for font, size, and color to match the original. The final spread was exported as a PDF.
Assignment 29 real life ancillary analysisabigailmenzies
This document analyzes a double page magazine spread featuring Jessie J. It summarizes the key elements of the spread including the primary image of Jessie J, the headline in bold black font, the standfirst using ellipsis to intrigue readers, and two column body text following the shape of the letter J. It also notes the black and white color scheme maintains formality and consistency with Jessie J's black outfit in the photo. The byline emphasizes the author's name in bold and the folio places the page number unobtrusively in the bottom right corner.
This document provides detailed episode plans for exploring the impacts of different types of video games. The first plan focuses on role-playing games and examines stereotypes in these games, their physical and mental health effects, and the technology platforms used. The second plan evaluates adventure games' impacts on the body and mind by looking at positive/negative effects, benefits/drawbacks for the brain, and stereotypes. The third analyzes action games by genre, representations, and impacts. The fourth outlines exploring purpose games' definition, audience, and effects as well as the platforms used.
This document summarizes research on newspaper and television advertisements from four students. It describes the contents, organization, target audiences and availability of several British newspapers including the Evening Standard, Daily Star, The Times, and Metro. It also analyzes advertisements for television documentaries, describing their layout, content, font styles, photo manipulation, and organization of information. Key details like the percentage of advertisements in newspapers, their target demographics and costs of advertisements are provided.
This document contains a location mind map and scouting notes for potential filming locations to interview members of the public and experts for a documentary about video game addiction in children. Locations included are Hyde Park, Whiteleys, HMV, a park avenue, a child's home, schools, a psychologist's office, and a GP surgery. Each location lists advantages and disadvantages for filming there, such as whether permission is required, how busy or quiet it is, the types of people that can be interviewed, and potential weather or noise issues.
This document outlines the target audience, purpose, and approach for a documentary about the effects of video games on children. The documentary aims to inform and educate mothers aged 21-40 in London about possible long-term effects of video games. It will take a niche approach and include interviews with mothers to relate to the target audience. The documentary will air on Channel 4 at 9pm and be available on 4od and YouTube to reach time-shifted and secondary audiences. Music, presenters, and editing techniques will be used to engage audiences and spark discussions.
The document analyzes similar documentary films and shows that were watched by the students. It provides a table for each student listing the name of the documentary, whether it was a TV show or film, its genre and mode, how much of it was watched, where and when it was watched, and what techniques or approaches were learned from each documentary that could be applied to the student's own work. The document demonstrates how viewing other documentaries can provide inspiration and ideas for documentary making.
This document provides basic episode plans for discussing whether video games have evolved for better or worse. The plans cover four topics: the effects of video games on health and the mind, the representation of gender in games, technological advances in games, and globalization of the gaming industry. For each topic, three related subtopics are identified that will be discussed in a 15 minute episode.
The document discusses various ways that females and males are represented in video games. It begins by looking at common tropes for representing females, such as damsels in distress and sexualized or domestic roles. It then examines research and opinions on these portrayals, finding that most view females as negatively depicted in games. Similarly, males are often shown as dominant heroes or villains. The document also explores how the evolution of realistic graphics in games has blurred lines between fantasy and reality, and may influence behavior.
This document discusses how video games have evolved over time and their impacts. It explores:
- The evolution of video game graphics and how they have become more realistic due to advances in technology.
- How the evolution of video game violence has increased in detail and realism as graphics improved.
- Arguments that some video games need to be even more realistic to increase immersion and engagement.
- How interactive gaming consoles like the Wii and Kinect have allowed for more physical interaction and immersion.
- Both the advantages and disadvantages of how video games can affect the body and mind, such as potential for obesity but also improved problem-solving skills from educational games.
I would be interested in the
God topic as I am exploring my own
beliefs and want to learn more
perspectives.
Stranger: I think the video games topic
would be more interesting as it's
relevant to today's youth culture and
how technology impacts us.
This document discusses planning details for a documentary on the effects of video games, including potential music choices, interview subjects and locations. It identifies mothers, teenage boys and girls as ideal public interview subjects to find at locations like shopping centres and schools. Experts discussed are a psychologist and sociology teacher to interview by calling in advance. The document provides tips for respectfully conducting public and expert interviews.
The document discusses conventions that could be used in a 5 minute documentary about the effects of video games on society. It analyzes the use of establishing shots, presenters, supporting photographs, statistics, public interviews, and expert interviews in other documentaries and how those conventions could apply to the author's documentary. Establishing shots would be used to show different locations visited. As it will use a participatory documentary mode, the presenter would need to actively engage with the topic. Photographs, statistics, and interviews with the public and experts from different fields would help illustrate views on how video games impact society.
The purpose of the documentary is to educate parents about the effects of video games. It will explore both the positive and negative impacts on physical and mental health, how video games are used globally, and their environmental impact.
The documentary will use a variety of cinematography techniques inspired by other documentaries. It will include interviews, cutaways between interviews and related footage, and wide establishing shots of locations. The filmmaker will participate directly by interviewing subjects and experiencing different aspects related to video games. This participatory approach will allow the audience to hear the filmmaker's perspective on the topic.
The document discusses the target audience for a documentary about video games. The primary audience would be males who play video games, as video games target that demographic. Females may also be interested if they have sons or partners who play video games. Parents of children ages 16-35 would want to understand the effects of video games. Additionally, those involved in video game playing or research would find the documentary relevant to their interests. The mass appeal lies in video games' global popularity and the long-standing controversies around their impact.
3. Inspiration from real film opening sequences
Opening Sequence Inspiration #1:
The Pursuit of Happyness
http://www.youtube.com/watch?v=Pu4yTsFscTg
The credits
fades in
then fades
out
The font is simple and
doesn’t distract audience
from background visual
Unknown text creates enigma as audience
wants to know how this relates the film
4. Opening Sequence Inspiration #2:
Forrest Gump
http://www.youtube.com/watch?v=W7voy1vit6Y
The font remains in
the centre so the
audience focuses on
Use of Times New both the titles and
The camera follows the
Roman font to the visuals behind it
movement of the feather
keep it simple
The camera slowly tilts and shows the main character
As credits continues the setting of the
scene is established
6. Opening Sequence Inspiration #4:
Detention (2011)
http://www.sockshare.com/file/DA8C03864A2C83D3#
A creative way to
show the opening
credits
7. Inspiration from real films
•Character goes to her friend
Film Inspiration #1: (girl in background) to explain
4.3.2.1 her problems but she has no
time to listen
•The music in background of a
soft tone and reflected the
character’s situation
Urban neighbourhood
setting
Small, clustered room that reflects
the character
8. Film Inspiration #2:
Cyberbully
She is being bullied online and the one person she thought she could trust
(her best friend) was the cause behind her getting bullied.
Teenage girl that
has been isolated
Bedroom in a teenage from her friends.
girls house.
9. Film Inspiration #3:
Detention
This opening sequence ended with one of the characters
dead.
Locked in a cellar
where it catches fire
and kills him.
10. Genre and Conventions
The genre: Drama.
Convention Explanation Example from real film
Main character faces a Not having a high paying job and Pursuit of Happyness, Freedom
challenge/problem having to pay of the rent before the Writers
deadline
Shows the journey of A drug addict learns about the The Pursuit of Happyness, Half
character’s development dangers of drugs and turns Nelson
through film themselves into a rehab
Often is centered around The film is revolved the events of Blind side
the family unit the family for example marriage,
death etc.
Real life themes - Poverty Being homeless and having to live in Pursuit of Happyness
a homeless shelter.
Ending of a friendship Two friends or a group of friends Trust. Falling out with her best
end up falling out which leads to friend.
somebody in their group getting
depressed.
11. Convention Explanation Example from real film
Life changing news. Receiving news that changes your Precious. Getting pregnant.
life.
13. Research on Themes (Domestic Abuse)
Definition
Domestic violence (AKA domestic abuse, spousal abuse, family violence) is a pattern of behavior which
involves the abuse by one partner against another in an intimate relationship such as marriage,
cohabitation, dating or within the family.
Domestic violence has may forms:
•Physical Aggression (hitting, kicking, biting, shoving, restraining, slapping, throwing objects)
•Threats of sexual abuse or economic deprivation
•Emotional abuse
•Stalking
•Being controlling/domineering
•Neglection
Quick facts on domestic abuse
•Domestic abuse will affect 1 in 4 women and 1 in 6 men in their lifetime
•Accounts for 16% of all violent crime, however is the violent crime that is least likely to be reported to
the police Those who have witnessed at least one
•Domestic abuse accounts for almost 25% of all recorded violent type of violence during childhood
crime 30%
• 90% of domestic violence incidents in family households 20%
children were in the same or the next room
10%
•Survey research found that "women are most commonly
0%
sexually assaulted by men they know"
11 year 11-17 18-24
olds year olds year olds
14. Victims of Domestic Abuse
Two young women talking about their experiences of domestic abuse:
http://www.youtube.com/watch?v=OOdPLr4zyNU
There are many different websites and phones
numbers that only victims to seek advice and to
Numerous questionnaires available online for those
anonymously have someone to speak to
who may think they are victims of domestic abuse
15. Abortion
Definition
An abortion is the medical process of ending a pregnancy so it does not result in the birth of a baby.
Depending on how many weeks you have been pregnant, the pregnancy is ended either by taking
medication or by having a surgical procedure. Many people confuse the terms abortion and
miscarriage. An abortion is not the same as a miscarriage, where the pregnancy ends without medical
intervention (although medical treatment may be needed after a miscarriage).
Reasons for getting an abortion:
• Risk a health risk to the mother
• Baby may have a medical condition when born
• Mother may have been raped
Quick facts on Abortion
•1 in 3 women in the UK have an abortion in their lifetime
•Women aged between 20 – 24 years old are the most common users of
abortion.
•More than 70,000 women world wide die from back street abortions
•Around 180,000 abortions happen a year in England alone
•90% of abortions take place in the first 12 weeks of pregnancy
•Around ¼ of pregnancies world wide end in an abortion, about half of those are
illegal
16. Self Harm
Research on topic/themes
• Self-harm is a way of expressing very deep distress.
• Some would say it was a way of communicating what can’t be put into
words.
• It is described as a inner scream.
• Self harming could be from injuring or poisoning oneself by
scratching, cutting or burning their skin, by hitting themselves against
objects, taking a drug overdose, or swallowing and or putting other
things inside themselves.
• Less obvious forms would be doing unnecessary risks, staying in an
abusive relationship, developing an eating problem, being addicted to
alcohol or drugs, or simply not looking after your own emotional or
physical needs.
• Self harm could be a way to let out painful emotions, such as
rage, sadness, emptiness, grief, self-hatred, fear, loneliness and guilt.
17. Self Harm
Research on topic/themes
• It may be a way of getting the pain out but it can also be a means of
self-punishment or an attempt to gain some control over life.
• A person who self-harms is likely to have gone through very
difficult, painful experiences as a child or young adult.
• At the time, they probably had no one they could confide in.
• The experience might have involved physical violence, emotional
abuse, or sexual abuse.
• They might have been neglected, separated from someone they
loved, been bullied, harassed, assaulted, isolated, put under
intolerable pressure, made homeless, sent into care, into hospital or to
other institutions.
• According to research young women are more likely to self harm than
young men, but the percentage of young men is increasing.
• Research also shows that 10 per cent of 15 to 16 year olds have self-
harmed.
• The most common reason is 'to find relief from a terrible situation'.
18. Abuse
Research on topic/themes
• Bruises, scratches, burns, broken bones, lacerations, as well as
repeated “mishaps,” and rough treatment that could cause
physical injury, are the results of physical abuse
• Some professionals claim that cultural norms to sanction their
child with physical punishment are one of the causes of child
abuse, and have undertaken campaigns to redefine such norms.
19. Depression
Research on topic/themes
• There are three types of depression. Seasonal affective disorder.
Which usually comes on in the autumn and winter, when days
are short and the sun is low in the sky, and gets better as the
days get longer and brighter.
• Postnatal depression. It is similar to when mothers have ‘the
baby blues’ but is a much more serious problem and can occur
any time between two weeks and two years after the birth.
• Bipolar disorder. Like have frantic mood swings. When
manic, they are in a state of high excitement, and may plan and
may try to carry out over-ambitious schemes and ideas. They
often then have periods of severe depression.
20. Research on topic/themes
Eating Disorder
• If you have an eating disorder you are likely to deny that you feel
hungry, obsess over losing weight, hide food or secretly throw it
away, make yourself sick, use drugs that speed up your
digestion, wear baggy clothes to cover up any weight loss, or to
keep warm, believe that you look fat, although you are
considered underweight by other people.
• Bulimia is more common than anorexia. It is when you eat a
large amount of food in one go, the starve yourself for days to
make up for all of the food you have just eaten.
• If you have bulimia your weight will stay roughly the same and
because of that, people are less likely to notice that you are
bulimic.
21. Depression
Research on topic/themes
• People who are depressed usually feel low-spirited for much of
the time, every day. Get tearful easily. Feel isolated and unable
to relate to other people. Unusually irritable or impatient
• They usually experiencing a sense of unreality. Find no pleasure
in life or things they would usually enjoy and they would usually
feel helpless.
• They would usually have difficulty sleeping or sleeping much
more than usual. Feel tired and have no energy, lose their
appetite, and start losing weight.
22. Locations
At the top of a
road Outside of a school
gate
On a bus
A
bedroom
Possible locations to film in
In a school
Inside of a At a park
bathroom
23. Inspirational Characters
Inspirational Character #1: Inspirational Character #2:
Shannon (from 4.3.2.1) Elena (Vampire Diaries)
Dark makeup, pale Keeps a neutral facial expression
skin make up and while writing
watery eyes to
create frightened
character.
Messy hair shows
character doesn’t care
about appearance
Character confines in
her own company an
writes in her journal
Close up on
Solitary body language emphasizes the journal so text
character's loneliness is readable
24. Poker House
Inspirational characters
Facial expression Body language like she
would be serious. wants to be left alone.
Baggy clothes.
Hoodies. Dull colours such
Tracksuits. as grey which
symbolises
depression, hide
s your emotion
and maturity.
25. Cyberbully Taylor
Inspirational characters
Facial
expression is
Seems like
hurt.
she has lost
everything.
26. Actors
• Who would be the actor?
Russ
• Why are they good for role?
She currently does Drama as an A level which she acts in and she is very
confident in front of the camera
• When are they available?
• Strengths/Weaknesses?
27. Costume and props
Sketch book
Character
would wear dark
Journal
clothing to
connote that
she’s hiding her
identity and is a
bit secretive
Character would use
a sketch book or
journal to express her
feelings
Mobile phone
Dark clothing
Character would use a
mobile phone to try an
communicate with her
friend(s)
28. Titles and credits
All in caps lock
By having the title at the bottom of
the page means we want the
audience to look at it right after
they look at the image on the
poster.
Abcdefghijklmnopqrstu
29. All in lower case
Titles and credits
Having the title in lower case
at the bottom right corner of
the poster shows that it is
trying to send out an
important message but is
not trying to force it out.
abcdefghi
jklmnopqr
stuvwxyz
30. Abcdefghijklmno
p
Titles and credits
Having the writing at the top of the poster in
black bold caps lock makes the title of the film
stand out on the poster.
Having the title in black
bold caps lock shows
seriousness and
importance to the issue
at hand.
31. Non Diegetic Sounds
Cars driving by
Music/Sounds
• http://www.freesound.org/people/Freq
Man/sounds/20049/
• http://www.freesound.org/people/Snap
alicious32/sounds/143925/
Car horns
• http://www.freesound.org/people/toile
trolltube/sounds/175845/
32. Non Diegetic Sounds
Harp going into the flashback
Music/Sounds
• http://www.freesound.org/people/3bag
brew/sounds/733#52/
Harp coming out of the flashback
• http://www.freesound.org/people/The
Gertz/sounds/131203/
33. Diegetic Sounds
Girl Crying
Music/Sounds
• http://www.freesound.org/people/silver
satyr/sounds/113364/
Keys thrown on a wooden table
• http://www.freesound.org/people/MCY
ost/sounds/146335/
34. Mainstream or Independent
Our film would be an independent film because our it is a hard hitting
drama that the mainstream public would not find truly interesting but
maybe a smaller audience may.
35. Target Audience
• Would target audience be mass or niche? Why?
Our target audience would be a niche audience because our film would be an
independent film and independent films do not usually attract a large
audience. Our audience would be niche our film would be set in London and
revolve around the British teenage culture and not may people can relate to
that.
36. BBFC Film Rating
Film Rating Explanation
U- (universal) •Suitable for those 4 years & over.
•They only allow mild bad language such as ‘damn’
•There's no open focus on sexual behaviour, language or
innuendo.
PG (parental •For those 8 years and over
guidance) •Parents should consider whether film is suitable for child
•May include mild bad language such as ‘bitch’ but context
used in is important
12A(A=accompanied) •Used in films at cinema
•12 and under should be accompanied with adult (18 and
over)
•May include moderate bad language e.g. ‘bitch’ and ‘twat’
•Violence allowed but detail shouldn’t be dwelled on
12 (12 and over can •Used for DVDs, Blurays etc.
see film •May include moderate bad language
unaccompanied) •Sex may be briefly protrayed.
37. 15 (appropriate for •Suitable for 18+
those 15 and over) •Include strong violence,
•No limit to the use of strong language
•Portrayals of sexual activity, sexual nudity, brief scenes of
sexual violence
•Drug taking may be included
18 (for 18 and over •Films with this rating is rare
only) •Includes frequent strong language and very strong
violence
•Strong horror, blood and gore
•Real sex scenes (in some circumstances)
38. Distribution Companies
Distribution company #1: Distribution company #2:
Lionsgate Momentum
•Company formed in 1997 and is •Founded in 1978 by Michael L.
headquartered in California Green
•Most commercially successful •British distributor of independent
independent film films in UK for various production
•Independent film distributor but also companies
well known globally •Distributed films like Dumb and
•Distributes many drama films such as Dumber, Million Dollar Baby and
Precious, Why Did I Get Married and My Sister’s Keeper
For Coloured Girls
39. Distribution COMPANIES
Distribution company #3:
Film4
• Film4 was started in 1982 as Film4 Productions as a film
production company owned by Channel Four Television
Corporation.
• The name "Film4 Productions" was introduced in 2006
to tie in with the relaunch of the FilmFour broadcast
channel as Film4.
• On 1 November 2010, Film4 partnered with FilmFlex to
launch Film4oD.
• Film4 nowadays broadcasts many mainstream
Hollywood movies.