The document provides feedback on Amy Hindmarch's thriller opening titled "The Game". It includes feedback from audiences of different age groups who found the opening intriguing and wanted to know more about what happened. Some felt it was professionally made while others thought the typography could be improved. Amy Hindmarch also learned new skills in editing and camerawork from creating this product.
The document provides an analysis of a student's media studies evaluation of their group's media product "Vengeance", which is a political thriller film opening.
The student discusses how they used and developed conventions of the genre while also challenging some expectations. Close-ups, costumes, locations and other production elements were chosen to represent social groups and attract certain audiences.
The student also reflects on what they have learned about filmmaking techniques, technologies and the importance of planning and research through completing this project, representing significant growth from their preliminary task.
The document discusses the costume design choices for characters in a crime thriller film. The protagonist wears dark, distressed clothing to blend in and suggest a troubled past. The femme fatale wears a navy dress and leather jacket to appear trustworthy but also intimidating. Her red hair adds modern flair. The controller wears a smart casual outfit with a military-style coat to imply authority over the assailants and a serious underlying conflict. The assailants wear dark hoodies to keep their faces hidden and suggest they are dangerous criminals wanted by police. Costume colors and styles are used to convey character traits and further the film's themes of mystery, deception, and crime.
The document provides guidance for a coursework assignment to analyze and compare the trailer and poster for a film in terms of their representation, codes and conventions, audience appeal, and how each product was adapted for its platform. It includes examples of key areas and techniques to discuss, such as representation, institution, media language, and audience. It also provides an exemplar student response analyzing the trailer and poster for The Dark Knight film in terms of genre, representation, institutions, colors, lighting, images, and how each promotional product was effective at appealing to audiences and selling the film.
The document provides an evaluation of a media product titled "Stolen" created by Danielle Gallagher. It summarizes how the product used and developed conventions of the psychological crime thriller genre. It analyzed elements like camera work, titles, lighting, costumes, and characters to represent stereotypes and attract its target middle-class audience of 15+ year old males and females. The evaluator believes the product could be distributed by film companies like New Line Cinema or Film4 and garner interest from those who enjoy thrillers with similar conventions like Misery. Feedback on an early cut praised the music, titles, and ability to engage and intrigue the audience about what would happen next.
The postcard uses visual elements and composition to convey the tone and genre of the short film without explicitly stating details about the plot. A mysterious man stands in a creepy landscape holding a gun at a low angle, implying conflict and power. The contrast between the dark grass and sky versus the man's shadowed face creates a sense of inner depth and conflict. The blood-red title is prominently displayed to attract attention to the name of the film. Overall, the postcard uses visual storytelling to pique interest in a dramatic thriller film without revealing specifics.
The document discusses how the student's media product conforms to and challenges conventions of real thriller films. It addresses setting, characters, props/costumes, and structure. The setting of a wood conforms to thriller conventions by creating isolation. The characters include an ordinary-looking protagonist and a mysterious antagonist, conforming to typical thriller tropes. A blunt weapon used in one scene challenges conventions that typically feature knives or guns. The student also learned about using iMacs and editing software like Final Cut Express to construct the media product.
The document provides instructions for an assignment comparing the effectiveness of the film trailer and poster for Avatar. It asks students to discuss how each conveys the science fiction genre and how marketing campaigns work from an institutional perspective. For the analysis, students can write an essay or annotate screenshots, and a basic structure is provided to cover conventions, genre, and a comparison. Context is given on science fiction codes and conventions as well as the film production cycle to help discuss institutions. Research tasks involve developing a film pitch with details and choosing promotional methods to design.
This document provides guidance for an assignment analyzing a film trailer through the lens of genre. It defines key genre analysis terms like conventions, representation, stereotypes, and context. It outlines the assignment requirements, which include identifying the genre and subgenres, discussing conventions in screen grabs from the trailer, analyzing representation and stereotypes, and considering the social context. Assessment criteria focus on completing the questions, understanding and applying terms, and presentation skills. Sample genres and films are provided for analysis. The document gives direction on analyzing a trailer's genre and how it conveys meaning.
The document provides an analysis of a student's media studies evaluation of their group's media product "Vengeance", which is a political thriller film opening.
The student discusses how they used and developed conventions of the genre while also challenging some expectations. Close-ups, costumes, locations and other production elements were chosen to represent social groups and attract certain audiences.
The student also reflects on what they have learned about filmmaking techniques, technologies and the importance of planning and research through completing this project, representing significant growth from their preliminary task.
The document discusses the costume design choices for characters in a crime thriller film. The protagonist wears dark, distressed clothing to blend in and suggest a troubled past. The femme fatale wears a navy dress and leather jacket to appear trustworthy but also intimidating. Her red hair adds modern flair. The controller wears a smart casual outfit with a military-style coat to imply authority over the assailants and a serious underlying conflict. The assailants wear dark hoodies to keep their faces hidden and suggest they are dangerous criminals wanted by police. Costume colors and styles are used to convey character traits and further the film's themes of mystery, deception, and crime.
The document provides guidance for a coursework assignment to analyze and compare the trailer and poster for a film in terms of their representation, codes and conventions, audience appeal, and how each product was adapted for its platform. It includes examples of key areas and techniques to discuss, such as representation, institution, media language, and audience. It also provides an exemplar student response analyzing the trailer and poster for The Dark Knight film in terms of genre, representation, institutions, colors, lighting, images, and how each promotional product was effective at appealing to audiences and selling the film.
The document provides an evaluation of a media product titled "Stolen" created by Danielle Gallagher. It summarizes how the product used and developed conventions of the psychological crime thriller genre. It analyzed elements like camera work, titles, lighting, costumes, and characters to represent stereotypes and attract its target middle-class audience of 15+ year old males and females. The evaluator believes the product could be distributed by film companies like New Line Cinema or Film4 and garner interest from those who enjoy thrillers with similar conventions like Misery. Feedback on an early cut praised the music, titles, and ability to engage and intrigue the audience about what would happen next.
The postcard uses visual elements and composition to convey the tone and genre of the short film without explicitly stating details about the plot. A mysterious man stands in a creepy landscape holding a gun at a low angle, implying conflict and power. The contrast between the dark grass and sky versus the man's shadowed face creates a sense of inner depth and conflict. The blood-red title is prominently displayed to attract attention to the name of the film. Overall, the postcard uses visual storytelling to pique interest in a dramatic thriller film without revealing specifics.
The document discusses how the student's media product conforms to and challenges conventions of real thriller films. It addresses setting, characters, props/costumes, and structure. The setting of a wood conforms to thriller conventions by creating isolation. The characters include an ordinary-looking protagonist and a mysterious antagonist, conforming to typical thriller tropes. A blunt weapon used in one scene challenges conventions that typically feature knives or guns. The student also learned about using iMacs and editing software like Final Cut Express to construct the media product.
The document provides instructions for an assignment comparing the effectiveness of the film trailer and poster for Avatar. It asks students to discuss how each conveys the science fiction genre and how marketing campaigns work from an institutional perspective. For the analysis, students can write an essay or annotate screenshots, and a basic structure is provided to cover conventions, genre, and a comparison. Context is given on science fiction codes and conventions as well as the film production cycle to help discuss institutions. Research tasks involve developing a film pitch with details and choosing promotional methods to design.
This document provides guidance for an assignment analyzing a film trailer through the lens of genre. It defines key genre analysis terms like conventions, representation, stereotypes, and context. It outlines the assignment requirements, which include identifying the genre and subgenres, discussing conventions in screen grabs from the trailer, analyzing representation and stereotypes, and considering the social context. Assessment criteria focus on completing the questions, understanding and applying terms, and presentation skills. Sample genres and films are provided for analysis. The document gives direction on analyzing a trailer's genre and how it conveys meaning.
The document analyzes and summarizes the key elements of an opening scene for a thriller film, including the title design, setting, costumes, props, camerawork, editing, credits, and how the narrative and genre are established. Specifically, it discusses how the title conveys a sense of darkness and hope, how the alleyway setting creates suspense, and how the characters and their costumes are introduced to portray victims and a criminal. It also analyzes choices like camera angles, music, and editing pace to build tension and engage the audience.
This document provides an analysis of the media product created by the student, which is a trailer for a crime/gangster film. The student drew inspiration from conventions seen in similar films and their trailers, such as the use of costumes, locations, characters and depictions of wealth and power. They also studied posters and magazines in the genre to inform their color schemes, framing of characters, and use of focal points. Individual shots from the trailer are analyzed for how they establish narrative elements, settings, and characters in ways that align with genre conventions explored in the student's research.
This document outlines a film idea combining the romance and thriller genres. It follows a female protagonist who witnesses a murder committed by the male antagonist in the woods. They later meet in school and fall in love. The antagonist later confesses to the murder, creating conflict. The trailer will feature the woods scene, their growing romance, and the confession to build intrigue. It discusses marketing the film through reviews, posters, and targeting both romance and thriller audiences aged 15-24 with a focus on the color red throughout.
Jacob Smith's evaluation discusses the opening title sequence to the group's thriller film "Vengeance". The summary discusses how the group incorporated generic thriller conventions like tense non-diegetic music and iconic London landmarks. It also compares the sequence to "Enemy of the State" to show similarities. The summary discusses how the protagonist is portrayed as an upper-class businessman and how gender roles are presented stereotypically. It also discusses the 15 rating and target 20-40 year old male audience. The summary evaluates the learning process and improvements in filming, editing, and understanding conventions from the preliminary task to the full opening sequence.
The poster depicts two characters holding guns against a golden backdrop, signaling an action-packed thriller about violence. The female lead is prominently featured at the front to subvert expectations and raise questions about her dangerous nature. Additional details like the date and description of the city location work to draw in the target audience interested in these genres.
The document provides visual and textual clues to summarize several films. For the first film, rough sketches, cigarette burns and changing wallpaper patterns represent rebellious characters in a joint battle. For James Bond, gunshots and blood represent death while cards and gambling tie to the film's title. Spider-Man is shown through spider webs and the main character gaining spider-like abilities. Finally, a gang is portrayed through men in black suits, wealth symbols and stereotypical gangster behaviors like sunglasses.
This document provides instructions and guidance for a Year 12 media student's assessed task on researching movie trailers for their A2 coursework. It includes explanations of key concepts like meaning, genre, representation, and ideology. It also covers symbolic codes using mise-en-scene elements like setting, costumes, and facial expressions. Technical codes like camera shots, angles, movement, and editing techniques are explained. Examples are provided to illustrate symbolic and technical codes. The document aims to equip the student with knowledge on analyzing and researching media texts for their coursework.
This document provides instructions and guidance for a Year 12 media student's assessed task on researching movie trailers for their A2 coursework. It includes explanations of key concepts like meaning, genre, representation, and ideology. It also covers symbolic codes using mise-en-scene elements like setting, costumes, and facial expressions. Technical codes like camera shots, angles, movement, and editing techniques are explained. Examples are provided to illustrate symbolic and technical codes. The document aims to equip the student with knowledge on analyzing and researching media texts for their coursework.
The document summarizes a student's psychological thriller media project. It discusses:
1) How the project incorporated conventions of the psychological thriller genre such as a dark atmosphere and slow title sequence to build suspense.
2) Details on the characters and story, including how they portrayed gender stereotypes.
3) The editing and post-production process, noting improvements from preliminary work to the final product.
4) What was learned, including skills in editing video, sound, titles and using software like Photoshop and Premiere Pro. Areas for further learning were also identified.
The main image is a close-up of the protagonist's face showing an expression of pain and fear, with an eye visible in her open mouth. This extreme image dominates the poster and conveys the supernatural horror genre. Production company logos and the title are kept small and informal while the tagline promises this installment will be the "scariest chapter yet." Dark lighting and a black background create an ominous, nightmarish atmosphere reinforced by the protagonist's vulnerable, abnormal appearance.
The document analyzes several movie posters and magazine covers, describing their visual elements and how they convey information to viewers. It discusses the Amityville Horror poster's use of dark colors and a figure holding a gun to suggest a killer is involved. It also examines posters for Friday the 13th and Nightmare on Elm Street, noting visual cues like weapons, villains, and taglines that establish the films' genres and draw interest. Magazine covers for I Am Legends and Shutter Island are summarized, focusing on how imagery, text, and stars are used to inform viewers of the films' genres, plots, and main characters.
Theory meaning pro-forma (george wetton) (george wetton) (george wetton) (2)georgewetton1
The document discusses various semiotic concepts like denotation and connotation and provides examples for symbols like snakes, flags, and guns. It then analyzes movie posters for Get Out and Halloween, discussing how visual elements and color connotations relate to and hint at the plots. It also analyzes a video game poster for GTA and two movie trailers for tone and techniques used to set mood. Finally, it discusses stereotypes for different groups and iconography for genres like western and sci-fi.
This document discusses potential short film ideas and provides pros and cons for each. Some of the ideas discussed include a modern interpretation of the story of Icarus, updating the Red Riding Hood fairy tale to a contemporary setting, and portraying the perspective of a child caught in the migrant crisis in Europe. Pros listed for the ideas include having simple filming requirements, symbolic stories, and depth of meaning, while cons note aspects like predictability, complexity of filming, and mainstreamness.
This document discusses how two social groups, female victims and gang members, are represented in the media product.
For the female victim social group, the document draws inspiration from the character Kim in the film "Taken," modeling the vulnerable characteristics, clothing, and scenarios after her character. Both Kim and the main female character Jennifer use their phones to gather information to help stop criminal plans.
For the gang member social group, the document draws from the intimidating gang portrayed in the film "Sin City." Both gangs are shown casually through midshots in confined settings, dressed in dark clothing to signify their evil nature. Their mysterious and partially concealed appearances make them seem more threatening. Both gangs harm female victims as part of
This document discusses how the media product represents different social groups through its main character Sally Blunt and villains. Sally is portrayed as a strong, independent female ex-FBI agent, challenging thriller conventions which typically feature male heroes. Her plain clothing and lack of dialogue create mystery. The villains wear dark clothes and masks to hide their identities and blend into the shadows, seen watching Sally in an unnerving manner. Sound, editing, cinematography and other techniques are used to build suspense and portray Sally and the villains in a way that follows thriller genre codes.
George Nicholls and Jack Higgs submitted an evaluation of their media product, an opening scene for a thriller film. They analyzed 9 frames from the scene that used, developed or challenged conventions of real thriller films. The frames showed elements like an emergency call, a hooded stalking figure, and a character's death. They represented a young male as the sole social group. Their product would be distributed by a major studio targeting middle-aged audiences through techniques like an urgent opening and hints of an unsolved crime.
This document discusses various theories related to meaning, including the denotation and connotation of words like "snake", "flag", and "gun". It also analyzes posters and trailers for films like "Hacksaw Ridge", "Red Dead Redemption 2", and "Baby Driver" to infer meaning based on props, colors, framing, and other visual elements. Finally, it discusses how soundtracks and editing techniques can influence the perceived genre or tone of a film.
The poster features a close-up image of the two main characters embracing, with the girl wearing a cannula to suggest her medical condition. The color scheme is mostly blue and white, potentially reflecting the book's cover. Minimal credits are included, with only the 20th Century Fox logo. Text at the top notes it is based on a bestselling book. The prominent title "The Fault in Our Stars" is ambiguous and intriguing. A slogan describes it as "one sick love story" to convey the romance genre with a twist of one or both characters being ill. The release date is also included.
The document is about the Irish leine, a traditional Irish garment. It provides an introduction to the leine and discusses whether it is still worn today or found in modern fashion. Sources cited at the end include articles on Irish medieval clothing materials and styles, traditional Irish men's clothing, and a company that manufactures Renaissance, medieval and Celtic costumes.
The document provides feedback on Amy Hindmarch's thriller opening titled "The Game". It includes feedback from audiences of different age groups who found the opening intriguing and wanted to know more about what happened. Some felt it was professionally made while others thought the typography could be improved. Amy Hindmarch also learned new skills in editing and camerawork from creating this product.
The question is not how they got there, but how to get them out.Amos Shapira
The document discusses removing something from a location without explaining how it got there. It focuses on removing the items rather than how they came to be in that place. In just a few words, it poses a question and identifies the priority as removal rather than origins.
The document analyzes and summarizes the key elements of an opening scene for a thriller film, including the title design, setting, costumes, props, camerawork, editing, credits, and how the narrative and genre are established. Specifically, it discusses how the title conveys a sense of darkness and hope, how the alleyway setting creates suspense, and how the characters and their costumes are introduced to portray victims and a criminal. It also analyzes choices like camera angles, music, and editing pace to build tension and engage the audience.
This document provides an analysis of the media product created by the student, which is a trailer for a crime/gangster film. The student drew inspiration from conventions seen in similar films and their trailers, such as the use of costumes, locations, characters and depictions of wealth and power. They also studied posters and magazines in the genre to inform their color schemes, framing of characters, and use of focal points. Individual shots from the trailer are analyzed for how they establish narrative elements, settings, and characters in ways that align with genre conventions explored in the student's research.
This document outlines a film idea combining the romance and thriller genres. It follows a female protagonist who witnesses a murder committed by the male antagonist in the woods. They later meet in school and fall in love. The antagonist later confesses to the murder, creating conflict. The trailer will feature the woods scene, their growing romance, and the confession to build intrigue. It discusses marketing the film through reviews, posters, and targeting both romance and thriller audiences aged 15-24 with a focus on the color red throughout.
Jacob Smith's evaluation discusses the opening title sequence to the group's thriller film "Vengeance". The summary discusses how the group incorporated generic thriller conventions like tense non-diegetic music and iconic London landmarks. It also compares the sequence to "Enemy of the State" to show similarities. The summary discusses how the protagonist is portrayed as an upper-class businessman and how gender roles are presented stereotypically. It also discusses the 15 rating and target 20-40 year old male audience. The summary evaluates the learning process and improvements in filming, editing, and understanding conventions from the preliminary task to the full opening sequence.
The poster depicts two characters holding guns against a golden backdrop, signaling an action-packed thriller about violence. The female lead is prominently featured at the front to subvert expectations and raise questions about her dangerous nature. Additional details like the date and description of the city location work to draw in the target audience interested in these genres.
The document provides visual and textual clues to summarize several films. For the first film, rough sketches, cigarette burns and changing wallpaper patterns represent rebellious characters in a joint battle. For James Bond, gunshots and blood represent death while cards and gambling tie to the film's title. Spider-Man is shown through spider webs and the main character gaining spider-like abilities. Finally, a gang is portrayed through men in black suits, wealth symbols and stereotypical gangster behaviors like sunglasses.
This document provides instructions and guidance for a Year 12 media student's assessed task on researching movie trailers for their A2 coursework. It includes explanations of key concepts like meaning, genre, representation, and ideology. It also covers symbolic codes using mise-en-scene elements like setting, costumes, and facial expressions. Technical codes like camera shots, angles, movement, and editing techniques are explained. Examples are provided to illustrate symbolic and technical codes. The document aims to equip the student with knowledge on analyzing and researching media texts for their coursework.
This document provides instructions and guidance for a Year 12 media student's assessed task on researching movie trailers for their A2 coursework. It includes explanations of key concepts like meaning, genre, representation, and ideology. It also covers symbolic codes using mise-en-scene elements like setting, costumes, and facial expressions. Technical codes like camera shots, angles, movement, and editing techniques are explained. Examples are provided to illustrate symbolic and technical codes. The document aims to equip the student with knowledge on analyzing and researching media texts for their coursework.
The document summarizes a student's psychological thriller media project. It discusses:
1) How the project incorporated conventions of the psychological thriller genre such as a dark atmosphere and slow title sequence to build suspense.
2) Details on the characters and story, including how they portrayed gender stereotypes.
3) The editing and post-production process, noting improvements from preliminary work to the final product.
4) What was learned, including skills in editing video, sound, titles and using software like Photoshop and Premiere Pro. Areas for further learning were also identified.
The main image is a close-up of the protagonist's face showing an expression of pain and fear, with an eye visible in her open mouth. This extreme image dominates the poster and conveys the supernatural horror genre. Production company logos and the title are kept small and informal while the tagline promises this installment will be the "scariest chapter yet." Dark lighting and a black background create an ominous, nightmarish atmosphere reinforced by the protagonist's vulnerable, abnormal appearance.
The document analyzes several movie posters and magazine covers, describing their visual elements and how they convey information to viewers. It discusses the Amityville Horror poster's use of dark colors and a figure holding a gun to suggest a killer is involved. It also examines posters for Friday the 13th and Nightmare on Elm Street, noting visual cues like weapons, villains, and taglines that establish the films' genres and draw interest. Magazine covers for I Am Legends and Shutter Island are summarized, focusing on how imagery, text, and stars are used to inform viewers of the films' genres, plots, and main characters.
Theory meaning pro-forma (george wetton) (george wetton) (george wetton) (2)georgewetton1
The document discusses various semiotic concepts like denotation and connotation and provides examples for symbols like snakes, flags, and guns. It then analyzes movie posters for Get Out and Halloween, discussing how visual elements and color connotations relate to and hint at the plots. It also analyzes a video game poster for GTA and two movie trailers for tone and techniques used to set mood. Finally, it discusses stereotypes for different groups and iconography for genres like western and sci-fi.
This document discusses potential short film ideas and provides pros and cons for each. Some of the ideas discussed include a modern interpretation of the story of Icarus, updating the Red Riding Hood fairy tale to a contemporary setting, and portraying the perspective of a child caught in the migrant crisis in Europe. Pros listed for the ideas include having simple filming requirements, symbolic stories, and depth of meaning, while cons note aspects like predictability, complexity of filming, and mainstreamness.
This document discusses how two social groups, female victims and gang members, are represented in the media product.
For the female victim social group, the document draws inspiration from the character Kim in the film "Taken," modeling the vulnerable characteristics, clothing, and scenarios after her character. Both Kim and the main female character Jennifer use their phones to gather information to help stop criminal plans.
For the gang member social group, the document draws from the intimidating gang portrayed in the film "Sin City." Both gangs are shown casually through midshots in confined settings, dressed in dark clothing to signify their evil nature. Their mysterious and partially concealed appearances make them seem more threatening. Both gangs harm female victims as part of
This document discusses how the media product represents different social groups through its main character Sally Blunt and villains. Sally is portrayed as a strong, independent female ex-FBI agent, challenging thriller conventions which typically feature male heroes. Her plain clothing and lack of dialogue create mystery. The villains wear dark clothes and masks to hide their identities and blend into the shadows, seen watching Sally in an unnerving manner. Sound, editing, cinematography and other techniques are used to build suspense and portray Sally and the villains in a way that follows thriller genre codes.
George Nicholls and Jack Higgs submitted an evaluation of their media product, an opening scene for a thriller film. They analyzed 9 frames from the scene that used, developed or challenged conventions of real thriller films. The frames showed elements like an emergency call, a hooded stalking figure, and a character's death. They represented a young male as the sole social group. Their product would be distributed by a major studio targeting middle-aged audiences through techniques like an urgent opening and hints of an unsolved crime.
This document discusses various theories related to meaning, including the denotation and connotation of words like "snake", "flag", and "gun". It also analyzes posters and trailers for films like "Hacksaw Ridge", "Red Dead Redemption 2", and "Baby Driver" to infer meaning based on props, colors, framing, and other visual elements. Finally, it discusses how soundtracks and editing techniques can influence the perceived genre or tone of a film.
The poster features a close-up image of the two main characters embracing, with the girl wearing a cannula to suggest her medical condition. The color scheme is mostly blue and white, potentially reflecting the book's cover. Minimal credits are included, with only the 20th Century Fox logo. Text at the top notes it is based on a bestselling book. The prominent title "The Fault in Our Stars" is ambiguous and intriguing. A slogan describes it as "one sick love story" to convey the romance genre with a twist of one or both characters being ill. The release date is also included.
The document is about the Irish leine, a traditional Irish garment. It provides an introduction to the leine and discusses whether it is still worn today or found in modern fashion. Sources cited at the end include articles on Irish medieval clothing materials and styles, traditional Irish men's clothing, and a company that manufactures Renaissance, medieval and Celtic costumes.
The document provides feedback on Amy Hindmarch's thriller opening titled "The Game". It includes feedback from audiences of different age groups who found the opening intriguing and wanted to know more about what happened. Some felt it was professionally made while others thought the typography could be improved. Amy Hindmarch also learned new skills in editing and camerawork from creating this product.
The question is not how they got there, but how to get them out.Amos Shapira
The document discusses removing something from a location without explaining how it got there. It focuses on removing the items rather than how they came to be in that place. In just a few words, it poses a question and identifies the priority as removal rather than origins.
Understanding camera angles and how we can incorporatelauren8908
This document discusses different camera angles that will be used in a film. It provides examples of shots including a two shot, extreme close up, close up, medium close up, mid shot, long shot, and extreme long shot. For each shot, it explains how and when the shot will be used in the film, such as using an extreme long shot to show a character walking into a building from a distance. Mid shots are used most frequently to focus on the character while also showing some of the background.
This document discusses different elements of mise-en-scène that can be used to convey information about characters and setting. It explains that props, costumes, location, color, and hair and makeup choices provide visual clues about characters' personalities, social statuses, time periods, and the atmosphere or mood of a scene. Strategic use of these elements of mise-en-scène allows filmmakers to tell stories without words.
The document discusses the history and target audience of short films. It notes that originally all films were short, usually around 20 minutes, as they were shown in venues like music halls and fairs alongside other short acts. Over time, films grew longer as the film industry developed in the 20th century. However, short films have remained an important format for emerging directors to launch their careers, experiment with new styles, and showcase their work. Common types of short films include animated shorts, comedies, newsreels, advertisements, and student films. The target audience for contemporary short films are typically students interested in media and film studies between the ages of 16 to 22.
This document discusses mathematical concepts and operations including multiplication, division, and subtraction. Numbers are multiplied, divided, and subtracted throughout with the goal of solving various math problems and equations shown on the page. Final calculations are shown with the answers simplified to their lowest terms.
The document summarizes the results of a questionnaire sent to 12-16 year olds about their music preferences and magazine purchasing habits. Key findings include: most respondents were 13-14 years old and purchased magazines weekly or monthly; pop music was the most popular genre; most were willing to spend £1.50-£3.00 on a magazine and looked for information on pop artists, charts, tour dates and bands/singers; female pop icons and bands most interested them; and they slightly preferred magazines with music venues/competitions over just interviews/bands/singers content.
This document summarizes and analyzes several pieces of art from the Louvre Museum's Nature Gallery. It discusses 5 pieces of art: a 19th century watercolor by François-Marius Granet depicting the Seine River in fog; a 1657 painting by Balthasar van der Ast showing flowers, shells, butterflies and a grasshopper; a 1500s painting by Annibale Carrache depicting multiple fishing scenes on a river; a 1745 sculpture by Guillaume I Coustou of a horse being restrained by a groom; and how these works represent nature and humanity's interaction with it during different historical periods.
The document outlines the process that would be used to redesign student lockers at a high school. The main steps are:
1. Develop a questionnaire to gather information from students and staff on how the current lockers are used and any issues.
2. Administer the questionnaire, collect and analyze the responses to understand user needs.
3. Rethink the initial locker redesign proposal based on the data collected from the questionnaires.
Presentation on Music magazine analysing.lauren8908
This magazine targets teenage girls with its focus on cheesy pop music and artists. It uses bright colors, bubbly fonts, and photos of attractive male celebrities to appeal to this audience. The main story focuses on the movie High School Musical, reflecting the target age group. Additional short descriptions of other pop artists aim to intrigue readers and show the variety of content inside.
The document discusses the design plans for the front cover and contents page of a magazine aimed at teenage girls. For the front cover, the designer plans to use a girly pink leopard print pattern for the magazine title and include images of boy band posters to appeal to the target audience. Subheadings will be in large, bright fonts that stand out but don't overpower the main story image. The contents page will have a plain white background to make the text and images pop. Florescent colors will highlight important sections like "next issue" while bubbles continue the theme from prior pages to identify the magazine.
The document announces a food stall event on February 4th from 4-7 PM at the P.T.V. Ground. Stall number 4 will serve Amigos dishes, Mexi-Italino canopies, UTD drinks, and Browine delight. The members organizing include Star Atharva Orpe, Farvari Sharvari Surve, Outgoing Devata Aditya Rane, Stallion Saiyukta Raikar, Pompous Nishant Kanitkar, Sushi Suyash Bapat, and Mashi Pushkar Joshi. Visitors are instructed to visit stall number 4. The credits include Pushkar Joshi and Suyash Bapat.
My position affords me the opportunity to work with a wide-range of academic investigators from varied disciplines. I help them in a myriad of ways to achieve their vision. I am exceptionally lucky to be able to rub shoulders with some of today’s best and brightest academics. The one thing they all have in common is the desire to successfully pursue their research program. That can take the form of responding to a $5,000 award for a seed project or participating as a Co-I in a $5M project. As a leader or participant, there are universal truths for success.
Our media product uses conventions of the thriller genre such as setting scenes in woods and using ominous music. We challenge conventions by having a female antagonist rather than a male one. The product represents young, middle class white females and uses techniques like point of view shots to make the audience feel vulnerable. It would likely be distributed as a TV movie on Channel 4 due to its young audience and low budget. The learner has gained skills in filming, editing software, and collaborating with others to create the product.
Jacob Smith's media evaluation discusses his group's thriller film opening sequence titled "Vengeance". The summary incorporates generic thriller conventions such as tense music and iconic London landmarks. It challenges stereotypes by portraying the terrorist as an upper-class businessman rather than someone from a different culture. The evaluation compares the sequence to "Enemy of the State" and discusses how it represents gender and social groups. It analyzes the target 15+ male audience and how tension and violence keep their attention. Feedback from a survey showed most viewers wanted to see what happens next. The process taught skills with camera angles, editing software, and overcoming location sound issues.
The document discusses how the media product represents different social groups through various filmmaking techniques. Specifically, it aimed to create accurate representations of males in positions of power through costumes and camera angles, as well as traditional representations of soldiers and detectives through mise-en-scene. Editing techniques like filters and flashes were used to represent killers as mysterious and detectives piecing together clues.
The document discusses how the media product "Stolen" both used and challenged conventions of real crime/psychological thriller genres. It analyzed conventions around titles, mise-en-scene, framing and editing in films like "Black Swan", "4321", and "Misery" and applied similar techniques. However, it also subverted some conventions, like delaying the title for 80 seconds to build suspense. Overall, the document argues the film successfully represented the genre through familiar conventions while also keeping it fresh with some variations.
The document summarizes the process of creating a political thriller media product for a media studies evaluation. It discusses how the group used and challenged conventions of the genre through elements like characters, locations, editing, and more. Research of similar films helped inform these creative choices. The document also reflects on what was learned through the process, like improved filming and editing skills, the importance of planning and organization, and how the final product better represents the genre than the initial work.
This document summarizes Hannah Dunsdon's media studies evaluation of her group's media product "Vengeance." It discusses how the product used and developed conventions of real political thriller films through elements like camera work, mise-en-scene, editing, and locations. It also examines how the product represented social groups through the stereotypical portrayal of gender and the protagonist's race and class. Finally, it considers which media institution might distribute the product and who the target audience would be based on the genre and survey responses.
The document summarizes the process of creating a political thriller media product for a media studies evaluation. It discusses how the group used and challenged conventions of the genre through elements like characters, locations, editing, and more. Research of other political thrillers helped inform their creative choices. The document also reflects on what was learned through the process, from organizing shoots to understanding how different shots create meaning and moving from planning to finished product.
The document summarizes the process of creating a political thriller media product for a media studies evaluation. It discusses how the group used and challenged conventions of the genre through elements like characters, locations, editing, and more. Research of similar films helped inform these creative choices. The document also reflects on what was learned through the process, like improved filming and editing skills, the importance of planning and organization, and how the final product better represents the genre than the initial work.
This document summarizes Hannah Dunsdon's media studies evaluation of her group's media product "Vengeance." It discusses how the product used and developed conventions of real political thriller films through elements like camera work, mise-en-scene, editing, and locations. It also examines how the product represented social groups through the stereotypical portrayal of gender and the protagonist's race and class. Finally, it considers which media institution might distribute the product and who the target audience would be based on the genre and survey responses.
The document proposes a film called "Enigma" that will be a crime/horror/drama hybrid targeting audiences who enjoy those genres. It will have an ambiguous title to generate curiosity and mystery. The narrative will follow conventions of those genres and drive the plot through disruptions to equilibrium until restored or unknown. Sound, editing, mise-en-scene, and promotion strategies are discussed to immerse viewers and advertise the film.
The document discusses how the media products "Torment" and "Rumour" use and challenge conventions of the thriller genre.
"Torment" is a 1920s psychological thriller that challenges stereotypes by having the female protagonist kill the male antagonist. "Rumour" is an action thriller set in the woods that features two young female protagonists being stalked by an unknown creature.
Both productions aim to follow thriller conventions like suspense, mystery, and vulnerable characters while also challenging expectations through choices like their settings, characters, and endings. Research of films like "Blair Witch Project" informed the productions' style and plot developments.
The document discusses representations of social groups in a student film. It summarizes that:
- The main character is a troubled male teenager portrayed as a criminal and suspected murderer between 18-20 years old, from a middle to lower class background based on his tracksuit clothing.
- Mise en scene like the character's black tracksuit and face mask suggest he is a criminal trying to hide his identity. Camera work like a close-up of his face looking around illustrates he is looking to escape police as a criminal.
- Editing shows the character alone in the dark for a long time, suggesting he is secretive about himself which relates to criminal activity and hiding his identity.
This document summarizes how the production of the thriller "Invisible Lives" uses and develops conventions of real media products. It draws inspiration from films like "The Third Man" in its location and use of low-key lighting. The costumes of the male stalker and female victims are inspired by films such as "Once Upon a Time in America," "The Girl with the Dragon Tattoo," and "Kill Bill Vol 1." While reinforcing some stereotypes of gender, it challenges stereotypes of age by using young victims and an older male perpetrator. Though it doesn't use a conventional claustrophobic location, it employs the genre convention of dark, wet streets in its opening scenes.
The document provides an analysis of a student film project that was created to follow the conventions of a psychological thriller genre. It discusses how the opening scene establishes suspense through a woman running in distress set to dramatic music. While some conventions were followed, the film also challenged expectations by portraying the female protagonist as strong and independent. The document examines the influences of films like The Blair Witch Project and Halloween 5 and how technologies like cameras and editing software were used to construct the film product.
The document discusses conventions of thriller films and how Out of Depth challenges some of these conventions. It notes that typical thrillers use low-key lighting to create suspense, while Out of Depth uses naturalistic lighting to maintain realism. It also discusses typical character archetypes in thrillers - vulnerable protagonists and evil antagonists - and how Out of Depth follows these with a teenage girl protagonist and an unknown stalker/murderer as the antagonist. The document analyzes how Out of Depth uses camera techniques like point-of-view shots to build suspense, as well as opening with an inciting incident like many thrillers.
This document summarizes how the production of the student's thriller "Invisible Lives" uses and develops conventions of real media products while also challenging some conventions. It was inspired by "The Third Man" and uses its dystopian city setting. Low-key lighting, suits worn by the stalker character, and costumes for female victims were influenced by other films. While reinforcing some stereotypes like using young female victims, it also challenges others like age stereotypes by having an older male perpetrator. Location and visual conventions of dark streets are also used from influences like "Once Upon a Time in America" but the setting is not a conventional claustrophobic space.
This document discusses key elements the author learned about creating an effective horror trailer and film. It covers important genre conventions like using scary locations, camera work, symbols, and narrative structures. It also examines representations of gender in horror films and how Cabin in the Woods challenges conventions. The success of The Woman in Black is analyzed in terms of marketing and mass release. Audience research findings are presented that informed the design of the author's horror film project.
This document summarizes how the media product used conventions from real horror films in its narrative, characters, and other elements. It drew on conventions around narrative structure from films like Psycho and The Grudge. It also modernized gender stereotypes in horror based on films from directors like George Romero and John Carpenter. Costuming for the main characters was inspired by The Last Exorcism, The Grudge, and The Ring. Lighting drew from Saw but the poster used conventions from Poltergeist. The setting of a haunted house drew from Psycho, The Grudge, and The Woman in Black. Sound design was inspired by films like Lovefield and The Woman in Black. A key prop of a rotten apple drew
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Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
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In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
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2. In what ways does your media product use, develop or
challenge forms and conventions of real media products?
Before beginning this task I looked at a variation of thriller texts and analysed Whilst creating the finished product 'The Game', we
their use of camera, editing, sound and Mise en scene. This allowed me to have used, developed and challenged traditional forms
correctly identify the generic conventions seen in particular sub-genres. and conventions of real media products. For example,
we have used one typical convention of a thriller with
the extending lines and letters in the ‘Catch me if you
can’ title sequence. We incorporated these lines into
our own title sequence to give the effect of a real
thriller opening.
As well as this key feature of editing, whilst researching crime thriller, we found that the colours red, white and black were commonly
used throughout other title sequences as these colours connote death, mystery and evil. We however wanted to challenge these
conventions. As you can see, we still used the common white writing seen in ‘The Departed’ but however changed the background to
blue . Using the colour blue in our title sequence will fit with the theme and story of our thriller and represent a blue print.
Our thriller incorporates generic conventions of other crime thrillers. For
example, our thriller follows the narrative sequence of other real crime
thrillers such as ‘Goodfellas’ where there is a short piece of film, then the title
sequence and then the rest of the film. This helped our audience to know and
understand straight away that it was a crime thriller as apposed to another
sub-genre.
c
3. In what ways does your media product use, develop or
challenge forms and conventions of real media products?
In other real media products such as ‘Sin City’ an establishing Close up’s of key items/props have also been used in many
shot has been used to indicate to the audience where the other crime thrillers. Because of this, we decided to
characters are. We used an establishing shot before the MI5 incorporate close ups in our opening. In the film ‘Goodfellas’
scene (See: 1:22) A close up of the gun has been shown. In our opening, we
showed a close up of the box of money (See: 0:42)
Our MI5 scene Sin City Close up’s of main characters faces have also been used in
other crime thrillers, for example in ‘The Departed’.
During our opening we have tried to challenge the Therefore, we used a close up of the police officer in the MI5
conventions of a typical crime thriller. For example, other real sequence (See: 1:36)
crime thrillers such as ‘Sin City’ often used low key lighting to
connote a sinister and dark mood. We purposefully filmed the
outside scenes in broad daylight to challenge other crime
thrillers and to connote a brighter atmosphere that juxtaposed
the storyline. (See: 0:05)
The use of conventions such as the close ups of main characters and key
props show the audience that it is a crime thriller as opposed to another sub
genre such as horror thriller. However, by us challenging previous real
media products through lighting, the audience may become confused of
what sub genre of thriller it is.
The real media examples that have had the most influence on our finished
product are ‘Catch me if you can’ – title sequence (See: 0:43), ‘Goodfellas’ –
Our outdoor scene Sin City outdoor scene sequencing and ‘Sin City’ – Establishing Shots (See: 1:22)
4. How does your media product represent particular social
groups?
Throughout our text we focused on the representation of our Gender is also represented in a stereotypical way with
main characters in relation to class, race and gender. Hugo (male) being the dominant character and the police
office (female) being the passive character. As well as
Hugo Grant (The antagonist) is a young man and due to the fact Hugo being the main character, he has been represented
he is attempting to commit a crime, this could fit the typical as being the dominant character through a variety of
stereotype of young people and portray young people in a camera angles. For example the low angle shot makes him
negative light. seem bigger and more important.
In contrast to this, we have also purposefully presented
At the beginning of our opening, the scene is set at a large manor the female police officer as being on the same level and
house (See: 0:03) which connotes wealth and upper class. This relatable to the audience through the camera being
is a binary opposition to the two men dressed in all black positioned at eye level.
running out from behind it, this is because black connotes a
lower class. This diverse range in representation of classes will
attract a wider range of audiences which I feel is important to
our text.
As well as the antagonist being represented as middle class due The women in our opening have been portrayed as being
to the all black attire he is seen in, He is also seen to be wearing strong and powerful. This has been shown through the
a purple shirt in the outdoor inter cutting café scene. Purple protagonist female character having a high status and
connotes royalty, wealth and upper class which combined with powerful job.
his previous dress would present him as upper class. However The female is wearing a black suit (See 1:31). Black connotes
due to his previous actions of running out from behind the power, elegance and formality. This challenges the stereotype
building, the audience as forced to see him as middle class. that women should not have as important and high status jobs
as men.
One piece of audience feedback stated in
response to the question 'Do you think
the representation of characters was
accurate? If no, why?' - 'No, Female was
in a position of power which is un-
convential for a film'.
5. What kind of media institution might distribute your media
product and why?
Men in black suits
connotes upper class, Dream Works
business and wealth. This
could suggest that the ‘Catch me if you can’ is a crime thriller
character has an important produced by the media institution ‘Dream
or perhaps secretive job Works’.
such as with the MI5, like ‘Catch me if you can’ is ‘A true story about
in ‘The Game’. Frank Abagnale Jr. who, before his 19th
birthday, successfully conned millions of
dollars worth of checks as a Pan Am pilot,
doctor, and legal prosecutor’ (IMDb).
The white minimalistic As ‘Catch me if you can’ is a crime thriller and
background symbolises follows a similar narrative sequence of an
the fact of mystery about antagonist possessing money that was not
the film and does not give strictly theirs to ‘The Game’, it is likely that
anything away about the the audiences that enjoyed and watched it
plot. will be interested in watching ‘The Game’.
‘Dream Works’ is also heavily dominated by
animations which evidently we have in our
The idea of a true story opening during the title sequence. This is
creates a more relatable another reason why I feel that ‘Dream Works’
The hat signifies that he works for a sequence for the audience will be interested in producing our work as it
cruise liner or ship connoting travel. as if everything they are is again, similar to previous work they have
The arrows and the film title work watching is true, they will produced.
parallel to the connotations of the find it easier to relate to
hat signifying moving forward and a it.
sense of adventure.
6. What kind of media institution might distribute your media
product and why?
The only character in shot
Universal
which represents a male ‘Universal Studios’ is one of the “Six major
lead, similar to ‘The Game’. American movie studios” and is one of the
longest –living Hollywood studios around today.
The institution has experience producing and
distributing many other sub genre films such as
Again, the clothing he is ‘Love Actually ‘ and ‘Winchester 73’ meaning
wearing is similar to that of that they may be best to produce and distribute
Hugo Grant in ‘The Game’. our opening.
This shows a similarity ‘The Bourne Ultimatum’ is an Action Thriller
between characters. produced by the media institution ‘Universal’.
‘The Bourne Ultimatum’s’ plot summary is
‘Jason Bourne dodges a ruthless CIA official
and his agents from a new assassination
The gun signifies crime and program while searching for the origins of his
danger but also connotes life as a trained killer’ (IMDb). This is similar to
action and perhaps a fight that of ‘The Game’s’ plot summary as in ‘The
scene. Game’ Hugo Grant is trying to run away from
MI5 whereas in ‘The Bourne Ultimatum’, Jason
Bourne is trying to escape from the CIA.
Due to the similarity in plot, Universal studios
Similar to ‘The Game’, the colours blue and white have been used may be a good institution to distribute our
within the text. This signifies a link between both films meaning that product. However, they have not got as much
‘Universal Studios’ may be the best institution to produce and experience of distributing and targeting crime
distribute our product despite the lack in experience with crime thrillers as Dream Works.
thrillers.
7. What kind of media institution might distribute your media
product and why?
I believe that our product does have the potential to be produced by the a major Hollywood title such as ‘Dream Works’. This is
because I feel that the narrative structure of our film has real potential to be developed and altered so that ‘The Game’ can be
distributed to cinemas.
I feel that ‘The Game’ will be best suited to the distribution of a cinema as apposed to online etc. as this way it has the potential
for a bigger and wider range of audiences, meaning that ‘Dream Works’ will then have the potential to make more money.
Our product will also work well as it is not a traditional crime thriller film sue to the conventions we have challenged such as the
lighting aspect. This may make more people want to watch the film in the cinema rather than a traditional thriller which often
has something scary or frightening within it.
I also believe that the mise en scene works well with our product and within the crime thriller genre. This is because we have
used typical conventions of a crime thriller such as money however we have not used them in a typical crime thriller setting
which would be in a dark alley way or such like.
After researching a number of different media institutions I have come to the conclusion that our film ‘The Game’ will be best
suited to be produced and distributed by ‘Dream Works’ as opposed to ‘Universal Studios’. This is because I feel that ‘Dream
Works’ have far more experience in producing and distributing crime thrillers meaning that they will be able to target the right
audience and make the best sellable product out of our film that could have a future for publicity or merchandising.
8. Who would be the audience for your media
product?
Before creating our Thriller opening, we decided to
carry out research into the ‘bbfc’ about what we could
and couldn’t include in our opening depending on the
age category we chose. We also decided to carry out a
survey to help decide on the sub genre and help
16-20
towards deciding on the age category of our film.
Overall we decided on an age range of 16-20 and a
‘bbfc’ rating of ‘15’.
Many other crime thrillers such as The Bourne
Ultimatum have this age group as their target audience
and we feel that this age group would enjoy our film
the most.
If we had decided to classify the game as an ‘18’ film,
we would lose the majority of our viewers as they
would not legally be able to watch it in the cinema or
buy it on DVD.
Due to the fact we have developed and challenged generic
Through our preliminary survey, we also found out that our
conventions of typical crime thrillers, this widens our audience
target gender would be male. This is because out of the
range and may make our film more relatable or enjoyable for a mass
people we asked that would be interested in our film, the
market.
majority were male.
However, due to the content of parts of our opening, younger
Through other secondary research, we found that the
viewers may not be engaged by the long narrative and the plot may
leading target audience gender throughout previous real
be too complex for them to comprehend. This limits our audience
media crime thrillers such as ‘The Departed’ were also male
viewing slightly but however does not affect our target audience.
which helped reinforce our decision.
9. How did you attract/address your
audience?
During the research process, we developed As our target audience gender was male, we decided
questionnaires to gain knowledge of our audiences to make our main character male. This gave the
interests; from this we learned that the majority of majority of the audience a chance to relate to the
people enjoyed crime thrillers. At the end of our project main character due to their similarity in gender.
we all posted our final piece on Facebook and Twitter
along with our survey to gain feedback on what went The alarm sound going off outside the manor house
well and what did not. could shock some viewers as there is a large
contrast between the quiet viewing of the house and
Although this strategy worked well, I feel as though our the loud alarm sound.
audience feedback process could have been improved
due to the people being targeted for feedback were all During the opening, we used a variety of camera
around the same age meaning that we did not receive as angles to help the audience put themselves in the
wide a range of feedback that we had hoped for. position of the main character. For example, at
00:40 the audience sees a close up of the box of
Our attempts to attract our audience could have also money which is exactly what the main character is
been improved as during the research process we seeing. This again, allowed the audience to relate to
focused more on the genre and not so much on finding the character more.
our target audience. This could have been resolved by
more people carrying out our preliminary
Close up of
questionnaires allowing for a wider range of results and
money
it would have meant that we could have improved the
outcome of our final piece basing it around the
improved target audience.
10. Target Audience Feedback
In order to evaluate our finished product, it was important to gain as much feedback as possible from the widest range of
people possible. As part of the evaluation process, we posted our product on YouTube and sent out a link to the video and our
survey on both Facebook and Twitter. We then got as many people as possible to watch our thriller through verbal
communication and through e-mails. After people had watched our thriller, they left comments and/or filled out our survey.
These included:
• Age 41+:
‘It lulled me into a false sense of security. lovely sunny day, beautiful house, then wham, the alarm goes off, straight
into the action of two men running...exciting...why are they running....’
‘Intriguing; I wanted to find out what happened? What was the robbery? Of what? By whom? Good guy or bad guy...
And then I was told some of this by the MI5 sequence’
‘Very clean, simple and professional’
‘It left me wanting more’
11. Target Audience Feedback
• Age 16-20:
‘I loved the animation and think the concept of 'The Game' is really good and grabs the audiences
attention from the very beginning’
‘Very professional’
• Age 11-15:
‘It makes you wonder if MI5 are going to catch this villain and how’
The feedback we received from the survey was very complimentary, a lot of people found that the
juxtaposition between the quiet beginning and the alarm sound going off worked well with our
crime thriller genre. Many people also really enjoyed our title sequence due to the quick animation
and moving words. Nevertheless, we also received some criticisms of our work which we can build
upon and use to help us to improve in the future. They included:
Do you feel the font and typography was appropriate to the opening?
‘No, Too basic for a film’
‘No, the colours could be more darker’
12. What have you learnt about technologies from the process of
constructing this product?
Throughout the process of preparing and creating our
thriller opening, I learned new abilities such as a variation For editing our opening we used a programme called
of editing skills and how to use the camera effectively. This Premier Pro. This is a large piece of software that is
was a vivid change from our continuity task where these extremely useful when wanting to edit large pieces of
skills were not present so simple mistakes were made such footage.
as the camera moving or jolting on what was supposed to
be a still shot. I was not the main editor so therefore did not use
Premier Pro as much as other members of the group
however particular effects and tools that we found
useful were the split tool as it allowed us to quickly cut
and edit our footage when and where we wanted it.
Also the lighting effect was extremely useful as it
allowed us to change the lighting (high/low key) in
different situations to either fit the mood or previous
The camera equipment we used included an SLR camera shots. For example during the MI5 scene, we had to
and a SONY recording camera. tamper with the lighting as the lighting was different
One strength about using the SONY camera was that is was during re-shoots and to keep continuity, we had to
extremely easy to operate meaning that on shoots, we could make it the same.
easily reflect and improve upon previous footage without
any inconveniences. This feature was especially important
to me as I was the cinematographer.
One weakness of using the SONY camera was that after
moving it, the lens would take a while to re-focus meaning
that especially during panning shots, it was hard to quickly
pan and then re focus the camera.
Before Editing After Editing
13. Looking back at your preliminary task, what do you feel you
have learnt in the progression from it to the full product?
Through the progression from creating the continuity task to I have also learned the importance of storyboarding. Due
creating our full media product, I can see the vast progression to the lack of time available to complete our continuity
made in members of my group. I feel all of our editing and task in, we were unable to storyboard our narrative
camera work skills have improved tremendously meaning that sequence as much as we had liked to. In the end this did
our product will be the best it can be. not have a huge effect on our finished product however if
we had not storyboarded as intensely for our opening, it
Since the preliminary continuity task, I have learned the may have has a bigger effect of the finished product.
importance of research and planning. We only had limited time
for research and planning during our continuity task which One dilemma we faced during the planning stage of our
reinforced to us the extent of research and planning that needed opening was that we had storyboarded our opening 30
to be done. This meant that when it came to creating our seconds short of what it needed to be. This meant that we
opening, we were able to leave enough time for extensive had to re storyboard and extra 30 seconds onto our
research and planning. opening. This problem reinforced to use the importance
of a storyboard as we could then refer back to it whilst re
One of our strengths during this projects was our shooting storyboarding a new sequence and it also made us realise
schedule and keeping to it. Our shot list was also extremely that without a storyboard, we would have just gone
ahead and created our opening and realised that we were
useful as it related directly to the storyboard but would not have
30 seconds short after it was too late!
been successful if we did not follow it one hundred percent
which we did.
When looking back at the preliminary task, we did not use a
huge variety of shots. This limited us to the effect our product
could have on the audience. We changed and improved on this
aspect when creating our opening as we used a variety of shots
including close ups, long shots, tracking and panning shots,
along with high an low angle shots.