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Arts and Technology A Creative Alliance Kim Flintoff April 30, 2005 Drama Queensland Conference A story about embracing…. RISK UNCERTAINTY AMBIGUITY
WARNING!!!!!!!!!!!!!!! ,[object Object],[object Object]
Interdisciplinary Cooperation? ,[object Object],[object Object],[object Object]
Drama and Technology ,[object Object],[object Object],[object Object],[object Object]
Drama and IT –  Jonathan Neelands ,[object Object]
… ..since 1997  Lifeforms project (http://www.lifeforms.com/) gener8 @rts  Awesome Festival
… ..since 1997  Lost Cities MOO (QUT Brisbane) Project Woomera Online Virtual Process Drama – 94 realtime participants
… ..since 1997  Active Worlds Educational Universe http://www.activeworlds.com
Mark Weber – Computing teacher http://ispg.csu.edu.au:7690
The state of play?
Intimate Transactions http://www.intimatetransactions.com/
Intelligent Agents? Intelligent agents are software programs designed to mimic human behaviour.
New forms from new applications? EYESWEB PROJECT http://www.infomus.dist.unige.it/eywindex.html  The EyesWeb open platform  has been originally conceived for the design and development of real-time dance, music, and multimedia applications.
Electronic/Digital Arts? David Haines The work uses Six degrees of freedom for navigation. The  work uses extensive number of  video textures with alpha channels to create a richly cinematic environment along with hand modelled 3d objects to make up the world.  In this prototype, navigation is via a traditional game controller but the work will eventually use neural feedback i.e.  thought  control  for navigation.
Digital Spaces? levitation grounds Hinterding and Haines http://www.sunvalleyresearch.com
New Spaces for Enactment? A completely new approach to online/virtual performance, theatre and storytelling is in development. http://www.upstage.org.nz/ UpStage (NZ)
CyberTheatre? WireFire   http://www.entropy8zuper.org/wirefire/
CyberPerformance? New interfaces provide new ways of thinking about the world, art, design and performance.
globally dispersed cyberformance? Avatar Body Collision   A B C http://www.avatarbodycollision.org/abc/
Really Virtual? Uncle Roy All Around You Blast Theory http://www.blasttheory.co.uk/
Really Virtual? I Like Frank in Adelaide   Blast Theory http://www.blasttheory.co.uk/
Virtual-Real Research? MRL – Mixed Reality Lab http://www.mrl.nott.ac.uk/ Kevin Warwick I, Cyborg
Predictable Future? ,[object Object]
“ What about my F***ing job??!!” ,[object Object]
“ What about my F***ing job??!!” ,[object Object]
Fear of the Unknown “ The birth of a new medium of communication is both exhilarating and frightening.  Any industrial technology that dramatically extends our capabilities also makes us uneasy by challenging our concept of humanity itself.” Janet Horowitz Murray  “ Hamlet on the Holodeck”
Drama as a frame for exploration? Where else in school do we get to ask questions and explore the human implications of “cyberculture” ?
Drama creates new metaphors? Drama works explicitly with Metaphor – we need new metaphors to accommodate new technologies http://peace.saumag.edu/faculty/Kardas/Courses/CS/spratt.htm
Computer games as theatre. “ Role-playing games are theatrical in a non-traditional but thrilling way.  Players are both actors and audience for one another, and the events they portray often have the immediacy of personal experience ”  Janet Horowitz Murray  “ Hamlet on the Holodeck”
Computer games as theatre. MMORPG M assive  M ultiplayer  O nline  R ole  P laying  G ames   Why aren’t we using these as educational role-playing environments?
Swimming with or against the Tide? “ We are surrounded by favorable and unfavorable forces. We cannot fight against them but we can work with them. Digital space needs to face this ocean of different type of currents.”   Liliàna Galvan
A vehicle for inclusion? Physical, social and emotional limitations might be challenged by engaging with technology
The place of drama teachers
The scope of our teaching It is possible we may need to redefine our function as Drama teachers. Where else will students explore the implications of the virtual?
The Learning Process One of the positive offerings of technology such as the Internet is the ability to engage with multiple users in real-time.  This should be familiar territory for Drama teachers provided they are not overwhelmed by new interfaces.  Group Interaction still the core
Classroom Practice ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Arts and Technology: A Creative Alliance (DramaQueensland 2005)

  • 1. Arts and Technology A Creative Alliance Kim Flintoff April 30, 2005 Drama Queensland Conference A story about embracing…. RISK UNCERTAINTY AMBIGUITY
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. … ..since 1997 Lifeforms project (http://www.lifeforms.com/) gener8 @rts Awesome Festival
  • 7. … ..since 1997 Lost Cities MOO (QUT Brisbane) Project Woomera Online Virtual Process Drama – 94 realtime participants
  • 8. … ..since 1997 Active Worlds Educational Universe http://www.activeworlds.com
  • 9. Mark Weber – Computing teacher http://ispg.csu.edu.au:7690
  • 10. The state of play?
  • 12. Intelligent Agents? Intelligent agents are software programs designed to mimic human behaviour.
  • 13. New forms from new applications? EYESWEB PROJECT http://www.infomus.dist.unige.it/eywindex.html The EyesWeb open platform has been originally conceived for the design and development of real-time dance, music, and multimedia applications.
  • 14. Electronic/Digital Arts? David Haines The work uses Six degrees of freedom for navigation. The  work uses extensive number of  video textures with alpha channels to create a richly cinematic environment along with hand modelled 3d objects to make up the world. In this prototype, navigation is via a traditional game controller but the work will eventually use neural feedback i.e. thought  control for navigation.
  • 15. Digital Spaces? levitation grounds Hinterding and Haines http://www.sunvalleyresearch.com
  • 16. New Spaces for Enactment? A completely new approach to online/virtual performance, theatre and storytelling is in development. http://www.upstage.org.nz/ UpStage (NZ)
  • 17. CyberTheatre? WireFire http://www.entropy8zuper.org/wirefire/
  • 18. CyberPerformance? New interfaces provide new ways of thinking about the world, art, design and performance.
  • 19. globally dispersed cyberformance? Avatar Body Collision A B C http://www.avatarbodycollision.org/abc/
  • 20. Really Virtual? Uncle Roy All Around You Blast Theory http://www.blasttheory.co.uk/
  • 21. Really Virtual? I Like Frank in Adelaide Blast Theory http://www.blasttheory.co.uk/
  • 22. Virtual-Real Research? MRL – Mixed Reality Lab http://www.mrl.nott.ac.uk/ Kevin Warwick I, Cyborg
  • 23.
  • 24.
  • 25.
  • 26. Fear of the Unknown “ The birth of a new medium of communication is both exhilarating and frightening. Any industrial technology that dramatically extends our capabilities also makes us uneasy by challenging our concept of humanity itself.” Janet Horowitz Murray “ Hamlet on the Holodeck”
  • 27. Drama as a frame for exploration? Where else in school do we get to ask questions and explore the human implications of “cyberculture” ?
  • 28. Drama creates new metaphors? Drama works explicitly with Metaphor – we need new metaphors to accommodate new technologies http://peace.saumag.edu/faculty/Kardas/Courses/CS/spratt.htm
  • 29. Computer games as theatre. “ Role-playing games are theatrical in a non-traditional but thrilling way. Players are both actors and audience for one another, and the events they portray often have the immediacy of personal experience ” Janet Horowitz Murray “ Hamlet on the Holodeck”
  • 30. Computer games as theatre. MMORPG M assive M ultiplayer O nline R ole P laying G ames Why aren’t we using these as educational role-playing environments?
  • 31. Swimming with or against the Tide? “ We are surrounded by favorable and unfavorable forces. We cannot fight against them but we can work with them. Digital space needs to face this ocean of different type of currents.” Liliàna Galvan
  • 32. A vehicle for inclusion? Physical, social and emotional limitations might be challenged by engaging with technology
  • 33. The place of drama teachers
  • 34. The scope of our teaching It is possible we may need to redefine our function as Drama teachers. Where else will students explore the implications of the virtual?
  • 35. The Learning Process One of the positive offerings of technology such as the Internet is the ability to engage with multiple users in real-time. This should be familiar territory for Drama teachers provided they are not overwhelmed by new interfaces. Group Interaction still the core
  • 36.