This document provides a brief history of artificial intelligence and discusses recent developments in deep learning. It notes that early AI research emphasized symbolic logic and representations, while more recent "sub-symbolic" AI has focused on machine learning using neural networks. The document discusses how over-parameterization in deep neural networks can lead to finding small, trainable networks, raising questions about why over-parameterization is useful for training. It concludes that large, randomly-initialized neural networks may already incorporate solutions, and the main challenge is finding these solutions during training.
Dianne Jones on representation, inclusion, and race [Talk slides]artbroken
Slides for a talk given by Dianne Jones which discusses issues of representation, inclusion, and race.
The audio for this talk is available here: http://soundcloud.com/art-broken
Part 1 of a 3-part panel discussion on the topic of cultural appropriation in contemporary art, held at Gertrude Contemporary gallery in Melbourne on the 25th of February, 2014.
This forum was held in response to pervasive practices of cultural appropriation amongst Australian artists, and particularly in response to debates on these issues arising around a video by art:broken: http://vimeo.com/83829093
Comment construire une Technoculture - Marcel O’GormanIRI
This document discusses building a technoculture through digital studies that combines care, curation, and curriculum. It addresses tensions between technological production driven by economic imperatives versus critical assessment from an academic perspective. It argues for developing a model of knowledge work that combines digital media techniques with traditional humanities cognitive modes. It discusses curating digital data and developing curriculum using digital media to critique digital media. The document provides examples of projects from the Critical Media Lab that take interdisciplinary research-creation approaches to investigate technology's impact and invent new technologies and media artifacts.
The document discusses the development of e-science initiatives in the UK arts and humanities community. It describes several projects that created virtual research environments for domains like archaeology and political discourse from 1500-1800. It also discusses virtual workbenches that provided tools and access to large datasets for projects on manuscripts. The initiatives aimed to address the specific needs of arts and humanities research, where data is often inconsistent and fragile. Major funding was later committed to expand the scope of e-science projects in arts and humanities beyond initial workshops and demonstrators.
Here are four pictures with a title to narrate a story about the site:
The Lonely Tree
[PICTURE 1]
A lone tree stands in an empty field under a cloudy sky.
[PICTURE 2]
Wind blows through the branches of the tree.
[PICTURE 3]
A bird lands on one of the tree's branches.
[PICTURE 4]
The sun peeks through the clouds, its rays shining down on the tree.
A Totematon is an artifact which explores the relationship between traditional artisan techniques and custom made open source hardware (OSHW). In this talk, Denisa presents a prototype totematon in the form of a traditional Kyoto windchime made by a local artisan and connected to Chernobyl Geiger tubes with custom made PCB from Tokyo based inMojo team of hackers and makers with electronic components from Shenzhen markets. These radiation chimes react to elevated radiation levels, but more importantly they extend old rituals of protection from evil spirits. The prototype explores the concept of totem hardware, of technologies dispersing evil spirits and geopolitical fears, which can create new collective identities based on hacker and maker cultures refusing present geopolitical divisions and reminding us of our common non-human ancestry by creating powerful new techno-totemic myths.
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
This document provides a brief history of artificial intelligence and discusses recent developments in deep learning. It notes that early AI research emphasized symbolic logic and representations, while more recent "sub-symbolic" AI has focused on machine learning using neural networks. The document discusses how over-parameterization in deep neural networks can lead to finding small, trainable networks, raising questions about why over-parameterization is useful for training. It concludes that large, randomly-initialized neural networks may already incorporate solutions, and the main challenge is finding these solutions during training.
Dianne Jones on representation, inclusion, and race [Talk slides]artbroken
Slides for a talk given by Dianne Jones which discusses issues of representation, inclusion, and race.
The audio for this talk is available here: http://soundcloud.com/art-broken
Part 1 of a 3-part panel discussion on the topic of cultural appropriation in contemporary art, held at Gertrude Contemporary gallery in Melbourne on the 25th of February, 2014.
This forum was held in response to pervasive practices of cultural appropriation amongst Australian artists, and particularly in response to debates on these issues arising around a video by art:broken: http://vimeo.com/83829093
Comment construire une Technoculture - Marcel O’GormanIRI
This document discusses building a technoculture through digital studies that combines care, curation, and curriculum. It addresses tensions between technological production driven by economic imperatives versus critical assessment from an academic perspective. It argues for developing a model of knowledge work that combines digital media techniques with traditional humanities cognitive modes. It discusses curating digital data and developing curriculum using digital media to critique digital media. The document provides examples of projects from the Critical Media Lab that take interdisciplinary research-creation approaches to investigate technology's impact and invent new technologies and media artifacts.
The document discusses the development of e-science initiatives in the UK arts and humanities community. It describes several projects that created virtual research environments for domains like archaeology and political discourse from 1500-1800. It also discusses virtual workbenches that provided tools and access to large datasets for projects on manuscripts. The initiatives aimed to address the specific needs of arts and humanities research, where data is often inconsistent and fragile. Major funding was later committed to expand the scope of e-science projects in arts and humanities beyond initial workshops and demonstrators.
Here are four pictures with a title to narrate a story about the site:
The Lonely Tree
[PICTURE 1]
A lone tree stands in an empty field under a cloudy sky.
[PICTURE 2]
Wind blows through the branches of the tree.
[PICTURE 3]
A bird lands on one of the tree's branches.
[PICTURE 4]
The sun peeks through the clouds, its rays shining down on the tree.
A Totematon is an artifact which explores the relationship between traditional artisan techniques and custom made open source hardware (OSHW). In this talk, Denisa presents a prototype totematon in the form of a traditional Kyoto windchime made by a local artisan and connected to Chernobyl Geiger tubes with custom made PCB from Tokyo based inMojo team of hackers and makers with electronic components from Shenzhen markets. These radiation chimes react to elevated radiation levels, but more importantly they extend old rituals of protection from evil spirits. The prototype explores the concept of totem hardware, of technologies dispersing evil spirits and geopolitical fears, which can create new collective identities based on hacker and maker cultures refusing present geopolitical divisions and reminding us of our common non-human ancestry by creating powerful new techno-totemic myths.
I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
This document outlines Ivani Santana's presentation on her research group's experiences with networked art in Brazil. Some key points:
- Santana is a researcher in dance and technology who has created several telematic dance works connecting locations in Brazil and internationally since the early 2000s.
- A major turning point was the 2005 opening of Brazil's national research and education network Ipê, which provided high-bandwidth connectivity enabling new telematic art experiments.
- Works discussed include the first Brazilian telematic dance VERSUS in 2005, the international Proyecto Paso collaboration in 2006-2007, and (In)TOQue in 2008 connecting three Brazilian cities.
- Santana's research group explores the artistic
The Pervasive Experience - project review July 2010Rob Manson
This document reviews the Pervasive Experience project. In this project the driving assumption is that increasingly pervasive, networked technologies are impacting our lives. The research question is: How is Pervasive Computing changing you?
Building artificial intelligence into your node.js apps
The era of machine learning and artificial intelligence is here, and unlike a few years ago you don’t need to be a PhD student at CalTech to do something useful with it. In this talk we’ll walkthrough examples of using advanced computer vision, speech recognition, and intelligent language understanding AIs all from Node.js. We’ll build a bot together that uses and understands emotion and the intents of human language, and we’ll post it online so we can play with it. You’ll leave with some code you can use as a starting point for your next project.
ARTLINKART | Patience for the man Chinese contemporary art databaseAlizia Borsari
Xu Wenkai (aaajiao) is a Shanghai-based artist who works in new media and code. He has collaborated on several art projects involving digital displays and live performances. His work explores questions of networked culture, power, and reality through playful abstraction generated by algorithmic code. He takes an interdisciplinary approach combining art, engineering, and philosophy.
The document discusses augmented reality, defining it as relating virtual environments to real environments to improve people's interaction with the real world by providing information not directly perceptible to the senses. It notes that for augmented reality to work properly, the real camera perspective must be precisely mapped to the virtual environment. The document explores using augmented reality to provide "contents" to museums by giving voice to cultural heritage exhibits through interactive links and references that highlight context and relationships. However, it notes that technology can be fragile and aims to inspire wonder over providing strict information.
This document provides a summary of Denny Tsai's background and research interests. It includes:
1) Denny Tsai is currently a researcher at Quanta Research Institute with a PhD from Chiba University. His research interests include interaction design methodology and human perception/sensation studies.
2) Quanta Research Institute conducts research initiatives in mobile multimedia systems, digital imaging, peer-to-peer networks, natural human interaction interfaces, and grid computing. It also does product research in wireless communication, digital home solutions, mobile devices, and storage systems.
3) Denny Tsai has collaborated with MIT CSAIL and National Taiwan University on research projects.
Peter Dalsgaard's presentation discusses designing engaging mixed reality environments. It provides a framework for understanding situated engagement through social, temporal, technological, and spatial aspects. Examples are given of large-scale interactive installations that foster exploration, participation, and appropriation by users to spark reflection and connect experiences. Ethnomethodology, which studies how people make sense of their world, is discussed as important for intervention and adaptation designs that evolve with user behaviors over time.
Peter Dalsgaard's presentation discusses designing engaging mixed reality environments. It provides a framework for understanding situated engagement through social, temporal, technological, and spatial aspects. Examples are given of large-scale interactive installations that promote exploration, participation, and appropriation through embodied experiences. Ethnomethodology is discussed as a way to study how intervention and design experiments can reveal people's methods for making sense of and interacting with the world. The goal is to design experiences and environments that spark reflection on one's unique situation and connect to social and cultural experiences.
This is a presentation of initial pairings we put together for the ICT & Art Connect project stand at the EU ICT 2013 showcase event on the new Digital Agenda. In some cases, these art-tech pairs had just met and had to only talk about their own background rather than new any new ideas for a project they had, but once paired some very good connections developed.
The document discusses the artist's "Teh/YC Project", an interactive audiovisual installation that combines elements from Tehran and New York City to create an emergent generative experience for the viewer. The installation will take visual and audio inputs from both cities and morph them together based on programmed algorithms and the viewer's position, allowing the ratio of elements from each city to change. The artist aims to explore the notion of transition through this combination of imagery and sound without having direct authorial control, instead leaving the work to emerge on its own through the programmed systems.
This document discusses techno-vernacular creativity (TVC), which refers to cultural art and technology created by underrepresented groups for creative expression. It provides examples of artists like Sanford Biggers who incorporate circles/mandalas from different cultures in their work. The document also describes how mapping, diagramming, and remixing are important aspects of TVC, and how culturally-situated design arts can engage informal science learning through exploration of concepts like rotation and translation.
The document discusses the history and challenges of scaling web search engines to handle the massive growth of information on the World Wide Web. It introduces Google as a new type of large-scale search engine that aims to provide higher quality search results by making better use of the link structure and additional information in hypertext compared to existing keyword-based search engines. The prototype Google search engine indexed over 24 million web pages and could answer tens of millions of queries per day, representing major progress over earlier search engines from just a few years prior.
Arts and Technology: A Creative Alliance (DramaQueensland 2005)Kim Flintoff
The document discusses the relationship between arts, drama, and technology and calls for more collaboration between these fields. It argues that drama has ideas that could inspire new interface designs and that technologies like virtual worlds and games could be used as educational role-playing environments. However, it acknowledges that some drama teachers fear technology may change their work, and suggests drama teachers work with technology experts to address these fears and redefine their roles to explore implications of new media with students.
This article discusses creativity in the context of designing artifacts like architecture. It proposes that understanding design creativity requires understanding the array of symbol systems that designers use, ranging from vague sketches to precise technical drawings. Vague symbols support associative thinking to broaden problem-solving, while precise symbols support logical thinking to deepen problem-solving. This leads to a dual-mechanism model of design problem-solving using both associative and logical thinking. There is also evidence that the right prefrontal cortex supports vague, ambiguous thinking for broadening ideas, while the left prefrontal cortex supports precise thinking for deepening ideas. Successful design requires balancing these two types of thinking.
My Harry Potter conference talk (HPEF, 2010). Compares magic in the Harry Potter series to technology in our world, their social effects, and their inherent dangers.
This proposal outlines a project to reconnect urban populations with nature through locative media installations. It notes that by 2030, 90% of people will live in cities and have become disassociated from the natural environment. The objective is to use locative art to bridge the divide between urban and rural experiences. The method will analyze the theoretical relationship between urban and rural spaces, study how to communicate between nature, media and cities through relevant artworks, and design installations informed by scientific analysis. The expected results are public artworks that use science to connect people emotionally with nature and address the disconnect many current artworks have from audiences. A timeline is provided for the research, design, testing and exhibition of the project over several months.
...A SIMPLE CHART WE USE TO BRAINSTORM THE USE OF HUMAN/COMPUTER INTERFACES WITH THE PERFORMING BODY. THIS INVOLVES THE CONFLUENCE OF THE 'NOOSPHERE' WITH THE HUMAN BODY IN ART AND TECHNOLOGY....A DOSE OF HISTORY AND NARRATOLOGY.
This document contains descriptions of 14 art submissions to the Art of Neuroscience 2017. The submissions include jewelry and artworks inspired by neuroscience concepts, research on gender stereotyping and brain responses, paintings exploring connections between neuroscience and art, images of brain structures and cells created using various microscopy techniques, and more. The submissions are from researchers in multiple countries and cover a wide range of neuroscience topics communicated through different artistic mediums and styles.
Creativity is a complex phenomenon, not easily measured or observed with traditional scientific instruments. However, if we replace sensors with humans, we might manifest new perspectives on creative processes. Developing on arguments he introduced in his PhD thesis about children and exaptive technologies, Jean-Baptiste Labrune explore the implications of reflexive Creativity Research Tools (CRT) for the description and analysis of creativity in art and science research labs.
1) Yoichi Ochiai's mission is to move from human-machine systems towards "digital nature" and to redefine the concept of beauty in Japan.
2) He designs "withdrawing" ecosystems and aims to reimagine Japanese aesthetics after modernity.
3) Ochiai works on transitioning from humans and machines to computationally modeled nature through end-to-end artificial intelligence.
Osvaldo Bernardo Muchanga-GASTROINTESTINAL INFECTIONS AND GASTRITIS-2024.pdfOsvaldo Bernardo Muchanga
GASTROINTESTINAL INFECTIONS AND GASTRITIS
Osvaldo Bernardo Muchanga
Gastrointestinal Infections
GASTROINTESTINAL INFECTIONS result from the ingestion of pathogens that cause infections at the level of this tract, generally being transmitted by food, water and hands contaminated by microorganisms such as E. coli, Salmonella, Shigella, Vibrio cholerae, Campylobacter, Staphylococcus, Rotavirus among others that are generally contained in feces, thus configuring a FECAL-ORAL type of transmission.
Among the factors that lead to the occurrence of gastrointestinal infections are the hygienic and sanitary deficiencies that characterize our markets and other places where raw or cooked food is sold, poor environmental sanitation in communities, deficiencies in water treatment (or in the process of its plumbing), risky hygienic-sanitary habits (not washing hands after major and/or minor needs), among others.
These are generally consequences (signs and symptoms) resulting from gastrointestinal infections: diarrhea, vomiting, fever and malaise, among others.
The treatment consists of replacing lost liquids and electrolytes (drinking drinking water and other recommended liquids, including consumption of juicy fruits such as papayas, apples, pears, among others that contain water in their composition).
To prevent this, it is necessary to promote health education, improve the hygienic-sanitary conditions of markets and communities in general as a way of promoting, preserving and prolonging PUBLIC HEALTH.
Gastritis and Gastric Health
Gastric Health is one of the most relevant concerns in human health, with gastrointestinal infections being among the main illnesses that affect humans.
Among gastric problems, we have GASTRITIS AND GASTRIC ULCERS as the main public health problems. Gastritis and gastric ulcers normally result from inflammation and corrosion of the walls of the stomach (gastric mucosa) and are generally associated (caused) by the bacterium Helicobacter pylor, which, according to the literature, this bacterium settles on these walls (of the stomach) and starts to release urease that ends up altering the normal pH of the stomach (acid), which leads to inflammation and corrosion of the mucous membranes and consequent gastritis or ulcers, respectively.
In addition to bacterial infections, gastritis and gastric ulcers are associated with several factors, with emphasis on prolonged fasting, chemical substances including drugs, alcohol, foods with strong seasonings including chilli, which ends up causing inflammation of the stomach walls and/or corrosion. of the same, resulting in the appearance of wounds and consequent gastritis or ulcers, respectively.
Among patients with gastritis and/or ulcers, one of the dilemmas is associated with the foods to consume in order to minimize the sensation of pain and discomfort.
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Similar to Artistic practice in research - Pasquale Direse
This document outlines Ivani Santana's presentation on her research group's experiences with networked art in Brazil. Some key points:
- Santana is a researcher in dance and technology who has created several telematic dance works connecting locations in Brazil and internationally since the early 2000s.
- A major turning point was the 2005 opening of Brazil's national research and education network Ipê, which provided high-bandwidth connectivity enabling new telematic art experiments.
- Works discussed include the first Brazilian telematic dance VERSUS in 2005, the international Proyecto Paso collaboration in 2006-2007, and (In)TOQue in 2008 connecting three Brazilian cities.
- Santana's research group explores the artistic
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This document reviews the Pervasive Experience project. In this project the driving assumption is that increasingly pervasive, networked technologies are impacting our lives. The research question is: How is Pervasive Computing changing you?
Building artificial intelligence into your node.js apps
The era of machine learning and artificial intelligence is here, and unlike a few years ago you don’t need to be a PhD student at CalTech to do something useful with it. In this talk we’ll walkthrough examples of using advanced computer vision, speech recognition, and intelligent language understanding AIs all from Node.js. We’ll build a bot together that uses and understands emotion and the intents of human language, and we’ll post it online so we can play with it. You’ll leave with some code you can use as a starting point for your next project.
ARTLINKART | Patience for the man Chinese contemporary art databaseAlizia Borsari
Xu Wenkai (aaajiao) is a Shanghai-based artist who works in new media and code. He has collaborated on several art projects involving digital displays and live performances. His work explores questions of networked culture, power, and reality through playful abstraction generated by algorithmic code. He takes an interdisciplinary approach combining art, engineering, and philosophy.
The document discusses augmented reality, defining it as relating virtual environments to real environments to improve people's interaction with the real world by providing information not directly perceptible to the senses. It notes that for augmented reality to work properly, the real camera perspective must be precisely mapped to the virtual environment. The document explores using augmented reality to provide "contents" to museums by giving voice to cultural heritage exhibits through interactive links and references that highlight context and relationships. However, it notes that technology can be fragile and aims to inspire wonder over providing strict information.
This document provides a summary of Denny Tsai's background and research interests. It includes:
1) Denny Tsai is currently a researcher at Quanta Research Institute with a PhD from Chiba University. His research interests include interaction design methodology and human perception/sensation studies.
2) Quanta Research Institute conducts research initiatives in mobile multimedia systems, digital imaging, peer-to-peer networks, natural human interaction interfaces, and grid computing. It also does product research in wireless communication, digital home solutions, mobile devices, and storage systems.
3) Denny Tsai has collaborated with MIT CSAIL and National Taiwan University on research projects.
Peter Dalsgaard's presentation discusses designing engaging mixed reality environments. It provides a framework for understanding situated engagement through social, temporal, technological, and spatial aspects. Examples are given of large-scale interactive installations that foster exploration, participation, and appropriation by users to spark reflection and connect experiences. Ethnomethodology, which studies how people make sense of their world, is discussed as important for intervention and adaptation designs that evolve with user behaviors over time.
Peter Dalsgaard's presentation discusses designing engaging mixed reality environments. It provides a framework for understanding situated engagement through social, temporal, technological, and spatial aspects. Examples are given of large-scale interactive installations that promote exploration, participation, and appropriation through embodied experiences. Ethnomethodology is discussed as a way to study how intervention and design experiments can reveal people's methods for making sense of and interacting with the world. The goal is to design experiences and environments that spark reflection on one's unique situation and connect to social and cultural experiences.
This is a presentation of initial pairings we put together for the ICT & Art Connect project stand at the EU ICT 2013 showcase event on the new Digital Agenda. In some cases, these art-tech pairs had just met and had to only talk about their own background rather than new any new ideas for a project they had, but once paired some very good connections developed.
The document discusses the artist's "Teh/YC Project", an interactive audiovisual installation that combines elements from Tehran and New York City to create an emergent generative experience for the viewer. The installation will take visual and audio inputs from both cities and morph them together based on programmed algorithms and the viewer's position, allowing the ratio of elements from each city to change. The artist aims to explore the notion of transition through this combination of imagery and sound without having direct authorial control, instead leaving the work to emerge on its own through the programmed systems.
This document discusses techno-vernacular creativity (TVC), which refers to cultural art and technology created by underrepresented groups for creative expression. It provides examples of artists like Sanford Biggers who incorporate circles/mandalas from different cultures in their work. The document also describes how mapping, diagramming, and remixing are important aspects of TVC, and how culturally-situated design arts can engage informal science learning through exploration of concepts like rotation and translation.
The document discusses the history and challenges of scaling web search engines to handle the massive growth of information on the World Wide Web. It introduces Google as a new type of large-scale search engine that aims to provide higher quality search results by making better use of the link structure and additional information in hypertext compared to existing keyword-based search engines. The prototype Google search engine indexed over 24 million web pages and could answer tens of millions of queries per day, representing major progress over earlier search engines from just a few years prior.
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The document discusses the relationship between arts, drama, and technology and calls for more collaboration between these fields. It argues that drama has ideas that could inspire new interface designs and that technologies like virtual worlds and games could be used as educational role-playing environments. However, it acknowledges that some drama teachers fear technology may change their work, and suggests drama teachers work with technology experts to address these fears and redefine their roles to explore implications of new media with students.
This article discusses creativity in the context of designing artifacts like architecture. It proposes that understanding design creativity requires understanding the array of symbol systems that designers use, ranging from vague sketches to precise technical drawings. Vague symbols support associative thinking to broaden problem-solving, while precise symbols support logical thinking to deepen problem-solving. This leads to a dual-mechanism model of design problem-solving using both associative and logical thinking. There is also evidence that the right prefrontal cortex supports vague, ambiguous thinking for broadening ideas, while the left prefrontal cortex supports precise thinking for deepening ideas. Successful design requires balancing these two types of thinking.
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This proposal outlines a project to reconnect urban populations with nature through locative media installations. It notes that by 2030, 90% of people will live in cities and have become disassociated from the natural environment. The objective is to use locative art to bridge the divide between urban and rural experiences. The method will analyze the theoretical relationship between urban and rural spaces, study how to communicate between nature, media and cities through relevant artworks, and design installations informed by scientific analysis. The expected results are public artworks that use science to connect people emotionally with nature and address the disconnect many current artworks have from audiences. A timeline is provided for the research, design, testing and exhibition of the project over several months.
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This document contains descriptions of 14 art submissions to the Art of Neuroscience 2017. The submissions include jewelry and artworks inspired by neuroscience concepts, research on gender stereotyping and brain responses, paintings exploring connections between neuroscience and art, images of brain structures and cells created using various microscopy techniques, and more. The submissions are from researchers in multiple countries and cover a wide range of neuroscience topics communicated through different artistic mediums and styles.
Creativity is a complex phenomenon, not easily measured or observed with traditional scientific instruments. However, if we replace sensors with humans, we might manifest new perspectives on creative processes. Developing on arguments he introduced in his PhD thesis about children and exaptive technologies, Jean-Baptiste Labrune explore the implications of reflexive Creativity Research Tools (CRT) for the description and analysis of creativity in art and science research labs.
1) Yoichi Ochiai's mission is to move from human-machine systems towards "digital nature" and to redefine the concept of beauty in Japan.
2) He designs "withdrawing" ecosystems and aims to reimagine Japanese aesthetics after modernity.
3) Ochiai works on transitioning from humans and machines to computationally modeled nature through end-to-end artificial intelligence.
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Osvaldo Bernardo Muchanga-GASTROINTESTINAL INFECTIONS AND GASTRITIS-2024.pdfOsvaldo Bernardo Muchanga
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Gastrointestinal Infections
GASTROINTESTINAL INFECTIONS result from the ingestion of pathogens that cause infections at the level of this tract, generally being transmitted by food, water and hands contaminated by microorganisms such as E. coli, Salmonella, Shigella, Vibrio cholerae, Campylobacter, Staphylococcus, Rotavirus among others that are generally contained in feces, thus configuring a FECAL-ORAL type of transmission.
Among the factors that lead to the occurrence of gastrointestinal infections are the hygienic and sanitary deficiencies that characterize our markets and other places where raw or cooked food is sold, poor environmental sanitation in communities, deficiencies in water treatment (or in the process of its plumbing), risky hygienic-sanitary habits (not washing hands after major and/or minor needs), among others.
These are generally consequences (signs and symptoms) resulting from gastrointestinal infections: diarrhea, vomiting, fever and malaise, among others.
The treatment consists of replacing lost liquids and electrolytes (drinking drinking water and other recommended liquids, including consumption of juicy fruits such as papayas, apples, pears, among others that contain water in their composition).
To prevent this, it is necessary to promote health education, improve the hygienic-sanitary conditions of markets and communities in general as a way of promoting, preserving and prolonging PUBLIC HEALTH.
Gastritis and Gastric Health
Gastric Health is one of the most relevant concerns in human health, with gastrointestinal infections being among the main illnesses that affect humans.
Among gastric problems, we have GASTRITIS AND GASTRIC ULCERS as the main public health problems. Gastritis and gastric ulcers normally result from inflammation and corrosion of the walls of the stomach (gastric mucosa) and are generally associated (caused) by the bacterium Helicobacter pylor, which, according to the literature, this bacterium settles on these walls (of the stomach) and starts to release urease that ends up altering the normal pH of the stomach (acid), which leads to inflammation and corrosion of the mucous membranes and consequent gastritis or ulcers, respectively.
In addition to bacterial infections, gastritis and gastric ulcers are associated with several factors, with emphasis on prolonged fasting, chemical substances including drugs, alcohol, foods with strong seasonings including chilli, which ends up causing inflammation of the stomach walls and/or corrosion. of the same, resulting in the appearance of wounds and consequent gastritis or ulcers, respectively.
Among patients with gastritis and/or ulcers, one of the dilemmas is associated with the foods to consume in order to minimize the sensation of pain and discomfort.
Promoting Wellbeing - Applied Social Psychology - Psychology SuperNotesPsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
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It is mostly found in the brain, intestines, and blood platelets.
5-HT is utilised to transport messages between nerve cells, is known to be involved in smooth muscle contraction, and adds to overall well-being and pleasure, among other benefits. 5-HT regulates the body's sleep-wake cycles and internal clock by acting as a precursor to melatonin.
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Diagnosis and Staging
The diagnosis of HR+ breast cancer begins with clinical evaluation, imaging, and biopsy. Imaging modalities such as mammography, ultrasound, and MRI help in assessing the extent of the disease. Histopathological examination and immunohistochemical staining of the biopsy sample confirm the diagnosis and hormone receptor status by identifying the presence of estrogen receptors (ER) and progesterone receptors (PR) on the tumor cells.
Staging involves determining the size of the tumor (T), the involvement of regional lymph nodes (N), and the presence of distant metastasis (M). The American Joint Committee on Cancer (AJCC) staging system is commonly used. Accurate staging is critical as it guides treatment decisions.
Treatment Options
Endocrine Therapy
Endocrine therapy is the cornerstone of treatment for HR+ breast cancer in postmenopausal women. The primary goal is to reduce the levels of estrogen or block its effects on cancer cells. Commonly used agents include:
Selective Estrogen Receptor Modulators (SERMs): Tamoxifen is a SERM that binds to estrogen receptors, blocking estrogen from stimulating breast cancer cells. It is effective but may have side effects such as increased risk of endometrial cancer and thromboembolic events.
Aromatase Inhibitors (AIs): These drugs, including anastrozole, letrozole, and exemestane, lower estrogen levels by inhibiting the aromatase enzyme, which converts androgens to estrogen in peripheral tissues. AIs are generally preferred in postmenopausal women due to their efficacy and safety profile compared to tamoxifen.
Selective Estrogen Receptor Downregulators (SERDs): Fulvestrant is a SERD that degrades estrogen receptors and is used in cases where resistance to other endocrine therapies develops.
Combination Therapies
Combining endocrine therapy with other treatments enhances efficacy. Examples include:
Endocrine Therapy with CDK4/6 Inhibitors: Palbociclib, ribociclib, and abemaciclib are CDK4/6 inhibitors that, when combined with endocrine therapy, significantly improve progression-free survival in advanced HR+ breast cancer.
Endocrine Therapy with mTOR Inhibitors: Everolimus, an mTOR inhibitor, can be added to endocrine therapy for patients who have developed resistance to aromatase inhibitors.
Chemotherapy
Chemotherapy is generally reserved for patients with high-risk features, such as large tumor size, high-grade histology, or extensive lymph node involvement. Regimens often include anthracyclines and taxanes.
DECLARATION OF HELSINKI - History and principlesanaghabharat01
This SlideShare presentation provides a comprehensive overview of the Declaration of Helsinki, a foundational document outlining ethical guidelines for conducting medical research involving human subjects.
low birth weight presentation. Low birth weight (LBW) infant is defined as the one whose birth weight is less than 2500g irrespective of their gestational age. Premature birth and low birth weight(LBW) is still a serious problem in newborn. Causing high morbidity and mortality rate worldwide. The nursing care provide to low birth weight babies is crucial in promoting their overall health and development. Through careful assessment, diagnosis,, planning, and evaluation plays a vital role in ensuring these vulnerable infants receive the specialize care they need. In India every third of the infant weight less than 2500g.
Birth period, socioeconomical status, nutritional and intrauterine environment are the factors influencing low birth weight
Travel Clinic Cardiff: Health Advice for International TravelersNX Healthcare
Travel Clinic Cardiff offers comprehensive travel health services, including vaccinations, travel advice, and preventive care for international travelers. Our expert team ensures you are well-prepared and protected for your journey, providing personalized consultations tailored to your destination. Conveniently located in Cardiff, we help you travel with confidence and peace of mind. Visit us: www.nxhealthcare.co.uk
Nano-gold for Cancer Therapy chemistry investigatory projectSIVAVINAYAKPK
chemistry investigatory project
The development of nanogold-based cancer therapy could revolutionize oncology by providing a more targeted, less invasive treatment option. This project contributes to the growing body of research aimed at harnessing nanotechnology for medical applications, paving the way for future clinical trials and potential commercial applications.
Cancer remains one of the leading causes of death worldwide, prompting the need for innovative treatment methods. Nanotechnology offers promising new approaches, including the use of gold nanoparticles (nanogold) for targeted cancer therapy. Nanogold particles possess unique physical and chemical properties that make them suitable for drug delivery, imaging, and photothermal therapy.
STUDIES IN SUPPORT OF SPECIAL POPULATIONS: GERIATRICS E7shruti jagirdar
Unit 4: MRA 103T Regulatory affairs
This guideline is directed principally toward new Molecular Entities that are
likely to have significant use in the elderly, either because the disease intended
to be treated is characteristically a disease of aging ( e.g., Alzheimer's disease) or
because the population to be treated is known to include substantial numbers of
geriatric patients (e.g., hypertension).
How to Control Your Asthma Tips by gokuldas hospital.Gokuldas Hospital
Respiratory issues like asthma are the most sensitive issue that is affecting millions worldwide. It hampers the daily activities leaving the body tired and breathless.
The key to a good grip on asthma is proper knowledge and management strategies. Understanding the patient-specific symptoms and carving out an effective treatment likewise is the best way to keep asthma under control.
Computer in pharmaceutical research and development-Mpharm(Pharmaceutics)MuskanShingari
Statistics- Statistics is the science of collecting, organizing, presenting, analyzing and interpreting numerical data to assist in making more effective decisions.
A statistics is a measure which is used to estimate the population parameter
Parameters-It is used to describe the properties of an entire population.
Examples-Measures of central tendency Dispersion, Variance, Standard Deviation (SD), Absolute Error, Mean Absolute Error (MAE), Eigen Value
22. Gilles Deleuze and Félix Guattari used the
term "rhizome" to describe theory and
research that allows for multiple, non-
hierarchical entry and exit points in data
representation and interpretation
23. They opposed it to an arborescent
conception of knowledge, which worked
with dualist categories and binary choices.
A rhizome works with horizontal and
Testo
trans-species connections, while an
arborescent model works with vertical and
linear connections
50. myway:
SHARE KNOWLEDGES
ASK LOT OF QUESTIONS
START SOON AS POSSIBLE TO TRYOUT
THE ACTING IDEA
51. myway:
SHARE KNOWLEDGES
ASK LOT OF QUESTIONS
START SOON AS POSSIBLE TO TRYOUT
THE ACTING IDEA
BUY COFFEE AND CIGARETTES FOR
SLEEPLESS PROGRAMMING NIGHTS