This document summarizes a research study on applying elements of digital game reward systems to computer-assisted learning models. The study analyzed the exponential reward systems of 4 popular digital games with over 10 million players. It found the reward systems function similarly to exponential learning models proposed by educators. Based on this, the study proposes a computer-assisted learning model designed like the digital game reward systems, allowing difficulty to scale appropriately to learner level. Normalized evaluation of game data supported the models' similarity to factors influencing learning efficacy like motivation. The study suggests digital game reward mechanisms could motivate learning when incorporated into educational algorithms and artificial intelligence systems.