This report is a research about the Mobile / App Market in China. In this report you will find the major UCC (User Created Content) Video Sites, Major blogs / Sites & media, Large publishers and large app markets in China to submit and promote your android apps.
Digital (Internet, Social, Mobile) Japan Statistics OverviewCream
This presentation provides a quick overview and benchmarks on key statistics related to the state of all things digital in Japan such as mobile, social and internet. These key figures should be taken into consideration when considering marketing and advertising activities in Japan.
Mainland China Mobile App Market 101: What you need to knowMetaps
This report by Metaps is designed for app developers as a concise overview of the app marketplace in Mainland China.
*The mobile internet environment
*Mobile device usage analysis
*Size of mobile gaming market
*Android app market
*iOS app market
*Case study
Metaps has offices throughout Greater China (Shanghai, Taiwan, Hong Kong) and worldwide (Japan, Singapore, Korea, San Francisco, London), staffed with regional expert consultants with the expertise to deliver app developer monetization.
Tech Company Success Stories in Japan – Digital Marketing Case StudiesNanako Aramaki
Curious to see what successful tech companies are doing to promote their businesses online in Japan? With the recent announcement of the UK-Japan free trade agreement, British tech companies – particularly in the fintech sector – will see great opportunities for market entry to Japan. Join TAMLO and SoftBank Telecom Europe for this free webinar where they will present several case studies of software and fintech companies.
This report is a research about the Mobile / App Market in China. In this report you will find the major UCC (User Created Content) Video Sites, Major blogs / Sites & media, Large publishers and large app markets in China to submit and promote your android apps.
Digital (Internet, Social, Mobile) Japan Statistics OverviewCream
This presentation provides a quick overview and benchmarks on key statistics related to the state of all things digital in Japan such as mobile, social and internet. These key figures should be taken into consideration when considering marketing and advertising activities in Japan.
Mainland China Mobile App Market 101: What you need to knowMetaps
This report by Metaps is designed for app developers as a concise overview of the app marketplace in Mainland China.
*The mobile internet environment
*Mobile device usage analysis
*Size of mobile gaming market
*Android app market
*iOS app market
*Case study
Metaps has offices throughout Greater China (Shanghai, Taiwan, Hong Kong) and worldwide (Japan, Singapore, Korea, San Francisco, London), staffed with regional expert consultants with the expertise to deliver app developer monetization.
Tech Company Success Stories in Japan – Digital Marketing Case StudiesNanako Aramaki
Curious to see what successful tech companies are doing to promote their businesses online in Japan? With the recent announcement of the UK-Japan free trade agreement, British tech companies – particularly in the fintech sector – will see great opportunities for market entry to Japan. Join TAMLO and SoftBank Telecom Europe for this free webinar where they will present several case studies of software and fintech companies.
Overview of new directions in mobile makerting and communications, with a case study on WDT's;successful campaign to launch theiMapWearther Radio iPhone application
157 Mobile App Stats You Should Know AboutStuart Dredge
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How to enter the Japanese market - a guide for digital marketersNanako Aramaki
Learn how to promote your businesses in Japan - the world's third largest economy - with digital marketing and online advertising. This presentation includes an overview of the Japanese market, its top digital platforms, the impact of COVID-19 in Japan, plus a step-by-step guide on how to enter the Japanese market digitally.
MOBILE APP BENCHMARK: TOP 10 MOBILE SHOPPING APPS IN THE USAT Internet
Discover who's leading the shopping mobile app market in the US. This free benchmark report from AT Internet outlines the top 10 shopping apps in the US market.
For more benchmarks and studies from AT Internet, visit: http://www.atinternet.com/en/resources/surveys/
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Overview of new directions in mobile makerting and communications, with a case study on WDT's;successful campaign to launch theiMapWearther Radio iPhone application
157 Mobile App Stats You Should Know AboutStuart Dredge
More stats about the mobile apps market than you can shake a stick at, including data on app stores, consumer usage of apps, analyst forecasts, and some of the success stories in the apps market. Produced by Mobile Entertainment.
How to enter the Japanese market - a guide for digital marketersNanako Aramaki
Learn how to promote your businesses in Japan - the world's third largest economy - with digital marketing and online advertising. This presentation includes an overview of the Japanese market, its top digital platforms, the impact of COVID-19 in Japan, plus a step-by-step guide on how to enter the Japanese market digitally.
MOBILE APP BENCHMARK: TOP 10 MOBILE SHOPPING APPS IN THE USAT Internet
Discover who's leading the shopping mobile app market in the US. This free benchmark report from AT Internet outlines the top 10 shopping apps in the US market.
For more benchmarks and studies from AT Internet, visit: http://www.atinternet.com/en/resources/surveys/
Multi-Screening: The Who, What, and When for Marketers 6-12-13 10am ISTInMobi
Marketers have been paying attention, and are utilizing the activity on multi-screens to push their brands in several ways: by leveraging the small screen during big live events, by incentivizing ad engagement, by gamifying ads etc. Find out how to exploit the full potential of the multi-screen viewing experience and succeed in this new era of personalized marketing.
Sports Marketing - Presentation (Mini Marketing Research Project)anselyoun
Sports Marketing - Haskayne School of Business
Presentation done for the mini marketing research for the University of Calgary Athletics Department. Objective of the research was to determine the contributing factors as to why there were lack of attendance at the games.
The slides were designed using Microsoft PowerPoint.
Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...appsasia
Overall, this report talks about Korean mobile app market and Korean marketing channels. Specifically, this report includes:
Features of Korean mobile market
Korean Game market analysis
Popular game genre
Korean SNS (KakaoStory, Band)
Gaming Platforms (Kakao, AfreecaTV, Band, Line)
App Community Sites (HungryApp, Inven, HandyGame)
Promotion methods (offline events, Metro AD, Pre-registration)
Appsasia, 미국 모바일 앱 시장 및 마케팅 채널 조사 - 리뷰사이트, SNS, 커뮤니티, 비디오, 프로모션 등appsasia
Appsasia의 미국 모바일 앱 시장 및 마케팅 채널 조사
8월 시장조사 리포트는 미국의 모바일 앱 시장 및 마케팅 채널들을 다루고 있습니다.
다음과 같은 내용이 포함 되어있습니다:
미국 앱 시장
미국 내 독립적 앱스토어
미국 모바일 게임 시장 분석
미국 앱 리뷰사이트
미국 SNS
미국 커뮤니티사이트
미국 동영상 사이트
미국 App Discovery 채널
미국 Promotion 채널
글로벌 모바일 게임 시장 조사 자료
Global Mobile Game Market Report compiled by Appsasia, a global application marketing company based in Seoul, South Korea.
In our research you will find this data per country:
Average ARPU, Market Share and Size, Top Genre's in the Top 25 (iOS & Android), Expected daily downloads and revenue for Top 1, Top 5, Top 10, Top 25 and Top 50 for Google, iOS and iPad.
Countries covered in this research are: Korea, Japan, China, Taiwan, Hong Kong, Singapore, US, Canada, Brazil, UK, Germany & France.
Hopefully you will find this report useful in app marketing.
Happiness at work drives business objectives. Research shows that happy employees are more profitable, more customer-oriented and more productive. They also stand less chances of leaving that company. That’s why some companies have made happiness at work a way of doing business.
According to The Conference Board, Human Capital and Operational Excellence rank first in the Top Global Challenges in 2013. Retaining and rewarding the best employees is a major concern for more than half of HR professionals, along with the development of the next generation of corporate leaders. Employee turnover and employee motivation have an immense impact on revenues, on company culture and on its talent competitiveness in the marketplace.
It doesn’t matter if you’re a small company who just started to build a reputation or if you’re a top 40 company, your Human Capital is your biggest challenge in the upcoming years. It can make you or break you.
In this white paper we examine a very popular yet sometimes controversial subject: Happiness At Work. We’ll talk about some of the latest HR trends, about employee engagement and how you can increase workplace happiness in 2014.
Content Summary
1. Executive summary
2. Latest HR Issues
3. The challenges of employee engagement
4. How is the new HR world resolving these problems?
5. Is employee happiness interesting?
6. The case for employee happiness
7. Conclusions
Download the full White Paper!
Marketing research project conducted for Pizza Hut Pakistan as part of MBA Marketing Research course final project.
Main objective to determine whether to continue deals menu, reduce it or expand it. Secondary Objective was to do a Usage and Attitude Study and a Consumer Satisfaction Survey.
Global data from In Mobi covering the top trends in mobile app promotion campaigns. In Mobi have analyzed thousands of app promotion campaigns that ran on their mobile network.
http://www.inmobi.com/insights/whitepapers/
"Fun & Functionality - Brand strategies for the future of the Mobile Internet"Webling
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Adinnovation. Inc: Road To Japan – How To Do Marketing of Japanese Gaming App...DevGAMM Conference
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App Annie shares the company's annual Retrospective Report. The report uncovers major mobile market trends and industry shifts they are seeing globally.
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- Key questions to consider when choosing one or the other
- Examples of multi-platform brands
- Short case studies on Facebook, Fandango, Yahoo!
- Comparison of key data on key mobile platforms.
With over 500,000 apps on the Apple App Store anbd 250,000 apps on the Android App Market, mobile app market is extremely competitive. A good app no longer guarentee
A Deep Dive on Platform and Marketing - Workshop by Julien Codorniou, Director Platform Partnerships EMEA at Quandoo at the NOAH 2013 Conference in London, Old Billingsgate on the 14th of November 2013.
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zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
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Paper: https://eprint.iacr.org/2023/1886
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Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
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Speakers:
Bob Boule
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Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
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2. 2
Appsasia Market Research
1. Japanese Market Overview
2. Japanese Market Research
3. Japanese Major Media Infographic
4. Introduction to the Japanese Channels
Appsasia Monthly Report
Global App Marketing Agency
3. Japanese sales are matchless on the android market, bigger than the American and Korean market all together.
The American market is the Japanese equivalent for iOS. As the market was expanding, the variety and cost of adver
tising media (TV Commercial...) increasing too, bringing more attention to it.
■ Why is the Japanese mobile market attractive?= It is the largest market in the world.
0
20
40
60
80
100
120
140
160
180
Millions
Top seller by country chart
(Based on Apr. 2014 Sales)
3rd ra
nk
China
3rd ra
nk
Korea
2nd ra
nk
USA
1st ran
k
Japan
2nd ra
nk
Japan
Canada
Australia
UK
+
+
1st ran
k
USA
1. Japanese Market OVERVIEW
Global App Marketing Agency
4. ■ Japanese games market analysis
Implication Considering Line marketing platform(Line Coin), aligned to the variety of devices
ARPU forecast $ 2.87
Google market
size
$ 1.7M/month
iOS market s
ize
$ 1.2M/month
Localization Strong need
Most popular g
ame
Puzzle & Dragon, Line Pokopang, etc.
Japanese market download and sales forecast
Source : second half of 2013/ ARPU’s market size and forecast for Free app and IAP Grossing reference (paid apps excluded)
• Puzzle, Casual and TCG, from light games to RPGs
• Sony, Sharp, Fujitsu requiring device testing
• Japanese consumers are sensitive to the brand image and
CS
Japanese Google / iOS Top 50 genre and features analysis
Localization
Japan Other
90 % 10 %
Google Japan / iOS Top 50 analyzed by genre
2. Japanese Market Research
Global App Marketing Agency
5. (SNS/Blog/Publisher/Video/Market)
3. Infographic of Japanese major media
Since the Japanese game market is the biggest in the world, various mobile advertise platform has developed
There is also local media which we can not see in any country
Global App Marketing Agency
6. LINE
54%Mixi
29%
mixi
22%
■ Japanese Channels SNS
4. Introduction to the Japanese Channels - SNS
4,800
2,100 2,070
1,300
383 270
LINE Facebook Twitter Mixi Mobage Gree
Japan SNS Active User
(Unit: 10 000)
All
Users
Mobile
Users
SNS Usage Analysis
(Source: ICT Research)
In Japan, one of the user SNS platform (mobil
e). Nov. 2013 , the number of users surpassed
300 millions worldwide and 48 millions in Jap
an. Line FREECOIN (CPI), provides videos and
ads. Increase CPI brought attention to Japane
se media.
Standard Japanese SNS : LINE
Japan's largest social networking service. First
noticed in the Japanese version of ‘Cyworld
’, expanding its service area with the recentl
y released "Monster Strike”over taking "puzz
le and dragon”on the Japanese market in the
Appstore.
Standard Japanese SNS : Mixi
Source: http://www.hivelocity.co.jp/blog/27329
Global App Marketing Agency
7. 4. Introduction to the Japanese Channels – pre-register
■ Japanese pre-register system?
Lobi
ICHI
HAYA
Average ac
quisition
OS AndroidiOS
On the Japanese market, low-quality applications and account deletions boosts the CPI. While advertising sees its li
mit, the number of pre-registrations made via Twitter for example, is gradually increasing, showing better results in
terms of acquisition quality. Pre-register services represents an important tool of promotion.
** Circles size following the data/ OS proportion shown
Game
Gifts
Rocket Start
Pre-
register
TOP10
Booking numbers, the nature of the content
and its quality conversion rates differs depen
ding on the nature of the game. The type of
platform must also be taken in count.
Regular
29%
[TOP100 new games sales]
Pre-order takes over a large part
Pre-register
71%
Global App Marketing Agency
8. 51M
37M
It is a trend which influence of on mobile and web video gradually increase in global m
arket. Therefore video Ads are getting more importance. Particularly in mobile games.
NIWANGO is the biggest site operator for Vid
eo UCC. One of the best feature allows users
to directly comment on the video screen(real
time comment). Over 37M people registered o
n Nico-Nico in 2013. With about 800M videos
played over 1year.
Representative video site Nico-Nico
100
65 57
47
Media influnces by types
Standard TV Commercial (100)
TV
Mobile
Video
PC
Banner
Mobile
Banner100M PV/monthly
Average time of use102.7mi
n/per day
Average comments 1M
Global App Marketing Agency
YouTube
49%
Market
share
Comparison of Active Users
4. Introduction to the Japanese Channels – video
9. Global App Marketing Agency
• Organize all of the information freely combined in one page
• Link, image, video, quote sentence etc.. All in one service
■ MATOME? ■ WIKI?
1200M PV/Monthly
• The site the provides Game tips and MATOME
• Depending on the privacy setting, it can be edited on
a singular or collaborative mode
• This tool can be used to create News, Event and Members
directory related content
630M PV
4. Introduction to the Japanese Channels – MATOME/WIKI
10. Usinguniversalmobile
mediaadvertisingin
ordertoincreaseyour
reachtowardsthetarget
Review / CPI Progress
Global App Marketing Agency
■ TV Commercial Strategy
In the case of popular Japanese games TV commercials are usually made. From this fact we can sort out two sorts of
mass marketing strategies.
Tvadvertisementsaremade
toreachnon-userswhenthe
mobilemediadidn’tcreate
therightexposure/branding
Standard mobile advertising TV Commercial
Marketing Outset
Starting with the TV CM
StrategyAStrategyB
Ifthecontentshasbrandidentityorboostfromthelaunching
• Open the game with a mix of mobile media and launch TV CM
• Introducing the application is a great way to use the broadcast
2
nd
wave
introducing the mobile application using the broadcast
4. Introduction to the Japanese Channels – TV Commercial
11. Subway AD
Truck AD
Outdoor Event
§ 6.3M users<Tokyo Metro>
§ Digital, onboard, including a
regional ad display
§ Advertising all over the Subway in
Seoul
§ Mobile display advertising and AD
gathered along the route of the
target
§ Large signs and promotional videos
§ Subway and various outdoor events
§ Depending on the size and the
venue prices may be different
■ Other Off-line Marketing
Global App Marketing Agency
4. Introduction to the Japanese Channels – Off-line Event
12. 12
About appsasia
Global App Marketing Agency
1. Marketing Program
2. Line Coin Official Agency, appsasia
3. Facebook AD
4. Reference
Global App Marketing Agency
appsasia
13. 13
Global App Marketing Agency
Appsasia Marketing Program
From evaluating the suitability of target marketing to providing the know-how to successfully market
an app globally,Appsasia suggests overall guidelines from Media Mix to event ideas
—
and more.
■ Appsasia Marketing Program
Download Boom-up
m Incentive Advertisement for
Ranking entry
- CPI/CPC/Platform (per country)
m Non-Incentive AD for genuine users
- Facebook/YouTube, etc.
Marketing for engaged users
MKT
Program
Local
Expert
Network
Game
Expert
MKT
Know-How
Other New / Special Media
m The only agency of Line Free Coin
in South Korea
- Cover over 55 countries, Android/
app No.1 MIM
m Specialized Marketing Channels
- Community Action /Video/ Event
Localization / Beta-Test
m Market analysis and localization
- One-Stop Localizing Service
m Target market Suitability testing
- Survey, Beta Test, etc. analysis
PR / Game Site
m Pitching to top websites
Ex) 40 U.S. Game review sites,
over 100 news media sites
m Direct connection to Game site &
app sites
- Local Promotion/ Events/ Review
14. 14
Global App Marketing Agency
Worldwide Users
300,000,000
Users in Japan
47,000,000+
Users in SEA
51,000,000+
Users in Spain
15,000,000+
JAPAN 47M / Worldwide 300M
Communication App
Launched Free Coin service
Since June 2013
Launched One Coin / Video Ad
Low incentivized CPI AD
(1 or 3 coin reward) High rate of retention
The biggest CPI media in Japan
Premium CPI ad media with a huge
number of users.
Line Coin Official Agency, Appsasia
Appsasia, as an agency of Line Coin, can organize Line Coin promotions to encourage down
loads. Line Coin has reached 300 million users around the world in the past year.
■ Appsasia Marketing Program
15. 15
Global App Marketing Agency
Facebook AD Case Study by appsasia
■ Facebook CPC by appsasia
Appsasia can produce effective and creative materials. With our exhaustive management includ
ing daily report and material test, campaigns drove high cost-effective ad result.
Image
A
Image
B
AD Copy A
AD Copy B
AD Copy C
AGE
Gender
Interest
Page
< Over 10 AD TEST before actual campaign >
< Young Creator’s brilliant AD Copy >
Appsasia Facebook ad management process
Minimize the trial and error
Produce 10 different ad options and use the most effective image
Detailed Oversight
Close monitoring including real-time response and daily report
Drive positive result
KPI for final CPI cost is $2.5 and close the campaign over costs.
16. 16
Global App Marketing Agency
Reference
Marketing
Start
U.S. AppStore Top Free #8
Japan App Store Top Free #1 / Gross #7
About 100 apps,
Successful marketed
[2012/2013] Over 40 apps,
U.S., Japan, China Marketing Project
Grossing
Rank #1
Download
Rank #1
50
150
200
250
Jul 29 Aug 5 Aug 12 Aug 19 Aug 26 Sep 2 Sep 92014
1
DL/Gross
Japan Market Top 10
for 60 days
Polaris Office
100
[2013] 7 apps,
U.S, Japan, SEA Marketing Project
[2012] Over 20 apps,
U.S., Japan, Beta Test Project
Appsasia,forlast3years,hassuccessfullyoverseentheglobalmarketingforover100appsinU.S.,Japan,Europe,C
hina,andSEA.AppsasiahasbeenselectedasanofficialagencyofKoreangovernment’ssupportingproject.
■ App Marketing References
17. ■ Successfully completed Government business supporting
Nominate by MOIBA / KOCCA etc as Global marketing performer supporting business in globalization aims
MOIBA
§ USA, Japan, China
ü 2012~2013 MOIBA
KOCCA
§ USA, Japan
ü 2012 Mobile game Beta Test
Born2Global
§ Indonesia, Hong-kong, Taiwan
ü 2013~2014 B2G
Global marketing supporting
business
Global market Beta Test
supporting business
Specialized consultation
business for Born2Global
Global App Marketing Agency
Reference
18. C o m p a n y & S e r v i c e s
Game Marketing Awards 2013