The document describes the creative process and provides examples of how to approach creative problem solving. It outlines several models for the creative process, including define the problem, generate ideas, select an idea, and implement it. It also discusses specific creative tools that can be used at different stages, such as brainstorming, visualization, and defining the problem with questions. The overall message is that there are structured approaches someone can take to enhance their creativity and successfully solve problems.
Ken Shelton: Producing a Public Service Announcementyolink Education
This document provides guidance for middle school students to produce a public service announcement (PSA) about an important teen health topic. Students will research their topic, create a storyboard, film and edit a 30-60 second PSA communicating key information and resources, and publish it online. The PSA will be assessed based on conveying the message effectively within time limits, including credits and references for further information, and demonstrating creativity, collaboration, research, critical thinking and problem solving skills.
This document outlines an agenda for a seminar on perfecting international students' elevator speeches for job searches. It includes:
1. An introduction to the importance of elevator speeches as 30-60 second self-introductions used to get interviews.
2. Steps for creating an effective elevator speech, including including who you are, your objective, relevant experience, and a request for how they can help.
3. Tips for competitively articulating skills and minimizing communication anxiety through awareness of US business customs differences.
4. A practice activity where students record a 30 second self-introduction as if meeting an employer at a career fair.
This presentation was prepared for international students at Massey University, New Zealand. It focuses on the features of successful assignment writing and strategies for .
This document provides instructions for a lesson on digital security for students. Students will be paired up to research digital security topics, answer questions, and create an informative brochure to share what they've learned. They will explore introductory websites on the topic, find additional reliable sources, and choose an area of focus. Students will then design a tri-fold brochure presenting their chosen topic clearly and concisely, including pictures and sources. Pairs will briefly present their brochures to the class. The goal is for students to learn how to protect themselves online through independent research and creative project work.
Qual research methods tools and techniques 1John Storey
The document discusses various market research methods, tools, and techniques. It begins with an overview of the goals of the training, which are to provide attendees with a toolbox of methods they can apply to research objectives. It then covers a wide range of qualitative and emerging techniques, including focus groups, interviews, observation, ethnography, and techniques using artificial intelligence. Specific methods discussed include exploratory qualitative research, grounded theory, immersion techniques, and ideation/cocreation workshops. The document emphasizes choosing the right combination of techniques for a given problem and considering factors like platforms, sample types, and ethical standards in research design.
This document discusses how IBM has adopted social tools and transformed into a social business. It provides examples of how IBM employees now use social media internally to find experts, brainstorm ideas, and collaborate on projects from anywhere in the world. Social tools like IBM Connections allow over 300,000 IBM employees to easily share knowledge, connect with coworkers, and work together more effectively across traditional boundaries. The adoption of these social practices has helped IBM address business challenges like engaging a large, global workforce and innovating more openly.
This document provides an overview of non-technical skills that are important for developers to have. It discusses 11 key skills: 1) personal productivity, 2) responsibility, 3) juggling multiple tasks, 4) understanding business context, 5) forging compromises between business and technology, 6) managing relations with other people, 7) efficient communication and positive politics, 8) managing technical teams, 9) managing ambiguity, and 10) expanding client relationships. For each skill, it provides brief explanations and recommendations on how to develop that skill. It also discusses two trends in work structures: moving from vertical to horizontal structures, and from office jobs to more remote work.
Ken Shelton: Producing a Public Service Announcementyolink Education
This document provides guidance for middle school students to produce a public service announcement (PSA) about an important teen health topic. Students will research their topic, create a storyboard, film and edit a 30-60 second PSA communicating key information and resources, and publish it online. The PSA will be assessed based on conveying the message effectively within time limits, including credits and references for further information, and demonstrating creativity, collaboration, research, critical thinking and problem solving skills.
This document outlines an agenda for a seminar on perfecting international students' elevator speeches for job searches. It includes:
1. An introduction to the importance of elevator speeches as 30-60 second self-introductions used to get interviews.
2. Steps for creating an effective elevator speech, including including who you are, your objective, relevant experience, and a request for how they can help.
3. Tips for competitively articulating skills and minimizing communication anxiety through awareness of US business customs differences.
4. A practice activity where students record a 30 second self-introduction as if meeting an employer at a career fair.
This presentation was prepared for international students at Massey University, New Zealand. It focuses on the features of successful assignment writing and strategies for .
This document provides instructions for a lesson on digital security for students. Students will be paired up to research digital security topics, answer questions, and create an informative brochure to share what they've learned. They will explore introductory websites on the topic, find additional reliable sources, and choose an area of focus. Students will then design a tri-fold brochure presenting their chosen topic clearly and concisely, including pictures and sources. Pairs will briefly present their brochures to the class. The goal is for students to learn how to protect themselves online through independent research and creative project work.
Qual research methods tools and techniques 1John Storey
The document discusses various market research methods, tools, and techniques. It begins with an overview of the goals of the training, which are to provide attendees with a toolbox of methods they can apply to research objectives. It then covers a wide range of qualitative and emerging techniques, including focus groups, interviews, observation, ethnography, and techniques using artificial intelligence. Specific methods discussed include exploratory qualitative research, grounded theory, immersion techniques, and ideation/cocreation workshops. The document emphasizes choosing the right combination of techniques for a given problem and considering factors like platforms, sample types, and ethical standards in research design.
This document discusses how IBM has adopted social tools and transformed into a social business. It provides examples of how IBM employees now use social media internally to find experts, brainstorm ideas, and collaborate on projects from anywhere in the world. Social tools like IBM Connections allow over 300,000 IBM employees to easily share knowledge, connect with coworkers, and work together more effectively across traditional boundaries. The adoption of these social practices has helped IBM address business challenges like engaging a large, global workforce and innovating more openly.
This document provides an overview of non-technical skills that are important for developers to have. It discusses 11 key skills: 1) personal productivity, 2) responsibility, 3) juggling multiple tasks, 4) understanding business context, 5) forging compromises between business and technology, 6) managing relations with other people, 7) efficient communication and positive politics, 8) managing technical teams, 9) managing ambiguity, and 10) expanding client relationships. For each skill, it provides brief explanations and recommendations on how to develop that skill. It also discusses two trends in work structures: moving from vertical to horizontal structures, and from office jobs to more remote work.
Multimedia in research: What is it? Why use it? How to use it? ILRI
This document provides an overview of multimedia and how it can be used at ILRI. Multimedia combines different media formats like text, images, and sounds delivered electronically. It makes information more engaging and easier to remember. ILRI uses multimedia for social reporting, showcasing research, and internal communication through videos, photofilms, and slideshows. Staff are encouraged to work with communications to turn existing materials like interviews and photos into multimedia products that tell compelling stories about their work. Challenges include learning new skills, but demand for online video and engaging content will continue rising.
The document discusses ideas for a student approaching graduation to gain job skills. It provides numerous solutions including internships, projects, extracurricular activities, and technical skills. The most practical idea is to get a campus job at a large, fast-growing company for opportunities to learn. A disruptive idea is to start one's own company to prove talents and help the economy. The favorite idea is to join a startup for experience building a company from the ground up and substantial long term gains.
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
The document provides an overview of the design thinking process through two case studies. It begins with an introduction to design thinking and covers the main stages of the process - discovery, definition, development, and delivery. The first case study examines improving automotive infotainment systems based on field observations and user insights. The second case study looks at designing a platform to better connect volunteers with nonprofit opportunities. The document concludes with a workshop on user research skills like interviewing and making sense of user data.
Hdi capital area october 2014 updates and presentationshdicapitalarea
HDI Corporate & Capital Area Updates, plus presentations on Five Roads Leading to Impactful Employee Engagement and Overcoming the Challenges of Implementing ITIL Through Help Desk Transformation
The document provides information about the Samsung Solve for Tomorrow Competition 2023. It invites students ages 16-25 to design tech solutions that address themes like education, sustainability, diversity and social isolation. Students are guided through the design thinking process of finding a problem, researching users, developing ideas, prototyping a solution, and getting feedback. Winners will receive cash prizes and mentorship to help advance their ideas. The deadline to submit an entry is December 18, 2022.
The document provides information about the Samsung Solve for Tomorrow Competition 2023. It invites students ages 16-25 to design tech solutions that address themes like education, sustainability, diversity and social isolation. Students are guided through the design thinking process of finding a problem, researching users, developing ideas, prototyping a solution, and getting feedback. Winners will receive cash prizes and mentorship to help advance their ideas. The deadline to submit an entry is December 18, 2022.
2011ALSB: Matching the Message to the MediumIda Jones
The document discusses different technologies that can be used to match teaching messages or goals with appropriate mediums. It describes Animoto, a website that allows users to create short videos by uploading pictures and adding text and music. This medium could introduce new concepts, engage students, and initiate critical thinking. It also describes Poll Everywhere, a response system that allows testing students' preparation, engaging students, and providing immediate feedback through polls on websites or via text. Finally, it discusses Flatworld Knowledge, an open textbook platform that aims to lower costs and increase access and format choices for students through digital and print textbooks and study aids.
These are the slides for our November 4, 2009 webinar featuring special guest Lindsey Patten of the popular blog Notes for Non-Profits (notesfornonprofits.blogspot.com)!
Is your organization interested in diving into the social media pool? Before you jump in headfirst, it's important to examine the hidden costs associated with social media tools like Facebook, Youtube, Twitter and more. This webinar will cover budgeting issues from the planning process to your continued use of these tools. Learn how to budget your time and money and assess whether social media is right for you.
This document outlines an inquiry-based learning model and provides guidance for its implementation in the classroom. The model involves four stages: 1) immersion, where students build background knowledge and identify topics of interest; 2) investigation, where students develop questions, search for information, and find answers; 3) coalescence, where students synthesize information and build knowledge; and 4) going public, where students demonstrate and share their understanding. The document provides tips for facilitating each stage and supporting student choice, pacing, and conferring throughout the process.
The document provides information and criteria for an application form for a competition that will award up to £5000 to support social enterprise projects. Eligible applicants must be students, staff or recent graduates of the UK higher education sector with an entrepreneurial idea for a social enterprise. The form requests information about the applicant's idea such as the problem being solved, solution, market potential, costs, progress to date, challenges, and intended use of prize money.
This document discusses best practices for managing social media efforts for nonprofits. It addresses challenges such as working with volunteers, coordinating across teams, creating engaging content, and managing too many tools. Key recommendations include establishing clear strategies and policies; using tools like Evernote, Buffer, and Google Analytics to facilitate collaboration and tracking; and focusing on quality over quantity of content by engaging communities and letting them help create content. The document emphasizes establishing good processes and habits to make social media efforts impactful rather than difficult.
A design process is a systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve or satisfy human needs or wants and to narrow down the possible solutions to one final choice.
This document provides guidance on securing funding and resources for migrant community mediation projects. It discusses performing a self-analysis and SWOT analysis to identify needs, strengths, weaknesses, opportunities, and threats. It also covers identifying potential funding sources like institutions and public calls, understanding funder rules and criteria. The document outlines typical elements of a project proposal including problem statement, objectives, activities, budget, sustainability, and evaluation plans. It emphasizes using evidence to demonstrate need, focusing on impact, and pitching the project to potential funders.
Pathways to Innovation: From Informal to IntentionalBloomerang
The document discusses design thinking and its application to nonprofits. It introduces design thinking as a problem-solving approach that involves empathy, iteration, and invention. The key steps in the design thinking process are to define the problem, understand stakeholder needs through interviews, generate ideas, prototype potential solutions, and test concepts through methods like interviews and focus groups. The goal is to uncover real user needs and create solutions that fit current realities in a more intentional way than traditional informal nonprofit innovation processes.
Timothy Ma - Risk Management in the Journey to Social InnovationHKUST IEMS
This document discusses key risks that social entrepreneurs may face and strategies to manage them. It begins by emphasizing the importance of establishing a clear vision, mission, and values from the start. The top 10 risks identified are: 1) Failing to deliver social impact or achieve the intended mission; 2) Business or financial failure; 3) Lack of capacity or support; 4) Issues with sustainability over the long term; 5) Not properly accounting for costs; 6) Poor marketing and promotion; 7) Inability to ensure quality and customer loyalty; 8) Difficulty building a strong team; 9) Failure to protect intellectual property; and 10) Personal burnout of the social entrepreneur. The document provides suggestions for mitigating
Social Media404 Oasis Social Media Best PracticesJohn Sheridan
Many organizations are still having a hard time getting started with Social Media.
This slide uses a fictitious example to walk you through our Best Practices process, OASIS.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Multimedia in research: What is it? Why use it? How to use it? ILRI
This document provides an overview of multimedia and how it can be used at ILRI. Multimedia combines different media formats like text, images, and sounds delivered electronically. It makes information more engaging and easier to remember. ILRI uses multimedia for social reporting, showcasing research, and internal communication through videos, photofilms, and slideshows. Staff are encouraged to work with communications to turn existing materials like interviews and photos into multimedia products that tell compelling stories about their work. Challenges include learning new skills, but demand for online video and engaging content will continue rising.
The document discusses ideas for a student approaching graduation to gain job skills. It provides numerous solutions including internships, projects, extracurricular activities, and technical skills. The most practical idea is to get a campus job at a large, fast-growing company for opportunities to learn. A disruptive idea is to start one's own company to prove talents and help the economy. The favorite idea is to join a startup for experience building a company from the ground up and substantial long term gains.
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
The document provides an overview of the design thinking process through two case studies. It begins with an introduction to design thinking and covers the main stages of the process - discovery, definition, development, and delivery. The first case study examines improving automotive infotainment systems based on field observations and user insights. The second case study looks at designing a platform to better connect volunteers with nonprofit opportunities. The document concludes with a workshop on user research skills like interviewing and making sense of user data.
Hdi capital area october 2014 updates and presentationshdicapitalarea
HDI Corporate & Capital Area Updates, plus presentations on Five Roads Leading to Impactful Employee Engagement and Overcoming the Challenges of Implementing ITIL Through Help Desk Transformation
The document provides information about the Samsung Solve for Tomorrow Competition 2023. It invites students ages 16-25 to design tech solutions that address themes like education, sustainability, diversity and social isolation. Students are guided through the design thinking process of finding a problem, researching users, developing ideas, prototyping a solution, and getting feedback. Winners will receive cash prizes and mentorship to help advance their ideas. The deadline to submit an entry is December 18, 2022.
The document provides information about the Samsung Solve for Tomorrow Competition 2023. It invites students ages 16-25 to design tech solutions that address themes like education, sustainability, diversity and social isolation. Students are guided through the design thinking process of finding a problem, researching users, developing ideas, prototyping a solution, and getting feedback. Winners will receive cash prizes and mentorship to help advance their ideas. The deadline to submit an entry is December 18, 2022.
2011ALSB: Matching the Message to the MediumIda Jones
The document discusses different technologies that can be used to match teaching messages or goals with appropriate mediums. It describes Animoto, a website that allows users to create short videos by uploading pictures and adding text and music. This medium could introduce new concepts, engage students, and initiate critical thinking. It also describes Poll Everywhere, a response system that allows testing students' preparation, engaging students, and providing immediate feedback through polls on websites or via text. Finally, it discusses Flatworld Knowledge, an open textbook platform that aims to lower costs and increase access and format choices for students through digital and print textbooks and study aids.
These are the slides for our November 4, 2009 webinar featuring special guest Lindsey Patten of the popular blog Notes for Non-Profits (notesfornonprofits.blogspot.com)!
Is your organization interested in diving into the social media pool? Before you jump in headfirst, it's important to examine the hidden costs associated with social media tools like Facebook, Youtube, Twitter and more. This webinar will cover budgeting issues from the planning process to your continued use of these tools. Learn how to budget your time and money and assess whether social media is right for you.
This document outlines an inquiry-based learning model and provides guidance for its implementation in the classroom. The model involves four stages: 1) immersion, where students build background knowledge and identify topics of interest; 2) investigation, where students develop questions, search for information, and find answers; 3) coalescence, where students synthesize information and build knowledge; and 4) going public, where students demonstrate and share their understanding. The document provides tips for facilitating each stage and supporting student choice, pacing, and conferring throughout the process.
The document provides information and criteria for an application form for a competition that will award up to £5000 to support social enterprise projects. Eligible applicants must be students, staff or recent graduates of the UK higher education sector with an entrepreneurial idea for a social enterprise. The form requests information about the applicant's idea such as the problem being solved, solution, market potential, costs, progress to date, challenges, and intended use of prize money.
This document discusses best practices for managing social media efforts for nonprofits. It addresses challenges such as working with volunteers, coordinating across teams, creating engaging content, and managing too many tools. Key recommendations include establishing clear strategies and policies; using tools like Evernote, Buffer, and Google Analytics to facilitate collaboration and tracking; and focusing on quality over quantity of content by engaging communities and letting them help create content. The document emphasizes establishing good processes and habits to make social media efforts impactful rather than difficult.
A design process is a systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve or satisfy human needs or wants and to narrow down the possible solutions to one final choice.
This document provides guidance on securing funding and resources for migrant community mediation projects. It discusses performing a self-analysis and SWOT analysis to identify needs, strengths, weaknesses, opportunities, and threats. It also covers identifying potential funding sources like institutions and public calls, understanding funder rules and criteria. The document outlines typical elements of a project proposal including problem statement, objectives, activities, budget, sustainability, and evaluation plans. It emphasizes using evidence to demonstrate need, focusing on impact, and pitching the project to potential funders.
Pathways to Innovation: From Informal to IntentionalBloomerang
The document discusses design thinking and its application to nonprofits. It introduces design thinking as a problem-solving approach that involves empathy, iteration, and invention. The key steps in the design thinking process are to define the problem, understand stakeholder needs through interviews, generate ideas, prototype potential solutions, and test concepts through methods like interviews and focus groups. The goal is to uncover real user needs and create solutions that fit current realities in a more intentional way than traditional informal nonprofit innovation processes.
Timothy Ma - Risk Management in the Journey to Social InnovationHKUST IEMS
This document discusses key risks that social entrepreneurs may face and strategies to manage them. It begins by emphasizing the importance of establishing a clear vision, mission, and values from the start. The top 10 risks identified are: 1) Failing to deliver social impact or achieve the intended mission; 2) Business or financial failure; 3) Lack of capacity or support; 4) Issues with sustainability over the long term; 5) Not properly accounting for costs; 6) Poor marketing and promotion; 7) Inability to ensure quality and customer loyalty; 8) Difficulty building a strong team; 9) Failure to protect intellectual property; and 10) Personal burnout of the social entrepreneur. The document provides suggestions for mitigating
Social Media404 Oasis Social Media Best PracticesJohn Sheridan
Many organizations are still having a hard time getting started with Social Media.
This slide uses a fictitious example to walk you through our Best Practices process, OASIS.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.