An introduction to mise en scene, cinematography, editing and sound
for teachers attending the summer 2009
Teacher's Institute at Jacob Burns Film
Center, Pleasantville, NY.
An introduction to mise en scene, cinematography, editing and sound
for teachers attending the summer 2009
Teacher's Institute at Jacob Burns Film
Center, Pleasantville, NY.
The earliest 'movie theatres' were converted churches or halls, showing one-reelers (a 10-12 minute reel of film - the projector's reel capacity at the time). The primitive films were usually more actualities and comedies.
A shot is an essential aspect of a movie where angles, transitions and cuts are used to further express emotion, ideas and movement. In this presentation, I will show you the different types of shots in a film and their possible meaning.
Photography 101 - a introduction to photography and the basics of exposure. Learn techniques for shutter speed, aperture and ISO and how they relate to one another.
I used this powerpoint presentation for my filmmaking workshop at the University of Bahrain and Bahrain Polytechnic. The contents of this book are from Antonio Manriquez and Thomas McCluskey's "Video Production 101: Delivering the Message."
The earliest 'movie theatres' were converted churches or halls, showing one-reelers (a 10-12 minute reel of film - the projector's reel capacity at the time). The primitive films were usually more actualities and comedies.
A shot is an essential aspect of a movie where angles, transitions and cuts are used to further express emotion, ideas and movement. In this presentation, I will show you the different types of shots in a film and their possible meaning.
Photography 101 - a introduction to photography and the basics of exposure. Learn techniques for shutter speed, aperture and ISO and how they relate to one another.
I used this powerpoint presentation for my filmmaking workshop at the University of Bahrain and Bahrain Polytechnic. The contents of this book are from Antonio Manriquez and Thomas McCluskey's "Video Production 101: Delivering the Message."
Time-Flow Photography: Experimental Imagery with Continuous Motion and Long S...Rick Doble
For the first time in the history of photography, digital photographers can now experiment with photographic effects and immediately review the results. This capability, which is crucial for experimentation, opens up a new world of imagery with slow shutter speeds that 'paint' light in a variety of ways. Yet some people believe that the effects of movement in slow-exposure photography are about the same and accidental. Nothing could be further from the truth. There is a quite sophisticated vocabulary, a physics of light and motion, that can be understood and once understood is not accidental. This eBook details the ways these different motions are registered on photographs and the new artwork that is now possible -- work that has its roots in modern art.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
ARENA - Young adults in the workplace (Knight Moves).pdf
Anne Bogart 'Viewpoints' as Design Principles
1. Your principle is:
Topography
Photo 1. Evidence of the tempo of the space. Is it fast/slow?
Photo 2. A foot pattern - is there evidence of pathways?
Photo 3. The size and shape of the space - feel free to play with
miniature or giant if you like.
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: topography:
tempo [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures needed to do something
Photo 2. evidence of public gesturing as a form of communication
Photo 3. Where a private gesture could take place
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture: needed
to do something [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures in relation to others
Photo 2. evidence of a gesture that is required to do something
Photo 3. evidence of an expressive gesture
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture:
expressive gesture [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Shape
Photo 1. Find some interesting lines
Photo 2. Find some interesting curves
Photo 3. Find a way to represent things moving through space
Photo 4. Find a way to represent a shape that is stationary
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: space: interesting
curves [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
2. Your principle is:
Time
Photo 1. Find a way to represent tempo - are things fast, slow, stationary,
epically fast, creeping...
Photo 2. Find a way to represent duration - how long do things go on for
around here?
Photo 3. Find a way to represent kinaesthetic response. How do we change
our bodies to fit into or around the environment.
!
!
Don't forget you can include your own body in the space.
!
Post it to twitter as, for example: @storiesinspace: shape: shape over time
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent repetition in relation to things - what happens a
few times?
Photo 2. Find a way to represent repetition in relation to the body - what do you
do a few times?
Photo 3. Find a way to represent your body in relation to the space around you.
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: time: body in relation to space
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Spatial Relationship
Photo 1. One body to another
Photo 2. One body to a group of bodies
Photo 3. The body in relation to architecture
!
You can replace the word 'body' with the word 'thing' if you like.
!
Post it to twitter as, for example: @storiesinspace spatial
relationship: one body to another [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Architecture
Photo 1. evidence of a solid mass
Photo 2. an interesting texture
Photo 3. evidence of light
Photo 4. evidence of architecture over time
!
Post it to twitter as, for example: @storiesinspace
architecture: texture [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
3. Your principle is:
Architecture
Photo 1. evidence of a texture
Photo 2. an interesting colour
Photo 3. evidence of sound
!
Post it to twitter as, for example: @storiesinspace
architecture: sound [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Topography
Photo 1. A sense of landscape
Photo 2. A floor pattern (indoors or outdoors)
Photo 3. Density of the space - if you want you can pretend
the atmosphere in the space has a different type of gravity
!
!
Post it to twitter as, for example: @storiesinspace:
topography: density [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Topography
Photo 1. Evidence of the tempo in the space. Is it fast/slow?
Photo 2. A foot pattern - is there evidence of pathways?
Photo 3. The size and shape of the space - feel free to play with
miniature or giant if you like.
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: topography:
tempo [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures needed to do something
Photo 2. evidence of public gesturing as a form of communication
Photo 3. Where a private gesture could take place
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture: needed
to do something [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
4. Your principle is:
Gesture
Photo 1. evidence of gestures in relation to others
Photo 2. evidence of a gesture that is required to do something
Photo 3. evidence of an expressive gesture
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture:
expressive gesture [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Shape
Photo 1. Find some interesting lines
Photo 2. Find some interesting curves
Photo 3. Find a way to represent things moving through space
Photo 4. Find a way to represent a shape that is stationary
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: shape: interesting
curves [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent tempo - are things fast, slow, stationary,
epically fast, creeping...
Photo 2. Find a way to represent duration - how long do things go on for
around here?
Photo 3. Find a way to represent kinaesthetic response. How do we change
our bodies to fit into or around the environment.
!
!
Don't forget you can include your own body in the space.
!
Post it to twitter as, for example: @storiesinspace: shape: shape over time
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent repetition in relation to things - what happens a
few times?
Photo 2. Find a way to represent repetition in relation to the body - what do you
do a few times?
Photo 3. Find a way to represent your body in relation to the space around you.
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: time: body in relation to space
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
5. Deleuze and guattari
smooth and striated
space.
Photo 1. Evidence of straight lines
Photo 2. Evidence of curves
Photo 3. Where
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture:
needed to do something [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri.