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Your principle is:
Topography
Photo 1. Evidence of the tempo of the space. Is it fast/slow?
Photo 2. A foot pattern - is there evidence of pathways?
Photo 3. The size and shape of the space - feel free to play with
miniature or giant if you like.
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: topography:
tempo [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures needed to do something
Photo 2. evidence of public gesturing as a form of communication
Photo 3. Where a private gesture could take place
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture: needed
to do something [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures in relation to others
Photo 2. evidence of a gesture that is required to do something
Photo 3. evidence of an expressive gesture
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture:
expressive gesture [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Shape
Photo 1. Find some interesting lines
Photo 2. Find some interesting curves
Photo 3. Find a way to represent things moving through space
Photo 4. Find a way to represent a shape that is stationary
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: space: interesting
curves [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent tempo - are things fast, slow, stationary,
epically fast, creeping...
Photo 2. Find a way to represent duration - how long do things go on for
around here?
Photo 3. Find a way to represent kinaesthetic response. How do we change
our bodies to fit into or around the environment.
!
!
Don't forget you can include your own body in the space.
!
Post it to twitter as, for example: @storiesinspace: shape: shape over time
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent repetition in relation to things - what happens a
few times?
Photo 2. Find a way to represent repetition in relation to the body - what do you
do a few times?
Photo 3. Find a way to represent your body in relation to the space around you.
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: time: body in relation to space
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Spatial Relationship
Photo 1. One body to another
Photo 2. One body to a group of bodies
Photo 3. The body in relation to architecture
!
You can replace the word 'body' with the word 'thing' if you like.
!
Post it to twitter as, for example: @storiesinspace spatial
relationship: one body to another [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Architecture
Photo 1. evidence of a solid mass
Photo 2. an interesting texture
Photo 3. evidence of light
Photo 4. evidence of architecture over time
!
Post it to twitter as, for example: @storiesinspace
architecture: texture [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Architecture
Photo 1. evidence of a texture
Photo 2. an interesting colour
Photo 3. evidence of sound
!
Post it to twitter as, for example: @storiesinspace
architecture: sound [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Topography
Photo 1. A sense of landscape
Photo 2. A floor pattern (indoors or outdoors)
Photo 3. Density of the space - if you want you can pretend
the atmosphere in the space has a different type of gravity
!
!
Post it to twitter as, for example: @storiesinspace:
topography: density [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Topography
Photo 1. Evidence of the tempo in the space. Is it fast/slow?
Photo 2. A foot pattern - is there evidence of pathways?
Photo 3. The size and shape of the space - feel free to play with
miniature or giant if you like.
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: topography:
tempo [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures needed to do something
Photo 2. evidence of public gesturing as a form of communication
Photo 3. Where a private gesture could take place
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture: needed
to do something [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Gesture
Photo 1. evidence of gestures in relation to others
Photo 2. evidence of a gesture that is required to do something
Photo 3. evidence of an expressive gesture
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture:
expressive gesture [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Shape
Photo 1. Find some interesting lines
Photo 2. Find some interesting curves
Photo 3. Find a way to represent things moving through space
Photo 4. Find a way to represent a shape that is stationary
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: shape: interesting
curves [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent tempo - are things fast, slow, stationary,
epically fast, creeping...
Photo 2. Find a way to represent duration - how long do things go on for
around here?
Photo 3. Find a way to represent kinaesthetic response. How do we change
our bodies to fit into or around the environment.
!
!
Don't forget you can include your own body in the space.
!
Post it to twitter as, for example: @storiesinspace: shape: shape over time
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Your principle is:
Time
Photo 1. Find a way to represent repetition in relation to things - what happens a
few times?
Photo 2. Find a way to represent repetition in relation to the body - what do you
do a few times?
Photo 3. Find a way to represent your body in relation to the space around you.
!
!
Don't forget you can include your one or many bodies in the space.
!
Post it to twitter as, for example: @storiesinspace: time: body in relation to space
[insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
Deleuze and guattari
smooth and striated
space.
Photo 1. Evidence of straight lines
Photo 2. Evidence of curves
Photo 3. Where
!
You can use your own bodies in the photos if you like.
!
Post it to twitter as, for example: @storiesinspace: gesture:
needed to do something [insert image]
10 minutes of what it's like to see the world as a theatre designer by @eldevri.

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Anne Bogart 'Viewpoints' as Design Principles

  • 1. Your principle is: Topography Photo 1. Evidence of the tempo of the space. Is it fast/slow? Photo 2. A foot pattern - is there evidence of pathways? Photo 3. The size and shape of the space - feel free to play with miniature or giant if you like. ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: topography: tempo [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Gesture Photo 1. evidence of gestures needed to do something Photo 2. evidence of public gesturing as a form of communication Photo 3. Where a private gesture could take place ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Gesture Photo 1. evidence of gestures in relation to others Photo 2. evidence of a gesture that is required to do something Photo 3. evidence of an expressive gesture ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: gesture: expressive gesture [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Shape Photo 1. Find some interesting lines Photo 2. Find some interesting curves Photo 3. Find a way to represent things moving through space Photo 4. Find a way to represent a shape that is stationary ! ! Don't forget you can include your one or many bodies in the space. ! Post it to twitter as, for example: @storiesinspace: space: interesting curves [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
  • 2. Your principle is: Time Photo 1. Find a way to represent tempo - are things fast, slow, stationary, epically fast, creeping... Photo 2. Find a way to represent duration - how long do things go on for around here? Photo 3. Find a way to represent kinaesthetic response. How do we change our bodies to fit into or around the environment. ! ! Don't forget you can include your own body in the space. ! Post it to twitter as, for example: @storiesinspace: shape: shape over time [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Time Photo 1. Find a way to represent repetition in relation to things - what happens a few times? Photo 2. Find a way to represent repetition in relation to the body - what do you do a few times? Photo 3. Find a way to represent your body in relation to the space around you. ! ! Don't forget you can include your one or many bodies in the space. ! Post it to twitter as, for example: @storiesinspace: time: body in relation to space [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Spatial Relationship Photo 1. One body to another Photo 2. One body to a group of bodies Photo 3. The body in relation to architecture ! You can replace the word 'body' with the word 'thing' if you like. ! Post it to twitter as, for example: @storiesinspace spatial relationship: one body to another [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Architecture Photo 1. evidence of a solid mass Photo 2. an interesting texture Photo 3. evidence of light Photo 4. evidence of architecture over time ! Post it to twitter as, for example: @storiesinspace architecture: texture [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
  • 3. Your principle is: Architecture Photo 1. evidence of a texture Photo 2. an interesting colour Photo 3. evidence of sound ! Post it to twitter as, for example: @storiesinspace architecture: sound [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Topography Photo 1. A sense of landscape Photo 2. A floor pattern (indoors or outdoors) Photo 3. Density of the space - if you want you can pretend the atmosphere in the space has a different type of gravity ! ! Post it to twitter as, for example: @storiesinspace: topography: density [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Topography Photo 1. Evidence of the tempo in the space. Is it fast/slow? Photo 2. A foot pattern - is there evidence of pathways? Photo 3. The size and shape of the space - feel free to play with miniature or giant if you like. ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: topography: tempo [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Gesture Photo 1. evidence of gestures needed to do something Photo 2. evidence of public gesturing as a form of communication Photo 3. Where a private gesture could take place ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
  • 4. Your principle is: Gesture Photo 1. evidence of gestures in relation to others Photo 2. evidence of a gesture that is required to do something Photo 3. evidence of an expressive gesture ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: gesture: expressive gesture [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Shape Photo 1. Find some interesting lines Photo 2. Find some interesting curves Photo 3. Find a way to represent things moving through space Photo 4. Find a way to represent a shape that is stationary ! ! Don't forget you can include your one or many bodies in the space. ! Post it to twitter as, for example: @storiesinspace: shape: interesting curves [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Time Photo 1. Find a way to represent tempo - are things fast, slow, stationary, epically fast, creeping... Photo 2. Find a way to represent duration - how long do things go on for around here? Photo 3. Find a way to represent kinaesthetic response. How do we change our bodies to fit into or around the environment. ! ! Don't forget you can include your own body in the space. ! Post it to twitter as, for example: @storiesinspace: shape: shape over time [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Time Photo 1. Find a way to represent repetition in relation to things - what happens a few times? Photo 2. Find a way to represent repetition in relation to the body - what do you do a few times? Photo 3. Find a way to represent your body in relation to the space around you. ! ! Don't forget you can include your one or many bodies in the space. ! Post it to twitter as, for example: @storiesinspace: time: body in relation to space [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.
  • 5. Deleuze and guattari smooth and striated space. Photo 1. Evidence of straight lines Photo 2. Evidence of curves Photo 3. Where ! You can use your own bodies in the photos if you like. ! Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri.